On Wed, Oct 10, 2012 at 2:30 PM, Kerim Aydin <[email protected]> wrote:
> 2. Werewolf/Mafia with Locations. [this is something I've been
> toying with; the Village has several locations ("the Church, the
> Square"). Each player, in addition to voting, decides on where
> they'll be on a given day. Their location both gives them extra
> abilities, and may be incriminating (each nighttime murder takes
> place wherever that villager chooses to be, and there's a chance
> that someone else there spots the werewolf].
>
>
I'm curious this Morning (capitalization deliberate) how Mafia would adapt
to a Nomic environment. I'd like to help with the game set-up, but not so
much that I'm spoiled for the game.
--
OscarMeyr