On Fri, 2 Nov 2012, Sean Hunt wrote: > On Fri, Nov 2, 2012 at 12:13 PM, Tanner Swett <[email protected]> wrote: > > Trading cards are a class of asset, whose recordkeepor is the > > contestmaster. Each trading card has a Subject, which is a first-class > > player. If the Subject of a trading card ceases to be a first-class > > player, that trading card is destroyed. Trading cards with the same > > Subject are fungible. > > > > Whenever this document becomes a contest, 15 trading cards are awarded > > to each first-class player, with that first-class player as their > > Subject. Likewise, whenever an entity becomes a first-class player, e > > is awarded 15 trading cards with emself as their Subject. > > > > Any person CAN spend 12 trading cards, no two of which have the same > > Subject, to win this contest. When this happens, all trading cards are > > destroyed. > > > > ---- > > > > Any comments? > > > > —Machiavelli > > > me like
Simple, and lovely. As simple as it is, I'd suggest proposing it as a Rule with a Win Condition, rather than a contest. Then other gameplay can build on it. But cool as a contest too just because we're going slow on proposals right now. For example, an extension (for later!) is that one time, a long time ago, I ran a side-betting contest. Where player A could (secretly) bet that Player B would win Agpra, so if B won the game, A would win the contest (and so also win Agora). Made for some interesting side-dynamics. Trading cards could be part of this (if you have the majority holding of cards of someone who wins the game, you win the game - tho that wouldn't be secret of course). -G.

