On Fri, 2 Nov 2012, Sean Hunt wrote:
> On Fri, Nov 2, 2012 at 12:13 PM, Tanner Swett <[email protected]> wrote:
> > Trading cards are a class of asset, whose recordkeepor is the
> > contestmaster. Each trading card has a Subject, which is a first-class
> > player. If the Subject of a trading card ceases to be a first-class
> > player, that trading card is destroyed. Trading cards with the same
> > Subject are fungible.
> >
> > Whenever this document becomes a contest, 15 trading cards are awarded
> > to each first-class player, with that first-class player as their
> > Subject. Likewise, whenever an entity becomes a first-class player, e
> > is awarded 15 trading cards with emself as their Subject.
> >
> > Any person CAN spend 12 trading cards, no two of which have the same
> > Subject, to win this contest. When this happens, all trading cards are
> > destroyed.
> >
> > ----
> >
> > Any comments?
> >
> > —Machiavelli
> >
>  me like

Simple, and lovely.  As simple as it is, I'd suggest proposing it as a Rule 
with a Win Condition, rather than a contest.  Then other gameplay can build 
on it.  But cool as a contest too just because we're going slow on proposals
right now.

For example, an extension (for later!) is that one time, a long time ago, I 
ran a side-betting contest.  Where player A could (secretly) bet that Player B 
would win Agpra, so if B won the game, A would win the contest (and so also win 
Agora).  Made for some interesting side-dynamics.  Trading cards could be part 
of this (if you have the majority holding of cards of someone who wins the 
game, you win the game - tho that wouldn't be secret of course).

-G.


Reply via email to