B on the grounds that the basic act of trading implies card for a card

On Thu, Nov 15, 2012 at 10:48 AM, Kerim Aydin <[email protected]>wrote:

>
>
> On Wed, 14 Nov 2012, Jonathan Rouillard wrote:
> > On Wed, Nov 14, 2012 at 7:02 PM, Tanner Swett <[email protected]>
> wrote:
> > > (d) Leave everything as it is,
> > > (e) Make the contest easier by lowering the win threshold from 12
> > > different cards to (perhaps) 8 different cards, or
> > > (f) Something else?
> >
> > As for the second question, I vote (f). Just trading cards isn't
> > enough for the contest to be interesting - you'd have to willingly let
> > someone win for it to happen. Maybe add a mechanic that would make
> > cards change hands? Duels, maybe? I say we make a pit and bet on
> > gladiator fights. Either that or we take up our own swords and prey on
> > the weak.
>
> This is a valid point.  As long as the only thing to do with cards is
> trade them, AND as long as there's nothing else of value, why trade?
> Only one person can win and all cards are destroyed, and all trades are
> essentially of equal value - no motivation.
>
> I'd leave the Trading Card game as is, and hope to develop some sort
> of other economy; e.g. so that someone working on collecting Rubles or
> whatever can use cards to get rubles, and vice versa.
>
> Also note: I'm personally waiting to see if this becomes an official
> Rule, so waiting for the promotor, to propose ideas like this.
>
> -G.
>
>
>
>

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