Okay, so let's try to revive the Organizations idea. A patch is
attached. Notable changes:
* I decriminalized Bancruptcy, but made it incur heavy penalties (no
voting and no offices for 30 days).
* I removed the rule about Medals, we can add it later on.
----------------------------------------------------------------------
Title: Organizations
AI: 3
Author: ais523
Co-Authors: aranea
Create a new Power-1.2 rule, "The Secretary":
The Secretary is an office, responsible for tracking
Organizations and related gamestate.
The Secretary's report includes:
a) A list of all Organizations and their Income.
b) Each player's Expenditure.
Create a new Power-1.2 rule, "Organizations":
An Organization is a type of entity. The following changes are
secured: creating, modifying, or destroying an Organization; and
causing an entity to become an Organization or cease to be an
Organization. No entity that existed before the enactment of the
first revision of this rule is an Organization.
Budget is a switch belonging to (Organization, player) pairs
(i.e. there is one instance of the switch for each combination
of an Organization and a player), tracked by the Secretary,
whose legal values are integers from 0 to 100 inclusive,
defaulting to 0. An Organization's Income is the total value of
all Budget switches for pairs that include that Organization. A
player's Expenditure is the total value of all Budget switches
for pairs that include that player. Changes to Budget are
secured.
A "member" of an Organization is a player for which the pair
consisting of that Organization and that player has a nonzero
Budget.
It is IMPOSSIBLE, by any means, to change a Budget switch from a
zero to nonzero value, except with the explicit, willful consent
of the player included in the pair to which that Budget switch
applies. This rule takes precedence over any rule that might
make such a change possible.
Create a new Power-1.2 rule, "Organizational Restructuring":
Charter is an Organization switch, tracked by the Secretary,
whose legal values are texts, and with default value "An
amendment to this Organization is Appropriate if no members of
this Organization object to it within 4 days.".
Each possible modification to an Organization, or to a switch
that pertains to an Organization or a pair including that
Organization, is considered to be either Appropriate or
Inappropriate. An Organization's Charter SHOULD contain a method
of determining the appropriateness of any attempt to modify that
Organization.
If a Charter does not specify the appropriateness of a
modification, or if it attempts to specify the appropriateness
of a modification but in a way that is unclear, ambiguous,
circular, inconsistent, paradoxical, or that depends on
information that is impossible or unreasonably difficult to
determine, the modification is Inappropriate; otherwise, it is
Appropriate if and only if the Charter specifies that it is.
Organizations CAN be modified as follows:
a) A member of an Organization CAN flip that Organization's
Charter by announcement, if such a modification is
Appropriate.
b) Any player CAN flip a Budget Switch by announcement, if such
a modification is considered Appropriate by the Organization
to which the switch pertains, except where other rules
disallow the change.
c) A member of an Organization can modify its Charter without
objection, even if such a modification is Inappropriate.
Players SHOULD only use this mechanism to recover from
situations where bugs in an Organization's charter prevent it
from being modified via the normal mechanisms, and/or if the
Charter forgets to specify circumstances under which a
certain class of modifications would be Appropriate.
Create a new Power-1.2 rule, "Death and Birth of Organizations":
If an Organization's Income is ever lower than 50, that
Organization Collapses, destroying the Organization. Any players
who were members of the Organization immediately before its
Income reduced below 50 CANNOT become (or be caused to become)
members of Organizations (regardless of who actually flips the
switch), and cannot create Organizations, for 7 days after the
collapse.
If a player's Expenditure is 50 or lower, that player CAN create
an Organization by announcement (except where disallowed by the
preceding paragraph or by other rules), specifying a name for
the Organization that is unique among Organizations, and that
Organization's initial Charter. When a player creates an
Organization this way, the Budget for the pair consisting of
that player and that Organization becomes 50 (with other Budget
switches for pairs including that Organization starting at their
default of 0), and its Charter is set as the player specified.
Create a new Power-3 rule, "Bankruptcy":
While a player's Expenditure exceeds 100, then any player CAN
cause that player to become Bankrupt by announcement. The
Secretary SHALL NOT allow any player's Expenditure to exceed 100
for more than a week.
When a player becomes Bankrupt, then all Budget switches for
pairs that include that player are flipped to 0 and all elected
offices e holds become vacant.
If a player has become Bankrupt within the past 30 days, that
player
a) CANNOT create or modify Organizations or Budget switches in
any way,
b) CANNOT cast votes other than PRESENT,
c) CANNOT be made the holder of an elected office,
d) CANNOT perform an action via (regular or special)
deputisation;
rules to the contrary notwithstanding.
----------------------------------------------------------------------
--
araneadiff --git a/org/prop1 b/org/prop1
index 04968cf..d1ffa1e 100644
--- a/org/prop1
+++ b/org/prop1
@@ -1,11 +1,18 @@
+Title: Organizations
+AI: 3
Author: ais523
-AI: 1.2
+Co-Authors: aranea
Create a new Power-1.2 rule, "The Secretary":
The Secretary is an office, responsible for tracking
- Organizations and related gamestate. The duties of the Secretary
- are described elsewhere.
+ Organizations and related gamestate.
+
+ The Secretary's report includes:
+
+ a) A list of all Organizations and their Income.
+
+ b) Each player's Expenditure.
Create a new Power-1.2 rule, "Organizations":
@@ -31,18 +38,18 @@ Create a new Power-1.2 rule, "Organizations":
Budget.
It is IMPOSSIBLE, by any means, to change a Budget switch from a
- zero to nonzero value, except with the consent of the player
- included in the pair to which that Budget switch applies. This
- rule takes precedence over any rule that might make such a
- change possible.
+ zero to nonzero value, except with the explicit, willful consent
+ of the player included in the pair to which that Budget switch
+ applies. This rule takes precedence over any rule that might
+ make such a change possible.
Create a new Power-1.2 rule, "Organizational Restructuring":
Charter is an Organization switch, tracked by the Secretary,
whose legal values are texts, and with default value "An
- amendment to this Organization is Appropriate if and only if all
- members of this Organization consent to it.".
+ amendment to this Organization is Appropriate if no members of
+ this Organization object to it within 4 days.".
Each possible modification to an Organization, or to a switch
that pertains to an Organization or a pair including that
@@ -61,7 +68,7 @@ Create a new Power-1.2 rule, "Organizational Restructuring":
Organizations CAN be modified as follows:
- a) A member of an Organization CAN modify that Organization's
+ a) A member of an Organization CAN flip that Organization's
Charter by announcement, if such a modification is
Appropriate.
@@ -100,7 +107,7 @@ Create a new Power-1.2 rule, "Death and Birth of Organizations":
default of 0), and its Charter is set as the player specified.
-Create a new Power-1.2 rule, "Bankruptcy":
+Create a new Power-3 rule, "Bankruptcy":
While a player's Expenditure exceeds 100, then any player CAN
cause that player to become Bankrupt by announcement. The
@@ -108,77 +115,20 @@ Create a new Power-1.2 rule, "Bankruptcy":
for more than a week.
When a player becomes Bankrupt, then all Budget switches for
- pairs that include that player are flipped to 0.
-
- Players SHALL ensure that their Expenditure never exceeds 100.
+ pairs that include that player are flipped to 0 and all elected
+ offices e holds become vacant.
If a player has become Bankrupt within the past 30 days, that
- player CANNOT create or modify Organizations or Budget switches
- in any way, rules to the contrary notwithstanding. This is in
- addition to any penalty that might be levied on that player for
- violating the requirement of the preceding paragraph.
-
-
-Create a new Power-1.2 rule, "Organizational Rewards":
-
- A "Medal-Granting Ceremony" consists of the following steps:
-
- a) A "dice server" or similar randomization device is sent a
- description of how to randomly determine an Organization in a
- weighted manner (where each Organization has a probability
- proportional to its Income of being selected), together with
- appropriate configuration that causes it to send its random
- choice, as well as a copy of the description in question, to
- a public forum;
-
- b) The device in question makes the random choice, in accordance
- with the description sent in step a);
-
- c) The device sends the description it was sent in step a), and
- the random choice that was made in step b), to a public
- forum.
-
- Despite this description, a process is not a Medal-Granting
- Ceremony if the device chooses whether to perform step c) based
- on what choice it randomly made in step b). Persons SHALL NOT
- attempt to mislead anyone as to whether or not a particular
- purported Medal-Granting Ceremony has actually occurred.
-
- The description in question may consist partly of machine
- readable instructions, and partly of instructions in English (or
- a similar natural language) that specify how to interpret the
- random result. For example, if there were two organizations,
- "Small Organization" with an Income of 50 and "Large
- Organization" with an Income of 150, one method of constructing
- an appropriate description would be to write machine-readable
- instructions to generate a uniform random integer from 1 to 4
- inclusive, accompanied by the English text "1: Small
- Organization, 2-4: Large Organization".
-
- Medal Count is an Organization switch, tracked by the Secretary,
- whose legal values are the non-negative integers, and which has
- a default of 0.
-
- A Medal-Granting Ceremony is Early if this rule has existed for
- fewer than 75 days, or if an Organization's Medal Count has
- increased within the past 75 days. When a Medal-Granting
- Ceremony chooses an Organization, and that Medal-Granting
- Ceremony is not Early, that Organization's Medal Count increases
- by 1.
-
- If no Organization's Medal Count has increased for 75 days, the
- Secretary SHALL, in a timely manner, attempt to cause a
- Medal-Granting Ceremony to occur (unless somebody else does so
- first). The Secretary's report includes the first date on which
- a Medal-Granting Ceremony would not be Early.
-
- A player can Award a Medal from an Organization to a specified
- player by announcement, if that Organization considers doing so
- Appropriate and if the Organization's Medal Count is nonzero.
- Doing so causes the Organization's Medal Count to reduce by 1,
- that player to win the game, and a new game to start. The
- beginning of a new game does not cause any changes to the game
- state not specified by the rules; in particular, Agora does not
- end and the ruleset remains unchanged. The Herald is then
- authorized to award that player the Patent Title of Champion.
+ player
+
+ a) CANNOT create or modify Organizations or Budget switches in
+ any way,
+
+ b) CANNOT cast votes other than PRESENT,
+
+ c) CANNOT be made the holder of an elected office,
+
+ d) CANNOT perform an action via (regular or special)
+ deputisation;
+ rules to the contrary notwithstanding.