On Mon, 3 Aug 2015, Sean Hunt wrote:
> On Mon, Aug 3, 2015 at 5:47 PM, Kerim Aydin <[email protected]> wrote:
> >
> >
> > On Sat, 1 Aug 2015, Tanner Swett wrote:
> >> On Sat, Aug 1, 2015 at 6:26 PM, Kerim Aydin <[email protected]> wrote:
> > To this end, the current precedent of "switches" is: if a move would
> > put part of the game into an indeterminate fate, the move fails.  In
> > this case, the play of Not Your Turn would make the cards indeterminate,
> > so the play fails (i.e. Not Your Turn fails to cancel the Discard Picking
> > play).   Since the play is impossible, the Not Your Turn is never played
> > and stays in the player's hand.
> 
> Actually, the precedent is that there is no defined limiting state, so
> the switch resets to default. This doesn't apply to everything though,
> only switches, since they specify that the default is used if the
> switch would otherwise fail to have a value.

Silly me... I did that without looking it up at all.  (I think at one stage 
there was something where you reset it to the last known state).



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