On Fri, 2016-11-04 at 19:59 -0500, nichdel wrote: > I submit the following proposal (I'll pend in a couple days after a > feedback period):
The largest problem is that you haven't specified an officer to track the switches. I'm not sure I really like the idea behind it, though. A currency /this/ simple tends to have fairly easy strategy behind it. (In particular, I would almost certainly not spend it, trying to persuade other players to spend it instead; all it can do at the moment is pending and pending isn't very valuable, but it's likely it would gain other uses in the future.) Currencies typically need to have multiple dimensions so that a varying exchange rate can be set up between them. Out of interest, is anyone else working on an economy proposal at the moment? It might be worth sharing notes. (I've been having some thoughts in that direction, but nothing concrete.) -- ais523