On 01/16/2017 06:10 PM, Aris Merchant wrote:
>
> You know, I had an idea. For some reason I don't think people will
> like this, but... I was just looking at the January 2010 contract
> system. And it's possible to reenact that. If you want it to work
> cleanly, you have to reenact several seemingly unrelated areas of the
> rules, but all of them look fun in their own rights. I'm writing up a
> proposal now, both copying and tweaking. Here's what we could reenact:
>
>     1) The judicial system (Criminal and Equity cases)
>
>     2) Assets (and currencies) (You could probably get by without this
> bit, but why would you want to?)
>
>     3) Contracts
>
> -Aris

We're working on the same parts of the game, so we should compare notes.

In the summer I proposed that the "Domestic Product" of Agora is its own
story. A good economy is in tune with this, which leads me to propose
some principles of a good economy:

1. It should reward adding to the story,
2. It should punish detracting from the story,
3. It should enable interesting behavior, and
4. It shouldn't bog Agora down with minutiae.

The current system is designed to support 1 by paying officeholders.
There is no support for 2 yet. 3 is already manifesting in the AVM and
my own attempt at creating an exchange between trust tokens and shinies.

My current Economic Flexibility proposal intends to simplify (4) and add
a way to adjust how much each office is awarded since each office does
different amounts of work (1).

I like the idea of re-introducing Assets. I would like to see Ribbons
and Trust Tokens properly defined as transferable assets, and ensure
that Organizations can hold them as well. The question there: who tracks
that activity? We either keep the current tracker for Ribbons and
introduce one for Tokens, and thereby have three different entities
tracking economic movement. Or we lump it all on the Secretary, making
it officially the most taxing (week to week) office.

As for contracts and court, I had another idea that I think is simpler
yet effective. Failure to pay an obliged amount (obliged here meaning
via Agora's rules, an organization's charter, or a pledge) would allow
the Secretary to put a player on lockout for 30 days, which limits their
ability to interact with organizations and pledges. If the player later
paid the amount owed, the Secretary or the party that was originally
shorted could end the lockout.

Cards would also feed into this. Receiving a card would give you a
number of Blotches (based on how severe the card is). When you have
blotches you are on lockout. You can pay to remove blotches or be
forgiven by the Referee (or another office, perhaps).

The unifying idea being that we would punish breakages without complete
disenfranchisement in a fairly simple way.

Either way, I'm calling dibs on an Organization and Lockout rewrite
because I've already started it. I'd be happy to co-ordinate with you
if you pick up any other parts of this.

Reply via email to