You know, I remember my rationale for removing that, and now that it’s been a day or so, I’m not sold on it. Basically: no extant organization is set up to handle Shinies that aren’t paid in very carefully, and I can’t see anyone setting up orgs that are so designed.
However, that’s wrong in at least two ways. 1. Sooner or later someone is going to try creating a trust that way, so I’m probably wrong in what I can see, and 2. Adding clauses to a charter to deal with unforeseen circumstances isn’t that hard. I’ll put the orgs clause back in the distribution of assets rule. Thanks! -o > On May 4, 2017, at 12:49 AM, nichdel <[email protected]> wrote: > > 'Other tham emself'. Also, why not allow heirs to be organizations? > > -------- Original message -------- > From: Owen Jacobson <[email protected]> > Date: 5/3/17 22:07 (GMT-06:00) > To: Agora Nomic - Business <[email protected]> > Subject: BUS: [Proposal] The Lazarus State (revision 2) > > Serves me right for trying to do half a job: now I have to do it twice. > > I withdraw the proposal “The Lazarus State (revision 1)”, and submit the > following proposal: > > Proposal: The Lazarus State (revision 2) > Adoption index: 1 > Authors: o > > Amend rule 2485, "You can't take it with you", by changing its title to > "You Can't Take It With You", then by changing the text to read, in > full: > > "Heir" is a person switch, tracked by the Registrar, whose value is > either empty, or a player other tham emself. Each person's Heir is > empty by default. A player may flip eir Heir by announcement. > > When a player is deregistered, if eir Heir switch is not empty, e > automatically pays all of eir Shinies to their Heir immediately > before deregistration. Otherwise, if eir Heir switch is empty, e > automatically pays all of eir Shinies to Agora immediately before > deregistration. >
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