Yeah I like the judicial aspect more than anything but I support making
this game more of a game as well. Its very bare bones right now

On Thursday, June 29, 2017, Aris Merchant <
thoughtsoflifeandligh...@gmail.com> wrote:

> On Wed, Jun 28, 2017 at 10:09 PM, Owen Jacobson <o...@grimoire.ca
> <javascript:;>> wrote:
> >
> >> On Jun 28, 2017, at 4:09 PM, Kerim Aydin <ke...@u.washington.edu
> <javascript:;>> wrote:
> >>
> >>
> >>
> >> On Wed, 28 Jun 2017, CuddleBeam wrote:
> >>> I personally would prefer to avoid all of the already-done themes and
> I'm interested in
> >>> having "fantastical" themes/societies like perhaps something like the
> Fallout videogames,
> >>> or perhaps even an emulation of our own version of Hell...
> >>
> >> I was thinking the other day (when we were accusing each other of not
> treating Agora
> >> Right Good Forever) about an traitor/accusation inspired theme (for
> those of you who
> >> know the old RPG Paranoia, like that).
> >>
> >> Players would accuse each other for being Traitorous Scum for not
> treating Agora Right
> >> Good Forever with colorful accusations and convoluted reasoning.  This
> could either be
> >> some kind of reverse karma system, or an officer might choose the best
> accusations
> >> to "execute" traitors and award good (for "good", read "evil") play.
> >>
> >> Though the fact is, we've never sustained any RPG-themes for very long,
> we cloak things
> >> in a theme but then spend more time debating the mechanics than
> actually playing in
> >> character.
> >
> > While I like the theme (and painting Cards as the loss of Clones would
> amuse me no end), I tend to agree with G., here. In fact, that’s why I
> play: I’m less interested in the games Agora can be bent into emulating and
> more interested in the process of bending Agora.
> >
> > -o
>
> I play Agora because it's fun. I'm not really sure why it's fun, and I
> think both possibilities have some validity, but either way this would
> make it more fun. FOR.
>
> -Aris
>

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