Yeah I like the judicial aspect more than anything but I support making this game more of a game as well. Its very bare bones right now
On Thursday, June 29, 2017, Aris Merchant < thoughtsoflifeandligh...@gmail.com> wrote: > On Wed, Jun 28, 2017 at 10:09 PM, Owen Jacobson <o...@grimoire.ca > <javascript:;>> wrote: > > > >> On Jun 28, 2017, at 4:09 PM, Kerim Aydin <ke...@u.washington.edu > <javascript:;>> wrote: > >> > >> > >> > >> On Wed, 28 Jun 2017, CuddleBeam wrote: > >>> I personally would prefer to avoid all of the already-done themes and > I'm interested in > >>> having "fantastical" themes/societies like perhaps something like the > Fallout videogames, > >>> or perhaps even an emulation of our own version of Hell... > >> > >> I was thinking the other day (when we were accusing each other of not > treating Agora > >> Right Good Forever) about an traitor/accusation inspired theme (for > those of you who > >> know the old RPG Paranoia, like that). > >> > >> Players would accuse each other for being Traitorous Scum for not > treating Agora Right > >> Good Forever with colorful accusations and convoluted reasoning. This > could either be > >> some kind of reverse karma system, or an officer might choose the best > accusations > >> to "execute" traitors and award good (for "good", read "evil") play. > >> > >> Though the fact is, we've never sustained any RPG-themes for very long, > we cloak things > >> in a theme but then spend more time debating the mechanics than > actually playing in > >> character. > > > > While I like the theme (and painting Cards as the loss of Clones would > amuse me no end), I tend to agree with G., here. In fact, that’s why I > play: I’m less interested in the games Agora can be bent into emulating and > more interested in the process of bending Agora. > > > > -o > > I play Agora because it's fun. I'm not really sure why it's fun, and I > think both possibilities have some validity, but either way this would > make it more fun. FOR. > > -Aris >