Well, OK. We might we going in circles now lol. I'll compile this up and
make a CFJ then. Thank you very much PSS, I appreciate the insight a lot.
It helped me find quite a lot of more interesting stuff for the case.

On Sun, Jul 9, 2017 at 2:37 PM, Publius Scribonius Scholasticus <
p.scribonius.scholasti...@googlemail.com> wrote:

> Ratification doesn’t modify anything, it just makes something true without
> the need for any process to occur.
> ----
> Publius Scribonius Scholasticus
> p.scribonius.scholasti...@gmail.com
>
>
>
> > On Jul 9, 2017, at 7:56 AM, CuddleBeam <cuddleb...@googlemail.com>
> wrote:
> >
> >
> > Yes, however the action of Ratifying itself wouldn't have been able to
> happen because it would've attempted to change the rules, with are
> preconditions in the rules that already existed for the ratification itself
> to take place.
> >
> > Imagine we added that:
> >
> > "Ratification can't be performed by anyone.", and then I attempted to
> Ratify and the Ratification "passed". It wouldn't have actually passed -
> just looked like it - because the Ratification wouldn't have been able to
> be done in the first place.
> >
> > That or the Ratification actually didn't add Rules, but that would
> contradict "When a document is ratified, the gamestate is modified so that
> the ratified document was completely true and accurate at the time it was
> published. Nevertheless, the ratification of a document does not
> invalidate, reverse, alter, or cancel any messages or actions, even if they
> were unrecorded or overlooked, or change the legality of any attempted
> action."
> >
> > Or, even if it was illegal, it actually happened (considering " change
> the legality of any attempted action."), in which case, can I attempt to do
> illegal stuff and have it be successful as if it was legal?
> >
> > So, before that Ruleset Ratification, there weren't circumstances for
> such a Ratification to actually be performed.
> >
> > On Sun, Jul 9, 2017 at 1:25 PM, Publius Scribonius Scholasticus <
> p.scribonius.scholasti...@googlemail.com> wrote:
> > However, ratification would make it true and overrides the Rule Changes
> rule because with ratification it never changes anything, it makes things
> true instantaneously.
> > ----
> > Publius Scribonius Scholasticus
> > p.scribonius.scholasti...@gmail.com
> >
> >
> >
> > > On Jul 9, 2017, at 7:22 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
> > >
> > > From: http://www.mail-archive.com/agora-official@agoranomic.org/
> msg00165.html , it contains Proposal 5101, which passed and amended the
> whole rule on August 1st and there was no other change until September -
> right at the timeframe of the vulnerability.
> > >
> > > So I got the Ratification rules of back then over here:
> > >
> > >       Any player CAN ratify any purported publication of all or part
> > >       of an official report, without objection.
> > >
> > >       When a document is ratified, the gamestate is modified so that
> > >       the ratified document was completely true and accurate at the
> > >       time it was published.  Nevertheless, the ratification of a
> > >       document does not invalidate, reverse, alter, or cancel any
> > >       messages or actions, even if they were unrecorded or overlooked,
> > >       or change the legality of any attempted action.
> > >
> > >       Where part of an official report has been the subject of a
> > >       ratification, the date of the most recent such ratification is
> > >       part of the same official report.
> > >
> > >
> > >
> > > I also have the Rule Changes rules from back then,
> http://www.mail-archive.com/agora-official@agoranomic.org/msg00002.html ,
> via Proposal 4940:
> > >
> > > Amend the rule titled "Rule Changes" to read:
> > >
> > >      Where permitted by other rules, an instrument generally can,
> > >      as part of its effect,
> > >
> > >      (a) enact a rule.  The new rule has power equal to the minimum of
> > >          the power specified by the enacting instrument, defaulting
> > >          to one if the enacting instrument does not specify, and the
> > >          maximum power permitted by other rules.  The enacting
> instrument
> > >          may specify a title for the new rule, which if present shall
> > >          prevail.  The number of the new rule cannot be specified by
> the
> > >          enacting instrument; any attempt to so specify is null and
> void.
> > >
> > >      (b) repeal a rule.  When a rule is repealed, it ceases to be a
> rule,
> > >          and the Rulekeepor need no longer maintain a record of it.
> > >
> > >      (c) amend the text of a rule.
> > >
> > >      (d) retitle a rule.
> > >
> > >      (e) change the power of a rule.
> > >
> > >      A rule change is any effect that falls into the above classes.
> > >      Rule changes always occur sequentially, never simultaneously.
> > >
> > >      Any ambiguity in the specification of a rule change causes that
> > >      change to be void and without effect.  A variation in whitespace
> > >      or capitalization in the quotation of an existing rule does not
> > >      constitute ambiguity for the purposes of this rule, but any other
> > >      variation does.
> > >
> > >      This rule provides the only mechanism by which rules can be
> created,
> > >      modified, or destroyed, or by which an entity can become a rule
> > >      or cease to be a rule.
> > >
> > >
> > > I believe that your way about how the Rule would've been added is that
> the Ratification would've added it in, without an Assesor, would be via
> Ratification, but with the stuff found here in my dredging, I don't believe
> it would've worked. Adding that rule would've been a "rule change", and a
> "A rule change is any effect that falls into the above classes.".
> > >
> > > The Ratification of the Ruleset would've (attempted) to straight up
> made that it was true that the rule was in there, but not that it had been
> actually added at any time or actually *enacted*, which is the only
> mechanism via the which the rule could change.
> > >
> > > Additionally, such a Ratification would've attempted to Ratify the
> Ruleset (as in, the whole Ruleset), at once. But it wouldn't have been able
> to happen, because, " The number of the new rule cannot be specified by the
> enacting instrument; any attempt to so specify is null and void.", and
> since it would've attempted to specify the number of the would-be new rule,
> the attempts of Ratification of the Ruleset would've all been null and void.
> > >
> > > It might be good to raise a CFJ at this point but please let me know
> if there's anything else that might cancel what I've pointed out.
> > >
> > > On Sun, Jul 9, 2017 at 12:20 PM, Publius Scribonius Scholasticus <
> p.scribonius.scholasti...@googlemail.com> wrote:
> > > The ruleset has probably been ratified since Proposal 5111 resolving
> that problem.
> > > ----
> > > Publius Scribonius Scholasticus
> > > p.scribonius.scholasti...@gmail.com
> > >
> > >
> > >
> > > > On Jul 9, 2017, at 3:54 AM, Cuddle Beam <cuddleb...@gmail.com>
> wrote:
> > > >
> > > > I checked the proposal history. There has been a time where Switches
> had higher Power than Offices, making its switch not a switch, ergo, there
> have been no Officeholders since (Possibly?).
> > > >
> > > > Of course this would screw over a lot of things, would it be so, but
> everything we're doing wouldn't actually matter if everything has been
> bogus since.
> > > >
> > > > Proto CFJ "After Proposal 5111 got enacted, there have been no
> Officeholders."
> > > >
> > > > Gratuitous Arguments:
> > > > - "Switches" (or at least the modern implementation of it, as it
> wasn't there before) were Created by Proposal 5111 (Murphy), 2 August 2007.
> You can see that proposal here: http://www.mail-archive.com/
> agora-offic...@agoranomic.org/msg08096.html, and it says:
> > > >
> > > > Create a rule titled "Switches" with Power 2 and this text:
> > > >
> > > > "A type of switch is a property that the rules define as a switch,
> and specify the following: (...)
> > > > 2. One or more possible values for instances of that switch, exactly
> one of which is designated as the default. No other values are possible for
> instances of that switch."
> > > >
> > > > - The Power of the Offices rule changed from 1 to 2 by Proposal 5133
> (Zefram), 13 August 2007.
> > > >
> > > > - Our Anti-Ossification protection didn't exist until Proposal 5536
> (Murphy), 7 June 2008, which added:
> > > >
> > > > "In the interest of safeguarding Agora's nomic-ness, if a change to
> the gamestate would otherwise make it IMPOSSIBLE to make arbitrary rule
> changes and/or adopt arbitrary proposals within a four-week period by any
> combinations of actions by players, then that change is canceled and does
> not occur, any rule to the contrary notwithstanding."
> > > >
> > > > - From the 2nd of August onwards, we have been in a state were there
> have been no Officeholders, because Switches need a default, and
> Officeholders had none, so it wasn't a switch. Proposal 5133, which
> would've solved the problem, actually hasn't been enacted - because there
> need to be Office(s) to do so (The Assesor, Promotor, etc). We didn't have
> the Anti-Ossification rules to prevent this either (and if they did, then
> Proposal 5111 would've actually never done anything, and we have never
> actually had our modern Switches)
> > > >
> > > > Non-Proposal (and Non-Office dependent rule-changes in general,
> really) Rule-changes aside, the Ruleset hasn't actually changed since the
> 2nd of August 2007.
> > >
> > >
> >
> >
>
>

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