On Fri, 1 Sep 2017, Kerim Aydin wrote:
> To be clear, I think your proposed fix of "making lots of simple ways to
> earn shinies" would work just as well as a fixed basic income, as long as
> there are enough of those things from the beginning for non-officer players
> to do, that they can have some level of positive equilibrium without a 
> huge amount of effort.  One suggestion I'd really encourage is putting
> together a basic simulation to figure out where equilibrium points might lie
> in this game, and making sure there's no split between the "haves" and the
> "have-nots" in the equilibrium.

Another possible solution:  make the welcome purse some kind of 
income-generating
investment (e.g. land or similar, modified to have some kind of earning) rather
than cash.

Maybe everyone could have a land grant, but the rules for earning shinies from
land grants can vary to have some of the diminishing return behavior you
suggested earlier.




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