> On Sep 23, 2017, at 12:54 AM, Owen Jacobson <o...@grimoire.ca> wrote: > > * An Aggregate is an asset. > > * A player may create eir own Aggregate by announcement, listing a set of > assets e owns as constituents. > > * A player who owns an Aggregate may destroy it by announcement. (This is > automatic if an Aggregate is “an Asset” but it might be worth calling out > given the following conditions.) > > * An aggregate is a fixed asset if any constituent asset is fixed, otherwise > it is liquid. > > * An aggregate is fungible if all of its constituent assets are fungible, > subject to obvious equivalences, otherwise it is indivisible. > > * Ownership of an aggregate is restricted to entities which may own every one > of its constituents. > > * An asset which constitutes an aggregate CAN only be transferred to a > recipient if every asset in the aggregate, and the aggregate itself, are also > transferred to that recipient. An aggregate CAN only be transferred to a > recipient if every constituent is transferred to the same recipient. > > * Rules to the contrary notwithstanding, the following classes of fixed > assets CAN be transferred as part of an aggregate: pledges. (Contracts, if we > have them.) > > The idea is that someone seeking to create a contract can instead create a > pledge, and then (in the same message, probably) create an aggregate > containing the pledge and the other affected assets. This is limited - you > can’t contract duties this way, only assets - but incredibly flexible as to > what kinds of obligation may be transferred. Even if you receive an unwelcome > pledge this way, you have ownership of it, and may retract it.
An example real estate contract in this style: ----- I pledge to transfer the aggregate created in this message to Publius Scribonius Scholasticus in a timely manner after e pays o 25 shinies. I create an aggregate containing the previous pledge and the Estate of Faron. ----- -o
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