Here's a message that, as a consequence of my email troubles, never
successfully sent. Although the immediate context is no longer
applicable, the general principles still are, so I thought I'd resend
it now that my email is working a bit better than it was.

-------- Forwarded Message --------
From: Alex Smith <[email protected]>
To: [email protected]
Subject: Re: BUS: Re: DIS: Clearing up the game state
Date: Thu, 07 Sep 2017 20:15:43 +0100

> On Thu, 2017-09-07 at 07:52 -0700, Kerim Aydin wrote:
> > It doesn't take 30 days due to a bug.
> > 
> > To use the bug, deregister, and re-register without using the words
> > "I register" or "I become a player", or other action verbs rather, 
> > re-register by passive language indicating "reasonably clearly and
> > reasonably unambiguously that e intends to become a player at that
> > time."
> > 
> > I'd think about doing so as a protest; the difficulty towards casual
> > player economic participation has been pointed out and so far inh
> > conversations, the designers of the system either aren't seeing the
> > great urgency to fix it, or think it's a feature.
> 
> One of the big problems with a fledgling economy like this is that it's
> really disruptable by scams.
> 
> We always used to have something of a separation between scam-based and
> economic gameplay. At some points in time, if a player needed to
> impinge on the legitimate economy in order to pull off a scam, we put
> the economy back later via proposal or via action of the scamsters
> directly. At other points, we even enshrined ways of doing this into
> the rules; for a while we had a "skunk" rule (in which if a scam gained
> a win via damaging the economic gamestate, a "skunk" could be declared,
> which reverse the effects of the scam other than the win itself), and
> I'm a proponent of "scam release valves" which are rules that make it
> possible to convert scams into wins without damaging the gamestate. (We
> have one at the moment - Win by Apathy - and it actually did its job
> recently.)
> 
> In turn, this means that scamming an economic system before it's fully
> started up is just a mean and arbitrary thing to do. You don't actually
> get an advantage, because the assets that you scammed only have value
> insofar as people recognise the system as functioning; if you damage
> the economy to the point it doesn't work, it's just going to be fixed
> by proposal (or outright replacement of the economy), so you don't get
> a long-term advantage. This is why when I see scams in a new economic
> system, I typically hold onto them until I can use them for an
> immediate win (and in that case, the win typically doesn't hurt any
> player's economic standings other than typically my own).
> 
> Note that this post is mostly talking about scams in Agora's rules or
> the like. If someone makes a poorly-thought-out contract or agreement
> dealing with the economy and I take advantage of it, I consider that to
> be economic behaviour rather than a scam. (The notable difference here
> is that it hurts only the person who made the mistake, rather than
> everyone.)
> 
> Anyway, the best course of action is probably to run the economy as a
> "trial run" with no real rules effect, until we get it working. That's
> pretty much what AP does at the moment; it allows you to ignore the
> economy if you don't like it or if it isn't working. The problem is, it
> also allows you to participate in the economy and also participate in
> the game without spending Shinies, which is a problem.
> 
> Incidentally, if we want to keep our Shiny cap, I'd be in favour of a
> regular tax on Shiny holdings (to get them out of the hands of inactive
> players and, if it's a percentage tax, to help equalize the situation
> if a player becomes richer than others). We could use the extra income
> to give a basic income to players with lower Shiny holdings.

-- 
ais523

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