Is this new or am I not aware of something?

Well, either way, I guess I also claim a reward of two shinies for
authoring and pending a passed proposal.

On Sun, Oct 15, 2017 at 4:16 PM, VJ Rada <vijar...@gmail.com> wrote:

> I claim the reward of two shinies for authoring and pending a passed
> proposal.
>
> On Mon, Oct 16, 2017 at 7:08 AM, VJ Rada <vijar...@gmail.com> wrote:
> > Quorums of 8 again ugh.
> >
> > Stop voting y'all lmao.
> >
> > On Mon, Oct 16, 2017 at 6:39 AM, Publius Scribonius Scholasticus
> > <p.scribonius.scholasti...@gmail.com> wrote:
> >>
> >> I resolve the decision(s) to adopt proposal(s) 7908-7921 below.
> >>
> >> ------------------------------------------------------------
> ------------
> >>
> >> [This notice resolves the Agoran decisions of whether to adopt the
> >>  following proposals.  For each decision, the options available to
> >>  Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a
> >>  decision's voting period is still ongoing, I end it immediately
> >>  before resolving it and after resolving the previous decision.]
> >>
> >> ID     Author(s)     AI   Title                        Pender      Pend
> fee
> >> ------------------------------------------------------------
> ---------------
> >> 7908*  G.            1.0  Silly season                 G.          OP
> [1]
> >> 7909*  G.            1.2  No Lockout                   G.          OP
> [1]
> >> 7910x  G.            1.0  What is a rulekeepor         G.          OP
> [1]
> >> 7911*  V.J. Rada     1.0  Infinite Money Fix           V.J. Rada   1 sh.
> >> 7912*  Alexis        3.0  Election Campaigns           Alexis      1 AP
> [2]
> >> 7913*  ATMunn        1.0  Cheer Up v7?                 ATMunn      1 AP
> >> 7914*  o             1.0  SFDVP [3]                    o           1 AP
> >> 7915x  CuddleBeam    1.0  Terrifying Proposals Reward  CuddleBeam  1 AP
> >> 7916*  Aris, o, G.   1.0  Pro Pace v2                  Aris        1 AP
> >> 7917x  P.S.S. [4], o 3.0  Banking                      P.S.S. [4]  1 sh.
> >> 7918*  P.S.S. [4]    3.0  Vacant Deputisation Fix      P.S.S. [4]  1 AP
> >> 7919x  P.S.S. [4]    2.0  YSUIII. [5]                  P.S.S. [4]  1 AP
> >> 7920x  Gaelan, Aris  1.0  The Lint Screen v2           Gaelan      1 sh.
> >> 7921*  o, G.         2.0  Passive Income               o           1 AP
> >> [1] Official Proposal, inherently pending
> >> [2] There is some debate over whether this was actually pended twice,
> each
> >> attempt consuming 1 AP. This value is therefore provisional.
> >>
> >> |        | 7908 | 7909 | 7910 | 7911 | 7912 | 7913 | 7914 | 7915 | 7916
> |
> >> 7917 | 7918 | 7919 | 7920 | 7921 |
> >> |--------+------+------+------+------+------+------+------+-
> -----+------+------+------+------+------+------+
> >> |Alexis  | F    | F    | A    | F    | F    | A    | F    | A | F    | A
> >> | F    | A    | A    | A    |
> >> |Aris    | F    | F    | A    | F    | A    | F    | F    | A | F    | A
> >> | F    | A    | F    | F    |
> >> |ATMunn  | F    | P    | F    | F    | F    | F    | P    | F | F    | F
> >> | F    | F    | A    | F    |
> >> |G.      | F    | F    | F    | F    | P    | F    | F    | A | P    | P
> >> | F    | A    | A    | F    |
> >> |Gaelan  | F    | P    | A    | F    | F    | F    | F    | P | F    | P
> >> | F    | A    | F    | F    |
> >> |nichdel | F    | P    | A    | F    | P    | A    | F    | A | P    | P
> >> | P    | A    | P    | P    |
> >> |o       | F    | F    | A    | F    | F    | F    | F    | A | F    | P
> >> | F    | A    | P    | F    |
> >> |PSS     | F    | F    | A    | F    | F    | F    | F    | A | F    | F
> >> | F    | F    | A    | F    |
> >> |Trigon  | F    | F    | A    | F    | P    | F    | A    | A | F    | F
> >> | F    | F    | F    | F    |
> >> |VJ Rada | FF   | FF   | AA   | FF   | FF   | AA   | P    | | P    |
> AA   |
> >> FF   |      | AA   | FF   |
> >> |--------+------+------+------+------+------+------+------+-
> -----+------+------+------+------+------+------+
> >> |F/A     | 11/0 | 8/0  | 2/9  | 11/0 | 7/1  | 7/4  | 7/1  | 1/7 | 7/0
> | 3/4
> >> | 10/0 | 3/6  | 3/6  | 9/1  |
> >> |AI      | 1.0  | 1.2  | 1.0  | 1.0  | 3.0  | 1.0  | 1.0  | 1.0 | 1.0
> | 3.0
> >> | 3.0  | 2.0  | 1.0  | 2.0  |
> >> |V       | 10   | 10   | 10   | 10   | 10   | 10   | 10   | 9 | 10   |
> 10
> >> | 10   | 9    | 10   | 10   |
> >> |Q       | 5    | 5    | 5    | 5    | 5    | 5    | 5    | 5 | 5    | 5
> >> | 5    | 5    | 5    | 5    |
> >> |P       | T    | T    | F    | T    | T    | T    | T    | F | T    | F
> >> | T    | F    | F    | T    |
> >>
> >>
> >> The full text of each adopted proposal is included below.
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7908
> >> Title: Silly season
> >> Adoption index: 1.0
> >> Author: G.
> >> Co-authors:
> >> Official Proposal
> >>
> >>
> >> Re-enact Rule 1650 (Silliness) with the following text:
> >>
> >>   Each Nomic Week a Player is designated the Silly Person.  The Silly
> Person
> >>   SHALL in that week, by announcement (1) designate another player, who
> has
> >> not
> >>   been the Silly Person in the past two weeks, to be the next week's
> Silly
> >>   Person; (2) submit a Silly Proposal.  If there is ever no Silly
> Person or
> >> the
> >>   Silly Person is not a player, then the next week's Silly Person is the
> >> first
> >>   player that any player publicly designates to be the next week's Silly
> >> Person.
> >>
> >>   A Silly Proposal is a Proposal whose sole contents are one of
> >>   the following:
> >>     i) A limerick.
> >>    ii) A rhymed poem no longer than fourteen lines. (No free
> >>        verse!)
> >>   iii) A joke of no more than a hundred words.
> >>    iv) A truly hideous pun.
> >>
> >>   The first Silly Proposal submitted by the week's Silly Person is an
> >> Official
> >>   Proposal.
> >>
> >>
> >> [I want to reward the Silly Person a shiny, but we have that dumb limit
> that
> >> rewards can only be defined in R2445, and the Fearmongor rule may not
> allow
> >> me
> >> to include other rules in the proposal].
> >>
> >> [For Rulekeepor, given history of Rule 1650:
> >> History: Enacted as MI=1 Rule 1650 by Proposal 2673, 26 September 1996
> >> History: Repealed as Power=1 Rule 1650 by Proposal 3688
> >> (Repeal-O-Matic), 21 February 1998
> >> ]
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7909
> >> Title: No Lockout
> >> Adoption index: 1.2
> >> Author: G.
> >> Co-authors:
> >> Official Proposal
> >>
> >>
> >> Repeal Rule 2458 (Invoking Lockout).
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7911
> >> Title: Infinite Money Fix
> >> Adoption index: 1.0
> >> Author: V.J. Rada
> >> Co-authors:
> >>
> >>
> >> Amend rule 2496, "Rewards" by replacing
> >>   "Publishing a duty-fulfilling report: 5 shinies."
> >>
> >> with
> >>   "Publishing a duty-fulfilling report: 5 shinies. This reward can only
> be
> >>   claimed once per office per week for a weekly report and once per
> office
> >> per
> >>   month for a monthly report."
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7912
> >> Title: Election Campaigns
> >> Adoption index: 3.0
> >> Author: Alexis
> >> Co-authors:
> >>
> >>
> >> Text in square brackets in this proposal is only an annotation and this
> >> Proposal's effect is as if that text were not included at all.
> >>
> >> [Changes from the proto:
> >>   - Added these annotations.
> >>   - Reordered the rule changes to make a bit more sense.
> >>   - Added the codification of the "you make it, you fill it" principle.
> >>   - Made it so the current holder of an office can initiate an election
> >>     for it by announcement.
> >>   - Added provision for uncontested elections.
> >>   - Increased pragmaticism.
> >>   - Added essential parameters to Campaign Proposals.
> >>   - A few other minor fixes.
> >> ]
> >>
> >> Amend rule 1006 (Offices) by adding the following paragraph before the
> >> final one:
> >>
> >>   A holder of an elected office who did not become its holder by
> winning an
> >>   election, and has not won an election for that office since, is an
> interim
> >>   holder. An elected office that is either vacant or has an interim
> holder
> >> is an
> >>   interim office.
> >>
> >> [This definition is used in election initiations, below. Basically, an
> >> interim
> >> holder is one who doesn't have a solid claim to hold onto the office,
> and
> >> vacancy is included in the definition of an interim office to avoid
> righting
> >> "if the office's holder is interim or if the office is vacant"
> everywhere.]
> >>
> >> Amend rule 1006 (Offices) by adding the following paragraph at the end:
> >>
> >>   When a proposal takes effect and creates a new office, if the
> >>   proposal does not specify otherwise, the author of that proposal
> >>   becomes the holder of the office.
> >>
> >> [This codifies the "If you make an office, it's your job to fill it if
> >> no-one
> >> else does." principle. Note that the holder of an office installed this
> way
> >> is
> >> interim.]
> >>
> >> Enact a new rule entitled (Campaign Proposals, with power 3), reading as
> >> follows:
> >>
> >>   During the nomination period of an election, any candidate for that
> >> election
> >>   CAN submit a Campaign Proposal for that election, provided e does not
> >>   currently have a pending Campaign Proposal for that election, using
> the
> >> normal
> >>   mechanism for proposal submission. Campaign Proposals SHOULD relate
> to the
> >>   duties of the office up for election. Commitment is an untracked
> Campaign
> >>   Proposal switch with values Committed (default) and Uncommitted. The
> >> author
> >>   of a Committed proposal may flip it to Uncommitted by announcement.
> >>
> >> [A Campaign Proposal is basically an extension of a candidate's
> platform,
> >> allowing them to propose changes to any office that they wish to
> associate
> >> with
> >> their election.
> >>
> >> Commitment is basically stating whether a candidate wishes to be elected
> >> only
> >> if their proposal passes. They can opt out of commitment, so that they
> can
> >> be
> >> elected if it fails. This allows a player to encode "I will take this
> office
> >> only if I can change it in this fashion." into the election system.]
> >>
> >>   A Campaign Proposal is an Official Proposal exempt from automatic
> >>   distribution, and SHALL NOT be distributed as required by the rules.
> >>   The election with which a Campaign Proposal is associated, as well as
> its
> >>   Commitment, are essential parameters for an Agoran decision to adopt a
> >>   Campaign Proposal.
> >>
> >> [The election procedure dictates when Campaign Proposals should be
> >> distributed; they don't follow the normal distribution system. They also
> >> have some additional essential parameters, although note that a player
> >> can opt out of Commitment even after the proposal is distributed.]
> >>
> >>   When a Campaign Proposal is adopted, it CANNOT take effect until
> >>   the associated election ends. When the election ends, if the winner
> was
> >> the
> >>   proposal's author, then any player CAN once make it take effect by
> >>   announcement (with its power set as usual for an adopted proposal).
> If the
> >>   conditions for a Campaign Proposal to take effect are met as a result
> of
> >> an
> >>   action in a public message, the author of the message SHALL make it
> take
> >>   effect in that message.
> >>
> >> [Campaign Proposals need to meet two requirements in order to take
> effect:
> >> their author must win the election and they must pass. The former is
> what
> >> ties
> >> them to the election and allows candidates to safely submit conflicting
> >> proposals. The latter is the safety guard (reinforced by rule 106 which
> >> prevents non-adopted proposals from taking effect) to ensure that a
> >> candidate can
> >>
> >> This also means that voters can vote on the Campaign Proposals based on
> >> whether or not they would be okay with the rule changes, knowing that
> >> the actual choice of which one takes effect is dictated by the election
> >> outcome.
> >>
> >> Requiring them to take effect by announcement is a safety guard to
> >> ensure that they don't take effect with no one noticing. In practice,
> >> the Assessor will nearly always do this in the same message as resolving
> >> the decision (and the poll, if applicable), however.]
> >>
> >> Amend rule 1607 (Distribution) by replacing
> >>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
> duties,
> >>   distribute all pending proposals."
> >> with
> >>   "In a given Agoran week, the Promotor SHALL, as part of eir weekly
> duties,
> >>   distribute all pending proposals except for those exempted from
> automatic
> >>   distribution by other rules."
> >>
> >> [This ensures that the Promotor isn't obligated to distribute Campaign
> >> Proposals normally.]
> >>
> >> Amend rule 2154 (Election Procedure) to read as follows:
> >>   A player CAN initiate an election for a specified office:
> >>       a) With 2 Support, if either the office is interim or the
> >>          most recent election for that office was resolved more
> >>          than 90 days prior, and provided that the initiator
> >>          becomes a candidate in the same message.
> >>       b) By announcement, if e is the ADoP and if the office is
> >>          interim, or if e is the holder of that office.
> >>   The above notwithstanding, an election for an office CANNOT be
> >>   initiated if one is already in progress.
> >>
> >> [This cleans up when elections can start. Basically, anyone can
> >> challenge the existing officer if they are interim or if they have been
> >> in their office for a long time; the ADoP can open an election for an
> >> office that needs one; and the current officer can always open
> >> competition for the office.]
> >>
> >>   After an election is initiated and until nominations close, any
> player CAN
> >>   become a candidate by announcement. A candidate ceases to be a
> candidate
> >> if e
> >>   ceases to be a player during the election. An election is contested
> if it
> >> has
> >>   two or more candidates at the end of the nomination period, and
> >> uncontested
> >>   otherwise. For a contested election, nominations close at the end of
> the
> >>   poll's voting period. For an uncontested election, nominations close
> at
> >> the
> >>   end of the nomination period.
> >>
> >> [Players must explicitly opt-in to become candidates, and can do so up
> until
> >> the winner is locked in, effectively.]
> >>
> >>   When an election is initiated, it enters the nomination period,
> >>   which lasts for 7 days. In a timely fashion after the nomination
> >>   period ends, the ADoP CAN and SHALL, in the same message:
> >>       1) If the election is contested, initiate an Agoran decision
> >>          to select the winner of the election (the poll). For this
> >>          decision, the Vote Collector is the Assessor, the valid
> >>          options are the candidates for that election (including
> >>          those who become candidates after its initiation), and the
> >>          voting method is instant runoff.
> >>       2) Distribute all pending Campaign Proposals associated
> >>          with the election.
> >>       3) If POSSIBLE per the following paragraph, end the election
> >>          immediately.
> >>
> >> [After the nomination period, the ADoP kicks off the election by both
> >> starting
> >> the election poll (if needed) and distributing its Campaign Proposals.
> The
> >> Assessor is the vote collector for the poll because that seemed less
> >> invasive
> >> than forcing the ADoP to be vote collector for the proposals.]
> >>
> >>   If at any point an uncontested election has a single candidate, and
> that
> >>   candidate either is not the author of a Committed Campaign Proposal
> for
> >> that
> >>   election or that proposal was adopted, then any player CAN declare
> them
> >> the
> >>   winner of the election by announcement. If at any point an uncontested
> >>   election has no candidates, or a single candidate who is the author
> of a
> >>   failed Committed Campaign Proposal for that election, then any player
> CAN
> >>   declare the election ended with no winner by announcement. The
> Assessor
> >> SHALL
> >>   do one or the other in the same message in which e resolves a
> decision to
> >>   adopt a Campaign Proposal for an ongoing uncontested election.
> >>
> >> [This paragraph is a bit of a doozy, but basically it means that
> uncontested
> >> elections work the way you think: if there are no candidates, they end,
> and
> >> if
> >> there is only won, they win. The complexity comes from the fact that if
> the
> >> one
> >> candidate has a Committed Proposal, then things must wait until it
> >> concludes,
> >> although they can flip it to Uncommitted and then end the election
> >> themselves.
> >>
> >> No provision is made for contested elections where all but one
> candidate has
> >> dropped out, since I didn't want to have to write rules to allow
> >> cancellation
> >> of Agoran decisions.]
> >>
> >>   A poll CANNOT be resolved until the decisions to adopt all associated
> >> Campaign
> >>   Proposals are resolved. When resolving the poll, if a given candidate
> >> authored
> >>   one of the associated Campaign Proposals, that proposal is Committed,
> and
> >> it
> >>   was not adopted, then that player is disqualified.
> >>
> >> [This provides that a player with a Committed proposal that failed is
> >> not permitted to win the election, as part the intent of Commitment.]
> >>
> >>   When the poll is resolved, its outcome, if a player, wins the
> election.
> >> When
> >>   a player wins an election, e is installed into the associated office
> and
> >> the
> >>   election ends.
> >>
> >> Amend rule 955 (Determining the Will of Agora) by appending "The rule
> >> providing
> >> for an Agoran Decision by instant runoff may disqualify one or more
> options;
> >> in
> >> such a case, they are eliminated prior to beginning the first stage of
> the
> >> vote
> >> count."
> >>
> >> [Enabling of disqualification.]
> >>
> >> Amend rule 2138 (The Associate Director of Personnel) by replacing the
> >> bullet:
> >>   2. The date on which the most recent election for each office
> >>      was initiated.
> >> with:
> >>   2. The current status of the ongoing election for that office
> >>      or, if there is no ongoing election for that office, the
> >>      date on which the last election ended
> >>   3. For filled elected offices, whether or not the holder is
> >>      interim.
> >>
> >> [Since the actually relevant date for election timing is when the most
> >> recent election ended, not started, this changes the reporting to
> >> the election has no candidates, end it per the following
> paragraph.account
> >> for
> >> that. Likewise, interim office-holders should be marked so it is easy to
> >> know
> >> when elections can be started.]
> >>
> >> Amend rule 2472 (Office Incompatibilities) by replacing "Promotor and
> >> ADoP" with "Assessor and ADoP".
> >>
> >> [The Promotor and ADoP don't interact at all, but now, the ADoP
> >> distributes proposals. As a result, they should be kept apart from
> >> Assessor for the same reason as Promotor.]
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7913
> >> Title: Cheer Up v7?
> >> Adoption index: 1.0
> >> Author: ATMunn
> >> Co-authors:
> >>
> >>
> >> Create a power-1 rule titled "Emotions"
> >> {
> >>     Emotion is a player switch, tracked by the registrar, with possible
> >> values
> >>     Joyous, Melancholy, and Indifferent, that defaults to Indifferent.
> >>
> >>     At any time, any player CAN by announcement flip eir own Emotion to
> any
> >>     value it is currently not. When doing this, e MUST provide a reason
> as
> >> to
> >>     why e changed eir Emotion as such. It is IMPOSSIBLE to change
> another
> >>     player's Emotion. A player's Emotion has the following effects:
> >>
> >>   Indifferent: No effect.
> >>   Melancholy: Any player that is not currently Melancholy MAY pat any
> >> Melancholy
> >>   player on the back. Upon doing this, the Melancholy player is
> ENCOURAGED
> >> to
> >>   change eir emotion to Joyous.
> >>   Joyous: Any player that is Joyous is ENCOURAGED to pat Melancholy
> players
> >> on
> >>   the back. E is also ENCOURAGED to do other kind acts, such as paying
> >> shinies
> >>   to other players or pending other players' proposals.
> >> }
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7914
> >> Title: Stamp Floating Derived Value Patch
> >> Adoption index: 1.0
> >> Author: o
> >> Co-authors:
> >>
> >>
> >> Amend rule 2498 (“Economic Wins”) by removing the paragraph that begins
> >> “The Stamp Value is”.
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7916
> >> Title: Pro Pace v2
> >> Adoption index: 1.0
> >> Author: Aris
> >> Co-authors: o, G.
> >>
> >>
> >> Amend the Rule entitled "Such is Karma", if there is such a rule, by
> >> replacing
> >> every instance of the word "Eta" with the word "Gamma".
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7918
> >> Title: Vacant Deputisation Fix
> >> Adoption index: 3.0
> >> Author: Publius Scribonius Scholasticus
> >> Co-authors:
> >>
> >>
> >>> Replace the second item of the second numbered list of "Deputisation",
> >>> with
> >>
> >>
> >> the following:
> >>
> >>>   2. Either (i) A time limit by which the rules require the action to
> be
> >>>      performed has expired or (ii) the office is vacant.
> >>
> >>
> >> //////////////////////////////////////////////////////////////////////
> >> ID: 7921
> >> Title: Passive Income
> >> Adoption index: 2.0
> >> Author: o
> >> Co-authors: G.
> >>
> >>
> >> Create a new rule, titled "Distributing Assets", with power 1, whose
> text is
> >>
> >>   To “distribute” a quantity of a fungible asset to a set of recipients
> is
> >> to
> >>   transfer one instance of that asset at a time to the recipient that
> owns
> >>   the least number of instances of that asset, until either no more
> >> instances
> >>   of the asset are eligible to be distributed, or the number of
> instances so
> >>   transferred equals the quantity to be distributed. If, when
> distributing a
> >>   specific asset, two or more recipients each own the least number of
> >> instances
> >>   of that asset, then the recipient that most recently became eligible
> to
> >> own
> >>   the asset SHALL receive the asset being distributed.
> >>
> >> Create a rule, titled "Passive Income", with power 2, whose text is
> >>
> >>   The Tax Rate is a singleton natural switch which can take values
> between 0
> >>   and 100, inclusive, tracked by the Secretary. The Tax Rate has a
> default
> >>   value of 50.
> >>
> >>   Whenever Agora receives Shinies from another owner other than itself,
> the
> >>   Secretary CAN cause Agora to distribute a percentage of that payment
> equal
> >>   to the Tax Rate to all players, and SHALL do so in a timely fashion.
> As
> >>   part of eir weekly duties, the Secretary SHALL do so for all payments
> to
> >>   Agora that have not yet been distributed.
> >>
> >> //////////////////////////////////////////////////////////////////////
> >>
> >>
> >
> >
> >
> > --
> > From V.J. Rada
>
>
>
> --
> From V.J. Rada
>

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