NttPF On Thu, 19 Oct 2017 at 18:42 ATMunn . <[email protected]> wrote:
> I change my vote as follows: > > On Mon, Oct 16, 2017 at 9:30 AM, ATMunn . <[email protected]> wrote: > >> Oops, I accidentally sent before I was finished. Here is the my full vote: >> >> On Mon, Oct 16, 2017 at 9:27 AM, ATMunn . <[email protected]> >> wrote: >> >>> >>> >>> On Sun, Oct 15, 2017 at 11:20 PM, Aris Merchant < >>> [email protected]> wrote: >>> >>>> I hereby distribute each listed proposal, initiating the Agoran >>>> Decision of whether to adopt it, and removing it from the proposal >>>> pool. For this decision, the vote collector is the Assessor, the >>>> quorum is 8.0 and the valid options are FOR and AGAINST (PRESENT is >>>> also a valid vote). >>>> >>>> >>>> ID Author(s) AI Title Pender >>>> Pend fee >>>> >>>> --------------------------------------------------------------------------- >>>> 7922* Alexis 3.0 Clarity Act Alexis 1 AP >>> >>> FOR >> >>> 7923* Gaelan 1.0 Another Economy Fix Attempt Gaelan 1 AP >>> >>> AGAINST. I transfer Alexis another shiny (bringing my total up to 2) in >> an obvious bribe, again. >> >>> 7924* Aris, [1] 3.0 Contracts v8 Aris 1 sh. >>>> >>> FOR >> >>> 7925* Aris, Alexis 3.0 Safety Regulations v2 Aris 1 AP >>>> >>> FOR >> >>> 7926* Alexis 3.0 Deregulation Alexis 1 AP >>>> >>> AGAINST >> >>> 7927* V.J. Rada, G. 2.0 Estate Auction Fix V.J. Rada 1 sh. >>>> >>> FOR >> >>> 7928* G. 3.0 no we can't G. 1 AP >>>> >>> FOR >> >>> 7929* V.J. Rada 1.0 Consumerism V.J. Rada 1 sh. >>>> >>> AGAINST >> >> >>> >>>> The proposal pool currently contains the following proposals: >>>> >>>> ID Author(s) AI Title >>>> >>>> --------------------------------------------------------------------------- >>>> pp1 o 2.0 Faster Auctions >>>> >>>> Legend: <ID>* : Proposal is pending. >>>> >>>> [1] o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon, Alexis, >>>> P.S.S. >>>> >>>> A proposal may be pended for 1 AP, or for 1/20th the Floating Value >>>> in shines (see the Secretary's report). >>>> >>>> The full text of the aforementioned proposals is included below. Please >>>> note >>>> that, due to its length, Proposal 7924 is listed last. >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7922 >>>> Title: Clarity Act >>>> Adoption index: 3.0 >>>> Author: Alexis >>>> Co-authors: >>>> >>>> >>>> Text in square brackets is not a part of this proposal's substance and >>>> is ignored when it takes effect. >>>> >>>> Enact a new power 3 rule entitled Voting Methods, reading as follows: >>>> >>>> Each Agoran decision has a voting method, which must be >>>> AI-majority, instant runoff, or first-past-the-post. The voting >>>> method is that specified by the authorizing authority, or >>>> first-past-the-post by default. >>>> >>>> Each Agoran decision has a set of valid options (the choices that >>>> the voters are being asked to select from) and valid votes (the >>>> ways in which the voters can express their opinion or lack thereof. >>>> For AI-majority decisions, the valid options are FOR and AGAINST; >>>> for other decisions, the valid options are defined by other rules. >>>> >>>> The valid votes on an Agoran decision are: >>>> 1. PRESENT; >>>> 2. The valid conditional votes, as defined by rules of power at >>>> least that of this rule; and >>>> 3. For an instant runoff decision, the ordered lists of entities. >>>> 4. For any other decision, the valid options. >>>> >>>> [This splits off the portion of 955 that isn't actually related to >>>> resolution. The definition of instant runoff is changed to evaluate >>>> validity of options at the end of the voting period, and avoid >>>> retroactively invalidating votes if an option drops out.] >>>> >>>> Amend Rule 955 by replacing the second paragraph and numbered list with >>>> the following and by deleting the second bullet in the unnumbered list. >>>> >>>> 1. For an AI-majority decision, let F be the total strength of all >>>> valid ballots cast FOR a decision, A be the same for AGAINST, >>>> and AI be the adoption index of the decision. The outcome is >>>> ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise >>>> REJECTED. >>>> >>>> 2. For an instant runoff decision, the outcome is whichever option >>>> wins according to the standard definition of instant runoff. >>>> For this purpose, a ballot of strength N is treated as if it >>>> were N distinct ballots expressing the same preferences. In >>>> case multiple valid options tie for the lowest number of votes >>>> at any stage, the vote collector CAN and must, in the >>>> announcement of the decision's resolution, select one such >>>> option to eliminate; if, for M > 1, all eir possible choices in >>>> the next M stages would result in the same set of options being >>>> eliminated, e need not specify the order of elimination. If an >>>> entity that is part of a valid vote is not a valid option at >>>> the end of the voting period, or disqualified by the rule >>>> providing for the decision, then that entity is eliminated >>>> prior to the first round of counting. >>>> >>>> 3. For a first-past-the-post decision, the outcome is whichever >>>> option received the highest total strength of valid ballots. In >>>> case of a tie, the vote collector CAN and must, in the >>>> announcement of the decision's resolution, select one of the >>>> leaders as the outcome. >>>> >>>> [No change here, except for removing the valid votes, and clearly >>>> specifying what happens to options that are no longer valid at the end >>>> of the voting period.] >>>> >>>> If the text "The rule providing for an Agoran Decision by instant runoff >>>> may disqualify one or more options; in such a case, they are eliminated >>>> prior to beginning the first stage of the vote count." appears in Rule >>>> 955, delete it. >>>> >>>> [Coordinating amendment to the Election Procedure proposal. H. Assessor, >>>> please resolve that one first.] >>>> >>>> Amend Rule 2127 to read as follows: >>>> >>>> A conditional vote on an Agoran decision is a vote which indicates >>>> a vote based on some condition(s). A conditional vote is evaluated >>>> at the end of the voting period and, rules to the contrary >>>> notwithstanding, is clearly specified if and only if the value of >>>> the condition(s) is/are determinate at the end of the voting >>>> period. If the conditional is clearly specified, and evaluates to >>>> a valid vote, it is counted as that vote; otherwise, it is counted >>>> as PRESENT. >>>> >>>> Any vote which is clearly expressed as a conditional, e.g. "FOR if >>>> <X> is true, AGAINST otherwise", is a valid conditional vote that >>>> evaluates as specified. >>>> >>>> A vote endorsing another person is equivalent to a conditional >>>> vote evaluating to the vote specified in that person's valid >>>> ballot on the decision, if any. >>>> >>>> For an instant runoff decision, a vote consisting of a list, one >>>> or more entries of which are valid conditional votes, and the >>>> remaining entries of which are valid options, is a valid >>>> conditional vote. Such a vote is evaluated by evaluating each >>>> conditional entry to a list of votes (or an empty list, if it >>>> evaluates to PRESENT either directly or indirectly), and then >>>> concatenating those lists with the specified valid options in the >>>> order they occurred in the original vote. >>>> >>>> [New conditional vote rule clearly specifies what conditional votes are >>>> valid, as well as providing for evaluation of conditional lists in >>>> instant runoff in the sensible way.] >>>> >>>> Amend Rule 2438 by replacing the paragraph describing Orange >>>> Ribbons with: >>>> >>>> Orange (O): When a proposal is adopted via an Agoran Decision on >>>> which no valid ballots were AGAINST (after evaluating >>>> conditionals), its proposer earns an Orange Ribbon. >>>> >>>> Award G. a Transparent Ribbon. >>>> >>>> [I accept that it's fair that this may not actually be a problem, >>>> but clarifying it and converging gamestate does not hurt.] >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7823 >>>> Title: Another Economy Fix Attempt >>>> Adoption index: 1.0 >>>> Author: Gaelan >>>> Co-authors: >>>> >>>> >>>> Create a power-1 rule titled "Keep it up" with the following text: >>>> === >>>> If an action defined entirely by the rules that would otherwise be >>>> POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a >>>> low shiny balance, that player may win the game with 2 Days Notice. >>>> Upon doing so, half of all player's shiny balances (rounded down) are >>>> transferred to Agora. >>>> === >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7825 >>>> Title: Safety Regulations v2 >>>> Adoption index: 3.0 >>>> Author: Aris >>>> Co-author(s): Alexis >>>> >>>> >>>> Amend Rule 2493, "Regulations", by >>>> >>>> * Replacing every instance of the word "instrument" with the words >>>> "textual >>>> entity"; and >>>> * Amending the second paragraph to read in full "A regulation must be >>>> authorized by at least one rule in order for it to exist. A >>>> regulation has >>>> effect on the game (only) insofar as the rule or rules that >>>> authorized it >>>> permit it to have effect. If reasonably possible, a regulation >>>> should be >>>> interpreted so as to defer to other rules. The procedure for >>>> resolving >>>> conflict between regulations is the same as it is for rules (for the >>>> purposes of resolving conflicts only, a regulation is treated as if >>>> it >>>> had the power of its least powerful parent rule)." >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7826 >>>> Title: Deregulation >>>> Adoption index: 3.0 >>>> Author: Alexis >>>> Co-author(s): >>>> >>>> >>>> Repeal Rule 2493 (Regulations). >>>> Repeal Rule 2494 (The Regkeepor). >>>> Amend Rule 2464 (Tournaments) to read as follows: >>>> >>>> A Tournament is a sub-game of Agora specifically sanctioned >>>> to be initiated as a tournament by the Rules. If a winner of a >>>> tournament is determined within 4 weeks of its initiation, that >>>> person or persons win the game, otherwise the tournament >>>> concludes with no winner. >>>> >>>> In a timely fashion after the start of June 1 of each year, >>>> the Herald SHALL propose a set of Regulations governing a >>>> Birthday Tournament for that year; the Herald CAN also >>>> delegate the responsibility for creating or running the >>>> tournament to another player, with that player's consent. >>>> >>>> The Birthday Tournament's regulations SHOULD be such that all >>>> persons who choose to participate have a fair chance of winning >>>> the tournament (according to its regulations), and a winner >>>> SHOULD be expected within 2-3 weeks following the tournament's >>>> initiation. >>>> >>>> After adequate time for discussion of the Birthday Tournament's >>>> regulations, the Herald (or delegate) CAN initiate a sanctioned >>>> tournament with a specified, finalized set of regulations, >>>> Without 3 Objections. The initiation SHOULD be timed to >>>> coincide with Agora's Birthday. >>>> >>>> Repeal Rule 2495 (The Birthday Tournament). >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7827 >>>> Title: Estate Auction Fix >>>> Adoption index: 2.0 >>>> Author: V.J. Rada >>>> Co-author(s): G. >>>> >>>> >>>> Amend rule 2491 by replacing the text "transfer the auctioned >>>> Estate to the winner by announcement, by paying Agora the amount of >>>> the bid, or by causing the winning Organization" with "transfer the >>>> auctioned Estate to the winner by announcement and by either paying >>>> Agora the amount of the bid or causing the winning Organization" >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7828 >>>> Title: no we can't >>>> Adoption index: 3.0 >>>> Author: G. >>>> Co-author(s): >>>> >>>> >>>> Amend Rule 2125 (Regulated Actions) by replacing: >>>> >>>> Restricted Actions CAN only be performed as described by the Rules. >>>> >>>> with: >>>> A Restricted Action CAN only be performed as described by the Rules, >>>> and only >>>> using the methods explicitly specified in the Rules for performing >>>> the given >>>> action. >>>> >>>> [this over-arching protection means in general, "by announcement" >>>> is NOT implied. I just want to put this in place and absolutely >>>> clarify the ruleset if it passes, and we can add the MMI change later >>>> if desired]. >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7829 >>>> Title: Consumerism >>>> Adoption index: 1.0 >>>> Author: V.J. Rada >>>> Co-author(s): >>>> >>>> >>>> Create a new rule called "Spend Spend Spend" with the text >>>> >>>> {{Monthly, the Secretary CAN and SHALL transfer the Shinies of any >>>> player who >>>> has not spent any shinies in the previous month to Agora.}} >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: pp1 >>>> Title: Faster Auctions >>>> Adoption index: 2.0 >>>> Author: o >>>> Co-author(s): >>>> >>>> >>>> Amend rule 2491 ("Estate Auctions") by replacing the phrase "At the >>>> start >>>> of each month" with "At the start of each week". >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> ID: 7824 >>>> Title: Contracts v8 >>>> Adoption index: 3.0 >>>> Author: Aris >>>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon, >>>> Alexis, P.S.S. >>>> >>>> >>>> Lines beginning with hashmarks ("#") and comments in square brackets >>>> ("[]") >>>> have no effect on the behavior of this proposal. They are not part of >>>> any rules >>>> created or amended herein, and may be considered for all game purposes >>>> to >>>> have been removed before its resolution. >>>> >>>> # 1 Cleanup & Miscellaneous >>>> # 1.1 Gamestate Cleanup >>>> >>>> Destroy each organization. >>>> >>>> Destroy each agency. >>>> >>>> For the purposes of this proposal, neither pledges nor rules are >>>> contracts. >>>> >>>> Destroy each contract. [Just in case.] >>>> >>>> # 1.2 Organization, Secretary, and Economic Cleanup >>>> # 1.2.1 Repeal Organizations >>>> >>>> Repeal rule 2459 ("Organizations"). >>>> >>>> Repeal rule 2461 ("Death and Birth of Organizations"). >>>> >>>> Repeal rule 2460 ("Organizational Restructuring"). >>>> >>>> Repeal rule 2457 ("Lockout"). >>>> >>>> Repeal rule 2458 ("Invoking Lockout"). >>>> >>>> Repeal rule 2462 ("Bankruptcy"). >>>> >>>> # 1.2.2 Change Secretary to Treasuror >>>> >>>> Amend rule 2456 ("The Secretary") by >>>> >>>> * Changing its title to "The Treasuror", then by >>>> * Replacing its text, entirely, with: >>>> >>>> {{{ >>>> The Treasuror is an office, and the recordkeepor of Shinies. >>>> >>>> The Treasuror's weekly report also includes: >>>> >>>> 1. the current Floating Value, and all derived values >>>> defined by the Rules. >>>> 2. the list of all public classes of assets. >>>> >>>> }}} >>>> >>>> Make o the Treasuror. >>>> >>>> Amend the following rules, in order, by replacing the word >>>> "Secretary" with the word "Treasuror" wherever it appears: >>>> >>>> * Rule 2487 ("Shiny Supply Level") >>>> * Rule 2498 ("Economic Wins") >>>> * Rule 2497 ("Floating Value") >>>> >>>> # 1.2.3 General Economy Fixes/Cleanup >>>> >>>> Amend rule 2489 ("Estates") by replacing the first sentence with: >>>> >>>> {{{ >>>> An Estate is a type of indestructible liquid asset. >>>> }}} >>>> >>>> Amend rule 2491 ("Estate Auctions") by replacing its text, >>>> entirely, with: >>>> >>>> {{{ >>>> At the start of each month, if Agora owns at least one >>>> Estate, the Surveyor CAN and SHALL put one Estate that is owned by >>>> Agora up for auction by announcement. Each auction ends >>>> seven days after it begins. >>>> >>>> During an auction, any player or contract may bid a number of >>>> Shinies >>>> by announcement, provided that the bid is higher than all >>>> previously-placed bids in the same auction. >>>> >>>> If, at the end of the auction, there is a single highest bid, >>>> then the player or contract who placed that bid wins the auction. >>>> The winner CAN cause Agora to transfer the auctioned Estate to >>>> emself >>>> by announcement, if e pays Agora the amount of the bid for the >>>> explicit >>>> and sole purpose of fulfilling this requirement. The person who >>>> placed the bid SHALL see to it that this is done in a timely >>>> fashion. >>>> }}} >>>> >>>> Amend rule 2483 ("Economics") by replacing its text, entirely, with: >>>> >>>> {{{ >>>> Shinies (singular "shiny", abbreviated "sh.") are an >>>> indestructible liquid currency, and the official currency >>>> of Agora. The Treasuror is the recordkeepor for shinies. >>>> >>>> }}} >>>> >>>> >>>> # 1.3 Agency Cleanup >>>> >>>> Repeal Rule 2467 ("Agencies") >>>> >>>> Repeal Rule 2468 ("Superintendent") >>>> >>>> # 1.4 Define Extricability >>>> >>>> [Note that I do not believe this section makes any substantive changes >>>> on its >>>> own. Because of the volume of concerns raised about restricting by >>>> announcement >>>> conditionals, this section only contains definitions.] >>>> >>>> Create a new power 3.0 rule entitled "Conditionals and Extricability", >>>> with the >>>> following text: >>>> >>>> A conditional is any textual structure that attempts to make a >>>> statement (the >>>> substrate) affecting any part or aspect of the gamestate, or the >>>> permissibility, possibility, or effect of any action affecting such a >>>> part or >>>> aspect, dependent on the truth value or other state of a textual >>>> structure >>>> (the condition). The condition is said to be "affixed" to the >>>> substrate >>>> (inverse "to be conditional upon"). >>>> >>>> A condition is inextricable if it is unclear, ambiguous, circular, >>>> inconsistent, paradoxical, depends on information that is >>>> indeterminate, or >>>> is impossible or unreasonably difficult to determine, or otherwise >>>> requires an >>>> unreasonable effort to resolve; otherwise it is extricable. A >>>> conditional is >>>> inextricable if its condition is inextricable; otherwise it is >>>> extricable. A >>>> player SHOULD NOT use an inextricable conditional for any purpose. >>>> >>>> An action is said to be "subject to" a conditional if its possibility, >>>> permissibility, or effect (depending on context) is determined by the >>>> conditional. A value is said to be subject to a conditional of the >>>> state >>>> of the value is determined by the conditional. >>>> >>>> Create a new power 3.0 rule entitled "Determinacy", with the following >>>> text: >>>> >>>> If a value CANNOT be reasonably determined (without circularity or >>>> paradox) >>>> from information reasonably available, or if it alternates >>>> indefinitely >>>> between values, then the value is considered to be indeterminate, >>>> otherwise >>>> it is determinate. >>>> >>>> Amend Rule 1023, "Common Definitions", by (please note that these >>>> actions >>>> are severable): >>>> >>>> * removing the third item of the top level list; >>>> * renumbering appropriately; and >>>> * changing its title to "Agoran Time" >>>> >>>> >>>> # 1.5 General-purpose Rules >>>> >>>> Reenact Rule 1586, "Definition and Continuity of Entities" (Power = 2), >>>> with >>>> the text: >>>> >>>> If multiple rules attempt to define an entity with the same name, >>>> then they >>>> refer to the same entity. A rule-defined entity's name CANNOT be >>>> changed to >>>> be the same as another rule-defined entity's name. >>>> >>>> A rule, contract, or regulation that refers to an entity by name >>>> refers to the >>>> entity that had that name when the rule first came to include that >>>> reference, >>>> even if the entity's name has since changed. >>>> >>>> If the entity that defines another entity is amended such that it no >>>> longer >>>> defines the second entity, then the second entity and its attributes >>>> cease to >>>> exist. >>>> >>>> If the entity that defines another entity is amended such that it >>>> defines >>>> the second entity both before and after the amendment, but with >>>> different >>>> attributes, then the second entity and its attributes continue to >>>> exist to >>>> whatever extent is possible under the new definitions. >>>> >>>> [Note to the Rulekeepor: >>>> >>>> Created by Proposal 2481, Feb. 16 1996 >>>> Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial >>>> Amended(2) by Proposal 3999 (harvel), May 2 2000 >>>> Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000 >>>> Amended(3) by Proposal 5077 (Murphy), 18 July 2007 >>>> Amended(4) by Proposal 5723 (Murphy), 7 October 2008 >>>> Amended(5) by Proposal 5836 (Murphy), 12 October 2008 >>>> Amended(6) by cleaning (comex), 26 January 2009 >>>> Amended(7) by Proposal 6650 (coppro), 10 March 2010 >>>> Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011 >>>> Repealed by Proposal 7614 (G., omd), 13 January 2014 >>>> ] >>>> >>>> Create a new power 3 rule entitled "Consent", with the following text: >>>> >>>> A person gives consent (syn. consents) to an action when e, acting as >>>> emself, >>>> publicly states that e agrees to the action. This agreement may be >>>> implied, >>>> but only if it is reasonably clear from context that the person >>>> wanted the >>>> agreement to take place. >>>> >>>> # 1.6 Random Amendments >>>> >>>> Amend Rule 869, "How to Join and Leave Agora", by changing its last >>>> paragraph to >>>> read: >>>> >>>> The Rules CANNOT compel non-players to act without their express or >>>> reasonably >>>> implied consent. The rules CANNOT compel players to unduly harass >>>> non-players. >>>> A non-person CANNOT be a player, rules to the contrary >>>> notwithstanding. >>>> >>>> >>>> Amend Rule 2139, "The Registrar", by changing the sentence "The >>>> Registrar is >>>> also responsible for tracking any switches that would otherwise lack an >>>> officer >>>> to track them, unless the switch is defined as untracked." to read "The >>>> Registrar is also responsible for tracking any switches, defined in a >>>> rule, >>>> that would otherwise lack an officer to track them, unless the switch >>>> is defined >>>> as untracked." >>>> >>>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full: >>>> >>>> When a rule allows one person (the agent) to act on behalf of another >>>> (the principal) to perform an action, that agent CAN perform the >>>> action if it >>>> is POSSIBLE for the principal to do so, taking into account any >>>> prerequisites >>>> for the action. If the enabling rule does not specify the mechanism >>>> by which >>>> the agent may do so, then the agent CAN perform the action in the >>>> same manner >>>> in which the principal CAN do so, with the additional requirement >>>> that the >>>> agent must, in the message in which the action is performed, uniquely >>>> identify >>>> the principal and that the action is being taken on behalf of that >>>> person. >>>> >>>> A person SHALL NOT act on behalf of another person if doing so causes >>>> the >>>> second person to violate the rules. A person CANNOT act on behalf of >>>> another >>>> person to do anything except perform a game action; in particular, a >>>> person >>>> CANNOT act on behalf of another person to send a message, only to >>>> perform >>>> specific actions that might be taken within a message. >>>> >>>> When an action is performed on behalf of a principal, then the >>>> action is considered for all game purposes to have been performed by >>>> the >>>> principal, unless a rule specifically states that it is treated >>>> differently >>>> for some purpose, in which case it is treated as described by that >>>> rule. >>>> >>>> Allowing a person to act on behalf of another person is secured at >>>> power 2.0. >>>> This rule takes precedence over any rule that would prohibit a person >>>> from >>>> taking an action, except that it defers to any rule that imposes >>>> limitations >>>> specifically on actions taken on behalf of another person. >>>> >>>> >>>> # 2 Contracts >>>> # 2.1 Core Contract Features >>>> >>>> Create a new power 2.5 rule, entitled "Contracts", with the following >>>> text: >>>> >>>> A contract is a ruleset-defined entity embodied in text. An entity >>>> can only >>>> become a contract through the appropriate ruleset defined procedures. >>>> Changes >>>> to the contract's text by rule defined mechanisms (including those >>>> delegated >>>> to the contract itself) do not change the identity of the contract. >>>> >>>> If any change to a contract's text, internal state, or other >>>> properties would >>>> cause them to become indeterminate and remain so for any >>>> non-infinitesimal >>>> amount of time, the change is canceled and does not occur. >>>> >>>> The following changes are secured at power 2.1: creating or modifying >>>> a >>>> contract or causing an entity to become a contract. [Note that, >>>> as a precaution, causing an entity to cease being a contract is not >>>> secured.] >>>> >>>> The properties of contracts, as defined by other rules, include the >>>> following: >>>> >>>> - Parties, persons who agree to be bound by and assume powers under >>>> the contract. >>>> - The ability to be amended or destroyed. >>>> - The ability to compel actions by their parties. >>>> - The ability to allow persons to take actions on the part of their >>>> parties. >>>> - The ability to define arbitrary classes of asset. >>>> - The ability to possess and control assets. >>>> >>>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the >>>> following >>>> text: >>>> >>>> Each contract has an associated set of persons, known as the parties. >>>> The >>>> person who creates a contract is automatically a party. Other persons >>>> CAN >>>> become parties to a contract by announcement if the contract's text >>>> permits >>>> them to do so. Parties can leave a contract by announcement, ceasing >>>> being >>>> parties, if the contract's text permits them to do so. A contract CAN >>>> expel a >>>> party or group of parties by announcement, causing them to cease being >>>> parties. >>>> >>>> It is IMPOSSIBLE, by any means, for a person to become a party to a >>>> contract, >>>> for an contract to be created with a person as a party, or for an >>>> entity to >>>> become a contract with a person as a party, without that person's >>>> consent. >>>> This rule takes precedence over any rule that might make such a change >>>> possible. >>>> >>>> Create a power 2.5 rule entitled "Contract Lifecycle", with the >>>> following text: >>>> >>>> A person CAN create a contract by announcement by transferring 1 >>>> shiny to >>>> Agora, specifying the contract's text. A person SHALL NOT create more >>>> than >>>> X (where X is the contract limit) contracts per week by this method, >>>> and the >>>> Notary CAN destroy any excess (i.e. beyond the X permitted) contracts >>>> by >>>> announcement within 7 days of the contract's formation, but only if >>>> the >>>> contract(s) were excess at the time of their creation. >>>> >>>> The contract limit is an untracked singleton switch, defaulting to 3, >>>> with >>>> possible values of any integer between 3 and 7. The contract limit >>>> can be >>>> set to any valid value in a regulation promulgated by the Notary. >>>> The amendment limit is an untracked singleton switch, with possible >>>> values >>>> of integers greater than or equal to 5, or positive infinity >>>> (default). >>>> The amendment limit can be set in a regulation promulgated by the >>>> Notary. >>>> >>>> The person or persons who create a contract CAN and SHOULD also >>>> specify a >>>> name for the contract; if e does not do so, the Notary CAN and >>>> SHALL assign a name in a timely fashion. >>>> >>>> A contract CAN amend, destroy, or retitle itself by announcement. A >>>> player >>>> CAN amend, destroy, or retitle a contract without objection, even if >>>> its >>>> text denies em the ability to do so. Players SHOULD only use this >>>> mechanism >>>> to recover from situations where the contract is underspecified or has >>>> unintended effects. >>>> >>>> The Notary CAN by regulation stop the same contract from >>>> amending or retitling itself more than Y times (where Y is the >>>> amendment limit >>>> limit) combined times per Agoran day; e CANNOT stop a contract from >>>> being >>>> destroyed, or from being retitled or amended by any other means. >>>> >>>> If a contract has fulfilled its purpose, does not specify any >>>> gamestate >>>> affecting statements, or otherwise seems unlikely to be used, the >>>> Notary >>>> CAN and SHOULD destroy it with Agoran Consent. Any player CAN destroy >>>> a >>>> contract with 2 Agoran Consent. Players SHOULD NOT use the methods in >>>> this >>>> paragraph to further their private interests. >>>> >>>> If the possibility of any action defined by this rule is >>>> indeterminate, or >>>> is subject to a inextricable conditional, it is impossible. >>>> >>>> >>>> # 2.2 Powers of Contracts >>>> >>>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with >>>> the >>>> following text: >>>> >>>> The text of a contract can specify obligations upon its parties. >>>> Parties to >>>> a contract SHALL abide by its terms, breaching them neither >>>> negligently nor >>>> deliberately. The fact that the action described by the contract is in >>>> violation of the rules is not a defense if the violative nature is >>>> reasonably clear from its text. If whether an action is permitted or >>>> forbidden >>>> by a contract is indeterminate or subject to an inextricable >>>> conditional, >>>> it is presumptively permitted. >>>> >>>> As an exception to the provisions of the previous paragraph and the >>>> circumstances in which cards would ordinarily be appropriate, a person >>>> awarding a card under this rule MAY and CAN validly consider the >>>> equitable >>>> interests of justice and interests of the game, including the >>>> importance of >>>> the observation of contracts, as a mitigating or aggravating >>>> circumstances >>>> when awarding a card. Such a person MAY, CAN validly, and SHOULD also >>>> consider >>>> the instructions of the contract or contracts in question when >>>> issuing a card. >>>> >>>> >>>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract", >>>> with >>>> the following text: >>>> >>>> If a rule says that a contract CAN do something by announcement, it is >>>> equivalent to saying that that any person CAN take that action by >>>> announcement >>>> if the contract's text says that e CAN do so under the circumstances; >>>> if >>>> whether the contract enables the person to do so is indeterminate, or >>>> is the >>>> subject of an inextricable conditional, the action is IMPOSSIBLE. A >>>> person >>>> SHALL NOT cause a contract to violate a rule using this method. >>>> >>>> If a rule specifies that a contract SHALL or SHALL NOT do something, >>>> each >>>> party to the contract SHALL ensure that the contract respectively does >>>> or does not do that thing. >>>> >>>> The text of a contract can permit persons to act on behalf of a party >>>> or >>>> group of parties. To do so, it must specify: >>>> >>>> a. Which of its parties can be acted on behalf of; >>>> b. What actions can be taken; >>>> c. Who can take the actions; and >>>> d. Any conditions or limitations upon the actions. If any such >>>> limitations or conditions are inextricable, the actions CANNOT >>>> be used. >>>> >>>> # 2.3 Contract Interpretation and Maintenance >>>> >>>> Create a new power 2.6 rule, entitled "Interpreting Contracts", >>>> with the following text: >>>> >>>> A contract should generally be interpreted according to its text, >>>> including >>>> any clauses giving directions for its interpretation or construction. >>>> Additionally, justice, the intent of the contract's parties, and the >>>> principles >>>> governing rule interpretation should be reasonably applied when >>>> interpreting >>>> a contract. >>>> >>>> A contract is subservient to the rules. Although a contract may >>>> specify >>>> obligations or powers beyond those created by the rules, a contract >>>> may not >>>> override the rules: in particular, any provision of a contract that >>>> would >>>> unreasonably violate an inalienable right of players and/or persons or >>>> cause any rule defined statement about the gamestate, or about the >>>> possibility >>>> of an action, to become false is void and without effect insofar as >>>> it does >>>> so. >>>> >>>> The following are protected actions: >>>> >>>> 1. Registering and deregistering; >>>> 2. Submitting, pending, or voting freely on a proposal, but only if >>>> the sole >>>> effect the proposal would have if adopted is to create, modify, or >>>> destroy >>>> a contract or group of contracts, or to cause an entity or group of >>>> entities to become or cease to be a contract or group of contracts; >>>> 3. Creating, destroying, or amending a contract, intending to do so, >>>> and >>>> supporting, objecting to, or resolving such an intent, except >>>> where the >>>> mechanism for destruction or amendment is created by the contract >>>> itself; >>>> 4. Making true statements about a contract; >>>> 5. Calling, judging, assigning, or freely discussing a CFJ; >>>> 6. Lawfully performing an official duty; >>>> 7. Objecting to or supporting an intent to perform an action while >>>> Speaker; >>>> 8. Using an executive order; >>>> 9. Making, amending, revoking or calling in a pledge; and >>>> 10. Any action affecting the status of a festival. >>>> >>>> >>>> Rules to the contrary notwithstanding, a contract CANNOT compel, >>>> forbid, >>>> or in any significant way alter, tamper with, or modify the >>>> performance of >>>> a protected action. A contract CANNOT punish a player for performing >>>> or >>>> failing protected action, or for doing so in a particular manner, >>>> except >>>> where it would otherwise be ILLEGAL. A contract also CANNOT enable a >>>> person to >>>> do any of the things prohibited to the contract by this paragraph. >>>> Insofar as >>>> a contract or a provision or clause of a contract contravenes the >>>> letter or >>>> clear intent of this rule, it is void and without effect. >>>> >>>> Create a new power 2.4 rule, entitled "Sustenance Payments", with >>>> following >>>> text: >>>> >>>> The Notary CAN, once a month, cause each contract that owns at least >>>> one shiny to transfer one shiny to Agora. E SHALL do so in the first >>>> week >>>> of every month. If a contract does not own at least one shiny, and is >>>> thus unable to make said payment, the Notary CAN and SHALL destroy >>>> it With Notice. If a contract becomes and remains able to pay before >>>> its >>>> destruction, the Notary CANNOT destroy it, and CAN and SHALL instead >>>> collect the shiny. >>>> >>>> The Notary CAN, by regulation, exempt a contract from the preceding >>>> paragraph. >>>> E SHALL NOT do so unless the contract seems to be in the public >>>> interest of >>>> Agora. >>>> >>>> >>>> Create a new power 1.0 rule, entitled "The Notary", with the following >>>> text: >>>> >>>> The Notary is an office, and the recordkeepor of contracts. The >>>> Notary's >>>> weekly report contains all contracts, including their name, text, and >>>> parties. The Notary's weekly report also contains the list of private >>>> classes >>>> of asset. The Notary is ENCOURAGED to list all changes to the >>>> information e >>>> tracks in eir report. >>>> >>>> Make o the Notary. >>>> >>>> # 3.0 Asset Changes >>>> >>>> Amend Rule 2166, "Assets", by changing it to read in full: >>>> >>>> An asset is an entity defined as such by a (a) rule, (b) authorized >>>> regulation, (c) group of rules and/or authorized regulations (but if >>>> such >>>> regulations modify a preexisting asset class defined by a rule or >>>> another >>>> title of regulations, they must be authorized specifically to do so >>>> by their >>>> parent rule), or (d) contract (hereafter its backing document), and >>>> existing >>>> solely because its backing document defines its existence. An asset's >>>> backing >>>> document can specify when and how that asset is created, destroyed, >>>> and >>>> transferred. >>>> >>>> Each asset has exactly one owner. If an asset would otherwise >>>> lack an owner, it is owned by Agora. If an asset's backing document >>>> restricts >>>> its ownership to a class of entities, then that asset CANNOT be >>>> gained by or >>>> transferred to an entity outside that class, and is destroyed if it >>>> is owned >>>> by an entity outside that class (except if it is owned by Agora, in >>>> which case >>>> any player CAN transfer or destroy it without objection). The >>>> restrictions in >>>> the previous sentence are subject to modification by its backing >>>> document. >>>> >>>> Unless modified by an asset's backing document, ownership of an asset >>>> is >>>> restricted to Agora, players, and contracts. As an exception to the >>>> last >>>> sentence, non-player persons are generally able to own assets defined >>>> by >>>> a contract they are a party to, subject to modification by the >>>> contract in >>>> question. >>>> >>>> A contract's text can specify whether or not that contract is >>>> willing to receive assets or a class of assets. Generally, a contract >>>> CANNOT >>>> be given assets it is unwilling to receive. If the contract is silent >>>> on the >>>> matter, or if its willingness is indeterminate or the subject of a >>>> inextricable conditional, the procedure to determine its willingness >>>> is as >>>> follows: >>>> >>>> 1. If the contract appears to anticipate being given assets, other >>>> than for >>>> sustenance (e.g. by authorizing parties to spend the contract's >>>> assets), >>>> then the contract is willing to receive all assets. >>>> 2. Otherwise, it is unwilling to receive all assets. >>>> >>>> The previous paragraph (including the list) notwithstanding, a >>>> contract >>>> CAN be given 1 shiny a month for its sustenance payment, so long as >>>> it never has more than 1 shiny at a time. >>>> >>>> The recordkeepor of a class of assets is the entity (if any) >>>> defined as such by, and bound by, its backing document. That >>>> entity's report includes a list of all instances of that class >>>> and their owners. This portion of that entity's report is >>>> self-ratifying. Rules to the contrary notwithstanding, a contract >>>> CANNOT >>>> oblige a person who isn't a member to record its internal state, nor >>>> is >>>> the default recordkeepor responsible for tracking a contract's >>>> internal state. >>>> For the purposes of this rule, the promulgator of a regulation is >>>> bound by >>>> it. >>>> >>>> An asset generally CAN be destroyed by its owner by >>>> announcement, subject to modification by its backing document. An >>>> indestructible asset is one defined as such by it backing document, >>>> and CANNOT >>>> be destroyed except by a rule, other than this one, specifically >>>> addressing >>>> the destruction of indestructible assets or that asset in particular; >>>> any >>>> other asset is destructible. In circumstances where another asset >>>> would be >>>> destroyed, an indestructible asset is generally transferred to Agora, >>>> subject >>>> to modification by its backing document and the intervention of other >>>> rules. >>>> >>>> To "lose" an asset is to have it destroyed from one's >>>> possession; to "revoke" an asset from an entity is to destroy it >>>> from that entity's possession. >>>> >>>> An asset generally CAN be transferred (syn. paid, given) by >>>> announcement by >>>> its owner to another entity, subject to modification by its >>>> backing document. A fixed asset is one defined as such by its backing >>>> document, and CANNOT be transferred; any other asset is liquid. >>>> >>>> When a rule indicates transferring an amount that is not a natural >>>> number, >>>> the specified amount is rounded up to the nearest natural number. >>>> >>>> A currency is a class of asset defined as such by its backing >>>> document. >>>> Instances of a currency with the same owner are fungible. >>>> >>>> The "x balance of an entity", where x is a currency, is the number of >>>> x that >>>> entity possesses. If a rule, proposal, or other competent authority >>>> attempts >>>> to increase or decrease the balance of an entity without specifying a >>>> source >>>> or destination, then the currency is created or destroyed as needed. >>>> >>>> When a player causes one or more balances to change, e is ENCOURAGED >>>> to specify the resulting balance(s). Players SHOULD NOT specify >>>> inaccurate balances. >>>> >>>> Where it resolves ambiguity, the asset or currency being referred to >>>> is the >>>> currency designated as "Agora's official currency", if there is one. >>>> >>>> An asset or class of assets is private, rather than public, if its >>>> backing document is a contract. >>>> >>>> ////////////////////////////////////////////////////////////////////// >>>> >>> >>> >> >

