NttPF

On Thu, 19 Oct 2017 at 18:42 ATMunn . <[email protected]> wrote:

> I change my vote as follows:
>
> On Mon, Oct 16, 2017 at 9:30 AM, ATMunn . <[email protected]> wrote:
>
>> Oops, I accidentally sent before I was finished. Here is the my full vote:
>>
>> On Mon, Oct 16, 2017 at 9:27 AM, ATMunn . <[email protected]>
>> wrote:
>>
>>>
>>>
>>> On Sun, Oct 15, 2017 at 11:20 PM, Aris Merchant <
>>> [email protected]> wrote:
>>>
>>>> I hereby distribute each listed proposal, initiating the Agoran
>>>> Decision of whether to adopt it, and removing it from the proposal
>>>> pool. For this decision, the vote collector is the Assessor, the
>>>> quorum is 8.0 and the valid options are FOR and AGAINST (PRESENT is
>>>> also a valid vote).
>>>>
>>>>
>>>> ID     Author(s)     AI   Title                         Pender
>>>> Pend fee
>>>>
>>>> ---------------------------------------------------------------------------
>>>> 7922*  Alexis         3.0  Clarity Act                  Alexis      1 AP
>>>
>>> ​FOR​
>>
>>> 7923*  Gaelan         1.0  Another Economy Fix Attempt  Gaelan      1 AP
>>>
>>> AGAINST. I transfer Alexis another shiny (bringing my total up to 2) in
>> an obvious bribe, again.
>>
>>> 7924*  Aris, [1]      3.0  Contracts v8                 Aris        1 sh.
>>>>
>>> ​FOR​
>>
>>> 7925*  Aris, Alexis   3.0  Safety Regulations v2        Aris        1 AP
>>>>
>>> ​FOR​
>>
>>> 7926*  Alexis         3.0  Deregulation                 Alexis      1 AP
>>>>
>>> ​AGAINST
>>
>>> 7927*  V.J. Rada, G.  2.0  Estate Auction Fix           V.J. Rada   1 sh.
>>>>
>>> ​FOR​
>>
>>> 7928*  G.             3.0  no we can't                  G.          1 AP
>>>>
>>> ​FOR​
>>
>>> 7929*  V.J. Rada      1.0  Consumerism                  V.J. Rada   1 sh.
>>>>
>>> ​AGAINST​
>>
>>
>>>
>>>> The proposal pool currently contains the following proposals:
>>>>
>>>> ID    Author(s)     AI   Title
>>>>
>>>> ---------------------------------------------------------------------------
>>>> pp1   o             2.0  Faster Auctions
>>>>
>>>> Legend: <ID>* : Proposal is pending.
>>>>
>>>> [1] o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon, Alexis,
>>>> P.S.S.
>>>>
>>>> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
>>>> in shines (see the Secretary's report).
>>>>
>>>> The full text of the aforementioned proposals is included below. Please
>>>> note
>>>> that, due to its length, Proposal 7924 is listed last.
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7922
>>>> Title: Clarity Act
>>>> Adoption index: 3.0
>>>> Author: Alexis
>>>> Co-authors:
>>>>
>>>>
>>>> Text in square brackets is not a part of this proposal's substance and
>>>> is ignored when it takes effect.
>>>>
>>>> Enact a new power 3 rule entitled Voting Methods, reading as follows:
>>>>
>>>>   Each Agoran decision has a voting method, which must be
>>>>   AI-majority, instant runoff, or first-past-the-post. The voting
>>>>   method is that specified by the authorizing authority, or
>>>>   first-past-the-post by default.
>>>>
>>>>   Each Agoran decision has a set of valid options (the choices that
>>>>   the voters are being asked to select from) and valid votes (the
>>>>   ways in which the voters can express their opinion or lack thereof.
>>>>   For AI-majority decisions, the valid options are FOR and AGAINST;
>>>>   for other decisions, the valid options are defined by other rules.
>>>>
>>>>   The valid votes on an Agoran decision are:
>>>>   1. PRESENT;
>>>>   2. The valid conditional votes, as defined by rules of power at
>>>>      least that of this rule; and
>>>>   3. For an instant runoff decision, the ordered lists of entities.
>>>>   4. For any other decision, the valid options.
>>>>
>>>> [This splits off the portion of 955 that isn't actually related to
>>>>  resolution. The definition of instant runoff is changed to evaluate
>>>>  validity of options at the end of the voting period, and avoid
>>>>  retroactively invalidating votes if an option drops out.]
>>>>
>>>> Amend Rule 955 by replacing the second paragraph and numbered list with
>>>> the following and by deleting the second bullet in the unnumbered list.
>>>>
>>>>   1. For an AI-majority decision, let F be the total strength of all
>>>>      valid ballots cast FOR a decision, A be the same for AGAINST,
>>>>      and AI be the adoption index of the decision. The outcome is
>>>>      ADOPTED if F/A >= AI and F/A > 1 (or F>0 and A=0), otherwise
>>>>      REJECTED.
>>>>
>>>>   2. For an instant runoff decision, the outcome is whichever option
>>>>      wins according to the standard definition of instant runoff.
>>>>      For this purpose, a ballot of strength N is treated as if it
>>>>      were N distinct ballots expressing the same preferences. In
>>>>      case multiple valid options tie for the lowest number of votes
>>>>      at any stage, the vote collector CAN and must, in the
>>>>      announcement of the decision's resolution, select one such
>>>>      option to eliminate; if, for M > 1, all eir possible choices in
>>>>      the next M stages would result in the same set of options being
>>>>      eliminated, e need not specify the order of elimination. If an
>>>>      entity that is part of a valid vote is not a valid option at
>>>>      the end of the voting period, or disqualified by the rule
>>>>      providing for the decision, then that entity is eliminated
>>>>      prior to the first round of counting.
>>>>
>>>>   3. For a first-past-the-post decision, the outcome is whichever
>>>>      option received the highest total strength of valid ballots. In
>>>>      case of a tie, the vote collector CAN and must, in the
>>>>      announcement of the decision's resolution, select one of the
>>>>      leaders as the outcome.
>>>>
>>>> [No change here, except for removing the valid votes, and clearly
>>>>  specifying what happens to options that are no longer valid at the end
>>>>  of the voting period.]
>>>>
>>>> If the text "The rule providing for an Agoran Decision by instant runoff
>>>> may disqualify one or more options; in such a case, they are eliminated
>>>> prior to beginning the first stage of the vote count." appears in Rule
>>>> 955, delete it.
>>>>
>>>> [Coordinating amendment to the Election Procedure proposal. H. Assessor,
>>>>  please resolve that one first.]
>>>>
>>>> Amend Rule 2127 to read as follows:
>>>>
>>>>   A conditional vote on an Agoran decision is a vote which indicates
>>>>   a vote based on some condition(s). A conditional vote is evaluated
>>>>   at the end of the voting period and, rules to the contrary
>>>>   notwithstanding, is clearly specified if and only if the value of
>>>>   the condition(s) is/are determinate at the end of the voting
>>>>   period. If the conditional is clearly specified, and evaluates to
>>>>   a valid vote, it is counted as that vote; otherwise, it is counted
>>>>   as PRESENT.
>>>>
>>>>   Any vote which is clearly expressed as a conditional, e.g. "FOR if
>>>>   <X> is true, AGAINST otherwise", is a valid conditional vote that
>>>>   evaluates as specified.
>>>>
>>>>   A vote endorsing another person is equivalent to a conditional
>>>>   vote evaluating to the vote specified in that person's valid
>>>>   ballot on the decision, if any.
>>>>
>>>>   For an instant runoff decision, a vote consisting of a list, one
>>>>   or more entries of which are valid conditional votes, and the
>>>>   remaining entries of which are valid options, is a valid
>>>>   conditional vote. Such a vote is evaluated by evaluating each
>>>>   conditional entry to a list of votes (or an empty list, if it
>>>>   evaluates to PRESENT either directly or indirectly), and then
>>>>   concatenating those lists with the specified valid options in the
>>>>   order they occurred in the original vote.
>>>>
>>>> [New conditional vote rule clearly specifies what conditional votes are
>>>>  valid, as well as providing for evaluation of conditional lists in
>>>>  instant runoff in the sensible way.]
>>>>
>>>> Amend Rule 2438 by replacing the paragraph describing Orange
>>>> Ribbons with:
>>>>
>>>>   Orange (O): When a proposal is adopted via an Agoran Decision on
>>>>   which no valid ballots were AGAINST (after evaluating
>>>>   conditionals), its proposer earns an Orange Ribbon.
>>>>
>>>> Award G. a Transparent Ribbon.
>>>>
>>>> [I accept that it's fair that this may not actually be a problem,
>>>> but clarifying it and converging gamestate does not hurt.]
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7823
>>>> Title: Another Economy Fix Attempt
>>>> Adoption index: 1.0
>>>> Author: Gaelan
>>>> Co-authors:
>>>>
>>>>
>>>> Create a power-1 rule titled "Keep it up" with the following text:
>>>> ===
>>>>   If an action defined entirely by the rules that would otherwise be
>>>>   POSSIBLE for a player to perform is IMPOSSIBLE due to Agora having a
>>>>   low shiny balance, that player may win the game with 2 Days Notice.
>>>>   Upon doing so, half of all player's shiny balances (rounded down) are
>>>>   transferred to Agora.
>>>> ===
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7825
>>>> Title: Safety Regulations v2
>>>> Adoption index: 3.0
>>>> Author: Aris
>>>> Co-author(s): Alexis
>>>>
>>>>
>>>> Amend Rule 2493, "Regulations", by
>>>>
>>>>   * Replacing every instance of the word "instrument" with the words
>>>> "textual
>>>>     entity"; and
>>>>   * Amending the second paragraph to read in full "A regulation must be
>>>>     authorized by at least one rule in order for it to exist. A
>>>> regulation has
>>>>     effect on the game (only) insofar as the rule or rules that
>>>> authorized it
>>>>     permit it to have effect. If reasonably possible, a regulation
>>>> should be
>>>>     interpreted so as to defer to other rules. The procedure for
>>>> resolving
>>>>     conflict between regulations is the same as it is for rules (for the
>>>>     purposes of resolving conflicts only, a regulation is treated as if
>>>> it
>>>>     had the power of its least powerful parent rule)."
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7826
>>>> Title: Deregulation
>>>> Adoption index: 3.0
>>>> Author: Alexis
>>>> Co-author(s):
>>>>
>>>>
>>>> Repeal Rule 2493 (Regulations).
>>>> Repeal Rule 2494 (The Regkeepor).
>>>> Amend Rule 2464 (Tournaments) to read as follows:
>>>>
>>>>   A Tournament is a sub-game of Agora specifically sanctioned
>>>>   to be initiated as a tournament by the Rules.  If a winner of a
>>>>   tournament is determined within 4 weeks of its initiation, that
>>>>   person or persons win the game, otherwise the tournament
>>>>   concludes with no winner.
>>>>
>>>>   In a timely fashion after the start of June 1 of each year,
>>>>   the Herald SHALL propose a set of Regulations governing a
>>>>   Birthday Tournament for that year; the Herald CAN also
>>>>   delegate the responsibility for creating or running the
>>>>   tournament to another player, with that player's consent.
>>>>
>>>>   The Birthday Tournament's regulations SHOULD be such that all
>>>>   persons who choose to participate have a fair chance of winning
>>>>   the tournament (according to its regulations), and a winner
>>>>   SHOULD be expected within 2-3 weeks following the tournament's
>>>>   initiation.
>>>>
>>>>   After adequate time for discussion of the Birthday Tournament's
>>>>   regulations, the Herald (or delegate) CAN initiate a sanctioned
>>>>   tournament with a specified, finalized set of regulations,
>>>>   Without 3 Objections.  The initiation SHOULD be timed to
>>>>   coincide with Agora's Birthday.
>>>>
>>>> Repeal Rule 2495 (The Birthday Tournament).
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7827
>>>> Title: Estate Auction Fix
>>>> Adoption index: 2.0
>>>> Author: V.J. Rada
>>>> Co-author(s): G.
>>>>
>>>>
>>>> Amend rule 2491 by replacing the text "transfer the auctioned
>>>> Estate to the winner by announcement, by paying Agora the amount of
>>>> the bid, or by causing the winning Organization" with "transfer the
>>>> auctioned Estate to the winner by announcement and by either paying
>>>> Agora the amount of the bid or causing the winning Organization"
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7828
>>>> Title: no we can't
>>>> Adoption index: 3.0
>>>> Author: G.
>>>> Co-author(s):
>>>>
>>>>
>>>> Amend Rule 2125 (Regulated Actions) by replacing:
>>>>
>>>>   Restricted Actions CAN only be performed as described by the Rules.
>>>>
>>>> with:
>>>>   A Restricted Action CAN only be performed as described by the Rules,
>>>> and only
>>>>   using the methods explicitly specified in the Rules for performing
>>>> the given
>>>>   action.
>>>>
>>>> [this over-arching protection means in general, "by announcement"
>>>> is NOT implied.  I just want to put this in place and absolutely
>>>> clarify the ruleset if it passes, and we can add the MMI change later
>>>> if desired].
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7829
>>>> Title: Consumerism
>>>> Adoption index: 1.0
>>>> Author: V.J. Rada
>>>> Co-author(s):
>>>>
>>>>
>>>> Create a new rule called "Spend Spend Spend" with the text
>>>>
>>>>   {{Monthly, the Secretary CAN and SHALL transfer the Shinies of any
>>>> player who
>>>>   has not spent any shinies in the previous month to Agora.}}
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: pp1
>>>> Title: Faster Auctions
>>>> Adoption index: 2.0
>>>> Author: o
>>>> Co-author(s):
>>>>
>>>>
>>>> Amend rule 2491 ("Estate Auctions") by replacing the phrase "At the
>>>> start
>>>> of each month" with "At the start of each week".
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>> ID: 7824
>>>> Title: Contracts v8
>>>> Adoption index: 3.0
>>>> Author: Aris
>>>> Co-author(s): o, G., ais523, Gaelan, 天火狐, CuddleBeam, V.J Rada, Trigon,
>>>> Alexis, P.S.S.
>>>>
>>>>
>>>> Lines beginning with hashmarks ("#") and comments in square brackets
>>>> ("[]")
>>>> have no effect on the behavior of this proposal. They are not part of
>>>> any rules
>>>> created or amended herein, and may be considered for all game purposes
>>>> to
>>>> have been removed before its resolution.
>>>>
>>>> # 1 Cleanup & Miscellaneous
>>>> # 1.1 Gamestate Cleanup
>>>>
>>>> Destroy each organization.
>>>>
>>>> Destroy each agency.
>>>>
>>>> For the purposes of this proposal, neither pledges nor rules are
>>>> contracts.
>>>>
>>>> Destroy each contract. [Just in case.]
>>>>
>>>> # 1.2 Organization, Secretary, and Economic Cleanup
>>>> # 1.2.1 Repeal Organizations
>>>>
>>>> Repeal rule 2459 ("Organizations").
>>>>
>>>> Repeal rule 2461 ("Death and Birth of Organizations").
>>>>
>>>> Repeal rule 2460 ("Organizational Restructuring").
>>>>
>>>> Repeal rule 2457 ("Lockout").
>>>>
>>>> Repeal rule 2458 ("Invoking Lockout").
>>>>
>>>> Repeal rule 2462 ("Bankruptcy").
>>>>
>>>> # 1.2.2 Change Secretary to Treasuror
>>>>
>>>> Amend rule 2456 ("The Secretary") by
>>>>
>>>>   * Changing its title to "The Treasuror", then by
>>>>   * Replacing its text, entirely, with:
>>>>
>>>>     {{{
>>>>         The Treasuror is an office, and the recordkeepor of Shinies.
>>>>
>>>>         The Treasuror's weekly report also includes:
>>>>
>>>>         1. the current Floating Value, and all derived values
>>>>            defined by the Rules.
>>>>         2. the list of all public classes of assets.
>>>>
>>>>     }}}
>>>>
>>>> Make o the Treasuror.
>>>>
>>>> Amend the following rules, in order, by replacing the word
>>>> "Secretary" with the word "Treasuror" wherever it appears:
>>>>
>>>>   * Rule 2487 ("Shiny Supply Level")
>>>>   * Rule 2498 ("Economic Wins")
>>>>   * Rule 2497 ("Floating Value")
>>>>
>>>> # 1.2.3 General Economy Fixes/Cleanup
>>>>
>>>> Amend rule 2489 ("Estates") by replacing the first sentence with:
>>>>
>>>>   {{{
>>>>       An Estate is a type of indestructible liquid asset.
>>>>   }}}
>>>>
>>>> Amend rule 2491 ("Estate Auctions") by replacing its text,
>>>> entirely, with:
>>>>
>>>>   {{{
>>>>       At the start of each month, if Agora owns at least one
>>>>       Estate, the Surveyor CAN and SHALL put one Estate that is owned by
>>>>       Agora up for auction by announcement. Each auction ends
>>>>       seven days after it begins.
>>>>
>>>>       During an auction, any player or contract may bid a number of
>>>> Shinies
>>>>       by announcement, provided that the bid is higher than all
>>>>       previously-placed bids in the same auction.
>>>>
>>>>       If, at the end of the auction, there is a single highest bid,
>>>>       then the player or contract who placed that bid wins the auction.
>>>>       The winner CAN cause Agora to transfer the auctioned Estate to
>>>> emself
>>>>       by announcement, if e pays Agora the amount of the bid for the
>>>> explicit
>>>>       and sole purpose of fulfilling this requirement. The person who
>>>>       placed the bid SHALL see to it that this is done in a timely
>>>> fashion.
>>>>   }}}
>>>>
>>>> Amend rule 2483 ("Economics") by replacing its text, entirely, with:
>>>>
>>>>   {{{
>>>>       Shinies (singular "shiny", abbreviated "sh.") are an
>>>>       indestructible liquid currency, and the official currency
>>>>       of Agora. The Treasuror is the recordkeepor for shinies.
>>>>
>>>>   }}}
>>>>
>>>>
>>>> # 1.3 Agency Cleanup
>>>>
>>>> Repeal Rule 2467 ("Agencies")
>>>>
>>>> Repeal Rule 2468 ("Superintendent")
>>>>
>>>> # 1.4 Define Extricability
>>>>
>>>> [Note that I do not believe this section makes any substantive changes
>>>> on its
>>>> own. Because of the volume of concerns raised about restricting by
>>>> announcement
>>>> conditionals, this section only contains definitions.]
>>>>
>>>> Create a new power 3.0 rule entitled "Conditionals and Extricability",
>>>> with the
>>>> following text:
>>>>
>>>>   A conditional is any textual structure that attempts to make a
>>>> statement (the
>>>>   substrate) affecting any part or aspect of the gamestate, or the
>>>>   permissibility, possibility, or effect of any action affecting such a
>>>> part or
>>>>   aspect, dependent on the truth value or other state of a textual
>>>> structure
>>>>   (the condition). The condition is said to be "affixed" to the
>>>> substrate
>>>>   (inverse "to be conditional upon").
>>>>
>>>>   A condition is inextricable if it is unclear, ambiguous, circular,
>>>>   inconsistent, paradoxical, depends on information that is
>>>> indeterminate, or
>>>>   is impossible or unreasonably difficult to determine, or otherwise
>>>> requires an
>>>>   unreasonable effort to resolve; otherwise it is extricable. A
>>>> conditional is
>>>>   inextricable if its condition is inextricable; otherwise it is
>>>> extricable. A
>>>>   player SHOULD NOT use an inextricable conditional for any purpose.
>>>>
>>>>   An action is said to be "subject to" a conditional if its possibility,
>>>>   permissibility, or effect (depending on context) is determined by the
>>>>   conditional. A value is said to be subject to a conditional of the
>>>> state
>>>>   of the value is determined by the conditional.
>>>>
>>>> Create a new power 3.0 rule entitled "Determinacy", with the following
>>>> text:
>>>>
>>>>   If a value CANNOT be reasonably determined (without circularity or
>>>> paradox)
>>>>   from information reasonably available, or if it alternates
>>>> indefinitely
>>>>   between values, then the value is considered to be indeterminate,
>>>> otherwise
>>>>   it is determinate.
>>>>
>>>> Amend Rule 1023, "Common Definitions", by (please note that these
>>>> actions
>>>> are severable):
>>>>
>>>>     * removing the third item of the top level list;
>>>>     * renumbering appropriately; and
>>>>     * changing its title to "Agoran Time"
>>>>
>>>>
>>>> # 1.5 General-purpose Rules
>>>>
>>>> Reenact Rule 1586, "Definition and Continuity of Entities" (Power = 2),
>>>> with
>>>> the text:
>>>>
>>>>   If multiple rules attempt to define an entity with the same name,
>>>> then they
>>>>   refer to the same entity. A rule-defined entity's name CANNOT be
>>>> changed to
>>>>   be the same as another rule-defined entity's name.
>>>>
>>>>   A rule, contract, or regulation that refers to an entity by name
>>>> refers to the
>>>>   entity that had that name when the rule first came to include that
>>>> reference,
>>>>   even if the entity's name has since changed.
>>>>
>>>>   If the entity that defines another entity is amended such that it no
>>>> longer
>>>>   defines the second entity, then the second entity and its attributes
>>>> cease to
>>>>   exist.
>>>>
>>>>   If the entity that defines another entity is amended such that it
>>>> defines
>>>>   the second entity both before and after the amendment, but with
>>>> different
>>>>   attributes, then the second entity and its attributes continue to
>>>> exist to
>>>>   whatever extent is possible under the new definitions.
>>>>
>>>> [Note to the Rulekeepor:
>>>>
>>>> Created by Proposal 2481, Feb. 16 1996
>>>> Amended(1) by Proposal 2795 (Andre), Jan. 30 1997, substantial
>>>> Amended(2) by Proposal 3999 (harvel), May 2 2000
>>>> Power changed from 1 to 2 by Proposal 3999 (harvel), May 2 2000
>>>> Amended(3) by Proposal 5077 (Murphy), 18 July 2007
>>>> Amended(4) by Proposal 5723 (Murphy), 7 October 2008
>>>> Amended(5) by Proposal 5836 (Murphy), 12 October 2008
>>>> Amended(6) by cleaning (comex), 26 January 2009
>>>> Amended(7) by Proposal 6650 (coppro), 10 March 2010
>>>> Amended(8) by Proposal 6981 (Murphy, omd), 10 April 2011
>>>> Repealed by Proposal 7614 (G., omd), 13 January 2014
>>>> ]
>>>>
>>>> Create a new power 3 rule entitled "Consent", with the following text:
>>>>
>>>>   A person gives consent (syn. consents) to an action when e, acting as
>>>> emself,
>>>>   publicly states that e agrees to the action. This agreement may be
>>>> implied,
>>>>   but only if it is reasonably clear from context that the person
>>>> wanted the
>>>>   agreement to take place.
>>>>
>>>> # 1.6 Random Amendments
>>>>
>>>> Amend Rule 869, "How to Join and Leave Agora", by changing its last
>>>> paragraph to
>>>> read:
>>>>
>>>>   The Rules CANNOT compel non-players to act without their express or
>>>> reasonably
>>>>   implied consent. The rules CANNOT compel players to unduly harass
>>>> non-players.
>>>>   A non-person CANNOT be a player, rules to the contrary
>>>> notwithstanding.
>>>>
>>>>
>>>> Amend Rule 2139, "The Registrar", by changing the sentence "The
>>>> Registrar is
>>>> also responsible for tracking any switches that would otherwise lack an
>>>> officer
>>>> to track them, unless the switch is defined as untracked." to read "The
>>>> Registrar is also responsible for tracking any switches, defined in a
>>>> rule,
>>>> that would otherwise lack an officer to track them, unless the switch
>>>> is defined
>>>> as untracked."
>>>>
>>>> Amend Rule 2466, "Acting on Behalf", by changing it to read in full:
>>>>
>>>>   When a rule allows one person (the agent) to act on behalf of another
>>>>   (the principal) to perform an action, that agent CAN perform the
>>>> action if it
>>>>   is POSSIBLE for the principal to do so, taking into account any
>>>> prerequisites
>>>>   for the action. If the enabling rule does not specify the mechanism
>>>> by which
>>>>   the agent may do so, then the agent CAN perform the action in the
>>>> same manner
>>>>   in which the principal CAN do so, with the additional requirement
>>>> that the
>>>>   agent must, in the message in which the action is performed, uniquely
>>>> identify
>>>>   the principal and that the action is being taken on behalf of that
>>>> person.
>>>>
>>>>   A person SHALL NOT act on behalf of another person if doing so causes
>>>> the
>>>>   second person to violate the rules. A person CANNOT act on behalf of
>>>> another
>>>>   person to do anything except perform a game action; in particular, a
>>>> person
>>>>   CANNOT act on behalf of another person to send a message, only to
>>>> perform
>>>>   specific actions that might be taken within a message.
>>>>
>>>>   When an action is performed on behalf of a principal, then the
>>>>   action is considered for all game purposes to have been performed by
>>>> the
>>>>   principal, unless a rule specifically states that it is treated
>>>> differently
>>>>   for some purpose, in which case it is treated as described by that
>>>> rule.
>>>>
>>>>   Allowing a person to act on behalf of another person is secured at
>>>> power 2.0.
>>>>   This rule takes precedence over any rule that would prohibit a person
>>>> from
>>>>   taking an action, except that it defers to any rule that imposes
>>>> limitations
>>>>   specifically on actions taken on behalf of another person.
>>>>
>>>>
>>>> # 2 Contracts
>>>> # 2.1 Core Contract Features
>>>>
>>>> Create a new power 2.5 rule, entitled "Contracts", with the following
>>>> text:
>>>>
>>>>   A contract is a ruleset-defined entity embodied in text. An entity
>>>> can only
>>>>   become a contract through the appropriate ruleset defined procedures.
>>>> Changes
>>>>   to the contract's text by rule defined mechanisms (including those
>>>> delegated
>>>>   to the contract itself) do not change the identity of the contract.
>>>>
>>>>   If any change to a contract's text, internal state, or other
>>>> properties would
>>>>   cause them to become indeterminate and remain so for any
>>>> non-infinitesimal
>>>>   amount of time, the change is canceled and does not occur.
>>>>
>>>>   The following changes are secured at power 2.1: creating or modifying
>>>> a
>>>>   contract or causing an entity to become a contract. [Note that,
>>>>   as a precaution, causing an entity to cease being a contract is not
>>>> secured.]
>>>>
>>>>   The properties of contracts, as defined by other rules, include the
>>>>   following:
>>>>
>>>>     - Parties, persons who agree to be bound by and assume powers under
>>>>       the contract.
>>>>     - The ability to be amended or destroyed.
>>>>     - The ability to compel actions by their parties.
>>>>     - The ability to allow persons to take actions on the part of their
>>>> parties.
>>>>     - The ability to define arbitrary classes of asset.
>>>>     - The ability to possess and control assets.
>>>>
>>>> Create a new power 2.5 rule, entitled "Parties to Contracts", with the
>>>> following
>>>> text:
>>>>
>>>>   Each contract has an associated set of persons, known as the parties.
>>>> The
>>>>   person who creates a contract is automatically a party. Other persons
>>>> CAN
>>>>   become parties to a contract by announcement if the contract's text
>>>> permits
>>>>   them to do so. Parties can leave a contract by announcement, ceasing
>>>> being
>>>>   parties, if the contract's text permits them to do so. A contract CAN
>>>> expel a
>>>>   party or group of parties by announcement, causing them to cease being
>>>>   parties.
>>>>
>>>>   It is IMPOSSIBLE, by any means, for a person to become a party to a
>>>> contract,
>>>>   for an contract to be created with a person as a party, or for an
>>>> entity to
>>>>   become a contract with a person as a party, without that person's
>>>> consent.
>>>>   This rule takes precedence over any rule that might make such a change
>>>>   possible.
>>>>
>>>> Create a power 2.5 rule entitled "Contract Lifecycle", with the
>>>> following text:
>>>>
>>>>   A person CAN create a contract by announcement by transferring 1
>>>> shiny to
>>>>   Agora, specifying the contract's text. A person SHALL NOT create more
>>>> than
>>>>   X (where X is the contract limit) contracts per week by this method,
>>>> and the
>>>>   Notary CAN destroy any excess (i.e. beyond the X permitted) contracts
>>>> by
>>>>   announcement within 7 days of the contract's formation, but only if
>>>> the
>>>>   contract(s) were excess at the time of their creation.
>>>>
>>>>   The contract limit is an untracked singleton switch, defaulting to 3,
>>>> with
>>>>   possible values of any integer between 3 and 7. The contract limit
>>>> can be
>>>>   set to any valid value in a regulation promulgated by the Notary.
>>>>   The amendment limit is an untracked singleton switch, with possible
>>>> values
>>>>   of integers greater than or equal to 5, or positive infinity
>>>> (default).
>>>>   The amendment limit can be set in a regulation promulgated by the
>>>> Notary.
>>>>
>>>>   The person or persons who create a contract CAN and SHOULD also
>>>> specify a
>>>>   name for the contract; if e does not do so, the Notary CAN and
>>>>   SHALL assign a name in a timely fashion.
>>>>
>>>>   A contract CAN amend, destroy, or retitle itself by announcement. A
>>>> player
>>>>   CAN amend, destroy, or retitle a contract without objection, even if
>>>> its
>>>>   text denies em the ability to do so. Players SHOULD only use this
>>>> mechanism
>>>>   to recover from situations where the contract is underspecified or has
>>>>   unintended effects.
>>>>
>>>>   The Notary CAN by regulation stop the same contract from
>>>>   amending or retitling itself more than Y times (where Y is the
>>>> amendment limit
>>>>   limit) combined times per Agoran day; e CANNOT stop a contract from
>>>> being
>>>>   destroyed, or from being retitled or amended by any other means.
>>>>
>>>>   If a contract has fulfilled its purpose, does not specify any
>>>> gamestate
>>>>   affecting statements, or otherwise seems unlikely to be used, the
>>>> Notary
>>>>   CAN and SHOULD destroy it with Agoran Consent. Any player CAN destroy
>>>> a
>>>>   contract with 2 Agoran Consent. Players SHOULD NOT use the methods in
>>>> this
>>>>   paragraph to further their private interests.
>>>>
>>>>   If the possibility of any action defined by this rule is
>>>> indeterminate, or
>>>>   is subject to a inextricable conditional, it is impossible.
>>>>
>>>>
>>>> # 2.2 Powers of Contracts
>>>>
>>>> Create a new power 2.4 rule, entitled "Contracts as Agreements", with
>>>> the
>>>> following text:
>>>>
>>>>   The text of a contract can specify obligations upon its parties.
>>>> Parties to
>>>>   a contract SHALL abide by its terms, breaching them neither
>>>> negligently nor
>>>>   deliberately. The fact that the action described by the contract is in
>>>>   violation of the rules is not a defense if the violative nature is
>>>>   reasonably clear from its text. If whether an action is permitted or
>>>> forbidden
>>>>   by a contract is indeterminate or subject to an inextricable
>>>> conditional,
>>>>   it is presumptively permitted.
>>>>
>>>>   As an exception to the provisions of the previous paragraph and the
>>>>   circumstances in which cards would ordinarily be appropriate, a person
>>>>   awarding a card under this rule MAY and CAN validly consider the
>>>> equitable
>>>>   interests of justice and interests of the game, including the
>>>> importance of
>>>>   the observation of contracts, as a mitigating or aggravating
>>>> circumstances
>>>>   when awarding a card. Such a person MAY, CAN validly, and SHOULD also
>>>> consider
>>>>   the instructions of the contract or contracts in question when
>>>> issuing a card.
>>>>
>>>>
>>>> Create a new power 2.4 rule, entitled "Acting on Behalf via Contract",
>>>> with
>>>> the following text:
>>>>
>>>>   If a rule says that a contract CAN do something by announcement, it is
>>>>   equivalent to saying that that any person CAN take that action by
>>>> announcement
>>>>   if the contract's text says that e CAN do so under the circumstances;
>>>> if
>>>>   whether the contract enables the person to do so is indeterminate, or
>>>> is the
>>>>   subject of an inextricable conditional, the action is IMPOSSIBLE. A
>>>> person
>>>>   SHALL NOT cause a contract to violate a rule using this method.
>>>>
>>>>   If a rule specifies that a contract SHALL or SHALL NOT do something,
>>>> each
>>>>   party to the contract SHALL ensure that the contract respectively does
>>>>   or does not do that thing.
>>>>
>>>>   The text of a contract can permit persons to act on behalf of a party
>>>> or
>>>>   group of parties. To do so, it must specify:
>>>>
>>>>     a. Which of its parties can be acted on behalf of;
>>>>     b. What actions can be taken;
>>>>     c. Who can take the actions; and
>>>>     d. Any conditions or limitations upon the actions. If any such
>>>>        limitations or conditions are inextricable, the actions CANNOT
>>>> be used.
>>>>
>>>> # 2.3 Contract Interpretation and Maintenance
>>>>
>>>> Create a new power 2.6 rule, entitled "Interpreting Contracts",
>>>> with the following text:
>>>>
>>>>   A contract should generally be interpreted according to its text,
>>>> including
>>>>   any clauses giving directions for its interpretation or construction.
>>>>   Additionally, justice, the intent of the contract's parties, and the
>>>> principles
>>>>   governing rule interpretation should be reasonably applied when
>>>> interpreting
>>>>   a contract.
>>>>
>>>>   A contract is subservient to the rules. Although a contract may
>>>> specify
>>>>   obligations or powers beyond those created by the rules, a contract
>>>> may not
>>>>   override the rules: in particular, any provision of a contract that
>>>> would
>>>>   unreasonably violate an inalienable right of players and/or persons or
>>>>   cause any rule defined statement about the gamestate, or about the
>>>> possibility
>>>>   of an action, to become false is void and without effect insofar as
>>>> it does
>>>>   so.
>>>>
>>>>   The following are protected actions:
>>>>
>>>>   1. Registering and deregistering;
>>>>   2. Submitting, pending, or voting freely on a proposal, but only if
>>>> the sole
>>>>      effect the proposal would have if adopted is to create, modify, or
>>>> destroy
>>>>      a contract or group of contracts, or to cause an entity or group of
>>>>      entities to become or cease to be a contract or group of contracts;
>>>>   3. Creating, destroying, or amending a contract, intending to do so,
>>>> and
>>>>      supporting, objecting to, or resolving such an intent, except
>>>> where the
>>>>      mechanism for destruction or amendment is created by the contract
>>>>      itself;
>>>>   4. Making true statements about a contract;
>>>>   5. Calling, judging, assigning, or freely discussing a CFJ;
>>>>   6. Lawfully performing an official duty;
>>>>   7. Objecting to or supporting an intent to perform an action while
>>>>      Speaker;
>>>>   8. Using an executive order;
>>>>   9. Making, amending, revoking or calling in a pledge; and
>>>>   10. Any action affecting the status of a festival.
>>>>
>>>>
>>>>   Rules to the contrary notwithstanding, a contract CANNOT compel,
>>>> forbid,
>>>>   or in any significant way alter, tamper with, or modify the
>>>> performance of
>>>>   a protected action. A contract CANNOT punish a player for performing
>>>> or
>>>>   failing protected action, or for doing so in a particular manner,
>>>> except
>>>>   where it would otherwise be ILLEGAL. A contract also CANNOT enable a
>>>> person to
>>>>   do any of the things prohibited to the contract by this paragraph.
>>>> Insofar as
>>>>   a contract or a provision or clause of a contract contravenes the
>>>> letter or
>>>>   clear intent of this rule, it is void and without effect.
>>>>
>>>> Create a new power 2.4 rule, entitled "Sustenance Payments", with
>>>> following
>>>> text:
>>>>
>>>>   The Notary CAN, once a month, cause each contract that owns at least
>>>>   one shiny to transfer one shiny to Agora. E SHALL do so in the first
>>>> week
>>>>   of every month. If a contract does not own at least one shiny, and is
>>>>   thus unable to make said payment, the Notary CAN and SHALL destroy
>>>>   it With Notice. If a contract becomes and remains able to pay before
>>>> its
>>>>   destruction, the Notary CANNOT destroy it, and CAN and SHALL instead
>>>>   collect the shiny.
>>>>
>>>>   The Notary CAN, by regulation, exempt a contract from the preceding
>>>> paragraph.
>>>>   E SHALL NOT do so unless the contract seems to be in the public
>>>> interest of
>>>>   Agora.
>>>>
>>>>
>>>> Create a new power 1.0 rule, entitled "The Notary", with the following
>>>> text:
>>>>
>>>>   The Notary is an office, and the recordkeepor of contracts. The
>>>> Notary's
>>>>   weekly report contains all contracts, including their name, text, and
>>>>   parties. The Notary's weekly report also contains the list of private
>>>> classes
>>>>   of asset. The Notary is ENCOURAGED to list all changes to the
>>>> information e
>>>>   tracks in eir report.
>>>>
>>>> Make o the Notary.
>>>>
>>>> # 3.0 Asset Changes
>>>>
>>>> Amend Rule 2166, "Assets", by changing it to read in full:
>>>>
>>>>   An asset is an entity defined as such by a (a) rule, (b) authorized
>>>>   regulation, (c) group of rules and/or authorized regulations (but if
>>>> such
>>>>   regulations modify a preexisting asset class defined by a rule or
>>>> another
>>>>   title of regulations, they must be authorized specifically to do so
>>>> by their
>>>>   parent rule), or (d) contract (hereafter its backing document), and
>>>> existing
>>>>   solely because its backing document defines its existence. An asset's
>>>> backing
>>>>   document can specify when and how that asset is created, destroyed,
>>>> and
>>>>   transferred.
>>>>
>>>>   Each asset has exactly one owner. If an asset would otherwise
>>>>   lack an owner, it is owned by Agora.  If an asset's backing document
>>>> restricts
>>>>   its ownership to a class of entities, then that asset CANNOT be
>>>> gained by or
>>>>   transferred to an entity outside that class, and is destroyed if it
>>>> is owned
>>>>   by an entity outside that class (except if it is owned by Agora, in
>>>> which case
>>>>   any player CAN transfer or destroy it without objection). The
>>>> restrictions in
>>>>   the previous sentence are subject to modification by its backing
>>>> document.
>>>>
>>>>   Unless modified by an asset's backing document, ownership of an asset
>>>> is
>>>>   restricted to Agora, players, and contracts. As an exception to the
>>>> last
>>>>   sentence, non-player persons are generally able to own assets defined
>>>> by
>>>>   a contract they are a party to, subject to modification by the
>>>> contract in
>>>>   question.
>>>>
>>>>   A contract's text can specify whether or not that contract is
>>>>   willing to receive assets or a class of assets. Generally, a contract
>>>> CANNOT
>>>>   be given assets it is unwilling to receive. If the contract is silent
>>>> on the
>>>>   matter, or if its willingness is indeterminate or the subject of a
>>>>   inextricable conditional, the procedure to determine its willingness
>>>> is as
>>>>   follows:
>>>>
>>>>     1. If the contract appears to anticipate being given assets, other
>>>> than for
>>>>        sustenance (e.g. by authorizing parties to spend the contract's
>>>> assets),
>>>>        then the contract is willing to receive all assets.
>>>>     2. Otherwise, it is unwilling to receive all assets.
>>>>
>>>>   The previous paragraph (including the list) notwithstanding, a
>>>> contract
>>>>   CAN be given 1 shiny a month for its sustenance payment, so long as
>>>>   it never has more than 1 shiny at a time.
>>>>
>>>>   The recordkeepor of a class of assets is the entity (if any)
>>>>   defined as such by, and bound by, its backing document. That
>>>>   entity's report includes a list of all instances of that class
>>>>   and their owners.  This portion of that entity's report is
>>>>   self-ratifying. Rules to the contrary notwithstanding, a contract
>>>> CANNOT
>>>>   oblige a person who isn't a member to record its internal state, nor
>>>> is
>>>>   the default recordkeepor responsible for tracking a contract's
>>>> internal state.
>>>>   For the purposes of this rule, the promulgator of a regulation is
>>>> bound by
>>>>   it.
>>>>
>>>>   An asset generally CAN be destroyed by its owner by
>>>>   announcement, subject to modification by its backing document. An
>>>>   indestructible asset is one defined as such by it backing document,
>>>> and CANNOT
>>>>   be destroyed except by a rule, other than this one, specifically
>>>> addressing
>>>>   the destruction of indestructible assets or that asset in particular;
>>>> any
>>>>   other asset is destructible. In circumstances where another asset
>>>> would be
>>>>   destroyed, an indestructible asset is generally transferred to Agora,
>>>> subject
>>>>   to modification by its backing document and the intervention of other
>>>> rules.
>>>>
>>>>   To "lose" an asset is to have it destroyed from one's
>>>>   possession; to "revoke" an asset from an entity is to destroy it
>>>>   from that entity's possession.
>>>>
>>>>   An asset generally CAN be transferred (syn. paid, given) by
>>>> announcement by
>>>>   its owner to another entity, subject to modification by its
>>>>   backing document. A fixed asset is one defined as such by its backing
>>>>   document, and CANNOT be transferred; any other asset is liquid.
>>>>
>>>>   When a rule indicates transferring an amount that is not a natural
>>>> number,
>>>>   the specified amount is rounded up to the nearest natural number.
>>>>
>>>>   A currency is a class of asset defined as such by its backing
>>>> document.
>>>>   Instances of a currency with the same owner are fungible.
>>>>
>>>>   The "x balance of an entity", where x is a currency, is the number of
>>>> x that
>>>>   entity possesses. If a rule, proposal, or other competent authority
>>>> attempts
>>>>   to increase or decrease the balance of an entity without specifying a
>>>> source
>>>>   or destination, then the currency is created or destroyed as needed.
>>>>
>>>>   When a player causes one or more balances to change, e is ENCOURAGED
>>>>   to specify the resulting balance(s). Players SHOULD NOT specify
>>>>   inaccurate balances.
>>>>
>>>>   Where it resolves ambiguity, the asset or currency being referred to
>>>> is the
>>>>   currency designated as "Agora's official currency", if there is one.
>>>>
>>>>   An asset or class of assets is private, rather than public, if its
>>>>   backing document is a contract.
>>>>
>>>> //////////////////////////////////////////////////////////////////////
>>>>
>>>
>>>
>>
>

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