well if you want to do the FLR you can still deputise for rulekeepor
and yoink it from PSS...

On Mon, Oct 23, 2017 at 2:36 PM, Reuben Staley <reuben.sta...@gmail.com> wrote:
> As PSS has beaten me to the publishing of an SLR by deputisation, this
> doesn't really count, but I tried to fix some of the errors and make it look
> overall more pretty. Here it is. Please tell me of any errors I may have
> made.
>
> ========================================================================
>
> THE SHORT LOGICAL RULESET
>
> Most Recent Ruleset Change Recorded:
>         Adoption of Proposal 7929, 2017-10-22
>
> Online documents:
>  https://agoranomic.github.io/ruleset/slr.txt (SLR)
>  https://agoranomic.github.io/ruleset/flr.txt (FLR)
>  https://agoranomic.github.io/ruleset/ (HLR, not legally part of my
>    report but always in sync with the other two)
>
> ========================================================================
> Agora
> ------------------------------------------------------------------------
>
> Rule 101/17 (Power=4)
> The Game of Agora
>
>       Agora is a game of Nomic, wherein Persons, acting in accordance
>       with the Rules, communicate their game Actions and/or results of
>       these actions via Fora in order to play the game.  The game may be
>       won, but the game never ends.
>
>       Please treat Agora Right Good Forever.
>
> ------------------------------------------------------------------------
>
> Rule 1698/5 (Power=4)
> Agora Is A Nomic
>
>       Agora is ossified if it is IMPOSSIBLE for any reasonable
>       combination of actions by players to cause arbitrary rule changes
>       to be made and/or arbitrary proposals to be adopted within a
>       four-week period.
>
>       If, but for this rule, the net effect of a proposal would cause
>       Agora to become ossified, or would cause Agora to cease to exist,
>       it cannot take effect, rules to the contrary notwithstanding. Any
>       other single change or inseparable group of changes to the
>       gamestate would cause Agora to become ossified, or would cause
>       Agora to cease to exist, it is cancelled and does not occur, rules
>       to the contrary notwithstanding.
>
> ------------------------------------------------------------------------
>
> Rule 478/34 (Power=3)
> Fora
>
>       Freedom of speech being essential for the healthy functioning of
>       any non-Imperial nomic, it is hereby resolved that no Player shall
>       be prohibited from participating in the Fora, nor shall any person
>       create physical or technological obstacles that unduly favor some
>       players' fora access over others.
>
>       Publicity is a forum switch with values Public, Discussion, and
>       Foreign (default), tracked by the Registrar.  Changes to publicity
>       are secured.
>
>       The Registrar may change the publicity of a forum without
>       objection as long as:
>
>       1. e sends eir announcement of intent to that forum; and
>
>       2. if the forum is to be made public, the announcement by which
>          the Registrar makes that forum public is sent to all existing
>          public fora.
>
>       Each player should ensure e can receive messages via each public
>       forum.
>
>       A public message is a message sent via a public forum, or sent to
>       all players and containing a clear designation of intent to be
>       public.  A rule can also designate that a part of one public
>       message is considered a public message in its own right. A person
>       "publishes" or "announces" something by sending a public message.
>
>       Where the rules define an action that CAN be performed "by
>       announcement", a person performs that action by unambiguously and
>       clearly specifying the action and announcing that e performs it.
>       Any action performed by sending a message is performed at the time
>       date-stamped on that message. Actions in messages (including
>       sub-messages) are performed in the order they appear in the
>       message, unless otherwise specified.
>
> ------------------------------------------------------------------------
>
> ========================================================================
> Players
> ------------------------------------------------------------------------
>
> Rule 869/40 (Power=3)
> How to Join and Leave Agora
>
>       Any organism that is generally capable of freely originating and
>       communicating independent thoughts and ideas is a person.  Rules
>       to the contrary notwithstanding, no other entities are persons.
>
>       Citizenship is a person switch with values Unregistered (default)
>       and Registered, tracked by the Registrar.  Changes to citizenship
>       are secured.  A registered person is a Player.
>
>       A person CAN (unless explicitly forbidden or prevented by the
>       rules) register by publishing a message that indicates reasonably
>       clearly and reasonably unambiguously that e intends to become a
>       player at that time.  A person, by registering, agrees to abide by
>       the Rules.  The Rules CANNOT otherwise bind a person to abide by
>       any agreement without that person's willful consent.
>
>       A player CAN deregister (cease being a player) by announcement. If
>       e does so, e CANNOT register by announcement for 30 days.
>
>       If a player has not sent a message to a public forum in the last
>       month, then any player CAN deregister em without objection.
>
>       The Rules CANNOT compel non-players to act without their express
>       or reasonably implied consent. The rules CANNOT compel players to
>       unduly harass non-players. A non-person CANNOT be a player, rules
>       to the contrary notwithstanding.
>
> ------------------------------------------------------------------------
>
> Rule 2139/10 (Power=2)
> The Registrar
>
>       The Registrar is an office; its holder is responsible for keeping
>       track of players.
>
>       The Registrar's weekly report includes:
>
>       1. A list of all players, including information sufficient to
>          identify and contact each player.
>
>       2. The date on which each player most recently became a player.
>
>       3. For each forum with non-Foreign publicity, sufficient
>          instructions for players to receive messages there.
>
>       The Registrar's monthly report includes:
>
>       1. For each former player for which the information is reasonbaly
>          available, the dates on which e registered and deregistered.
>
>       In the first week of every month the Registrar SHALL attempt to
>       deregister every player that has not sent a message to a public
>       forum in the preceding month.
>
>       The Registrar's duties and abilities also include:
>
>       * Changing the publicity of a forum, as described in Rule 478.
>
>       * Publishing Cantus Cygnei and Writs of FAGE as described in Rule
>         1789.
>
>       The Registrar is also responsible for tracking any switches,
>       defined in a rule, that would otherwise lack an officer to track
>       them, unless the switch is defined as untracked.
>
> ------------------------------------------------------------------------
>
> Rule 1789/9 (Power=2)
> Cantus Cygneus
>
>       Whenever a Player feels that e has been treated so egregiously by
>       the Agoran community that e can no longer abide to be a part of
>       it, e may submit a document to the Registrar, clearly labeled a
>       Cantus Cygneus, detailing eir grievances and expressing eir
>       reproach for those who e feels have treated em so badly.
>
>       In a timely fashion after receiving a Cantus Cygneus, the
>       Registrar shall publish this document along with a Writ of
>       Fugiendae Agorae Grandissima Exprobratione, commanding the Player
>       to be deregistered. The Registrar shall note the method of
>       deregistration for that Player in subsequent Registrar Reports.
>
>       The Player is deregistered as of the posting of the Writ, and the
>       notation in the Registrar's Report will ensure that, henceforth,
>       all may know said Player deregistered in a Writ of FAGE.
>
> ------------------------------------------------------------------------
>
> ========================================================================
> Rules & Power
> ------------------------------------------------------------------------
>
> Rule 2141/9 (Power=3)
> Role and Attributes of Rules
>
>       A rule is a type of instrument with the capacity to govern the
>       game generally, and is always taking effect. A rule's content
>       takes the form of a text, and is unlimited in scope.
>
>       Every rule has power between 0.1 and 4.0 inclusive. It is not
>       possible for a rule to have a power outside this range.
>
>       Rules have ID numbers, to be assigned by the Rulekeepor.
>
>       Every rule shall have a title to aid in identification. If a rule
>       ever does not have a title, the Rulekeepor SHALL assign a title to
>       it by announcement in a timely fashion.
>
>       For the purposes of rules governing modification of instruments,
>       the text, power, ID number, and title of a rule are all
>       substantive aspects of the rule. However, rules to the contrary
>       notwithstanding, the Rulekeepor CAN set rule aspects as described
>       elsewhere in this rule.
>
> ------------------------------------------------------------------------
>
> Rule 1688/8 (Power=3)
> Power
>
>       The Power of an entity is a non-negative rational number. An
>       Instrument is an entity with positive Power.
>
>       The Power of an entity cannot be set or modified except as
>       stipulated by the Rules. All entities have Power zero except where
>       specifically allowed by the rules.
>
>       Power less than one is called Ephemeral power, and an instrument
>       with a power less than one is an Ephemeral instrument.
>
>       A Rule that makes a change, action, or value secured (hereafter
>       the securing Rule) thereby makes it IMPOSSIBLE to perform that
>       change or action, or to set or modify that value, except as
>       allowed by an Instrument with Power greater than or equal to the
>       change's Power Threshold. This Threshold defaults to the securing
>       Rule's Power, but CAN be lowered as allowed by that Rule
>       (including by the Rule itself).
>
>
>
> ------------------------------------------------------------------------
>
> Rule 2140/2 (Power=3)
> Power Controls Mutability
>
>       No entity with power below the power of this rule can
>
>       1. cause an entity to have power greater than its own.
>
>       2. adjust the power of an instrument with power greater than its
>          own.
>
>       3. set or modify any other substantive aspect of an instrument
>          with power greater than its own.  A "substantive" aspect of an
>          instrument is any aspect that affects the instrument's
>          operation.
>
> ------------------------------------------------------------------------
>
> Rule 217/11 (Power=3)
> Interpreting the Rules
>
>       When interpreting and applying the rules, the text of the rules
>       takes precedence. Where the text is silent, inconsistent, or
>       unclear, it is to be augmented by game custom, common sense, past
>       judgements, and consideration of the best interests of the game.
>
>       Definitions and prescriptions in the rules are only to be applied
>       using direct, forward reasoning; in particular, an absurdity that
>       can be concluded from the assumption that a statement about
>       rule-defined concepts is false does not constitute proof that it
>       is true. Definitions in lower-powered Rules do not overrule
>       common-sense interpretations or common definitions of terms in
>       higher-powered rules.
>
>       Rules to the contrary notwithstanding, any rule change that would
>       (1) prevent a person from initiating a formal process to resolve
>       matters of controversy, in the reasonable expectation that the
>       controversy will thereby be resolved; or (2) prevent a person from
>       causing formal reconsideration of any judicial determination that
>       e should be punished, is wholly void and without effect.
>
> ------------------------------------------------------------------------
>
> Rule 1030/11 (Power=3.2)
> Precedence between Rules
>
>       In a conflict between Rules, the conflict shall be resolved by
>       performing the following comparisons in the sequence written in
>       this rule, until the conflict is resolved.
>
>       - In a conflict between Rules with different Power, the Rule with
>       the higher Power takes precedence over the Rule with the lower
>       Power; otherwise,
>
>       - If all of the Rules in conflict explicitly say that their
>       precedence relations are determined by some other Rule for
>       determining precedence relations, then the determinations of the
>       precedence-determining Rule shall be used to resolve the
>       conflicts; otherwise,
>
>       - If at least one of the Rules in conflict explicitly says of
>       itself that it defers to another Rule (or type of Rule) or takes
>       precedence over another Rule (or type of Rule), then such
>       provisions shall be used to resolve the conflict, unless they lead
>       to contradictions between each other; otherwise,
>
>       - If any of the rules in conflict have ID numbers, then the Rule
>       with the lowest ID number takes precedence; otherwise,
>
>       - The Rule enacted earliest takes precedence.
>
>       Clauses in any other rule that broadly claim precedence (e.g. over
>       "all rules" of a certain class) shall be, prima facie, considered
>       to be limited claims of precedence or deference that are
>       applicable only when such claims are evaluated as described within
>       the above sequence.
>
>       No change to the Ruleset can occur that would cause a Rule to
>       directly claim precedence over this Rule as a means of determining
>       precedence. This applies to changes by the enactment or amendment
>       of a Rule, or of any other form. This Rule takes precedence over
>       any Rule that would permit such a change to the Ruleset.
>
> ------------------------------------------------------------------------
>
> Rule 2240/1 (Power=3)
> No Cretans Need Apply
>
>       In a conflict between clauses of the same Rule, if exactly one
>       claims precedence over the other, then it takes precedence;
>       otherwise, the later clause takes precedence.
>
> ------------------------------------------------------------------------
>
> Rule 105/14 (Power=3)
> Rule Changes
>
>       Where permitted by other rules, an instrument generally can, as
>       part of its effect,
>
>       1. enact a rule. The new rule has power equal to the minimum of
>          the power specified by the enacting instrument, defaulting to
>          one if the enacting instrument does not specify or if it
>          specifies a power less than 0.1, and the maximum power
>          permitted by other rules. The enacting instrument may specify a
>          title for the new rule, which if present shall prevail.
>          The ID number of the new rule cannot be specified by the
>          enacting instrument; any attempt to so specify is null and
>          void.
>
>       2. repeal a rule. When a rule is repealed, it ceases to be a rule,
>          and the Rulekeepor need no longer maintain a record of it.
>
>       3. reenact a rule. A repealed rule identified by its most recent
>          rule number MUST be reenacted with the same ID number and the
>          next change identifier. If no text is specified, the rule is
>          reenacted with the same text it had when it was most recently
>          repealed. If the reenacting proposal provides new text for the
>          rule, the rule must have materially the same purpose as did the
>          repealed version; otherwise, the attempt to reenact the rule is
>          null and void.
>
>       4. amend the text of a rule.
>
>       5. retitle a rule.
>
>       6. change the power of a rule.
>
>       A rule change is any effect that falls into the above classes.
>       Rule changes always occur sequentially, never simultaneously.
>
>       Any ambiguity in the specification of a rule change causes that
>       change to be void and without effect.An inconsequential variation
>       in the quotation of an existing rule does not constitute ambiguity
>       for the purposes of this rule, but any other variation does.
>
>       A rule change is wholly prevented from taking effect unless its
>       full text was published, along with an unambiguous and clear
>       specification of the method to be used for changing the rule, at
>       least 4 days and no more than 60 days before it would otherwise
>       take effect.
>
>       This rule provides the only mechanism by which rules can be
>       created, modified, or destroyed, or by which an entity can become
>       a rule or cease to be a rule.
>
> ------------------------------------------------------------------------
>
> Rule 2445/10 (Power=1)
> The Propose-O-Matic
>
>       The Fearmongor is an Office. Its holder is responsible for
>       ensuring the continuous change of the ruleset.
>
>       Each month, the Fearmongor SHALL do the following as part of eir
>       duties:
>
>        1. Select two existing rules at random. For each of those rules,
>           submit an Official proposal with AI equal to that rules'
>           power. One proposal SHALL specify only to repeal its rule;
>           the other SHALL specify only to amend its rule.
>
>        2. Select a previous rule that was repealed over 1 year ago, and
>           has not been so selected in the past 6 months. Submit an
>           Official proposal of the appropriate AI to re-enact the rule
>           at its previous power, using any past version of the rule as a
>           basis and making minimal modifications to that text to allow
>           the rule to function in the current ruleset.
>
> ------------------------------------------------------------------------
>
> ========================================================================
> Reusable Definitions
> ------------------------------------------------------------------------
>
> Rule 2152/7 (Power=3)
> Mother, May I?
>
>       The following terms are defined. These definitions are used
>       when a rule includes a term in all caps, and provide guidance in
>       determining the ordinary-language meaning of a term when a rule
>       includes a term otherwise. Earlier definitions take precedence
>       over later ones. If a rule specifies one or more persons in
>       connection with a term, then the term applies only to the
>       specified person(s).
>
>       1. CANNOT, IMPOSSIBLE, INEFFECTIVE, INVALID:  Attempts to
>          perform the described action are unsuccessful.
>
>       2. MUST NOT, MAY NOT, SHALL NOT, ILLEGAL, PROHIBITED: Performing
>          the described action violates the rule in question.
>
>       3. NEED NOT, OPTIONAL:  Failing to perform the described action
>          does not violate the rules.
>
>       4. SHOULD NOT, DISCOURAGED, DEPRECATED:  Before performing the
>          described action, the full implications of performing it
>          should be understood and carefully weighed.
>
>       5. CAN: Attempts to perform the described action are successful.
>
>       6. MAY: Performing the described action does not violate the
>          rules.
>
>       7. MUST, SHALL, REQUIRED, MANDATORY:  Failing to perform the
>          described action violates the rule in question.
>
>       8. SHOULD, ENCOURAGED, RECOMMENDED:  Before failing to perform
>          the described action, the full implications of failing to
>          perform it should (in the ordinary-language sense) be
>          understood and carefully weighed.
>
> ------------------------------------------------------------------------
>
> Rule 2162/9 (Power=2)
> Switches
>
>       A type of switch is a property that the rules define as a switch,
>       and specify the following:
>
>       1. The type(s) of entity possessing an instance of that switch. No
>          other entity possesses an instance of that switch.
>
>       2. One or more possible values for instances of that switch,
>          exactly one of which is designated as the default.  No other
>          values are possible for instances of that switch.
>
>       3. Optionally, exactly one office whose holder tracks instances of
>          that switch.  That officer's (weekly, if not specified
>          otherwise) report includes the value of each instance of that
>          switch whose value is not its default value; a public document
>          purporting to be this portion of that officer's report is
>          self-ratifying, and implies that other instances are at their
>          default value.
>
>       At any given time, each instance of a switch has exactly one
>       possible value for that type of switch. If an instance of a switch
>       comes to have a value, it ceases to have any other value. If an
>       instance of a switch would otherwise fail to have a possible
>       value, it comes to have its default value.
>
>       "To flip an instance of a switch" is to make it come to have a
>       given value. "To become X" (where X is a possible value of exactly
>       one of the subject's switches) is to flip that switch to X.
>
>       If an action or set of actions would cause the value of an
>       instance of a switch to become indeterminate, the instance
>       instead takes on its last determinate and possible value, if
>       any, otherwise it takes on its default value.
>
>       A singleton switch is a switch for which Agora Nomic is the only
>       entity possessing an instance of that switch.
>
>       A boolean switch is a switch with values True and False. A
>       positive boolean switch has a default of True; a negative boolean
>       switch has a default of False.
>
>       Attempting to flip an instance of a switch to a value it already
>       has does not flip the switch. However, if a person is REQUIRED to
>       flip a switch instance to a value it already has, then either
>       attempting to do so using the required mechanism, or announcing
>       that the switch already has the required value, fulfills the
>       requirement without flipping the switch.
>
> ------------------------------------------------------------------------
> Rule 2509/0 (Power=2)
> Numerical Switches
>
>       If a switch is defined as being associated with a specified set of
>       numbers (a numerical switch), then the possible values for that
>       switch are the numbers in that set. In particular, a "natural"
>       switch is a switch with possible values of the non-negative
>       integers. If a limit is further defined, the possible values are
>       the numbers of the set within the specified limits.
>
>       If 0 is in the specified values for a numerical switch and no
>       default value is otherwise specified, 0 is the default value for
>       that switch.
>
>       If the rules describe mathematical operations to be used in
>       flipping an instance of a numerical switch, the operations are
>       interpreted as having common-sense mathematical application to
>       determine that instance's resulting value. For example,
>       "increasing a switch instance by M" is equivalent to "flipping a
>       switch instance from its current value N to the value N+M". If the
>       specified mathematical operation would result in a value outside
>       that switch's defined set, the flipping CANNOT be performed, rules
>       to the contrary notwithstanding.
>
> ------------------------------------------------------------------------
>
> Rule 2125/10 (Power=3)
> Regulated Actions
>
>       An action is restricted if: (1) the Rules limit, allow, enable, or
>       permit its performance; (2) describe the circumstances under which
>       the action would succeed or fail; or (3) the action would, as part
>       of its effect, modify information for which some player
>       is required to be a recordkeepor.
>
>       Restricted Actions CAN only be performed as described by the
>       Rules, and only using the methods explicitly specified in the
>       Rules for performing the given action. The Rules SHALL NOT be
>       interpreted so as to proscribe unrestricted actions.
>
> ------------------------------------------------------------------------
>
> Rule 1023/37 (Power=2)
> Agoran Time
>
>       The following terms are defined:
>
>       1. The phrase "in a timely fashion" means "within 7 days". This
>          time period is set when the requirement is created (i.e. X days
>          before the limit ends). A requirement to perform an action at
>          an exact instant (e.g. "when X, Y SHALL Z"), but not "in the
>          same message", is instead interpreted as a requirement to
>          perform that action in a timely fashion after that instant.
>
>       2. Agoran epochs:
>
>             1. Agoran days begin at midnight UTC.
>
>             2. Agoran weeks begin at midnight UTC on Monday.
>
>             3. Agoran months begin at midnight UTC on the first day of
>                each Gregorian month.
>
>             4. Agoran quarters begin when the Agoran months of January,
>                April, July, and October begin.
>
>             5. Agoran years begin when the Agoran month of January
>                begins.
>
>             6. A pivot is either the instant at which Agora Nomic began
>                (June 30, 1993, 00:04:30 GMT +1200) or an instant at
>                which at least one person won the game.  When used as a
>                period of time, a "Round" (historical syn: "game") is
>                the period of time between a pivot and the next pivot.
>
>             These definitions do not apply to relative durations (e.g.
>             "within <number> days after <event>").
>
>       3. Two points in time are within a month of each other if:
>
>           1. they occur in the same Agoran month;
>
>           2. they occur in two consecutive Agoran months, and the later
>              of the two occurs in an earlier day in the month than the
>              earlier one;
>
>           3. they occur in two consecutive Agoran months on the same day
>              of the month, and the later of the two occurs at the same
>              or earlier time of day.
>
> ------------------------------------------------------------------------
>
> Rule 1728/37 (Power=3)
> Dependent Actions
>
>       A rule which purports to allow a person (the performer) to perform
>       perform an action by a set of one or more of the following methods
>       (N is 1 unless otherwise specified):
>
>       1. Without N Objections, where N is a positive integer no greater
>          than 8.  ("Without Objection" is shorthand for this method with
>          N = 1.)
>       2. With N Supporters, where N is a positive integer.  ("With
>          Support" is shorthand for this method with N = 1.)
>       3. With N Agoran Consent, where N is an integer multiple of 0.1
>          with a minimum of 1.
>       4. With Notice.
>       5. With T Notice, where T is a time period.
>
>       thereby allows em to perform the action by announcement if all of
>       the following are true:
>
>       1. A person (the initiator) announced intent to perform the
>          action, unambiguously and clearly specifying the action and
>          method(s) (including the value of N and/or T for each method),
>          at most fourteen days earlier.
>
>       2. If the action is to be performed Without N Objections, With N
>          Agoran Consent, or With Notice, if the intent was announced at
>          least 4 days earlier
>
>       3. If the action is to be performed With T Notice, if the intent
>          was announced at least T earlier.
>
>       4. At least one of the following is true:
>
>             1. The performer is the initiator.
>
>             2. The initiator was authorized to perform the action due to
>                holding a rule-defined position now held by the
>                performer.
>
>             3. The initiator is authorized to perform the action, the
>                action depends on support, the performer has supported the
>                intent, and the rule authorizing the performance does not
>                explicitly prohibit supporters from performing it.
>
>       5. Agora is Satisfied with the announced intent, as defined by
>          other rules.
>
>       6. If a set of conditions for the performance of the action was
>          given in the announcement of intent to perform the action, all
>          those conditions are met.
>
>       The actor SHOULD publish a list of supporters if the action
>       depends on support, and a list of objectors if it depends on
>       objections.
>
> ------------------------------------------------------------------------
>
> Rule 2486/0 (Power=3.14)
> The Royal Parade
>
>                     _
>                   _\ /_
>                   >_X_<
>            .---._  /_\  _.---.
>          /`.---._`{/ \}`_.---.`\
>         | /   ___`{\_/}`___   \ |
>         \ \."`*  `"{_}"`  *`"./ /
>          \ \  )\  _\ /_  /(  / /
>           \ *<()( >_X_< )()>* /
>            |._)/._./_\._.\(_.|
>       jgs  |() () () () () ()|
>            <<o>><<o>><o>><<o>>
>           `"""""""""""""""""""`
>            IN CELEBRATION of Alexis being crowned Princess of Agora,
>                 without prejudice to Any before or since
>                 who may come to hold a Title
>                 whether Patent or otherwise;
>           IT IS HEREBY PROCLAIMED that a Royal Parade be established,
>                 imbued in this very Rule,
>                 which shall travel around Agora to Rules of import;
>           AND THEREFORE, the Rulekeepor SHOULD place this Rule
>                 near recently-amended rules of high Power;
>           AND FURTHERMORE, additions to this Parade are most welcome
>                when Events suiting the honour should occur.
>
> ------------------------------------------------------------------------
>
> Rule 2124/20 (Power=2)
> Agoran Satisfaction
>
>
>       A Supporter of a dependent action is an eligible entity who has
>       publicly posted (and not withdrawn) support (syn. "consent") for
>       an announcement of intent to perform the action.An Objector to a
>       dependent action is an eligible entity who has publicly posted
>       (and not withdrawn) an objection to the announcement of intent to
>       perform the action.
>
>       The entities eligible to support or object to a dependent action
>       are, by default, all players, subject to modification by the
>       document authorizing the dependent action.However, the previous
>       sentence notwithstanding, the Executor of the announcement of
>       intent is not eligible to support it.
>
>       Agora is Satisfied with an intent to perform a specific action if
>       and only if:
>
>       1. if the action is to be performed Without N Objections, then it
>          has fewer than N objectors;
>
>       2. if the action is to be performed With N supporters, then it has
>          N or more supporters; and
>
>       3. if the action is to be performed with N Agoran Consent, then
>          the ratio of supporters to objectors is greater than N, or the
>          action has at least one supporter and no objectors.
>
>       4. if the action is to be performed With Notice or With T Notice.
>
>       The above notwithstanding, if the action depends on objections,
>       and an objection to it has been withdrawn within the past 24
>       hours, then Agora is not Satisfied with the intent.
>
>       The above notwithstanding, Agora is not satisfied with the intent
>       if the Speaker has objected to it in the last 48 hours.
>
>       A person CANNOT support or object to an announcement of intent
>       before the intent is announced, or after e has withdrawn the same
>       type of response.
>
> ------------------------------------------------------------------------
>
> Rule 2466/2 (Power=3)
> Acting on Behalf
>
>       When a rule allows one person (the agent) to act on behalf of
>       another (the principal) to perform an action, that agent CAN
>       perform the action if it is POSSIBLE for the principal to do so,
>       taking into account any prerequisites for the action. If the
>       enabling rule does not specify the mechanism by which the agent
>       may do so, then the agent CAN perform the action in the same
>       manner in which the principal CAN do so, with the additional
>       requirement that the agent must, in the message in which the
>       action is performed, uniquely identify the principal and that the
>       action is being taken on behalf of that person.
>
>       A person SHALL NOT act on behalf of another person if doing so
>       causes the second person to violate the rules. A person CANNOT act
>       on behalf of another person to do anything except perform a game
>       action; in particular, a person CANNOT act on behalf of another
>       person to send a message, only to perform specific actions that
>       might be taken within a message.
>
>       When an action is performed on behalf of a principal, then the
>       action is considered for all game purposes to have been performed
>       by the principal, unless a rule specifically states that it is
>       treated differently for some purpose, in which case it is treated
>       as described by that rule.
>
>       Allowing a person to act on behalf of another person is secured at
>       power 2.0. This rule takes precedence over any rule that would
>       prohibit a person from taking an action, except that it defers to
>       any rule that imposes limitations specifically on actions taken on
>       behalf of another person.
>
> ------------------------------------------------------------------------
>
> Rule 2166/23 (Power=3)
> Assets
>
>       An asset is an entity defined as such by a (a) rule, (b)
>       authorized regulation, (c) group of rules and/or authorized
>       regulations (but if such regulations modify a preexisting asset
>       class defined by a rule or another title of regulations, they must
>       be authorized specifically to do so by their parent rule), or (d)
>       contract (hereafter its backing document), and existing solely
>       because its backing document defines its existence. An asset's
>       backing document can specify when and how that asset is created,
>       destroyed, and transferred.
>
>       Each asset has exactly one owner. If an asset would otherwise lack
>       an owner, it is owned by Agora. If an asset's backing document
>       restricts its ownership to a class of entities, then that asset
>       CANNOT be gained by or transferred to an entity outside that
>       class, and is destroyed if it is owned by an entity outside that
>       class (except if it is owned by Agora, in which case any player
>       CAN transfer or destroy it without objection). The restrictions in
>       the previous sentence are subject to modification by its backing
>       document.
>
>       Unless modified by an asset's backing document, ownership of an
>       asset is restricted to Agora, players, and contracts. As an
>       exception to the last sentence, non-player persons are generally
>       able to own assets defined by a contract they are a party to,
>       subject to modification by the contract in question.
>
>       A contract's text can specify whether or not that contract is
>       willing to receive assets or a class of assets. Generally, a
>       contract CANNOT be given assets it is unwilling to receive. If the
>       contract is silent on the matter, or if its willingness is
>       indeterminate or the subject of a inextricable conditional, the
>       procedure to determine its willingness is as follows:
>
>       1. If the contract appears to anticipate being given assets, other
>          than for sustenance (e.g. by authorizing parties to spend the
>          contract's assets), then the contract is willing to receive all
>          assets.
>       2. Otherwise, it is unwilling to receive all assets.
>
>       The previous paragraph (including the list) notwithstanding, a
>       contract CAN be given 1 shiny a month for its sustenance payment,
>       so long as it never has more than 1 shiny at a time.
>
>       The recordkeepor of a class of assets is the entity (if any)
>       defined as such by, and bound by, its backing document. That
>       entity's report includes a list of all instances of that class
>       and their owners. This portion of that entity's report is
>       self-ratifying. Rules to the contrary notwithstanding, a contract
>       CANNOT oblige a person who isn't a member to record its internal
>       state, nor is the default recordkeepor responsible for tracking a
>       contract's internal state. For the purposes of this rule, the
>       promulgator of a regulation is bound by it.
>
>       An asset generally CAN be destroyed by its owner by announcement,
>       subject to modification by its backing document. An indestructible
>       asset is one defined as such by it backing document, and CANNOT
>       be destroyed except by a rule, other than this one, specifically
>       addressing the destruction of indestructible assets or that asset
>       in particular; any other asset is destructible. In circumstances
>       where another asset would be destroyed, an indestructible asset is
>       generally transferred to Agora, subject to modification by its
>       backing document and the intervention of other rules.
>
>       To "lose" an asset is to have it destroyed from one's possession;
>       to "revoke" an asset from an entity is to destroy it from that
>       entity's possession.
>
>       An asset generally CAN be transferred (syn. paid, given) by
>       announcement by its owner to another entity, subject to
>       modification by its backing document. A fixed asset is one defined
>       as such by its backing document, and CANNOT be transferred; any
>       other asset is liquid.
>
>       When a rule indicates transferring an amount that is not a natural
>       number, the specified amount is rounded up to the nearest natural
>       number.
>
>       A currency is a class of asset defined as such by its backing
>       document. Instances of a currency with the same owner are
>       fungible.
>
>       The "x balance of an entity", where x is a currency, is the number
>       of x that entity possesses. If a rule, proposal, or other
>       competent authority attempts to increase or decrease the balance
>       of an entity without specifying a source or destination, then the
>       currency is created or destroyed as needed.
>
>       When a player causes one or more balances to change, e is
>       ENCOURAGED to specify the resulting balance(s). Players SHOULD NOT
>       specify inaccurate balances.
>
>       Where it resolves ambiguity, the asset or currency being referred
>       to is the currency designated as "Agora's official currency", if
>       there is one.
>
>       An asset or class of assets is private, rather than public, if its
>       backing document is a contract.
>
> ------------------------------------------------------------------------
>
> Rule 2515/0 (Power=1)
> Distributing Assets
>
>       To "distribute" a quantity of a fungible asset to a set of
>       recipients is to transfer one instance of that asset at a time to
>       the recipient that owns the least number of instances of that
>       asset, until either no more instances of the asset are eligible to
>       be distributed, or the number of instances so transferred equals
>       the quantity to be distributed. If, when distributing a specific
>       asset, two or more recipients each own the least number of
>       instances of that asset, then the recipient that most recently
>       became eligible to own the asset SHALL receive the asset being
>       distributed.
>
> ------------------------------------------------------------------------
>
> Rule 2493/2 (Power=3.1)
> Regulations
>
>       A Regulation is an textual entity defined as such by this rule. A
>       regulation allows an officer (known as the Promulgator) to
>       exercise rule defined powers. A regulation is in effect
>       continuously from the time of its creation to the time of either
>       its revocation or the repeal of the rule that allowed for its
>       creation. When recommending a regulation, its Promulgator must
>       specify by number the rule(s) upon which it is based (the parent
>       rules), the list of which becomes an integral part of the
>       regulation. The list of rules can generally be modified by the
>       Promulgator according to the procedure for text changes.
>
>       A regulation must be authorized by at least one rule in order for
>       it to exist. A regulation has effect on the game (only) insofar as
>       the rule or rules that authorized it permit it to have effect. If
>       reasonably possible, a regulation should be interpreted so as to
>       defer to other rules. The procedure for resolving conflict between
>       regulations is the same as it is for rules (for the purposes of
>       resolving conflicts only, a regulation is treated as if it had the
>       power of its least powerful parent rule).
>
>       Regulations are generally issued according to the following
>       procedures, and they can be repealed by the announcement of their
>       Promulgator. Alternate procedures may be used if provided for by
>       all of the regulations's parent rules. If one parent rule
>       specifies procedures that are more stringent than those that the
>       other(s) specifies, those apply. Creating, modifying, revoking, or
>       allowing for a regulation is secured at power 1.
>
>       A regulation (or set of regulations), authorized by another rule,
>       CAN generally be enacted or modified by its promulgator without 2
>       objections, or with Agoran consent. A notice pursuant to the to
>       the previous sentence is known as a "recommendation", and the
>       regulation(s) are said to be "recommended" to Agora.
>
> ------------------------------------------------------------------------
>
> Rule 2494/0 (Power=1)
> The Regkeepor
>
>       The Regkeepor is an office, responsible for the maintenance of the
>       Regulations. The Regulations are contained in the Regkeepor's
>       weekly report, know as the Agora Nomic Code of Regulations
>       (ACORN). E MAY publish multiple versions or editions of the ACORN.
>
>       The ACORN is divided into titles, assigned by the Regkeepor, which
>       are each given an integer. Generally, each office with the power
>       to create regulations SHOULD be assigned the next successive
>       natural number. Title 0 of the ACORN is reserved for use by the
>       Regkeepor, and nothing in that title need be a regulation.
>       Non-regulations printed in the ACORN have no binding effect, and
>       SHALL clearly be marked by the Regkeepor.
>
>       Each regulation SHALL be assigned an ID number by the Regkeepor,
>       consisting of a string of the characters [0-9] and separator
>       characters. The Regkeepor SHOULD establish some way of keeping
>       track of the version of a regulations. The Regkeepor MAY also, at
>       eir discretion, create ways of marking special types of Regulation
>       (even in violation of the previous restrictions of this
>       paragraph), mark sections or titles as reserved for future use,
>       and make such other discussions of arrangement, annotation, and
>       marking as are necessary and proper in the execution of eir
>       duties.
>
>       The Regkeepor SHOULD remember that the purpose of the ACORN is to
>       make the regulations easily readable, and e SHALL not act in a
>       manner intended to deceive others in eir official capacity.
>
> ------------------------------------------------------------------------
>
> Rule 2505/0 (Power=1.0)
> Random Choices
>
>       When a Rule specifies that a random choice be made, then the
>       choice shall be made using whatever probability distribution among
>       the possible outcomes the Rule specifies, defaulting to a uniform
>       probability distribution.
>
>       The choice CAN be made using any physical or computational process
>       whose probability distribution among the possible outcomes is
>       reasonably close to that required by the Rules, and for which the
>       final choice is not trivially predictable by the selecting person
>       in advance.The selecting person SHOULD make the selection method
>       public, and SHOULD use a method for which the final probability
>       distribution can be readily confirmed.
>
> ------------------------------------------------------------------------
>
> Rule 2500/0 (Power=1)
> Action Points
>
>       At the beginning of every Agoran Week, every player has 2 Action
>       Points. When a player 'spends' an Action Point, e has one less
>       Action Point. If a player has 0 Action Points, e may not spend any
>       more Action Points, rules to the contrary notwithstanding.
>
> ------------------------------------------------------------------------
>
> Rule 2517/0 (Power=3)
> Conditionals and Extricability
>
>       A conditional is any textual structure that attempts to make a
>       statement (the substrate) affecting any part or aspect of the
>       gamestate, or the permissibility, possibility, or effect of any
>       action affecting such a part or aspect, dependent on the truth
>       value or other state of a textual structure (the condition). The
>       condition is said to be "affixed" to the substrate (inverse "to be
>       conditional upon").
>
>       A condition is inextricable if it is unclear, ambiguous, circular,
>       inconsistent, paradoxical, depends on information that is
>       indeterminate, or is impossible or unreasonably difficult to
>       determine, or otherwise requires an unreasonable effort to
>       resolve; otherwise it is extricable. A conditional is inextricable
>       if its condition is inextricable; otherwise it is extricable. A
>       player SHOULD NOT use an inextricable conditional for any purpose.
>
>       An action is said to be "subject to" a conditional if its
>       possibility, permissibility, or effect (depending on context) is
>       determined by the conditional. A value is said to be subject to a
>       conditional of the state of the value is determined by the
>       conditional.
>
> ------------------------------------------------------------------------
>
> Rule 2518/0 (Power=3)
> Determinacy
>
>       If a value CANNOT be reasonably determined (without circularity or
>       paradox) from information reasonably available, or if it
>       alternates indefinitely between values, then the value is
>       considered to be indeterminate, otherwise it is determinate.
>
> ------------------------------------------------------------------------
>
> Rule 1586/9 (Power=2)
> Definition and Continuity of Entities
>
>       If multiple rules attempt to define an entity with the same name,
>       then they refer to the same entity. A rule-defined entity's name
>       CANNOT be changed to be the same as another rule-defined entity's
>       name.
>
>       A rule, contract, or regulation that refers to an entity by name
>       refers to the entity that had that name when the rule first came
>       to include that reference, even if the entity's name has since
>       changed.
>
>       If the entity that defines another entity is amended such that it
>       no longer defines the second entity, then the second entity and
>       its attributes cease to exist.
>
>       If the entity that defines another entity is amended such that it
>       defines the second entity both before and after the amendment, but
>       with different attributes, then the second entity and its
>       attributes continue to exist to whatever extent is possible under
>       the new definitions.
>
> ------------------------------------------------------------------------
>
> Rule 2519 (Power=3)
> Consent
>
>       A person gives consent (syn. consents) to an action when e, acting
>       as emself, publicly states that e agrees to the action. This
>       agreement may be implied, but only if it is reasonably clear from
>       context that the person wanted the agreement to take place.
>
> ========================================================================
> Proposals
> ------------------------------------------------------------------------
>
> Rule 2350/9 (Power=3)
> Proposals
>
>       A proposal is a type of entity consisting of a body of text and
>       other attributes.  A player CAN create a proposal by
>       announcement, specifying its text and optionally specifying any
>       of the following attributes:
>
>       - An associated title.
>       - A list of co-authors (which must be persons other than the
>         author).
>       - An adoption index.
>
>       Creating a proposal adds it to the Proposal Pool. Once a proposal
>       is created, nether its text nor any of the aforementioned
>       attributes can be changed. The author (syn. proposer) of a
>       proposal is the person who submitted it.
>
>       If a decision of whether to adopt a proposal was resolved as
>       FAILED QUORUM in the last seven days, the Promotor CAN once add
>       the proposal back to the Proposal Pool by announcement.
>
>       The author of a proposal in the Proposal Pool CAN remove (syn.
>       retract, withdraw) it from the Pool by announcement.
>
>       The Promotor CAN remove a proposal from the Proposal Pool by
>       announcement if it is not pending and has been added to the Pool
>       more than 14 days ago.
>
>
> ------------------------------------------------------------------------
>
> Rule 2445/10 (Power=1)
> How to Pend a Proposal
>
>       Imminence is a switch, tracked by the Promotor, possessed by
>       proposals in the Proposal Pool, whose value is either "pending" or
>       "not pending" (default).
>
>       Any player CAN flip a specified proposal's imminence to "pending"
>       by announcement by:
>
>         a) spending 1 Action Point, OR
>
>         b) spending the current Pend Cost in shinies
>
>       An Official Proposal is a proposal designated as such by the
>       Rules; generally official proposals that are created as part of an
>       Officer's duties. Rules to the contrary notwithstanding, an
>       Official proposal is always pending. Rules to the contrary
>       notwithstanding, players CANNOT claim rewards for the adoption of
>       an Official proposal.
>
> ------------------------------------------------------------------------
>
> Rule 1607/45 (Power=3)
> Distribution
>
>       The Promotor is an office; its holder is responsible for receiving
>       and distributing proposals.
>
>       Determining whether to adopt a proposal is an Agoran decision. For
>       this decision, the vote collector is the Assessor, the adoption
>       index is initially the adoption index of the proposal, or 1.0 if
>       the proposal does not have one, and the text, author, and
>       coauthors of the proposal are essential parameters. Initiating
>       such a decision is known as distribution, and removes the proposal
>       from the Proposal Pool.
>
>       The Promotor CAN distribute a proposal which is in the Proposal
>       Pool at any time, by announcement. The Promotor SHALL NOT
>       distribute proposals which are not pending.
>
>       In a given Agoran week, the Promotor SHALL, as part of eir weekly
>       duties, distribute all pending proposals except for those exempted
>       from automatic distribution by other rules.
>
>       Distributed proposals have ID numbers, to be assigned by the
>       Promotor.
>
>       If there is a Proposal in the Pool that it would otherwise be
>       IMPOSSIBLE for any player to distribute, then any player CAN
>       distribute that Proposal Without 3 Objections.
>
>       The Promotor's report includes a list of all proposals in the
>       Proposal Pool, along with their text and attributes.This portion
>       of a public document purporting to be a Promotor's report is
>       self-ratifying.
>
> ------------------------------------------------------------------------
>
> Rule 2137/2 (Power=1)
> The Assessor
>
>       The Assessor is an office; its holder is responsible for
>       collecting votes and keeping track of related properties.
>
> ------------------------------------------------------------------------
>
> Rule 106/36 (Power=3)
> Adopting Proposals
>
>       When a decision about whether to adopt a proposal is resolved, if
>       the outcome is ADOPTED, then the proposal in question is adopted,
>       and unless other rules prevent it from taking effect, its power is
>       set to the minimum of four and its adoption index, and then it
>       takes effect.Except as prohibited by other rules, a proposal that
>       takes effect CAN and does, as part of its effect, apply the
>       changes that it specifies.If the proposal cannot make some such
>       changes, this does not preclude the other changes from taking
>       place.
>
>       If there is no Agoran Decision to adopt a particular proposal that
>       has an outcome of ADOPTED, that proposal CANNOT take effect, rules
>       to the contrary notwithstanding.
>
>       Preventing a proposal from taking effect is a secured change; this
>       does not apply to generally preventing changes to specified areas
>       of the gamestate, nor to a proposal preventing itself from taking
>       effect (its no- effect clause is generally interpreted as applying
>       only to the rest of the proposal).
>
> ------------------------------------------------------------------------
>
> Rule 2443/1 (Power=3)
> Expediting Proposals
>
>       A player CAN expedite a proposal whose adoption index is at most
>       1.5, in a message containing the character string "[Expedition]"
>       in the subject line,
>
>         1. by specially deputising for the Promotor to distribute the
>            proposal, if it has not been distributed; or
>         2. by announcement, otherwise.
>
>       If, in an Agoran Decision to adopt a proposal, the strength of
>       AGAINST is zero, and the proposal was expedited at least 7 days
>       earlier, then any player CAN specially deputise for the Assessor
>       to resolve the decision.
>
> ------------------------------------------------------------------------
>
> Rule 2431/1 (Power=1)
> Proposal Competitions
>
>       Any player CAN, with Agoran Consent, initiate a Proposal
>       Competition with a specified Objective. Only one Competition may
>       be in progress at a time. The Objective should be a
>       specification of effects of a proposal, and SHOULD NOT depend on
>       factors that could not be determined from the text of a
>       proposal.
>
>       During the Agoran Week following the initiation of a Proposal
>       Competition, any player CAN specify that a Proposal e submits is
>       a Competition Proposal for that Competition.  Players are
>       ENCOURAGED to describe how their Competition Proposals fulfill
>       the Objective.
>
>       The Promotor SHALL distribute all Competition Proposals for a
>       given Competition in the same message. The Assessor SHALL
>       resolve all the Agoran Decisions to adopt the Competition
>       Proposals for a given Competition in the same message.
>
>       Once all Agoran decisions to adopt Competition Proposals for a
>       given Competition have been resolved, the Competition ends.
>
> ------------------------------------------------------------------------
>
> Rule 1650/2 (Power=1)
> Silliness
>
>       Each Nomic Week a Player is designated the Silly Person. The Silly
>       Person SHALL in that week, by announcement (1) designate another
>       player, who has not been the Silly Person in the past two weeks,
>       to be the next week's Silly Person; (2) submit a Silly Proposal.
>       If there is ever no Silly Person or the Silly Person is not a
>       player, then the next week's Silly Person is the first player that
>       any player publicly designates to be the next week's Silly Person.
>
>       A Silly Proposal is a Proposal whose sole contents are one of the
>       following:
>
>         i) A limerick.
>        ii) A rhymed poem no longer than fourteen lines. (No free
>            verse!)
>       iii) A joke of no more than a hundred words.
>        iv) A truly hideous pun.
>
>       The first Silly Proposal submitted by the week's Silly Person is
>       an Official Proposal.
>
> ------------------------------------------------------------------------
>
> ========================================================================
> Voting & Elections
> ------------------------------------------------------------------------
>
> Rule 693/16 (Power=3)
> Agoran Decisions
>
>       When the rules calls for an Agoran decision to be made, the
>       decision-making process takes place in the following three stages,
>       each described elsewhere:
>
>         1. Initiation of the decision.
>         2. Voting of the people.
>         3. Resolution of the decision.
>
> ------------------------------------------------------------------------
>
> Rule 107/19 (Power=3)
> Initiating Agoran Decisions
>
>       An Agoran decision is initiated when a person authorized to
>       initiate it publishes a valid notice which sets forth the intent
>       to initiate the decision. This notice is invalid if it lacks any
>       of the following information, and the lack is correctly identified
>       within one week after the notice is published:
>
>       1. The matter to be decided (for example, "the adoption of
>          proposal 4781").
>
>       2. A clear indication of the set of valid votes.
>
>       3. The identity of the vote collector.
>
>       4. Any additional information defined by the rules as essential
>          parameters.
>
>       The publication of such a valid notice initiates the voting period
>       for the decision. The voting period lasts for 7 days. The minimum
>       voting period for a decision with at least two options is five
>       days. The vote collector for a decision with less than two options
>       CAN and SHALL end the voting period by announcement, if it has not
>       ended already, and provided that e resolves the decision in the
>       same message.
>
>       The voting period for a decision cannot be set or changed to a
>       duration longer than fourteen days.
>
>
> ------------------------------------------------------------------------
>
> Rule 683/25 (Power=3)
> Voting on Agoran Decisions
>
>       An entity submits a ballot on an Agoran decision by publishing a
>       notice satisfying the following conditions:
>
>       1. The ballot is submitted during the voting period for the
>          decision.
>
>       2. The entity casting the ballot (the voter) was, at the
>          initiation of the decision, a player.
>
>       3. The ballot clearly identifies the matter to be decided.
>
>       4. The ballot clearly identifies a valid vote, as determined by
>          the voting method.
>
>       5. The ballot clearly sets forth the voter's intent to place
>          the identified vote.
>
>       6. The voter has no other valid ballots on the same decision.
>
>       A valid ballot is a ballot, correctly submitted, that has not been
>       withdrawn. During the voting period of an Agoran decision, a
>       player CAN by announcement withdraw (syn. retract) a ballot that e
>       submitted on that decision. To "change" one's vote is to retract
>       eir previous ballot (if any), then submit a new one.
>
>
> ------------------------------------------------------------------------
>
> Rule 208/12 (Power=3)
> Resolving Agoran Decisions
>
>       The vote collector for an unresolved Agoran decision CAN resolve
>       it by announcement, indicating the outcome.  If it was required
>       to be initiated, then e SHALL resolve it in a timely fashion
>       after the end of the voting period.  To be valid, this
>       announcement must satisfy the following conditions:
>
>       1. It is published after the voting period has ended.
>
>       2. It clearly identifies the matter to be resolved.
>
>       3. It specifies the outcome, as described elsewhere, and, if
>          there was more than one valid option, provides a tally of
>          the voters' valid ballots.
>
>       Each Agoran decision has exactly one vote collector, defaulting
>       to the initiator of the decision.  If the vote collector is
>       defined by reference to a position (or, in the default case, if
>       the initiator was so defined), then the vote collector is the
>       current holder of that position.
>
>       This rule takes precedence over any rule that would provide
>       another mechanism by which an Agoran decision may be resolved.
>
>       In general, changes to the gamestate due to the outcome of an
>       Agoran decision take effect when the decision is resolved.
>
> ------------------------------------------------------------------------
>
> Rule 955/23 (Power=3)
> Determining the Will of Agora
>
>       Each Agoran decision has a voting method, which determines how
>       voters may vote on it and how to calculate the outcome. The
>       strength of a ballot is the voting strength of the voter who cast
>       it on that Agoran decision.
>
>       The following voting methods are defined:
>
>       1. AI-majority: the valid votes are FOR and AGAINST. Let F be
>          the total strength of all valid ballots cast FOR a decision,
>          A be the same for AGAINST, and AI be the adoption index of
>          the decision. The outcome is ADOPTED if F/A >= AI and F/A >
>          1 (or F>0 and A=0), otherwise REJECTED.
>
>       2. Instant runoff: the valid votes are ordered lists of
>          options, and the outcome is whichever option wins according
>          to the standard definition of instant runoff. For this
>          purpose, a ballot of strength N is treated as if it were N
>          distinct ballots expressing the same preferences. In case
>          multiple valid options tie for the lowest number of votes at
>          any stage, the vote collector CAN and must, in the
>          announcement of the decision's resolution, select one such
>          option to eliminate; if, for M > 1, all eir possible choices
>          in the next M stages would result in the same set of options
>          being eliminated, e need not specify the order of
>          elimination.
>
>       3. First-past-the-post (default): the valid votes are the
>          options, and the outcome is whichever option received the
>          highest total strength of valid ballots. In case of a tie,
>          the vote collector CAN and must, in the announcement of the
>          decision's resolution, select one of the leaders as the
>          outcome.
>
>       The previous notwithstanding:
>
>       - If there is more than one option, and the number of valid
>         ballots is less than the quorum of that decision, the outcome
>         is instead FAILED QUORUM.
>       - PRESENT is always a valid vote, with no effect on the outcome
>         except counting towards quorum.
>       - If there are no valid options, the outcome is null.
>
>       The outcome of a decision is determined when it is resolved, and
>       cannot change thereafter.
>
>       The rule providing for an Agoran Decision by instant runoff may
>       disqualify one or more options; in such a case, they are
>       eliminated prior to beginning the first stage of the vote count.
>
> ------------------------------------------------------------------------
>
> Rule 879/33 (Power=2)
> Quorum
>
>       Each Agoran Decision has a quorum. This is a number set when the
>       decision is created, and thereafter cannot be changed. When a
>       person initiates an Agoran Decision, that person SHALL state the
>       quorum of that decision. However, incorrectly stating the quorum
>       of a decision does not invalidate the initiation, nor does it
>       actually change the quorum of the decision.
>
>       The quorum that an Agoran Decision gains as it is created can be
>       defined by other rules of power 2 or greater. If no other rule
>       defines the quorum of an Agoran Decision, the quorum for that
>       decision is equal to the number of players who voted on the Agoran
>       Decision to adopt a proposal that had been most recently resolved
>       at the time of that decision's initiation, minus 2.
>
>       As an exception to the previous paragraph, the quorum of an Agoran
>       Decision can never be less than 2. If the rules would attempt to
>       set the quorum of an Agoran Decision to less than 2, it is set to
>       2 instead.
>
> ------------------------------------------------------------------------
>
> Rule 2422/2 (Power=3)
> Voting Strength
>
>       The voting strength of an entity on an Agoran decision is an
>       integer between 0 and 5 inclusive, defined by rules of power 2 or
>       greater. If not otherwise specified, the voting strength of an
>       entity on an Agoran decision is 1.
>
>       When multiple rules set or modify an entity's voting strength on
>       an Agoran decision, it shall be determined by first applying the
>       rule(s) which set it to a specific value, using the ordinary
>       precedence of rules, and then applying the rules, other than this
>       one, which modify it, in numerical order by ID. Finally, if
>       theresult of the calculation is not an integer, it is rounded up,
>       and then if it is outside the allowable range of values for voting
>       strength, it is set to the the minimum value if it was less and
>       the maximum value if it was more.
>
> ------------------------------------------------------------------------
>
> Rule 2127/9 (Power=3)
> Conditional Votes
>
>       If a vote on an Agoran decision is submitted conditionally (e.g.
>       "FOR if <X> is true, otherwise AGAINST"), then the selected option
>       is evaluated based on the value of the condition(s) at the end of
>       the voting period, and, rules to the contrary notwithstanding, is
>       clearly specified if and only if the value of the condition(s)
>       is/are determinate at the end of the voting period. If the option
>       cannot be clearly identified, a vote of PRESENT is cast.
>
>       Casting a vote endorsing another voter is equivalent to
>       conditionally casting a vote whose value is the same as the most
>       common value (if any) among that voter's valid votes on that
>       decision.
>
>       Casting a vote denouncing another voter is equivalent to
>       conditionally casting a vote whose value is opposite to the most
>       common value (if any) among that voter's valid votes on that
>       decision. FOR and AGAINST are opposites.
>
> ------------------------------------------------------------------------
>
> Rule 2168/7 (Power=1)
> Extending the Voting Period
>
>       Whenever the voting period of an Agoran decision would end, and
>       the result would be FAILED QUORUM, the length of the voting period
>       for that decision is instead increased to 14 days, except if it is
>       already that length, provided this has not already happened for
>       the decision in question.
>
>       Upon such an occurrence, the vote collector for the decision SHALL
>       issue a humiliating public reminder to the slackers who have not
>       yet cast any votes on it despite being eligible, and CAN end its
>       voting period by announcement (resolving it constitutes an
>       implicit announcement that its voting period is first ended) if
>       the result would no longer be FAILED QUORUM, or if the decision is
>       whether to adopt a proposal and no voter (other than possibly the
>       proposal's author) has voted FOR.
>
> ------------------------------------------------------------------------
>
> Rule 1950/32 (Power=3)
> Decisions with Adoption Indices
>
>       Adoption index is an untracked switch possessed by Agoran
>       decisions and proposals, whose value is either "none" (default) or
>       an integral multiple of 0.1 from 1.0 to 9.9.
>
>       Adoption index is secured with a power threshold of 2.
>
>       Adoption index is an essential parameter of an Agoran decision if
>       that decision has an adoption index.
>
>       For any Agoran decision with an adoption index, the voting method
>       is AI-majority.
>
> ------------------------------------------------------------------------
>
> Rule 2034/9 (Power=3)
> Vote Protection and Cutoff for Challenges
>
>       A public message purporting to resolve an Agoran decision
>       constitutes self-ratifying claims that:
>
>        1. such a decision existed,
>        2. it was resolved as indicated, and
>        3. (if the indicated outcome was to adopt a proposal) such a
>           proposal existed, was adopted, and took effect.
>
> ------------------------------------------------------------------------
>
> Rule 2154/51 (Power=2)
> Election Procedure
>
>       A player CAN initiate an election for a specified office:
>
>       1. With 2 Support, if either the office is interim or the most
>          recent election for that office was resolved more than 90 days
>          prior, and provided that the initiator becomes a candidate in
>          the same message.
>       2. By announcement, if e is the ADoP and if the office is interim,
>          or if e is the holder of that office.
>
>       The above notwithstanding, an election for an office CANNOT be
>       initiated if one is already in progress.
>
>       After an election is initiated and until nominations close, any
>       player CAN become a candidate by announcement. A candidate ceases
>       to be a candidate if e ceases to be a player during the election.
>       An election is contested if it has two or more candidates at the
>       end of the nomination period, and uncontested otherwise. For a
>       contested election, nominations close at the end of the poll's
>       voting period. For an uncontested election, nominations close at
>       the end of the nomination period.
>
>       When an election is initiated, it enters the nomination period,
>       which lasts for 7 days. In a timely fashion after the nomination
>       period ends, the ADoP CAN and SHALL, in the same message:
>
>       1. If the election is contested, initiate an Agoran decision to
>          select the winner of the election (the poll). For this
>          decision, the Vote Collector is the Assessor, the valid options
>          are the candidates for that election (including those who
>          become candidates after its initiation), and the voting method
>          is instant runoff.
>       2. Distribute all pending Campaign Proposals associated with the
>          election.
>       3. If POSSIBLE per the following paragraph, end the election
>          immediately.
>
>       If at any point an uncontested election has a single candidate,
>       and that candidate either is not the author of a Committed Campaign
>       Proposal for that election or that proposal was adopted, then any
>       player CAN declare them the winner of the election by
>       announcement. If at any point an uncontested election has no
>       candidates, or a single candidate who is the author of a failed
>       Committed Campaign Proposal for that election, then any player CAN
>       declare the election ended with no winner by announcement. The
>       Assessor SHALL do one or the other in the same message in which e
>       resolves a decision to adopt a Campaign Proposal for an ongoing
>       uncontested election.
>
>       A poll CANNOT be resolved until the decisions to adopt all
>       associated Campaign Proposals are resolved. When resolving the
>       poll, if a given candidate authored one of the associated
>       Campaign Proposals, that proposal is Committed, and it was not
>       adopted, then that player is disqualified.
>
>       When the poll is resolved, its outcome, if a player, wins the
>       election. When a player wins an election, e is installed into the
>       associated office and the election ends.
>
> ------------------------------------------------------------------------
>
> Rule 2513/0 (Power=3)
> Campaign Proposals
>
>       During the nomination period of an election, any candidate for
>       that election CAN submit a Campaign Proposal for that election,
>       provided e does not currently have a pending Campaign Proposal for
>       that election, using the normal mechanism for proposal submission.
>       Campaign Proposals SHOULD relate to the duties of the office up
>       for election. Commitment is an untracked Campaign Proposal switch
>       with values Committed (default) and Uncommitted. The author of a
>       Committed proposal may flip it to Uncommitted by announcement.
>
>       A Campaign Proposal is an Official Proposal exempt from automatic
>       distribution, and SHALL NOT be distributed as required by the
>       rules. The election with which a Campaign Proposal is associated,
>       as well as its Commitment, are essential parameters for an Agoran
>       decision to adopt a Campaign Proposal.
>
>       When a Campaign Proposal is adopted, it CANNOT take effect until
>       the associated election ends. When the election ends, if the
>       winner was the proposal's author, then any player CAN once make it
>       take effect by announcement (with its power set as usual for an
>       adopted proposal). If the conditions for a Campaign Proposal to
>       take effect are met as a result of an action in a public message,
>       the author of the message SHALL make it take effect in that
>       message.
>
> ------------------------------------------------------------------------
>
> ========================================================================
> Offices & Reporting
> ------------------------------------------------------------------------
>
> Rule 1006/39 (Power=2)
> Offices
>
>       Officeholder is an office switch tracked by the ADoP, with
>       possible values of any person or "vacant". An officer is the
>       holder of an office, who may be referred to by the name of that
>       office. If the holder of an office is ever not a player, it
>       becomes vacant.
>
>       An imposed office is an office described as such by the rule
>       defining it. All others are elected. A person CANNOT be made the
>       holder of an elected office without eir explicit or reasonably
>       implied consent.
>
>       A holder of an elected office who did not become its holder by
>       winning an election, and has not won an election for that office
>       since, is an interim holder. An elected office that is either
>       vacant or has an interim holder is an interim office.
>
>       The holder of an elected office CAN resign it by announcement,
>       causing it to become vacant. Any player CAN cause an office to
>       become vacant without 2 objections.
>
>       When a proposal takes effect and creates a new office, if the
>       proposal does not specify otherwise, the author of that proposal
>       becomes the holder of the office.
>
> ------------------------------------------------------------------------
>
> Rule 2143/26 (Power=1)
> Official Reports and Duties
>
>       For each person:
>
>       1. If any task is defined by the rules as part of that person's
>          weekly duties, then e SHALL perform it at least once each
>          week.  If any information is defined by the rules as part of
>          that person's weekly report, then e SHALL maintain all such
>          information, and the publication of all such information is
>          part of eir weekly duties.
>
>       2. If any task is defined by the rules as part of that person's
>          monthly duties, then e SHALL perform it at least once each



-- 
>From V.J. Rada

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