On Sun, 22 Oct 2017, Aris Merchant wrote:
I submit the following proposal, and pend it for 1 AP.
An entity's tax amount is, at any given time, (max(ceil(T% of (S - 10)), 0)), where max is the maximum of its inputs, ceil is the operation of rounding up to the nearest integer, T is the tax rate, and S is that entity's shiny abalance.
I think to reduce tax avoidance scams the 10 should be reduced for non-players, perhaps all the way to 0. (If not 0 it needs to be coupled with some limit on how many contracts e.g. can be created).
Greetings, Ørjan.

