On Sun, 22 Oct 2017, Aris Merchant wrote:

I submit the following proposal, and pend it for 1 AP.

 An entity's tax amount is, at any given time, (max(ceil(T% of (S - 10)), 0)),
 where max is the maximum of its inputs, ceil is the operation of rounding up
 to the nearest integer, T is the tax rate, and S is that entity's shiny
 abalance.

I think to reduce tax avoidance scams the 10 should be reduced for non-players, perhaps all the way to 0. (If not 0 it needs to be coupled with some limit on how many contracts e.g. can be created).

Greetings,
Ørjan.

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