On 2017-11-03 12:22, ATMunn wrote:
Overall seems like a fun idea. Comments below.

On 11/2/2017 7:05 PM, Alexis Hunt wrote:

Here is a silly minigame that I would like feedback on:

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    The Clork (pronounced ‘clark’) tracks everything in this proposal and additionally names politicians (puns are encouraged).
Yay offices, and yay puns.

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    Have Politicians, each of whom has a Party.

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    5 Parties (in order):

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        Platonic Isolationists
This might be my party of choice.

      o

        New Punchbowl Reformers

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        Costume Conservatives
This would be my other party of choice.

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        Substance Use Liberals

      o

        Official Raving Monster Looney Party

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    There are always 20 Politicians; when there are not enough, new Politicians are created by the Clork. If any Party has fewer than 3 Politicians, new Politicians go to the Party with the fewest; no Party can have greater than 5. Parties are chosen randomly within these parameters.
Seems kind of strange to me that Politicians are just created out of thin air. Maybe players can "elect" Politicians by submitting names to some sort of pool, and the Clork chooses eir favorite when new ones are needed?

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    Each Party has a Policy, which changes monthly as described below (in order):

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        Justice: want to see justice served.

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        Efficiency: want to see official duties carried out

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        Legislation: want to see proposals passed

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        Participation: want to see votes cast

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        Economy: want to see economic activity

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    After adoption, 20 Politicians are created, 4 from each Party, and randomly assigned to Posts. Each then suffers Stress from their office twice. Policies are randomly assigned, but must maintain cyclic order (e.g. if CCs are Justice, SULs are Efficiency and so on).

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    Players obtain Favours in a Party by doing things which match its Policy. Favours are tied to the Party, not the Policy, once created. Generally, recordkeepors of relevant information award Favours as all awards are pragmatic. Also, some Posts award Favour.

      o

        Offices award between 1 and 3 Efficiency Favours per week, depending on office, given by the ADoP. Initial values will be set by proposal, modifiable by the ADoP with Agoran Consent.
As ADoP, I give this an official ADoP Stamp of Approval.

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        Author of adopted proposals receives Legislation Favours equal to AI, rounded up, given by the Assessor.

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        Everyone who voted in a given week gets 2 Participation Favours, given by the Assessor.

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        Everyone who judges a CFJ gets 3 Justice Favours, given by the Arbitor.
Only thing about this is that a lot of players don't usually get to judge CFJs, so some might completely miss out on getting Justice favours. However, the fact that policies cycle every month kind of counteracts that.

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        When the Referee awards a Card, e awards 1 Justice Favour to the Finger Pointer, or emself for Summary Judgment.

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        Players can pay the 1/10th of the FV, rounded up, to buy an Economy Favour.
yay something to do with shinies...?

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        Some Posts award 3 extra Favours each week in a given Party, given by the Clork.

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    Favours can be transferred to other players, but 1/3 (rounded up) is lost.

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    Favours can be traded 2:1 for other parties.

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    Politicians can occupy Posts in Echelons:

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        1 Post in the Chamber of Power (Rank 5)

          +

            Host

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        4 Posts in the Upper Echelon (Rank 3)

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            Planner

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            Enforcer

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            Organizer

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            Creep

      o

        7 Posts in the Row Echelon (Rank 1)

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            Schmoozer

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            Decorator

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            Loner

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            Hat Rack

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            Wild One

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            Drunk

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            Mystery
I like the different names of these.

      o

        Politicians without Posts are in the Row-Reduced Echelon

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    Every Politician may have an Advisor, default none.

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    Players can spend Favours to gain Influence over a Politican per the following ratios:

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        2:1 for politicians in the Row-Reduced Echelon

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        3:2 for politicians in the Row Echelon

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        1:1 for politicians in the Upper Echelon

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        1:2 for politicians in the Host
This seems a little awkwardly stated. I think something better would be to have either the influence gained stay constant and the favours spent change for the different Echelons (or vice-versa) and also make them not stated as ratios.

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    If a player has more Influence than any other over a Politician, they can become their Advisor, effective at the start of the next week.

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    When a power is assigned to a Post, the occupant’s Advisor can perform it. If it’s a duty and the Post is vacant or the occupant has no Advisor, then the Clork can perform it within the deadline and must do so. Either way, after the deadline, any player can perform it.
What kind of powers might there be?

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    At the start of the above week (after the above takes effect), each politician awards Balloons to their Advisor based on Rank. The Decorator awards an extra Balloon.
balloons!

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    Balloons can be used on any Agoran Decision for an extra vote, but expire in two weeks so they cannot be accumulated. They cannot be traded.
Seems interesting, and I think after a while, everybody will probably regularly be able to get more votes, making Agoran Decisions more interesting.

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    A player can spend a number of Balloons equal to one more than the total Rank of all Posts to win the game. Doing so resets all eir Influence to 0.
Sounds like a reasonable win condition.

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    Politicians have a Stress Level, initially 0. At the start of each week, a Politician gains Stress equal to the rank of their Post, regardless of whether they have an Advisor.

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    If a Politician has 20+ Stress after the above, they announce retirement. At the end of the week, they retire and are destroyed.
rip politician

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    When a Post becomes vacant, an election occurs. All eligible Politicians (as defined below) cast their votes for the Successor by announcement; they can be changed.
Is this a power granted to politicians? If not, how do they vote?

      o

        Only Politicians in the highest non-empty Echelon lower than that of the Post are eligible (eligibility can change during an election).

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        For the Host, politicians vote with power equal to the Rank of their post.

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        For the Upper Echelon, the Host has 4 votes, Upper Echelon politicians have 2.

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        For the Row Echelon, the Host has 3 votes, Upper Echelon has 2, and Row Echelon have 1 each.

      o

        The Organizer can cast 1 extra vote.

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    Politicians can cast votes in advance of an election; they must be for a specific Politician and Post though. They are cleared after each election for a given Post.

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    An election can be concluded by announcement if four days have passed since the vacancy or announcement of retirement, or if the votes of undecided Politicians can no longer create a plurality. Any player may resolve by announcement if there is no tie an; otherwise, only the Host can do so and they must break the tie. This must be done within seven days of the vacancy, or eleven days of the announcement of retirement, whichever is first. If it is not, anyone can break the tie.

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    At the start of each month, the Planner must rotate the Policy<->Party assignment within one week. They cannot pick a rotation used in either of the previous two months.

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    Posts have the following powers (some duplication with the above).

      o

        The Host’s Advisor qualifies for a Rainbow Ribbon.
It's a pink fluffy host dancing on rainbow ribbons!

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        The Enforcer can, once per week, remove a Row Echelon Politician from eir Post. E must have the support of at least one other Politician not in the Row-Reduced Echelon. The Enforcer and supporter each gain 1 stress; in the event of multiple supporters, the Enforcer chooses one.

      o

        The Creep can, once per week, give emself 1 Stress to give another Politician 2 Stress.

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        The Schmoozer can, once per week, rotate a Politician into the next Party in the list. This gives em 1 Stress.

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        The following Posts award 3 extra Favours to the respective party at the start of each week.

          +

            Loner: Platonic Isolationists

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            Drunk: New Punchbowl Reformers

          +

            Mystery: Costume Conservatives

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            Wild One: Substance Use Liberals

          +

            Hat Rack: Official Raving Monster Looney Party


Also, you don't seem to have used Spivak pronouns in most of this. I assume it's just because this is just a rough outline, and not a real draft proposal.

Also sorry for the weird formatting in this reply, it got messed up because of the list and the fact that I've set my client to only use plain text and I was too lazy to switch it back for this reply.

Can I ask what the deal with Spivak pronouns is anyway? It's not in the rules so I assume it's just a matter of convention, but having a full list somewhere might be nice. (What do I use for his/her?)

My party of choice is totally the New Punchbowl Reformers (but for reasons completely unrelated to the alcohol), ftr.

Otherwise... as Clork, I'd definitely be looking for a pool of names to draw from for anyone interested (potentially with shiny rewards)

(Also finger pointing for justice favours can be done by anyone, but I think it's expected that people will naturally 'specialise' in different policies anyway and look to trade for others, which is REALLY bussing awesome game design)

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