I like the overall idea. I will attempt to comment.

--
Trigon

On Nov 3, 2017 10:38 AM, "Nic Evans" <nich...@gmail.com> wrote:

title: Complete Economic Overhaul v2
ai: 2
author: nichdel
co-authors: Alexis, PSS, ais523, o, aris

[changelog:
* the first draft of estates!!
* s/Secretary/Treasuror
* a couple typos, including inanimate their
* increase monthly pay from 50 to 100 (enough for 7 actions)
* Housekeeping on Community Chest assets]

# Shinies

Amend 2483 'Economics' to be titled 'Shinies' and to read, in full:

   Shinies (singular "shiny", abbreviated "sh.") are a liquid currency
   and the official currency of Agora.

   If Agora would own shinies, they are instead destroyed.

   The Treasuror is the recordkeepor for shinies.


I remember supporting this before. I'm glad this is being suggested now.


Repeal 2487 'Shiny Supply Level'

Amend 2496 'Rewards' to read, in full:

   A Reward is a specified amount of shinies associated with a Reward
   Condition. For each time a player meets a Reward Condition, e CAN
   and MAY claim the specified award, by announcement, exactly once
   in a timely manner after meeting the Reward Condition.

   When a player 'claims' a Reward, the specified number of shinies are
   created in eir possession.

   Below is an exhaustive list of Reward Conditions and their rewards:

   * Being the author of an adopted proposal: 5 sh.

   * Judging a CFJ that e was assigned to: 5 sh.

   * Publishing a duty-fulfilling report: 5 sh. This reward
     can only be claimed once per office per week for a weekly report
     and once per office per month for a monthly report.

   * Resolving an Agoran Decision for the first time this week: 5 sh.

   * Having a Thesis pass peer-review and be granted a Degree based on
     its merit: 20 sh.


Same with this.


[NOTE: I removed the Pend Reward.]

[TODO: Add definitions to better distinguish first drafts of reports and
amended reports.]

[TODO: Replace blue cards with fines. Players get fined for bad reports
and mooted judgements. If they can't pay the fine, they can be carded.]

Repeal 2497 'Floating Value'

Repeal 2499 'Welcome Packages'

Destroy any assets owned by the Community Chest.

Repeal 2508 'Community Chest'

Amend 2516 to read, in full:

   As part of eir monthly duties, the Treasuror SHALL, for every player,
   create in eir possession 50 shinies.

   As part of eir weekly duties, the Treasuror SHALL, for every player
   that registered in the last week, create in eir possession 100
   shinies.


Yes! This is a perfectly cool idea. I can't think of any real objections to
this one.


[NOTE: 100 is enough to perform 7 actions under the Triangular Costs
paradigm, and still have a bit left over.]

Repeal 2500 'Action Points'

Enact a new Power 1 rule titled 'Triangular Costs' with the following
text:

   Action Cost is a player switch, with possible values of triangular
   numbers, and default value of 1. At the beginning of every month,
   every player's Action Cost is set to 1.


So performing specific actions costs more every time you do them? Why is
that entirely necessary? If this is explained, I have no objections.


[NOTE: I have no explanation for using triangular numbers except it
feels good.]

Amend 2445 'How to Pend a Proposal' by replacing the paragraphs
starting with 'a)' and 'b)' with:

   a) by destroying 1 Griot, OR

   b) by paying eir Action Cost in shinies. Eir Action Cost is then
      flipped to the next highest triangular number.

Amend 991 'Calls for Judgement' by replacing the paragraphs starting
with 'a)' and 'b)' with:

   a) by destroying 1 Griot, OR

   b) by paying eir Action Cost in shinies. Eir Action Cost is then
      flipped to the next highest triangular number.


These two proposals put an arbitrary importance on griots while devaluing
the rest of the proposed new assets.


# Estates

Repeal 2490 'Estate Ballots'

Repeal 2504 'The Agronomist'

Repeal 2502 'Agoraculture'

Repeal 2501 'Farm Rate'

Repeal 2503 'Comestibles'

Enact a new Power 1 rule titled "Estate Types and Assets" with the
following text:

   Each Estate has a Type, and Type has a corresponding Asset. Once a
   week, the owner of an Estate can pay Agora 10 shinies to create in
   eir possession the corresponding Estate Asset.

   The following is a list of Estate Types and their Assets:

   * Alabaster Mines produce Decorative Totems.

   * Camelthorn Mills produce Stamps of the same Series as the most
     recently auctioned stamp.

   * Storyteller Circles produce Griots.

   * Echo Chambers produce Strong Opinions.


I think that if I attempt to bring back the 2003 land reforms, different
types of production facilities could be tied to land type so I might use
this for inspiration.


Assign a random Type to each existing Estate such that no there are not
more than two more of any type than any other type.


[TODO: I think I can word that better...]

Enact a new Power 1 rule titled "Decorative Totems" with the following
text:

   Decorative Totems are an asset. The Treasuror is the recordkeepor of
   Decorative Totems. The owner of a Decorative Totem can destroy it by
   announcement to increase or decrease the karma of a specified player.

Enact a new Power 1 rule titled "Griots" with the following text:

   Griots are an asset. The Treasuror is the recordkeepor of Griots. The
   owner of a Griot can destroy it by announcement to submit a CFJ or
   pend a proposal without paying.

Enact a new Power 1 rule titled "Strong Opinions" with the following
text:

   Strong Opinions are an asset. The Treasuror is the recordkeepor of
   Strong Opinions. The owner of a Strong Opinion can destroy it by
   announcement to increase eir voting strength on a specified Agoran
   Decision by 1.

# Stamps

Amend 2498 'Economic Wins' by changing its title to "Stamps"
and amending it to read in full:

   Stamps are an asset. The Treasuror is the recordkeepor of Stamps.

   Each stamp has an associated Series and Value. The Series of a Stamp
   is assigned at its creation.


Umm, I feel like it should be defined how this is done? Does the Creator or
the Treasuror pick it? Is it from a list? Can it be anything? Is it tied to
which player created it? Etc, etc.


   The Value of a given stamp is the current total number of stamps

   divided by the current total number of stamps within the same Series.

Create a new Power 1 rule titled "Stamp Collections" with the following
text:

   A Collection is any three stamps fitting some condition. A Collection
   has a Value, and CAN be destroyed by announcement to create that
   value in shinies.

   A Set is a Collection where all stamps are of the same Series. A set
   has a value equal to three time the sum of the values of the stamps
   in it.

   A Run is a Collection where all stamps are of different Series. A run
   has a value equal to the sum of the values of the stamps in it.

   A player MAY destroy any Collection e owns by announcement to create,
   in eir possession, the Collection's Value in shinies.

   When the Treasuror publishes eir weekly report, e SHALL destroy
   any Collections any player owns to create, in that player's
   possession, the Collection's Value in shinies.

TODO: Weekly, Agora either auctions any stamps it has or creates three
of the same Series, randomly chosen from the list of current players,
and auctions them.

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