I like the overall idea. I will attempt to comment. -- Trigon
On Nov 3, 2017 10:38 AM, "Nic Evans" <nich...@gmail.com> wrote: title: Complete Economic Overhaul v2 ai: 2 author: nichdel co-authors: Alexis, PSS, ais523, o, aris [changelog: * the first draft of estates!! * s/Secretary/Treasuror * a couple typos, including inanimate their * increase monthly pay from 50 to 100 (enough for 7 actions) * Housekeeping on Community Chest assets] # Shinies Amend 2483 'Economics' to be titled 'Shinies' and to read, in full: Shinies (singular "shiny", abbreviated "sh.") are a liquid currency and the official currency of Agora. If Agora would own shinies, they are instead destroyed. The Treasuror is the recordkeepor for shinies. I remember supporting this before. I'm glad this is being suggested now. Repeal 2487 'Shiny Supply Level' Amend 2496 'Rewards' to read, in full: A Reward is a specified amount of shinies associated with a Reward Condition. For each time a player meets a Reward Condition, e CAN and MAY claim the specified award, by announcement, exactly once in a timely manner after meeting the Reward Condition. When a player 'claims' a Reward, the specified number of shinies are created in eir possession. Below is an exhaustive list of Reward Conditions and their rewards: * Being the author of an adopted proposal: 5 sh. * Judging a CFJ that e was assigned to: 5 sh. * Publishing a duty-fulfilling report: 5 sh. This reward can only be claimed once per office per week for a weekly report and once per office per month for a monthly report. * Resolving an Agoran Decision for the first time this week: 5 sh. * Having a Thesis pass peer-review and be granted a Degree based on its merit: 20 sh. Same with this. [NOTE: I removed the Pend Reward.] [TODO: Add definitions to better distinguish first drafts of reports and amended reports.] [TODO: Replace blue cards with fines. Players get fined for bad reports and mooted judgements. If they can't pay the fine, they can be carded.] Repeal 2497 'Floating Value' Repeal 2499 'Welcome Packages' Destroy any assets owned by the Community Chest. Repeal 2508 'Community Chest' Amend 2516 to read, in full: As part of eir monthly duties, the Treasuror SHALL, for every player, create in eir possession 50 shinies. As part of eir weekly duties, the Treasuror SHALL, for every player that registered in the last week, create in eir possession 100 shinies. Yes! This is a perfectly cool idea. I can't think of any real objections to this one. [NOTE: 100 is enough to perform 7 actions under the Triangular Costs paradigm, and still have a bit left over.] Repeal 2500 'Action Points' Enact a new Power 1 rule titled 'Triangular Costs' with the following text: Action Cost is a player switch, with possible values of triangular numbers, and default value of 1. At the beginning of every month, every player's Action Cost is set to 1. So performing specific actions costs more every time you do them? Why is that entirely necessary? If this is explained, I have no objections. [NOTE: I have no explanation for using triangular numbers except it feels good.] Amend 2445 'How to Pend a Proposal' by replacing the paragraphs starting with 'a)' and 'b)' with: a) by destroying 1 Griot, OR b) by paying eir Action Cost in shinies. Eir Action Cost is then flipped to the next highest triangular number. Amend 991 'Calls for Judgement' by replacing the paragraphs starting with 'a)' and 'b)' with: a) by destroying 1 Griot, OR b) by paying eir Action Cost in shinies. Eir Action Cost is then flipped to the next highest triangular number. These two proposals put an arbitrary importance on griots while devaluing the rest of the proposed new assets. # Estates Repeal 2490 'Estate Ballots' Repeal 2504 'The Agronomist' Repeal 2502 'Agoraculture' Repeal 2501 'Farm Rate' Repeal 2503 'Comestibles' Enact a new Power 1 rule titled "Estate Types and Assets" with the following text: Each Estate has a Type, and Type has a corresponding Asset. Once a week, the owner of an Estate can pay Agora 10 shinies to create in eir possession the corresponding Estate Asset. The following is a list of Estate Types and their Assets: * Alabaster Mines produce Decorative Totems. * Camelthorn Mills produce Stamps of the same Series as the most recently auctioned stamp. * Storyteller Circles produce Griots. * Echo Chambers produce Strong Opinions. I think that if I attempt to bring back the 2003 land reforms, different types of production facilities could be tied to land type so I might use this for inspiration. Assign a random Type to each existing Estate such that no there are not more than two more of any type than any other type. [TODO: I think I can word that better...] Enact a new Power 1 rule titled "Decorative Totems" with the following text: Decorative Totems are an asset. The Treasuror is the recordkeepor of Decorative Totems. The owner of a Decorative Totem can destroy it by announcement to increase or decrease the karma of a specified player. Enact a new Power 1 rule titled "Griots" with the following text: Griots are an asset. The Treasuror is the recordkeepor of Griots. The owner of a Griot can destroy it by announcement to submit a CFJ or pend a proposal without paying. Enact a new Power 1 rule titled "Strong Opinions" with the following text: Strong Opinions are an asset. The Treasuror is the recordkeepor of Strong Opinions. The owner of a Strong Opinion can destroy it by announcement to increase eir voting strength on a specified Agoran Decision by 1. # Stamps Amend 2498 'Economic Wins' by changing its title to "Stamps" and amending it to read in full: Stamps are an asset. The Treasuror is the recordkeepor of Stamps. Each stamp has an associated Series and Value. The Series of a Stamp is assigned at its creation. Umm, I feel like it should be defined how this is done? Does the Creator or the Treasuror pick it? Is it from a list? Can it be anything? Is it tied to which player created it? Etc, etc. The Value of a given stamp is the current total number of stamps divided by the current total number of stamps within the same Series. Create a new Power 1 rule titled "Stamp Collections" with the following text: A Collection is any three stamps fitting some condition. A Collection has a Value, and CAN be destroyed by announcement to create that value in shinies. A Set is a Collection where all stamps are of the same Series. A set has a value equal to three time the sum of the values of the stamps in it. A Run is a Collection where all stamps are of different Series. A run has a value equal to the sum of the values of the stamps in it. A player MAY destroy any Collection e owns by announcement to create, in eir possession, the Collection's Value in shinies. When the Treasuror publishes eir weekly report, e SHALL destroy any Collections any player owns to create, in that player's possession, the Collection's Value in shinies. TODO: Weekly, Agora either auctions any stamps it has or creates three of the same Series, randomly chosen from the list of current players, and auctions them.