I vote ID Author(s) AI Title Pender Pend fee --------------------------------------------------------------------------- 7965* Trigon 3.0 One pronoun fix Trigon 1 AP FOR: Obviously nobody could conceivably object to this 7966* ATMunn 1.0 But I already live there! o 1 AP AGAINST: people associate Green Cards with the United States, not Brazil. I'm sure a majority of us are American (although some are not), but this just makes it a strange joke that nobody will get (admittedly, not an alient concept in this game) 7967* V.J. Rada 1.0 Rhyming sux tbh V.J. Rada 1 AP FOR 7968* Alexis, [3] 2.0 Backed Out the Door Alexis OP [1][2] FOR (I promised Telnaior I would) 7969* V.J. Rada, [4] 3.0 Obvious fix V.J. Rada 2 sh. FOR 7970* V.J. Rada 2.0 Referee Minor Fix V.J. Rada 2 sh. FOR 7971* V.J. Rada, [4] 3.0 Cleanup Time V.J. Rada 2 sh. FOR (Remember your pledge, Alexis) 7972* G. 2.0 Silly Tweaks G. 1 AP FOR (hope it gets repealed)
On Mon, Nov 13, 2017 at 10:24 AM, Aris Merchant <thoughtsoflifeandligh...@gmail.com> wrote: > I hereby distribute each listed proposal, initiating the Agoran > Decision of whether to adopt it, and removing it from the proposal > pool. For this decision, the vote collector is the Assessor, the > quorum is 7.0, the voting method is AI-majority, and the valid > options are FOR and AGAINST (PRESENT is also a valid vote, as > are conditional votes). > > ID Author(s) AI Title Pender Pend fee > --------------------------------------------------------------------------- > 7965* Trigon 3.0 One pronoun fix Trigon 1 AP > 7966* ATMunn 1.0 But I already live there! o 1 AP > 7967* V.J. Rada 1.0 Rhyming sux tbh V.J. Rada 1 AP > 7968* Alexis, [3] 2.0 Backed Out the Door Alexis OP [1][2] > 7969* V.J. Rada, [4] 3.0 Obvious fix V.J. Rada 2 sh. > 7970* V.J. Rada 2.0 Referee Minor Fix V.J. Rada 2 sh. > 7971* V.J. Rada, [4] 3.0 Cleanup Time V.J. Rada 2 sh. > 7972* G. 2.0 Silly Tweaks G. 1 AP > > The proposal pool currently contains the following proposals: > > ID Author(s) AI Title > --------------------------------------------------------------------------- > pp1 Alexis 1.7 A Most Ingenious Paradox > pp2 ATMunn, [4] 1.0 [5] > > > Legend: <ID>* : Proposal is pending. > > [1] Official Proposal, inherently pending > [2] The official status of this proposal is disputed. If it is not official, > it has been pended by Aris for 1 AP > [3] Telnaior, ais523, Aris, G. > [4] Alexis > [5] No title > > > A proposal may be pended for 1 AP, or for 1/20th the Floating Value > in shines (see the Treasuror's report). > > The full text of the aforementioned proposals is included below. > > ////////////////////////////////////////////////////////////////////// > ID: 7965 > Title: One pronoun fix > Adoption index: 3.0 > Author: Trigon > Co-authors: > > > Replace the word "his" in the second paragraph of Rule 2438 ("Ribbons") with > "eir". > > ////////////////////////////////////////////////////////////////////// > ID: 7966 > Title: But I already live there > Adoption index: 1.0 > Author: Trigon > Co-authors: > > > Amend rule 2474 "Green Cards" by replacing the text "the United States" with > "Brazil". > > ////////////////////////////////////////////////////////////////////// > ID: 7967 > Title: Rhyming sux tbh > Adoption index: 1.0 > Author: V.J. Rada > Co-authors: > > > Repeal rule 1650, "Silliness" > Repeal the rule called "Poetry Duel Challenge Writ > > ////////////////////////////////////////////////////////////////////// > ID: 7968 > Title: Backed Out the Door > Adoption index: 2.0 > Author: Alexis > Co-authors: Telnaior, ais523, Aris, G. > > > Enact a new power-2 rule entitled "Political Parties", reading as > follows: > > There are 5 Parties, in order: > > - Platonic Isolationists > - New Punchbowl Reformers > - Costume Conservatives > - Substance Use Liberals > - Official Raving Monster Looney Party > > Politicians are entities; each Politician has a name and an > associated Party. Politicians exist only as specified by the > rules. Creating, altering, or destroying Politicians is secured. > > If there are ever fewer than 20 Politicians, then the Clork CAN > and SHALL, by announcement, create a new Politician, specifying > eir Party and name. The Party must be selected at random from: > > - If any Party has fewer than 3 Politicans, the Party or Parties > with the fewest. > - Otherwise, the Parties with fewer than 5 Politicians. > > Enact a new power-2 rule entitled "Clork", reading as follows: > > The Clork (pronounced "clark") is an office. The Clork's weekly > report includes: > - a list of all Politicans with their names and Parties. > - the assignment of Policies to Parties. > > The portion of a document purporting to be a Clork's report > containing the above information is self-ratifying. > > Enact a new power-2 rule entitled "Echelon Forms", reading as follows: > > A Post is a position which can be held by at most one Politician. > Each Politican can hold at most one Post at a time. Each Post is > in an Echelon, which has an associated Rank. The Echelons, and > their Posts and Ranks, are as follows: > > Chamber of Power (Rank 5): > - Host > Upper Echelon (Rank 3): > - Planner > - Enforcer > - Organizer > - Creep > Row Echelon (Rank 1): > - Schmoozer > - Decorator > - Loner > - Drunk > - Mystery > - Wild One > - Hat Rack > > Each Politician who holds a Post is in the Echelon of that post; > other Politicians are in the Row-Reduced Echelon, which has Rank > 0. Likewise, the Rank of a Post or Politician is the Rank of their > Echelon. > > If a rule provides that a Post can take an action, then the > Advisor of the holder of that Post CAN take that action. If there > is no such player, and the Post is required to take that action, > then the Clork CAN do it prior to any deadline for its > performance. After a deadline for a Post to perform an action, any > player CAN take it. > > Enact a new power-2 rule entitled "Taken Under Advisement", reading as > follows: > > Advisor is a Politician switch, tracked by the Clork, with > possible values all players and none (default). For each > Politician, Influence over <Politician> is a natural player > switch, tracked by the Clork. > > A player CAN, by announcement, spend Favours in a Party to gain > Influence over that Politican, depending on the Politician's > Echelon: > - Chamber of Power: 3 Favours for 2 Influence > - Upper Echelon: 1 Favour for 1 Influence > - Row Echelon: 2 Favours for 3 Influence > - Row-Reduced Echelon: 1 Favour for 2 Influence > > If a player has more Influence over a given Politician than any > other player, e can Advise that Politican by announcement. When e > does so, if no other player Advises the same Politician later in > the same Agoran week, then at the start of the next Agoran week, > that player becomes that Politician's Advisor. > > Enact a new power-2 rule entitled "Balloons", reading as follows: > > Balloons are a fixed currency, tracked by the Clork, with > ownership restricted to players. Creation or destruction of > balloons is secured. > > At the start of each Agoran week, after Advisors are flipped: > - For each player, if e owns more Balloons than e was awarded by > this procedure at the start of the previous week, any excess > Balloons are destroyed. > - Each player is awarded Balloons equal to the sum of the Ranks of > the Politicians for which e is Advisor. > - The Decorator's Advisor, if any is awarded one additional > Balloon. > > A player CAN, by announcement, spend a Balloon e owns to increase > eir voting strength on a specified Agoran Decision, other than one > with an adoption index of 3 or higher, by 1. > > A player CAN, by announcement, spend Balloons equal to the sum of > the Ranks of all Posts in order to win the game. Upon doing so, > all eir Influence switches are set to 0. > > Enact a new power-2 rule entitled "Party Favours", reading as follows: > > For each Party, there is a currency called Favours in that Party. > Ownership of Favours is tracked by the Clork. Ownership of Favours > is restricted to players. > > A player CAN, by announcement, spend 3 Favours in a single Party > to award another player 2 Favours in that Party. > > A player CAN, by announcement, spend 3 Favours in a single Party > to gain a Favour in another specified Party. > > Enact a new power-2 rule entitled "Retirement", reading as follows: > > Stress Level is a natural Politician switch, tracked by the Clork. > At the start of each Agoran week, each Politician's Stress Level > is increased by eir Rank. If, after this procedure, a Politician's > Stress Level is 20 or greater, the Politician announces retirement > and is destroyed at the beginning of the following Agoran week. > The Clork SHALL announce this fact in a timely fashion. > > Enact a new power-2 rule entitled "Political Elections", reading as > follows: > > For each Post, Vote for <Post> is a secured Politician switch > tracked by the Clork, with possible values all Politicians and > undecided (default). > > The voting strength of a Politician for a Post is defined as > follows: > - For an election for Host, Politicians have strength equal to > their Rank. > - For an election for an Upper Echelon Post, the Host has strength > 4, and Upper Echelon Politicians have strength 2. > - For an election for a Row Echelon Post, the Host has strength 3, > Upper Echelon Politicians have strength 2, and Row Echelon > politicians have strength 1. > - The Organizer has voting strength 1 greater than e would have > based on the above. > > The eligible Politicians in an election for a Post are all > Politicians in the highest non-empty Echelon below that of the > Post up for election. The number of votes cast for an eligible > Politician in an election is the sum of voting strengths for that > Post of all Politician voting for em; the number of votes cast for > an ineligible Politician is 0. > > An election for a Post is resolvable if that Post is vacant, there > is a single Politician with the most votes in that election, and > either at least four days have passed since either the vacancy or > since its previous occupant Announced Retirement, whichever was > first, or if the leader has more votes than the Policitian with > the second-most, plus the total voting strength of all undecided > Politicians in that election. When an election for a Post is > resolvable, any player CAN, by announcement, end the election and > install the winning Politician (which must be specified or else > the announcement is INEFFECTIVE) into the Post. > > If a Post is vacant and either has been so for seven days or more > than eleven days have passed since its previous holder Announced > Retirement, then the Host CAN and SHALL, in a timely fashion, by > announcement end the election and install one of the Politicians > with the most votes into the Post. > > When an election for a Post ends, all Vote switches for that Post > are set to undecided. > > Enact a new power-1 rule entitled "Party Policy", reading as follows: > > There are 5 Policies, in order: > > - Justice: interested in seeing justice served > - Efficiency: interested in seeing official duties performed > - Legislation: interested in seeing proposals passed > - Participation: interested in seeing votes cast > - Economy: interested in economic activity > > At any time, each Policy is held by exactly one Party. The > assignments must be in cyclic order of their definitions, wrapping > from bottom to top. For example, if the Platonic Isolationists > hold Participation as their Policy, then the New Punchbowl Reformers > hold Economy, the Costume Conservatives hold Justice, and so on. > > At the start of each Agoran month, the Planner CAN and SHALL, in a > timely fashion, by announcement, select a new assignment of > Policies to Parties (specifying the Policy of one Party is > sufficient, since it implies the remainder). E CANNOT specify > either of the assignments used in the previous two months. > > Enact a new power-1 rule entitled "Favour Awards": > > The following officers CAN by announcement award Favours in the > listed Parties, but SHALL NOT do so except as required by rule. > > - Arbitor and Referee: the Party holding Justice. > - ADoP: the Party holding Efficiency. > - Assessor: the Parties holding Legislation and Participation. > - Clork: all Parties. > > When a player judges a CFJ, the Arbitor SHALL, in a timely > fashion, award that player 3 Favours in the Party holding Justice. > When a player's Finger-Pointing leads to a Card award, or when the > Referee issues Summary Judgement, the Referee shall award a Favour > in the Party holding Justice to the responsible player. > > Complexity is an office switch, tracked by the ADoP, with values 1 > (default), 2, and 3. The ADoP CAN, without 2 Objections, set the > Complexity of an office. As part of eir weekly duties, the ADoP > SHALL award to each officeholder a number of Favours in the Party > holding Efficiency equal to the Complexity of that Office. > > Whenever the Assessor resolves an Agoran decision: > - If the decision was to adopt a proposal, and it was ADOPTED, e > SHALL immediately award the proposal's author a number of > Favours in the Party holding Legislation equal to the proposal's > AI, rounded up. > - For each voter who has not voted on an Agoran decision resolved > earlier in the same Agoran week, e SHALL award that player 2 > Favours in the Party holding Participaiton. > > Any player CAN spend shinies equal to the Favour Value to gain a > Favour in the Party holding Economy. > > As part of eir weekly duties, the Clork SHALL award, to the > Advisor of a Politician holding one of the below offices, 3 > Favours in the corresponding Party: > - Loner: Platonic Isolationists > - Drunk: New Punchbowl Reformers > - Mystery: Costume Conservatives > - Wild One: Substance Use Liberals > - Hat Rack: Official Raving Monster Looney Party > > Enact a new power-2 rule entitled "Post Powers": > > The Creep CAN by announcement, but no more than once per Agoran > week, increase eir own Stress Level by 1 in order to increase the > Stress Level of another specified Politician by 2. > > The Schmoozer CAN by announcement, but no more than once per > Agoran week, change the Party of a specified other Politician to > the next Party in order, wrapping around. > > The Enforcer CAN, no more than once per week, with Support from at > least one other Politician not in the Row-Reduced Echelon, remove > a specified Row Echelon Politician from eir Post. E must specify > the supporting Politician when doing so, or it is INEFFECTIVE. > Upon doing so, both the Enforcer and supporting Politician's > Stress Levels are increased by 1. > > Set the Complexities of the offices as follows: > - ADoP: 2 > - Agronomist: 1 > - Arbitor: 2 > - Assessor: 3 > - Clork: 2 > - Fearmongor: 1 > - Herald: 1 > - Notary: 2 > - Prime Minister: 1 > - Promotor: 2 > - Referee: 2 > - Registrar: 2 > - Regkeepor: 1 > - Reportor: 1 > - Rulekeepor: 3 > - Speaker: 1 > - Surveyor: 1 > - Tailor: 1 > - Treasuror: 3 > > Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th of > the Floating Value, rounded up." to the list of Derived Floating Values. > > Enact a new power-2 rule entitled "Get This Party Started", reading as > follows: > The Clork CAN, by announcement, and SHALL, in a timely fashion > after this rule is enacted: > - Create 20 Politicians, 4 in each Party, specifying their names; > - Increase each Politician's Stress Level by twice eir Rank; > - Assign one Politician to each Post, chosen at random; > - Randomly assign Policies to Parties (obeying the cyclic order > restriction); then > - Cause this rule to repeal itself. > > Rules to the contrary notwithstanding, while this rule is in > effect, it provides the only mechanism by which Politicians can be > created, Posts or Policies assigned, Stress Levels changed. > Moreover, rules to the contrary notwithstanding, Favour cannot be > created. > > Install Telnaior as Clork. > > ////////////////////////////////////////////////////////////////////// > ID: 7969 > Title: Obvious fix > Adoption index: 3.0 > Author: V.J. Rada > Co-authors: Alexis > > > In rule 105 (Rule Changes), add the text "repeal a rule" at the front > of bullet point 2. > > ////////////////////////////////////////////////////////////////////// > ID: 7970 > Title: Referee Minor Fix > Adoption index: 2.0 > Author: V.J. Rada > Co-authors: > > > Amend rule 2426 "Cards" by removing the text " A person SHALL > NOT issue a Card unless: > > - the reason is appropriate for the type of Card being issued; > - there has not already been a Card issued for that reason; and" > > ////////////////////////////////////////////////////////////////////// > ID: 7971 > Title: Cleanup Time > Adoption index: 3.0 > Author: V.J. Rada > Co-authors: Alexis > > > Amend rule 2430 "Cleanup Time" by removing the list and > replacing it with the text > > {1. Changing the capitalization of a word, except to or from all caps, and/or > 2. Changing visual formatting (such as the layout and bulleting of a > list), and/or > 3. Correcting formatting inconsistencies (such as doubled or skipped > items in a list), and/or > 4. Correcting the spelling of any word, as long as the spelling > mistake is clear and the mistaken word is not also an English word or > Agoran term, and/or > 5. Changing any pronoun and/or > 6. Adding and removing periods, commas, colons and semicolons, where > omission or inclusion of such is gramatically incorrect.} > > ////////////////////////////////////////////////////////////////////// > ID: 7972 > Title: Silly Tweaks > Adoption index: 2.0 > Author: G. > Co-authors: > > > Amend Rule 1650 (Silliness) by replacing: > ii) A rhymed poem no longer than fourteen lines. (No free verse!) > with: > ii) A poem with a rhyme scheme and/or strict metrical > structure no longer than 14 lines (No free verse!) > > and by replacing: > iii) A joke of no more than a hundred words. > iv) A truly hideous pun. > with: > iii) A joke or truly hideous pun of no more than a two > hundred words. > > [Loosens the restrictions of the poem while keeping some restrictions > (Haiku now allowed). Allows jokes to be a bit longer, but puts puns > under the same length restrictions so you can't call an arbitrary > long proposal 'silly' just by throwing in a minor pun somewhere]. > > > ////////////////////////////////////////////////////////////////////// > ID: pp1 > Title: A Most Ingenious Paradox > Adoption index: 1.7 > Author: Alexis > Co-authors: > > > Text in square brackets is not a part of this proposal and has no > effect. > > Enact a new power-1 rule entitled "Win by Paradox": > > If a CFJ has been assigned a judgment of PARADOXICAL continuously > for at least 7 days, and e has not done so already in respect of > that CFJ, then that case's initiator CAN, by announcement, win the > game. > > A player who wins in this fashion SHOULD submit a proposal to > prevent the paradox from arising again. > > Amend rule 591 by replacing: > > The valid judgements for an inquiry case are as follows, based on > the truth or falsity of the statement at the time the inquiry case > was initiated (if its truth value changed at that time, then its > initial truth value is used): > > with: > > The valid judgements for an inquiry case are as follows, based on > the facts and legal situation at the time the inquiry case was > initiated, not taking into account any events since that time: > > [This is to prevent changing facts not related to truth or falsity, e.g. > availability of information, from affecting outcomes.] > > and by replacing: > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. > > with: > > * DISMISS, appropriate if the statement is malformed, undecidable, > if insufficient information exists to make a judgement with > reasonable effort, or the statement is otherwise not able to be > answered with another valid judgement. DISMISS is not > appropriate if PARADOXICAL is appropriate. > > and by appending to the end: > > * PARADOXICAL, appropriate if the statement is logically > undecidable as a result of a paradox or or other irresovable > logical situation. PARADOXICAL is not appropriate if IRRELEVANT > is appropriate, nor is it appropriate if the undecidability > arises from the case itself. > > [The reference to IRRELEVANT is to prevent multiple wins from the same > paradox.] > > ////////////////////////////////////////////////////////////////////// > ID: pp2 > Title: > Adoption index: 1.0 > Author: ATMunn > Co-authors: Alexis > > > Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" > > ////////////////////////////////////////////////////////////////////// -- >From V.J. Rada