I vote

ID     Author(s)      AI   Title                        Pender      Pend fee
---------------------------------------------------------------------------
7965*  Trigon         3.0  One pronoun fix              Trigon      1 AP
FOR: Obviously nobody could conceivably object to this
7966*  ATMunn         1.0  But I already live there!    o           1 AP
AGAINST: people associate Green Cards with the United States, not
Brazil. I'm sure a majority of us are American (although some are
not), but this just makes it a strange joke that nobody will get
(admittedly, not an alient concept in this game)
7967*  V.J. Rada      1.0  Rhyming sux tbh              V.J. Rada   1 AP
FOR
7968*  Alexis, [3]    2.0  Backed Out the Door          Alexis      OP [1][2]
FOR (I promised Telnaior I would)
7969*  V.J. Rada, [4] 3.0  Obvious fix                  V.J. Rada   2 sh.
FOR
7970*  V.J. Rada      2.0  Referee Minor Fix            V.J. Rada   2 sh.
FOR
7971*  V.J. Rada, [4] 3.0  Cleanup Time                 V.J. Rada   2 sh.
FOR (Remember your pledge, Alexis)
7972*  G.             2.0  Silly Tweaks                 G.          1 AP
FOR (hope it gets repealed)

On Mon, Nov 13, 2017 at 10:24 AM, Aris Merchant
<thoughtsoflifeandligh...@gmail.com> wrote:
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 7.0, the voting method is AI-majority, and the valid
> options are FOR and AGAINST (PRESENT is also a valid vote, as
> are conditional votes).
>
> ID     Author(s)      AI   Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7965*  Trigon         3.0  One pronoun fix              Trigon      1 AP
> 7966*  ATMunn         1.0  But I already live there!    o           1 AP
> 7967*  V.J. Rada      1.0  Rhyming sux tbh              V.J. Rada   1 AP
> 7968*  Alexis, [3]    2.0  Backed Out the Door          Alexis      OP [1][2]
> 7969*  V.J. Rada, [4] 3.0  Obvious fix                  V.J. Rada   2 sh.
> 7970*  V.J. Rada      2.0  Referee Minor Fix            V.J. Rada   2 sh.
> 7971*  V.J. Rada, [4] 3.0  Cleanup Time                 V.J. Rada   2 sh.
> 7972*  G.             2.0  Silly Tweaks                 G.          1 AP
>
> The proposal pool currently contains the following proposals:
>
> ID   Author(s)     AI   Title
> ---------------------------------------------------------------------------
> pp1  Alexis        1.7  A Most Ingenious Paradox
> pp2  ATMunn, [4]   1.0  [5]
>
>
> Legend: <ID>* : Proposal is pending.
>
> [1] Official Proposal, inherently pending
> [2] The official status of this proposal is disputed. If it is not official,
> it has been pended by Aris for 1 AP
> [3] Telnaior, ais523, Aris, G.
> [4] Alexis
> [5] No title
>
>
> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
> in shines (see the Treasuror's report).
>
> The full text of the aforementioned proposals is included below.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7965
> Title: One pronoun fix
> Adoption index: 3.0
> Author: Trigon
> Co-authors:
>
>
> Replace the word "his" in the second paragraph of Rule 2438 ("Ribbons") with
> "eir".
>
> //////////////////////////////////////////////////////////////////////
> ID: 7966
> Title: But I already live there
> Adoption index: 1.0
> Author: Trigon
> Co-authors:
>
>
> Amend rule 2474 "Green Cards" by replacing the text "the United States" with
> "Brazil".
>
> //////////////////////////////////////////////////////////////////////
> ID: 7967
> Title: Rhyming sux tbh
> Adoption index: 1.0
> Author: V.J. Rada
> Co-authors:
>
>
> Repeal rule 1650, "Silliness"
> Repeal the rule called "Poetry Duel Challenge Writ
>
> //////////////////////////////////////////////////////////////////////
> ID: 7968
> Title: Backed Out the Door
> Adoption index: 2.0
> Author: Alexis
> Co-authors: Telnaior, ais523, Aris, G.
>
>
> Enact a new power-2 rule entitled "Political Parties", reading as
> follows:
>
>   There are 5 Parties, in order:
>
>   - Platonic Isolationists
>   - New Punchbowl Reformers
>   - Costume Conservatives
>   - Substance Use Liberals
>   - Official Raving Monster Looney Party
>
>   Politicians are entities; each Politician has a name and an
>   associated Party. Politicians exist only as specified by the
>   rules. Creating, altering, or destroying Politicians is secured.
>
>   If there are ever fewer than 20 Politicians, then the Clork CAN
>   and SHALL, by announcement, create a new Politician, specifying
>   eir Party and name. The Party must be selected at random from:
>
>   - If any Party has fewer than 3 Politicans, the Party or Parties
>     with the fewest.
>   - Otherwise, the Parties with fewer than 5 Politicians.
>
> Enact a new power-2 rule entitled "Clork", reading as follows:
>
>   The Clork (pronounced "clark") is an office. The Clork's weekly
>   report includes:
>   - a list of all Politicans with their names and Parties.
>   - the assignment of Policies to Parties.
>
>   The portion of a document purporting to be a Clork's report
>   containing the above information is self-ratifying.
>
> Enact a new power-2 rule entitled "Echelon Forms", reading as follows:
>
>   A Post is a position which can be held by at most one Politician.
>   Each Politican can hold at most one Post at a time. Each Post is
>   in an Echelon, which has an associated Rank. The Echelons, and
>   their Posts and Ranks, are as follows:
>
>   Chamber of Power (Rank 5):
>   - Host
>   Upper Echelon (Rank 3):
>   - Planner
>   - Enforcer
>   - Organizer
>   - Creep
>   Row Echelon (Rank 1):
>   - Schmoozer
>   - Decorator
>   - Loner
>   - Drunk
>   - Mystery
>   - Wild One
>   - Hat Rack
>
>   Each Politician who holds a Post is in the Echelon of that post;
>   other Politicians are in the Row-Reduced Echelon, which has Rank
>   0. Likewise, the Rank of a Post or Politician is the Rank of their
>   Echelon.
>
>   If a rule provides that a Post can take an action, then the
>   Advisor of the holder of that Post CAN take that action. If there
>   is no such player, and the Post is required to take that action,
>   then the Clork CAN do it prior to any deadline for its
>   performance. After a deadline for a Post to perform an action, any
>   player CAN take it.
>
> Enact a new power-2 rule entitled "Taken Under Advisement", reading as
> follows:
>
>   Advisor is a Politician switch, tracked by the Clork, with
>   possible values all players and none (default). For each
>   Politician, Influence over <Politician> is a natural player
>   switch, tracked by the Clork.
>
>   A player CAN, by announcement, spend Favours in a Party to gain
>   Influence over that Politican, depending on the Politician's
>   Echelon:
>   - Chamber of Power: 3 Favours for 2 Influence
>   - Upper Echelon: 1 Favour for 1 Influence
>   - Row Echelon: 2 Favours for 3 Influence
>   - Row-Reduced Echelon: 1 Favour for 2 Influence
>
>   If a player has more Influence over a given Politician than any
>   other player, e can Advise that Politican by announcement. When e
>   does so, if no other player Advises the same Politician later in
>   the same Agoran week, then at the start of the next Agoran week,
>   that player becomes that Politician's Advisor.
>
> Enact a new power-2 rule entitled "Balloons", reading as follows:
>
>   Balloons are a fixed currency, tracked by the Clork, with
>   ownership restricted to players. Creation or destruction of
>   balloons is secured.
>
>   At the start of each Agoran week, after Advisors are flipped:
>   - For each player, if e owns more Balloons than e was awarded by
>     this procedure at the start of the previous week, any excess
>     Balloons are destroyed.
>   - Each player is awarded Balloons equal to the sum of the Ranks of
>     the Politicians for which e is Advisor.
>   - The Decorator's Advisor, if any is awarded one additional
>     Balloon.
>
>   A player CAN, by announcement, spend a Balloon e owns to increase
>   eir voting strength on a specified Agoran Decision, other than one
>   with an adoption index of 3 or higher, by 1.
>
>   A player CAN, by announcement, spend Balloons equal to the sum of
>   the Ranks of all Posts in order to win the game. Upon doing so,
>   all eir Influence switches are set to 0.
>
> Enact a new power-2 rule entitled "Party Favours", reading as follows:
>
>   For each Party, there is a currency called Favours in that Party.
>   Ownership of Favours is tracked by the Clork. Ownership of Favours
>   is restricted to players.
>
>   A player CAN, by announcement, spend 3 Favours in a single Party
>   to award another player 2 Favours in that Party.
>
>   A player CAN, by announcement, spend 3 Favours in a single Party
>   to gain a Favour in another specified Party.
>
> Enact a new power-2 rule entitled "Retirement", reading as follows:
>
>   Stress Level is a natural Politician switch, tracked by the Clork.
>   At the start of each Agoran week, each Politician's Stress Level
>   is increased by eir Rank. If, after this procedure, a Politician's
>   Stress Level is 20 or greater, the Politician announces retirement
>   and is destroyed at the beginning of the following Agoran week.
>   The Clork SHALL announce this fact in a timely fashion.
>
> Enact a new power-2 rule entitled "Political Elections", reading as
> follows:
>
>   For each Post, Vote for <Post> is a secured Politician switch
>   tracked by the Clork, with possible values all Politicians and
>   undecided (default).
>
>   The voting strength of a Politician for a Post is defined as
>   follows:
>   - For an election for Host, Politicians have strength equal to
>     their Rank.
>   - For an election for an Upper Echelon Post, the Host has strength
>     4, and Upper Echelon Politicians have strength 2.
>   - For an election for a Row Echelon Post, the Host has strength 3,
>     Upper Echelon Politicians have strength 2, and Row Echelon
>     politicians have strength 1.
>   - The Organizer has voting strength 1 greater than e would have
>     based on the above.
>
>   The eligible Politicians in an election for a Post are all
>   Politicians in the highest non-empty Echelon below that of the
>   Post up for election. The number of votes cast for an eligible
>   Politician in an election is the sum of voting strengths for that
>   Post of all Politician voting for em; the number of votes cast for
>   an ineligible Politician is 0.
>
>   An election for a Post is resolvable if that Post is vacant, there
>   is a single Politician with the most votes in that election, and
>   either at least four days have passed since either the vacancy or
>   since its previous occupant Announced Retirement, whichever was
>   first, or if the leader has more votes than the Policitian with
>   the second-most, plus the total voting strength of all undecided
>   Politicians in that election. When an election for a Post is
>   resolvable, any player CAN, by announcement, end the election and
>   install the winning Politician (which must be specified or else
>   the announcement is INEFFECTIVE) into the Post.
>
>   If a Post is vacant and either has been so for seven days or more
>   than eleven days have passed since its previous holder Announced
>   Retirement, then the Host CAN and SHALL, in a timely fashion, by
>   announcement end the election and install one of the Politicians
>   with the most votes into the Post.
>
>   When an election for a Post ends, all Vote switches for that Post
>   are set to undecided.
>
> Enact a new power-1 rule entitled "Party Policy", reading as follows:
>
>   There are 5 Policies, in order:
>
>   - Justice: interested in seeing justice served
>   - Efficiency: interested in seeing official duties performed
>   - Legislation: interested in seeing proposals passed
>   - Participation: interested in seeing votes cast
>   - Economy: interested in economic activity
>
>   At any time, each Policy is held by exactly one Party. The
>   assignments must be in cyclic order of their definitions, wrapping
>   from bottom to top. For example, if the Platonic Isolationists
>   hold Participation as their Policy, then the New Punchbowl Reformers
>   hold Economy, the Costume Conservatives hold Justice, and so on.
>
>   At the start of each Agoran month, the Planner CAN and SHALL, in a
>   timely fashion, by announcement, select a new assignment of
>   Policies to Parties (specifying the Policy of one Party is
>   sufficient, since it implies the remainder). E CANNOT specify
>   either of the assignments used in the previous two months.
>
> Enact a new power-1 rule entitled "Favour Awards":
>
>   The following officers CAN by announcement award Favours in the
>   listed Parties, but SHALL NOT do so except as required by rule.
>
>   - Arbitor and Referee: the Party holding Justice.
>   - ADoP: the Party holding Efficiency.
>   - Assessor: the Parties holding Legislation and Participation.
>   - Clork: all Parties.
>
>   When a player judges a CFJ, the Arbitor SHALL, in a timely
>   fashion, award that player 3 Favours in the Party holding Justice.
>   When a player's Finger-Pointing leads to a Card award, or when the
>   Referee issues Summary Judgement, the Referee shall award a Favour
>   in the Party holding Justice to the responsible player.
>
>   Complexity is an office switch, tracked by the ADoP, with values 1
>   (default), 2, and 3. The ADoP CAN, without 2 Objections, set the
>   Complexity of an office. As part of eir weekly duties, the ADoP
>   SHALL award to each officeholder a number of Favours in the Party
>   holding Efficiency equal to the Complexity of that Office.
>
>   Whenever the Assessor resolves an Agoran decision:
>   - If the decision was to adopt a proposal, and it was ADOPTED, e
>     SHALL immediately award the proposal's author a number of
>     Favours in the Party holding Legislation equal to the proposal's
>     AI, rounded up.
>   - For each voter who has not voted on an Agoran decision resolved
>     earlier in the same Agoran week, e SHALL award that player 2
>     Favours in the Party holding Participaiton.
>
>   Any player CAN spend shinies equal to the Favour Value to gain a
>   Favour in the Party holding Economy.
>
>   As part of eir weekly duties, the Clork SHALL award, to the
>   Advisor of a Politician holding one of the below offices, 3
>   Favours in the corresponding Party:
>   - Loner: Platonic Isolationists
>   - Drunk: New Punchbowl Reformers
>   - Mystery: Costume Conservatives
>   - Wild One: Substance Use Liberals
>   - Hat Rack: Official Raving Monster Looney Party
>
> Enact a new power-2 rule entitled "Post Powers":
>
>   The Creep CAN by announcement, but no more than once per Agoran
>   week, increase eir own Stress Level by 1 in order to increase the
>   Stress Level of another specified Politician by 2.
>
>   The Schmoozer CAN by announcement, but no more than once per
>   Agoran week, change the Party of a specified other Politician to
>   the next Party in order, wrapping around.
>
>   The Enforcer CAN, no more than once per week, with Support from at
>   least one other Politician not in the Row-Reduced Echelon, remove
>   a specified Row Echelon Politician from eir Post. E must specify
>   the supporting Politician when doing so, or it is INEFFECTIVE.
>   Upon doing so, both the Enforcer and supporting Politician's
>   Stress Levels are increased by 1.
>
> Set the Complexities of the offices as follows:
> - ADoP: 2
> - Agronomist: 1
> - Arbitor: 2
> - Assessor: 3
> - Clork: 2
> - Fearmongor: 1
> - Herald: 1
> - Notary: 2
> - Prime Minister: 1
> - Promotor: 2
> - Referee: 2
> - Registrar: 2
> - Regkeepor: 1
> - Reportor: 1
> - Rulekeepor: 3
> - Speaker: 1
> - Surveyor: 1
> - Tailor: 1
> - Treasuror: 3
>
> Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th of
> the Floating Value, rounded up." to the list of Derived Floating Values.
>
> Enact a new power-2 rule entitled "Get This Party Started", reading as
> follows:
>   The Clork CAN, by announcement, and SHALL, in a timely fashion
>   after this rule is enacted:
>   - Create 20 Politicians, 4 in each Party, specifying their names;
>   - Increase each Politician's Stress Level by twice eir Rank;
>   - Assign one Politician to each Post, chosen at random;
>   - Randomly assign Policies to Parties (obeying the cyclic order
>     restriction); then
>   - Cause this rule to repeal itself.
>
>   Rules to the contrary notwithstanding, while this rule is in
>   effect, it provides the only mechanism by which Politicians can be
>   created, Posts or Policies assigned, Stress Levels changed.
>   Moreover, rules to the contrary notwithstanding, Favour cannot be
>   created.
>
> Install Telnaior as Clork.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7969
> Title: Obvious fix
> Adoption index: 3.0
> Author: V.J. Rada
> Co-authors: Alexis
>
>
> In rule 105 (Rule Changes), add the text "repeal a rule" at the front
> of bullet point 2.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7970
> Title: Referee Minor Fix
> Adoption index: 2.0
> Author: V.J. Rada
> Co-authors:
>
>
> Amend rule 2426 "Cards" by removing the text " A person SHALL
> NOT issue a Card unless:
>
>   - the reason is appropriate for the type of Card being issued;
>   - there has not already been a Card issued for that reason; and"
>
> //////////////////////////////////////////////////////////////////////
> ID: 7971
> Title: Cleanup Time
> Adoption index: 3.0
> Author: V.J. Rada
> Co-authors: Alexis
>
>
> Amend rule 2430 "Cleanup Time" by removing the list and
> replacing it with the text
>
> {1. Changing the capitalization of a word, except to or from all caps, and/or
>  2. Changing visual formatting (such as the layout and bulleting of a
> list), and/or
>  3. Correcting formatting inconsistencies (such as doubled or skipped
> items in a list), and/or
>  4. Correcting the spelling of any word, as long as the spelling
> mistake is clear and the mistaken word is not also an English word or
> Agoran term, and/or
>  5. Changing any pronoun and/or
>  6. Adding and removing periods, commas, colons and semicolons, where
> omission or inclusion of such is gramatically incorrect.}
>
> //////////////////////////////////////////////////////////////////////
> ID: 7972
> Title: Silly Tweaks
> Adoption index: 2.0
> Author: G.
> Co-authors:
>
>
> Amend Rule 1650 (Silliness) by replacing:
>   ii) A rhymed poem no longer than fourteen lines. (No free verse!)
> with:
>   ii) A poem with a rhyme scheme and/or strict metrical
>      structure no longer than 14 lines (No free verse!)
>
> and by replacing:
>   iii) A joke of no more than a hundred words.
>    iv) A truly hideous pun.
> with:
>   iii) A joke or truly hideous pun of no more than a two
>        hundred words.
>
> [Loosens the restrictions of the poem while keeping some restrictions
> (Haiku now allowed).   Allows jokes to be a bit longer, but puts puns
> under the same length restrictions so you can't call an arbitrary
> long proposal 'silly' just by throwing in a minor pun somewhere].
>
>
> //////////////////////////////////////////////////////////////////////
> ID: pp1
> Title: A Most Ingenious Paradox
> Adoption index: 1.7
> Author: Alexis
> Co-authors:
>
>
> Text in square brackets is not a part of this proposal and has no
> effect.
>
> Enact a new power-1 rule entitled "Win by Paradox":
>
>   If a CFJ has been assigned a judgment of PARADOXICAL continuously
>   for at least 7 days, and e has not done so already in respect of
>   that CFJ, then that case's initiator CAN, by announcement, win the
>   game.
>
>   A player who wins in this fashion SHOULD submit a proposal to
>   prevent the paradox from arising again.
>
> Amend rule 591 by replacing:
>
>   The valid judgements for an inquiry case are as follows, based on
>   the truth or falsity of the statement at the time the inquiry case
>   was initiated (if its truth value changed at that time, then its
>   initial truth value is used):
>
> with:
>
>   The valid judgements for an inquiry case are as follows, based on
>   the facts and legal situation at the time the inquiry case was
>   initiated, not taking into account any events since that time:
>
> [This is to prevent changing facts not related to truth or falsity, e.g.
> availability of information, from affecting outcomes.]
>
> and by replacing:
>
>   * DISMISS, appropriate if the statement is malformed, undecidable,
>   if insufficient information exists to make a judgement with
>   reasonable effort, or the statement is otherwise not able to be
>   answered with another valid judgement.
>
> with:
>
>   * DISMISS, appropriate if the statement is malformed, undecidable,
>   if insufficient information exists to make a judgement with
>   reasonable effort, or the statement is otherwise not able to be
>   answered with another valid judgement. DISMISS is not
>   appropriate if PARADOXICAL is appropriate.
>
> and by appending to the end:
>
>   * PARADOXICAL, appropriate if the statement is logically
>     undecidable as a result of a paradox or or other irresovable
>     logical situation. PARADOXICAL is not appropriate if IRRELEVANT
>     is appropriate, nor is it appropriate if the undecidability
>     arises from the case itself.
>
> [The reference to IRRELEVANT is to prevent multiple wins from the same
> paradox.]
>
> //////////////////////////////////////////////////////////////////////
> ID: pp2
> Title:
> Adoption index: 1.0
> Author: ATMunn
> Co-authors: Alexis
>
>
> Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days"
>
> //////////////////////////////////////////////////////////////////////



-- 
>From V.J. Rada

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