Wasn't that Proposal 7962 last week?

-Aris

On Sun, Nov 12, 2017 at 4:44 PM, ATMunn <iamingodsa...@gmail.com> wrote:
> CoE: I might be missing something, but I'm pretty sure I submitted the fix
> for my Medals of Honour proposal. I don't see that here.
>
> On 11/12/2017 6:24 PM, Aris Merchant wrote:
>>
>> I hereby distribute each listed proposal, initiating the Agoran
>> Decision of whether to adopt it, and removing it from the proposal
>> pool. For this decision, the vote collector is the Assessor, the
>> quorum is 7.0, the voting method is AI-majority, and the valid
>> options are FOR and AGAINST (PRESENT is also a valid vote, as
>> are conditional votes).
>>
>> ID     Author(s)      AI   Title                        Pender      Pend
>> fee
>>
>> ---------------------------------------------------------------------------
>> 7965*  Trigon         3.0  One pronoun fix              Trigon      1 AP
>> 7966*  ATMunn         1.0  But I already live there!    o           1 AP
>> 7967*  V.J. Rada      1.0  Rhyming sux tbh              V.J. Rada   1 AP
>> 7968*  Alexis, [3]    2.0  Backed Out the Door          Alexis      OP
>> [1][2]
>> 7969*  V.J. Rada, [4] 3.0  Obvious fix                  V.J. Rada   2 sh.
>> 7970*  V.J. Rada      2.0  Referee Minor Fix            V.J. Rada   2 sh.
>> 7971*  V.J. Rada, [4] 3.0  Cleanup Time                 V.J. Rada   2 sh.
>> 7972*  G.             2.0  Silly Tweaks                 G.          1 AP
>>
>> The proposal pool currently contains the following proposals:
>>
>> ID   Author(s)     AI   Title
>>
>> ---------------------------------------------------------------------------
>> pp1  Alexis        1.7  A Most Ingenious Paradox
>> pp2  ATMunn, [4]   1.0  [5]
>>
>>
>> Legend: <ID>* : Proposal is pending.
>>
>> [1] Official Proposal, inherently pending
>> [2] The official status of this proposal is disputed. If it is not
>> official,
>> it has been pended by Aris for 1 AP
>> [3] Telnaior, ais523, Aris, G.
>> [4] Alexis
>> [5] No title
>>
>>
>> A proposal may be pended for 1 AP, or for 1/20th the Floating Value
>> in shines (see the Treasuror's report).
>>
>> The full text of the aforementioned proposals is included below.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7965
>> Title: One pronoun fix
>> Adoption index: 3.0
>> Author: Trigon
>> Co-authors:
>>
>>
>> Replace the word "his" in the second paragraph of Rule 2438 ("Ribbons")
>> with
>> "eir".
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7966
>> Title: But I already live there
>> Adoption index: 1.0
>> Author: Trigon
>> Co-authors:
>>
>>
>> Amend rule 2474 "Green Cards" by replacing the text "the United States"
>> with
>> "Brazil".
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7967
>> Title: Rhyming sux tbh
>> Adoption index: 1.0
>> Author: V.J. Rada
>> Co-authors:
>>
>>
>> Repeal rule 1650, "Silliness"
>> Repeal the rule called "Poetry Duel Challenge Writ
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7968
>> Title: Backed Out the Door
>> Adoption index: 2.0
>> Author: Alexis
>> Co-authors: Telnaior, ais523, Aris, G.
>>
>>
>> Enact a new power-2 rule entitled "Political Parties", reading as
>> follows:
>>
>>    There are 5 Parties, in order:
>>
>>    - Platonic Isolationists
>>    - New Punchbowl Reformers
>>    - Costume Conservatives
>>    - Substance Use Liberals
>>    - Official Raving Monster Looney Party
>>
>>    Politicians are entities; each Politician has a name and an
>>    associated Party. Politicians exist only as specified by the
>>    rules. Creating, altering, or destroying Politicians is secured.
>>
>>    If there are ever fewer than 20 Politicians, then the Clork CAN
>>    and SHALL, by announcement, create a new Politician, specifying
>>    eir Party and name. The Party must be selected at random from:
>>
>>    - If any Party has fewer than 3 Politicans, the Party or Parties
>>      with the fewest.
>>    - Otherwise, the Parties with fewer than 5 Politicians.
>>
>> Enact a new power-2 rule entitled "Clork", reading as follows:
>>
>>    The Clork (pronounced "clark") is an office. The Clork's weekly
>>    report includes:
>>    - a list of all Politicans with their names and Parties.
>>    - the assignment of Policies to Parties.
>>
>>    The portion of a document purporting to be a Clork's report
>>    containing the above information is self-ratifying.
>>
>> Enact a new power-2 rule entitled "Echelon Forms", reading as follows:
>>
>>    A Post is a position which can be held by at most one Politician.
>>    Each Politican can hold at most one Post at a time. Each Post is
>>    in an Echelon, which has an associated Rank. The Echelons, and
>>    their Posts and Ranks, are as follows:
>>
>>    Chamber of Power (Rank 5):
>>    - Host
>>    Upper Echelon (Rank 3):
>>    - Planner
>>    - Enforcer
>>    - Organizer
>>    - Creep
>>    Row Echelon (Rank 1):
>>    - Schmoozer
>>    - Decorator
>>    - Loner
>>    - Drunk
>>    - Mystery
>>    - Wild One
>>    - Hat Rack
>>
>>    Each Politician who holds a Post is in the Echelon of that post;
>>    other Politicians are in the Row-Reduced Echelon, which has Rank
>>    0. Likewise, the Rank of a Post or Politician is the Rank of their
>>    Echelon.
>>
>>    If a rule provides that a Post can take an action, then the
>>    Advisor of the holder of that Post CAN take that action. If there
>>    is no such player, and the Post is required to take that action,
>>    then the Clork CAN do it prior to any deadline for its
>>    performance. After a deadline for a Post to perform an action, any
>>    player CAN take it.
>>
>> Enact a new power-2 rule entitled "Taken Under Advisement", reading as
>> follows:
>>
>>    Advisor is a Politician switch, tracked by the Clork, with
>>    possible values all players and none (default). For each
>>    Politician, Influence over <Politician> is a natural player
>>    switch, tracked by the Clork.
>>
>>    A player CAN, by announcement, spend Favours in a Party to gain
>>    Influence over that Politican, depending on the Politician's
>>    Echelon:
>>    - Chamber of Power: 3 Favours for 2 Influence
>>    - Upper Echelon: 1 Favour for 1 Influence
>>    - Row Echelon: 2 Favours for 3 Influence
>>    - Row-Reduced Echelon: 1 Favour for 2 Influence
>>
>>    If a player has more Influence over a given Politician than any
>>    other player, e can Advise that Politican by announcement. When e
>>    does so, if no other player Advises the same Politician later in
>>    the same Agoran week, then at the start of the next Agoran week,
>>    that player becomes that Politician's Advisor.
>>
>> Enact a new power-2 rule entitled "Balloons", reading as follows:
>>
>>    Balloons are a fixed currency, tracked by the Clork, with
>>    ownership restricted to players. Creation or destruction of
>>    balloons is secured.
>>
>>    At the start of each Agoran week, after Advisors are flipped:
>>    - For each player, if e owns more Balloons than e was awarded by
>>      this procedure at the start of the previous week, any excess
>>      Balloons are destroyed.
>>    - Each player is awarded Balloons equal to the sum of the Ranks of
>>      the Politicians for which e is Advisor.
>>    - The Decorator's Advisor, if any is awarded one additional
>>      Balloon.
>>
>>    A player CAN, by announcement, spend a Balloon e owns to increase
>>    eir voting strength on a specified Agoran Decision, other than one
>>    with an adoption index of 3 or higher, by 1.
>>
>>    A player CAN, by announcement, spend Balloons equal to the sum of
>>    the Ranks of all Posts in order to win the game. Upon doing so,
>>    all eir Influence switches are set to 0.
>>
>> Enact a new power-2 rule entitled "Party Favours", reading as follows:
>>
>>    For each Party, there is a currency called Favours in that Party.
>>    Ownership of Favours is tracked by the Clork. Ownership of Favours
>>    is restricted to players.
>>
>>    A player CAN, by announcement, spend 3 Favours in a single Party
>>    to award another player 2 Favours in that Party.
>>
>>    A player CAN, by announcement, spend 3 Favours in a single Party
>>    to gain a Favour in another specified Party.
>>
>> Enact a new power-2 rule entitled "Retirement", reading as follows:
>>
>>    Stress Level is a natural Politician switch, tracked by the Clork.
>>    At the start of each Agoran week, each Politician's Stress Level
>>    is increased by eir Rank. If, after this procedure, a Politician's
>>    Stress Level is 20 or greater, the Politician announces retirement
>>    and is destroyed at the beginning of the following Agoran week.
>>    The Clork SHALL announce this fact in a timely fashion.
>>
>> Enact a new power-2 rule entitled "Political Elections", reading as
>> follows:
>>
>>    For each Post, Vote for <Post> is a secured Politician switch
>>    tracked by the Clork, with possible values all Politicians and
>>    undecided (default).
>>
>>    The voting strength of a Politician for a Post is defined as
>>    follows:
>>    - For an election for Host, Politicians have strength equal to
>>      their Rank.
>>    - For an election for an Upper Echelon Post, the Host has strength
>>      4, and Upper Echelon Politicians have strength 2.
>>    - For an election for a Row Echelon Post, the Host has strength 3,
>>      Upper Echelon Politicians have strength 2, and Row Echelon
>>      politicians have strength 1.
>>    - The Organizer has voting strength 1 greater than e would have
>>      based on the above.
>>
>>    The eligible Politicians in an election for a Post are all
>>    Politicians in the highest non-empty Echelon below that of the
>>    Post up for election. The number of votes cast for an eligible
>>    Politician in an election is the sum of voting strengths for that
>>    Post of all Politician voting for em; the number of votes cast for
>>    an ineligible Politician is 0.
>>
>>    An election for a Post is resolvable if that Post is vacant, there
>>    is a single Politician with the most votes in that election, and
>>    either at least four days have passed since either the vacancy or
>>    since its previous occupant Announced Retirement, whichever was
>>    first, or if the leader has more votes than the Policitian with
>>    the second-most, plus the total voting strength of all undecided
>>    Politicians in that election. When an election for a Post is
>>    resolvable, any player CAN, by announcement, end the election and
>>    install the winning Politician (which must be specified or else
>>    the announcement is INEFFECTIVE) into the Post.
>>
>>    If a Post is vacant and either has been so for seven days or more
>>    than eleven days have passed since its previous holder Announced
>>    Retirement, then the Host CAN and SHALL, in a timely fashion, by
>>    announcement end the election and install one of the Politicians
>>    with the most votes into the Post.
>>
>>    When an election for a Post ends, all Vote switches for that Post
>>    are set to undecided.
>>
>> Enact a new power-1 rule entitled "Party Policy", reading as follows:
>>
>>    There are 5 Policies, in order:
>>
>>    - Justice: interested in seeing justice served
>>    - Efficiency: interested in seeing official duties performed
>>    - Legislation: interested in seeing proposals passed
>>    - Participation: interested in seeing votes cast
>>    - Economy: interested in economic activity
>>
>>    At any time, each Policy is held by exactly one Party. The
>>    assignments must be in cyclic order of their definitions, wrapping
>>    from bottom to top. For example, if the Platonic Isolationists
>>    hold Participation as their Policy, then the New Punchbowl Reformers
>>    hold Economy, the Costume Conservatives hold Justice, and so on.
>>
>>    At the start of each Agoran month, the Planner CAN and SHALL, in a
>>    timely fashion, by announcement, select a new assignment of
>>    Policies to Parties (specifying the Policy of one Party is
>>    sufficient, since it implies the remainder). E CANNOT specify
>>    either of the assignments used in the previous two months.
>>
>> Enact a new power-1 rule entitled "Favour Awards":
>>
>>    The following officers CAN by announcement award Favours in the
>>    listed Parties, but SHALL NOT do so except as required by rule.
>>
>>    - Arbitor and Referee: the Party holding Justice.
>>    - ADoP: the Party holding Efficiency.
>>    - Assessor: the Parties holding Legislation and Participation.
>>    - Clork: all Parties.
>>
>>    When a player judges a CFJ, the Arbitor SHALL, in a timely
>>    fashion, award that player 3 Favours in the Party holding Justice.
>>    When a player's Finger-Pointing leads to a Card award, or when the
>>    Referee issues Summary Judgement, the Referee shall award a Favour
>>    in the Party holding Justice to the responsible player.
>>
>>    Complexity is an office switch, tracked by the ADoP, with values 1
>>    (default), 2, and 3. The ADoP CAN, without 2 Objections, set the
>>    Complexity of an office. As part of eir weekly duties, the ADoP
>>    SHALL award to each officeholder a number of Favours in the Party
>>    holding Efficiency equal to the Complexity of that Office.
>>
>>    Whenever the Assessor resolves an Agoran decision:
>>    - If the decision was to adopt a proposal, and it was ADOPTED, e
>>      SHALL immediately award the proposal's author a number of
>>      Favours in the Party holding Legislation equal to the proposal's
>>      AI, rounded up.
>>    - For each voter who has not voted on an Agoran decision resolved
>>      earlier in the same Agoran week, e SHALL award that player 2
>>      Favours in the Party holding Participaiton.
>>
>>    Any player CAN spend shinies equal to the Favour Value to gain a
>>    Favour in the Party holding Economy.
>>
>>    As part of eir weekly duties, the Clork SHALL award, to the
>>    Advisor of a Politician holding one of the below offices, 3
>>    Favours in the corresponding Party:
>>    - Loner: Platonic Isolationists
>>    - Drunk: New Punchbowl Reformers
>>    - Mystery: Costume Conservatives
>>    - Wild One: Substance Use Liberals
>>    - Hat Rack: Official Raving Monster Looney Party
>>
>> Enact a new power-2 rule entitled "Post Powers":
>>
>>    The Creep CAN by announcement, but no more than once per Agoran
>>    week, increase eir own Stress Level by 1 in order to increase the
>>    Stress Level of another specified Politician by 2.
>>
>>    The Schmoozer CAN by announcement, but no more than once per
>>    Agoran week, change the Party of a specified other Politician to
>>    the next Party in order, wrapping around.
>>
>>    The Enforcer CAN, no more than once per week, with Support from at
>>    least one other Politician not in the Row-Reduced Echelon, remove
>>    a specified Row Echelon Politician from eir Post. E must specify
>>    the supporting Politician when doing so, or it is INEFFECTIVE.
>>    Upon doing so, both the Enforcer and supporting Politician's
>>    Stress Levels are increased by 1.
>>
>> Set the Complexities of the offices as follows:
>> - ADoP: 2
>> - Agronomist: 1
>> - Arbitor: 2
>> - Assessor: 3
>> - Clork: 2
>> - Fearmongor: 1
>> - Herald: 1
>> - Notary: 2
>> - Prime Minister: 1
>> - Promotor: 2
>> - Referee: 2
>> - Registrar: 2
>> - Regkeepor: 1
>> - Reportor: 1
>> - Rulekeepor: 3
>> - Speaker: 1
>> - Surveyor: 1
>> - Tailor: 1
>> - Treasuror: 3
>>
>> Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th of
>> the Floating Value, rounded up." to the list of Derived Floating Values.
>>
>> Enact a new power-2 rule entitled "Get This Party Started", reading as
>> follows:
>>    The Clork CAN, by announcement, and SHALL, in a timely fashion
>>    after this rule is enacted:
>>    - Create 20 Politicians, 4 in each Party, specifying their names;
>>    - Increase each Politician's Stress Level by twice eir Rank;
>>    - Assign one Politician to each Post, chosen at random;
>>    - Randomly assign Policies to Parties (obeying the cyclic order
>>      restriction); then
>>    - Cause this rule to repeal itself.
>>
>>    Rules to the contrary notwithstanding, while this rule is in
>>    effect, it provides the only mechanism by which Politicians can be
>>    created, Posts or Policies assigned, Stress Levels changed.
>>    Moreover, rules to the contrary notwithstanding, Favour cannot be
>>    created.
>>
>> Install Telnaior as Clork.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7969
>> Title: Obvious fix
>> Adoption index: 3.0
>> Author: V.J. Rada
>> Co-authors: Alexis
>>
>>
>> In rule 105 (Rule Changes), add the text "repeal a rule" at the front
>> of bullet point 2.
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7970
>> Title: Referee Minor Fix
>> Adoption index: 2.0
>> Author: V.J. Rada
>> Co-authors:
>>
>>
>> Amend rule 2426 "Cards" by removing the text " A person SHALL
>> NOT issue a Card unless:
>>
>>    - the reason is appropriate for the type of Card being issued;
>>    - there has not already been a Card issued for that reason; and"
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7971
>> Title: Cleanup Time
>> Adoption index: 3.0
>> Author: V.J. Rada
>> Co-authors: Alexis
>>
>>
>> Amend rule 2430 "Cleanup Time" by removing the list and
>> replacing it with the text
>>
>> {1. Changing the capitalization of a word, except to or from all caps,
>> and/or
>>   2. Changing visual formatting (such as the layout and bulleting of a
>> list), and/or
>>   3. Correcting formatting inconsistencies (such as doubled or skipped
>> items in a list), and/or
>>   4. Correcting the spelling of any word, as long as the spelling
>> mistake is clear and the mistaken word is not also an English word or
>> Agoran term, and/or
>>   5. Changing any pronoun and/or
>>   6. Adding and removing periods, commas, colons and semicolons, where
>> omission or inclusion of such is gramatically incorrect.}
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: 7972
>> Title: Silly Tweaks
>> Adoption index: 2.0
>> Author: G.
>> Co-authors:
>>
>>
>> Amend Rule 1650 (Silliness) by replacing:
>>    ii) A rhymed poem no longer than fourteen lines. (No free verse!)
>> with:
>>    ii) A poem with a rhyme scheme and/or strict metrical
>>       structure no longer than 14 lines (No free verse!)
>>
>> and by replacing:
>>    iii) A joke of no more than a hundred words.
>>     iv) A truly hideous pun.
>> with:
>>    iii) A joke or truly hideous pun of no more than a two
>>         hundred words.
>>
>> [Loosens the restrictions of the poem while keeping some restrictions
>> (Haiku now allowed).   Allows jokes to be a bit longer, but puts puns
>> under the same length restrictions so you can't call an arbitrary
>> long proposal 'silly' just by throwing in a minor pun somewhere].
>>
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: pp1
>> Title: A Most Ingenious Paradox
>> Adoption index: 1.7
>> Author: Alexis
>> Co-authors:
>>
>>
>> Text in square brackets is not a part of this proposal and has no
>> effect.
>>
>> Enact a new power-1 rule entitled "Win by Paradox":
>>
>>    If a CFJ has been assigned a judgment of PARADOXICAL continuously
>>    for at least 7 days, and e has not done so already in respect of
>>    that CFJ, then that case's initiator CAN, by announcement, win the
>>    game.
>>
>>    A player who wins in this fashion SHOULD submit a proposal to
>>    prevent the paradox from arising again.
>>
>> Amend rule 591 by replacing:
>>
>>    The valid judgements for an inquiry case are as follows, based on
>>    the truth or falsity of the statement at the time the inquiry case
>>    was initiated (if its truth value changed at that time, then its
>>    initial truth value is used):
>>
>> with:
>>
>>    The valid judgements for an inquiry case are as follows, based on
>>    the facts and legal situation at the time the inquiry case was
>>    initiated, not taking into account any events since that time:
>>
>> [This is to prevent changing facts not related to truth or falsity, e.g.
>> availability of information, from affecting outcomes.]
>>
>> and by replacing:
>>
>>    * DISMISS, appropriate if the statement is malformed, undecidable,
>>    if insufficient information exists to make a judgement with
>>    reasonable effort, or the statement is otherwise not able to be
>>    answered with another valid judgement.
>>
>> with:
>>
>>    * DISMISS, appropriate if the statement is malformed, undecidable,
>>    if insufficient information exists to make a judgement with
>>    reasonable effort, or the statement is otherwise not able to be
>>    answered with another valid judgement. DISMISS is not
>>    appropriate if PARADOXICAL is appropriate.
>>
>> and by appending to the end:
>>
>>    * PARADOXICAL, appropriate if the statement is logically
>>      undecidable as a result of a paradox or or other irresovable
>>      logical situation. PARADOXICAL is not appropriate if IRRELEVANT
>>      is appropriate, nor is it appropriate if the undecidability
>>      arises from the case itself.
>>
>> [The reference to IRRELEVANT is to prevent multiple wins from the same
>> paradox.]
>>
>> //////////////////////////////////////////////////////////////////////
>> ID: pp2
>> Title:
>> Adoption index: 1.0
>> Author: ATMunn
>> Co-authors: Alexis
>>
>>
>> Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days"
>>
>> //////////////////////////////////////////////////////////////////////
>>
>

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