Wasn't that Proposal 7962 last week? -Aris
On Sun, Nov 12, 2017 at 4:44 PM, ATMunn <iamingodsa...@gmail.com> wrote: > CoE: I might be missing something, but I'm pretty sure I submitted the fix > for my Medals of Honour proposal. I don't see that here. > > On 11/12/2017 6:24 PM, Aris Merchant wrote: >> >> I hereby distribute each listed proposal, initiating the Agoran >> Decision of whether to adopt it, and removing it from the proposal >> pool. For this decision, the vote collector is the Assessor, the >> quorum is 7.0, the voting method is AI-majority, and the valid >> options are FOR and AGAINST (PRESENT is also a valid vote, as >> are conditional votes). >> >> ID Author(s) AI Title Pender Pend >> fee >> >> --------------------------------------------------------------------------- >> 7965* Trigon 3.0 One pronoun fix Trigon 1 AP >> 7966* ATMunn 1.0 But I already live there! o 1 AP >> 7967* V.J. Rada 1.0 Rhyming sux tbh V.J. Rada 1 AP >> 7968* Alexis, [3] 2.0 Backed Out the Door Alexis OP >> [1][2] >> 7969* V.J. Rada, [4] 3.0 Obvious fix V.J. Rada 2 sh. >> 7970* V.J. Rada 2.0 Referee Minor Fix V.J. Rada 2 sh. >> 7971* V.J. Rada, [4] 3.0 Cleanup Time V.J. Rada 2 sh. >> 7972* G. 2.0 Silly Tweaks G. 1 AP >> >> The proposal pool currently contains the following proposals: >> >> ID Author(s) AI Title >> >> --------------------------------------------------------------------------- >> pp1 Alexis 1.7 A Most Ingenious Paradox >> pp2 ATMunn, [4] 1.0 [5] >> >> >> Legend: <ID>* : Proposal is pending. >> >> [1] Official Proposal, inherently pending >> [2] The official status of this proposal is disputed. If it is not >> official, >> it has been pended by Aris for 1 AP >> [3] Telnaior, ais523, Aris, G. >> [4] Alexis >> [5] No title >> >> >> A proposal may be pended for 1 AP, or for 1/20th the Floating Value >> in shines (see the Treasuror's report). >> >> The full text of the aforementioned proposals is included below. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7965 >> Title: One pronoun fix >> Adoption index: 3.0 >> Author: Trigon >> Co-authors: >> >> >> Replace the word "his" in the second paragraph of Rule 2438 ("Ribbons") >> with >> "eir". >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7966 >> Title: But I already live there >> Adoption index: 1.0 >> Author: Trigon >> Co-authors: >> >> >> Amend rule 2474 "Green Cards" by replacing the text "the United States" >> with >> "Brazil". >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7967 >> Title: Rhyming sux tbh >> Adoption index: 1.0 >> Author: V.J. Rada >> Co-authors: >> >> >> Repeal rule 1650, "Silliness" >> Repeal the rule called "Poetry Duel Challenge Writ >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7968 >> Title: Backed Out the Door >> Adoption index: 2.0 >> Author: Alexis >> Co-authors: Telnaior, ais523, Aris, G. >> >> >> Enact a new power-2 rule entitled "Political Parties", reading as >> follows: >> >> There are 5 Parties, in order: >> >> - Platonic Isolationists >> - New Punchbowl Reformers >> - Costume Conservatives >> - Substance Use Liberals >> - Official Raving Monster Looney Party >> >> Politicians are entities; each Politician has a name and an >> associated Party. Politicians exist only as specified by the >> rules. Creating, altering, or destroying Politicians is secured. >> >> If there are ever fewer than 20 Politicians, then the Clork CAN >> and SHALL, by announcement, create a new Politician, specifying >> eir Party and name. The Party must be selected at random from: >> >> - If any Party has fewer than 3 Politicans, the Party or Parties >> with the fewest. >> - Otherwise, the Parties with fewer than 5 Politicians. >> >> Enact a new power-2 rule entitled "Clork", reading as follows: >> >> The Clork (pronounced "clark") is an office. The Clork's weekly >> report includes: >> - a list of all Politicans with their names and Parties. >> - the assignment of Policies to Parties. >> >> The portion of a document purporting to be a Clork's report >> containing the above information is self-ratifying. >> >> Enact a new power-2 rule entitled "Echelon Forms", reading as follows: >> >> A Post is a position which can be held by at most one Politician. >> Each Politican can hold at most one Post at a time. Each Post is >> in an Echelon, which has an associated Rank. The Echelons, and >> their Posts and Ranks, are as follows: >> >> Chamber of Power (Rank 5): >> - Host >> Upper Echelon (Rank 3): >> - Planner >> - Enforcer >> - Organizer >> - Creep >> Row Echelon (Rank 1): >> - Schmoozer >> - Decorator >> - Loner >> - Drunk >> - Mystery >> - Wild One >> - Hat Rack >> >> Each Politician who holds a Post is in the Echelon of that post; >> other Politicians are in the Row-Reduced Echelon, which has Rank >> 0. Likewise, the Rank of a Post or Politician is the Rank of their >> Echelon. >> >> If a rule provides that a Post can take an action, then the >> Advisor of the holder of that Post CAN take that action. If there >> is no such player, and the Post is required to take that action, >> then the Clork CAN do it prior to any deadline for its >> performance. After a deadline for a Post to perform an action, any >> player CAN take it. >> >> Enact a new power-2 rule entitled "Taken Under Advisement", reading as >> follows: >> >> Advisor is a Politician switch, tracked by the Clork, with >> possible values all players and none (default). For each >> Politician, Influence over <Politician> is a natural player >> switch, tracked by the Clork. >> >> A player CAN, by announcement, spend Favours in a Party to gain >> Influence over that Politican, depending on the Politician's >> Echelon: >> - Chamber of Power: 3 Favours for 2 Influence >> - Upper Echelon: 1 Favour for 1 Influence >> - Row Echelon: 2 Favours for 3 Influence >> - Row-Reduced Echelon: 1 Favour for 2 Influence >> >> If a player has more Influence over a given Politician than any >> other player, e can Advise that Politican by announcement. When e >> does so, if no other player Advises the same Politician later in >> the same Agoran week, then at the start of the next Agoran week, >> that player becomes that Politician's Advisor. >> >> Enact a new power-2 rule entitled "Balloons", reading as follows: >> >> Balloons are a fixed currency, tracked by the Clork, with >> ownership restricted to players. Creation or destruction of >> balloons is secured. >> >> At the start of each Agoran week, after Advisors are flipped: >> - For each player, if e owns more Balloons than e was awarded by >> this procedure at the start of the previous week, any excess >> Balloons are destroyed. >> - Each player is awarded Balloons equal to the sum of the Ranks of >> the Politicians for which e is Advisor. >> - The Decorator's Advisor, if any is awarded one additional >> Balloon. >> >> A player CAN, by announcement, spend a Balloon e owns to increase >> eir voting strength on a specified Agoran Decision, other than one >> with an adoption index of 3 or higher, by 1. >> >> A player CAN, by announcement, spend Balloons equal to the sum of >> the Ranks of all Posts in order to win the game. Upon doing so, >> all eir Influence switches are set to 0. >> >> Enact a new power-2 rule entitled "Party Favours", reading as follows: >> >> For each Party, there is a currency called Favours in that Party. >> Ownership of Favours is tracked by the Clork. Ownership of Favours >> is restricted to players. >> >> A player CAN, by announcement, spend 3 Favours in a single Party >> to award another player 2 Favours in that Party. >> >> A player CAN, by announcement, spend 3 Favours in a single Party >> to gain a Favour in another specified Party. >> >> Enact a new power-2 rule entitled "Retirement", reading as follows: >> >> Stress Level is a natural Politician switch, tracked by the Clork. >> At the start of each Agoran week, each Politician's Stress Level >> is increased by eir Rank. If, after this procedure, a Politician's >> Stress Level is 20 or greater, the Politician announces retirement >> and is destroyed at the beginning of the following Agoran week. >> The Clork SHALL announce this fact in a timely fashion. >> >> Enact a new power-2 rule entitled "Political Elections", reading as >> follows: >> >> For each Post, Vote for <Post> is a secured Politician switch >> tracked by the Clork, with possible values all Politicians and >> undecided (default). >> >> The voting strength of a Politician for a Post is defined as >> follows: >> - For an election for Host, Politicians have strength equal to >> their Rank. >> - For an election for an Upper Echelon Post, the Host has strength >> 4, and Upper Echelon Politicians have strength 2. >> - For an election for a Row Echelon Post, the Host has strength 3, >> Upper Echelon Politicians have strength 2, and Row Echelon >> politicians have strength 1. >> - The Organizer has voting strength 1 greater than e would have >> based on the above. >> >> The eligible Politicians in an election for a Post are all >> Politicians in the highest non-empty Echelon below that of the >> Post up for election. The number of votes cast for an eligible >> Politician in an election is the sum of voting strengths for that >> Post of all Politician voting for em; the number of votes cast for >> an ineligible Politician is 0. >> >> An election for a Post is resolvable if that Post is vacant, there >> is a single Politician with the most votes in that election, and >> either at least four days have passed since either the vacancy or >> since its previous occupant Announced Retirement, whichever was >> first, or if the leader has more votes than the Policitian with >> the second-most, plus the total voting strength of all undecided >> Politicians in that election. When an election for a Post is >> resolvable, any player CAN, by announcement, end the election and >> install the winning Politician (which must be specified or else >> the announcement is INEFFECTIVE) into the Post. >> >> If a Post is vacant and either has been so for seven days or more >> than eleven days have passed since its previous holder Announced >> Retirement, then the Host CAN and SHALL, in a timely fashion, by >> announcement end the election and install one of the Politicians >> with the most votes into the Post. >> >> When an election for a Post ends, all Vote switches for that Post >> are set to undecided. >> >> Enact a new power-1 rule entitled "Party Policy", reading as follows: >> >> There are 5 Policies, in order: >> >> - Justice: interested in seeing justice served >> - Efficiency: interested in seeing official duties performed >> - Legislation: interested in seeing proposals passed >> - Participation: interested in seeing votes cast >> - Economy: interested in economic activity >> >> At any time, each Policy is held by exactly one Party. The >> assignments must be in cyclic order of their definitions, wrapping >> from bottom to top. For example, if the Platonic Isolationists >> hold Participation as their Policy, then the New Punchbowl Reformers >> hold Economy, the Costume Conservatives hold Justice, and so on. >> >> At the start of each Agoran month, the Planner CAN and SHALL, in a >> timely fashion, by announcement, select a new assignment of >> Policies to Parties (specifying the Policy of one Party is >> sufficient, since it implies the remainder). E CANNOT specify >> either of the assignments used in the previous two months. >> >> Enact a new power-1 rule entitled "Favour Awards": >> >> The following officers CAN by announcement award Favours in the >> listed Parties, but SHALL NOT do so except as required by rule. >> >> - Arbitor and Referee: the Party holding Justice. >> - ADoP: the Party holding Efficiency. >> - Assessor: the Parties holding Legislation and Participation. >> - Clork: all Parties. >> >> When a player judges a CFJ, the Arbitor SHALL, in a timely >> fashion, award that player 3 Favours in the Party holding Justice. >> When a player's Finger-Pointing leads to a Card award, or when the >> Referee issues Summary Judgement, the Referee shall award a Favour >> in the Party holding Justice to the responsible player. >> >> Complexity is an office switch, tracked by the ADoP, with values 1 >> (default), 2, and 3. The ADoP CAN, without 2 Objections, set the >> Complexity of an office. As part of eir weekly duties, the ADoP >> SHALL award to each officeholder a number of Favours in the Party >> holding Efficiency equal to the Complexity of that Office. >> >> Whenever the Assessor resolves an Agoran decision: >> - If the decision was to adopt a proposal, and it was ADOPTED, e >> SHALL immediately award the proposal's author a number of >> Favours in the Party holding Legislation equal to the proposal's >> AI, rounded up. >> - For each voter who has not voted on an Agoran decision resolved >> earlier in the same Agoran week, e SHALL award that player 2 >> Favours in the Party holding Participaiton. >> >> Any player CAN spend shinies equal to the Favour Value to gain a >> Favour in the Party holding Economy. >> >> As part of eir weekly duties, the Clork SHALL award, to the >> Advisor of a Politician holding one of the below offices, 3 >> Favours in the corresponding Party: >> - Loner: Platonic Isolationists >> - Drunk: New Punchbowl Reformers >> - Mystery: Costume Conservatives >> - Wild One: Substance Use Liberals >> - Hat Rack: Official Raving Monster Looney Party >> >> Enact a new power-2 rule entitled "Post Powers": >> >> The Creep CAN by announcement, but no more than once per Agoran >> week, increase eir own Stress Level by 1 in order to increase the >> Stress Level of another specified Politician by 2. >> >> The Schmoozer CAN by announcement, but no more than once per >> Agoran week, change the Party of a specified other Politician to >> the next Party in order, wrapping around. >> >> The Enforcer CAN, no more than once per week, with Support from at >> least one other Politician not in the Row-Reduced Echelon, remove >> a specified Row Echelon Politician from eir Post. E must specify >> the supporting Politician when doing so, or it is INEFFECTIVE. >> Upon doing so, both the Enforcer and supporting Politician's >> Stress Levels are increased by 1. >> >> Set the Complexities of the offices as follows: >> - ADoP: 2 >> - Agronomist: 1 >> - Arbitor: 2 >> - Assessor: 3 >> - Clork: 2 >> - Fearmongor: 1 >> - Herald: 1 >> - Notary: 2 >> - Prime Minister: 1 >> - Promotor: 2 >> - Referee: 2 >> - Registrar: 2 >> - Regkeepor: 1 >> - Reportor: 1 >> - Rulekeepor: 3 >> - Speaker: 1 >> - Surveyor: 1 >> - Tailor: 1 >> - Treasuror: 3 >> >> Amend rule 2497, Floating Value, by appending "- Favour Value: 1/10th of >> the Floating Value, rounded up." to the list of Derived Floating Values. >> >> Enact a new power-2 rule entitled "Get This Party Started", reading as >> follows: >> The Clork CAN, by announcement, and SHALL, in a timely fashion >> after this rule is enacted: >> - Create 20 Politicians, 4 in each Party, specifying their names; >> - Increase each Politician's Stress Level by twice eir Rank; >> - Assign one Politician to each Post, chosen at random; >> - Randomly assign Policies to Parties (obeying the cyclic order >> restriction); then >> - Cause this rule to repeal itself. >> >> Rules to the contrary notwithstanding, while this rule is in >> effect, it provides the only mechanism by which Politicians can be >> created, Posts or Policies assigned, Stress Levels changed. >> Moreover, rules to the contrary notwithstanding, Favour cannot be >> created. >> >> Install Telnaior as Clork. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7969 >> Title: Obvious fix >> Adoption index: 3.0 >> Author: V.J. Rada >> Co-authors: Alexis >> >> >> In rule 105 (Rule Changes), add the text "repeal a rule" at the front >> of bullet point 2. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7970 >> Title: Referee Minor Fix >> Adoption index: 2.0 >> Author: V.J. Rada >> Co-authors: >> >> >> Amend rule 2426 "Cards" by removing the text " A person SHALL >> NOT issue a Card unless: >> >> - the reason is appropriate for the type of Card being issued; >> - there has not already been a Card issued for that reason; and" >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7971 >> Title: Cleanup Time >> Adoption index: 3.0 >> Author: V.J. Rada >> Co-authors: Alexis >> >> >> Amend rule 2430 "Cleanup Time" by removing the list and >> replacing it with the text >> >> {1. Changing the capitalization of a word, except to or from all caps, >> and/or >> 2. Changing visual formatting (such as the layout and bulleting of a >> list), and/or >> 3. Correcting formatting inconsistencies (such as doubled or skipped >> items in a list), and/or >> 4. Correcting the spelling of any word, as long as the spelling >> mistake is clear and the mistaken word is not also an English word or >> Agoran term, and/or >> 5. Changing any pronoun and/or >> 6. Adding and removing periods, commas, colons and semicolons, where >> omission or inclusion of such is gramatically incorrect.} >> >> ////////////////////////////////////////////////////////////////////// >> ID: 7972 >> Title: Silly Tweaks >> Adoption index: 2.0 >> Author: G. >> Co-authors: >> >> >> Amend Rule 1650 (Silliness) by replacing: >> ii) A rhymed poem no longer than fourteen lines. (No free verse!) >> with: >> ii) A poem with a rhyme scheme and/or strict metrical >> structure no longer than 14 lines (No free verse!) >> >> and by replacing: >> iii) A joke of no more than a hundred words. >> iv) A truly hideous pun. >> with: >> iii) A joke or truly hideous pun of no more than a two >> hundred words. >> >> [Loosens the restrictions of the poem while keeping some restrictions >> (Haiku now allowed). Allows jokes to be a bit longer, but puts puns >> under the same length restrictions so you can't call an arbitrary >> long proposal 'silly' just by throwing in a minor pun somewhere]. >> >> >> ////////////////////////////////////////////////////////////////////// >> ID: pp1 >> Title: A Most Ingenious Paradox >> Adoption index: 1.7 >> Author: Alexis >> Co-authors: >> >> >> Text in square brackets is not a part of this proposal and has no >> effect. >> >> Enact a new power-1 rule entitled "Win by Paradox": >> >> If a CFJ has been assigned a judgment of PARADOXICAL continuously >> for at least 7 days, and e has not done so already in respect of >> that CFJ, then that case's initiator CAN, by announcement, win the >> game. >> >> A player who wins in this fashion SHOULD submit a proposal to >> prevent the paradox from arising again. >> >> Amend rule 591 by replacing: >> >> The valid judgements for an inquiry case are as follows, based on >> the truth or falsity of the statement at the time the inquiry case >> was initiated (if its truth value changed at that time, then its >> initial truth value is used): >> >> with: >> >> The valid judgements for an inquiry case are as follows, based on >> the facts and legal situation at the time the inquiry case was >> initiated, not taking into account any events since that time: >> >> [This is to prevent changing facts not related to truth or falsity, e.g. >> availability of information, from affecting outcomes.] >> >> and by replacing: >> >> * DISMISS, appropriate if the statement is malformed, undecidable, >> if insufficient information exists to make a judgement with >> reasonable effort, or the statement is otherwise not able to be >> answered with another valid judgement. >> >> with: >> >> * DISMISS, appropriate if the statement is malformed, undecidable, >> if insufficient information exists to make a judgement with >> reasonable effort, or the statement is otherwise not able to be >> answered with another valid judgement. DISMISS is not >> appropriate if PARADOXICAL is appropriate. >> >> and by appending to the end: >> >> * PARADOXICAL, appropriate if the statement is logically >> undecidable as a result of a paradox or or other irresovable >> logical situation. PARADOXICAL is not appropriate if IRRELEVANT >> is appropriate, nor is it appropriate if the undecidability >> arises from the case itself. >> >> [The reference to IRRELEVANT is to prevent multiple wins from the same >> paradox.] >> >> ////////////////////////////////////////////////////////////////////// >> ID: pp2 >> Title: >> Adoption index: 1.0 >> Author: ATMunn >> Co-authors: Alexis >> >> >> Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days" >> >> ////////////////////////////////////////////////////////////////////// >> >