On Fri, 17 Nov 2017 at 09:27 ATMunn <[email protected]> wrote:

> I like the idea, the assets rule is very complicated and weird right now.
> Comments below.
>


> > Change the power of Rule 2166 (Assets) to 2, then amend it to read as
> > follows:
> >        An asset is an entity that is a member of a class defined as such
> >        by the rules or by contract (hereafter its backing document).
> This still could be interpreted as contracts being the only things that
> could be a backing document. I think the rest of the rule implies that both
> rules and contracts can be backing documents, though.
>

I still think it's a pretty ridiculous argument...

>
> >        Should a rule specify a quantity of assets
> Incomplete sentence.
>

Oops.

> > }}}
> >
> > Enact a new power-2 rule entitled "The Lost and Found Department",
> > reading as follows:
> I really like this idea.
>

It's not original; when I started, the LFD was a thing; it seems good to
use this instead of Agora because Agora holds assets (e.g. shinies) for
other purposes.

>        When an entity is required to spend or pay an asset, including as a
> >        prerequisite for another action, e does so by destroying it or, if
> >        a recipient is specified in the requirement or permission,
> >        transferring it to that recipient. Each instance of spending or
> >        paying an asset is distinct; a player cannot satisfy multiple
> >        requirements to spend an asset simultaneously. When spending an
> >        asset, the player must clearly specify the purpose for which the
> >        asset is being spent; if it is ambiguous, then the payment is
> >        INEFFECTIVE.
> Does this fix the "paying something off in multiple payments" issue? (and
> should it, or should that be handled by individual rules?)
>

That's the intent, but I'd appreciate nitpicking of the wording.

-Alexis

Reply via email to