So that's it: G. wins by ribbons (when e logs on). Congratulations.

On Mon, Nov 27, 2017 at 3:04 AM, Publius Scribonius Scholasticus
<p.scribonius.scholasti...@gmail.com> wrote:
> I resolve the decision(s) to adopt proposal(s) 7973-7980 below.
>
> ------------------------------------------------------------------------
>
> [This notice resolves the Agoran decisions of whether to adopt the
>  following proposals.  For each decision, the options available to
>  Agora are ADOPTED (*), REJECTED (x), and FAILED QUORUM (!). If a
>  decision's voting period is still ongoing, I end it immediately
>  before resolving it and after resolving the previous decision.]
>
> ID     Author(s)    AI       Title                        Pender      Pend fee
> ---------------------------------------------------------------------------
> 7973X  Aris         1.0      Sky Pillars                  Aris        OP [1]
> 7974X  V.J. Rada    3.0 [2]  Really minor fixes           V.J. Rada   1 AP
> 7975*  ATMunn, [3]  2.0      Auctions v6                  ATMunn      1 AP
> 7976*  Alexis, [4]  1.7      A Mostest Ingenious Paradox  Alexis      2 sh.
> 7977X  ATMunn       3.0      Silver Ribbons               ATMunn      1 AP
> 7978X  G.           3.0      Gotta allow a win sometime   Corona      1 AP
> 7879*  G.           1.0      Plain Old Bribery            G.          1 AP
> 7880*  ATMunn, [5]  1.0      [6]                          Alexis      1 AP
>
> |         | 7973 | 7974 | 7975 | 7976 | 7977 | 7978 | 7979 | 7980 |
> |---------+------+------+------+------+------+------+------+------+
> |Alexis   | P    | AA   | P    | FF   | AA   | AA   | AA   | F    |
> |Aris     | P    | A    | F    | F    | F    | F    | F    | F    |
> |ATMunn   | P    | P    | F    | F    | F    | F    | F    | F    |
> |Corona   | F    | A    | F    | F    | P    | F    | F    | F    |
> |G.       | A    | A    | F    | F    | A    | A    | F    | A    |
> |o        | A    | A    | F    | P    | F    | F    | F    | F    |
> |PSS      | F    | A    | F    | A    | F    | F    | F    | F    |
> |Telnaior | A    | A    | F    | A    | F    | F    | F    | F    |
> |VJ Rada  | A    | F    | F    | F    | A    | A    | F    | F    |
> |天火狐    | F    | N    | P    | N    | N    | N    | F    | F    |
> |---------+------+------+------+------+------+------+------+------+
> |F/A      | 3/4  | 1/8  | 8/0  | 7/2  | 5/4  | 6/4  | 9/2  | 9/1  |
> |AI       | 1.0  | 3.0  | 2.0  | 1.7  | 2.0  | 2.0  | 1.0  | 1.0  |
> |V        | 10   | 9    | 10   | 9    | 9    | 9    | 10   | 10   |
> |Q        | 4    | 4    | 4    | 4    | 4    | 4    | 4    | 4    |
> |P        | F    | F    | T    | T    | F    | F    | T    | T    |
>
> //////////////////////////////////////////////////////////////////////
> ID: 7975
> Title: Auctions v6
> Adoption index: 2.0
> Author: ATMunn
> Co-authors: o, Aris, nichdel, G.
>
> Create a power-2 rule titled "Auctions"
> {
>   An Auction is a way for entities to give away items in exchange for
>   a currency. Any rule or contract CAN permit (or require) Auctions to be
>   initiated.
> }
>
> Create a power-1 rule titled "Lots"
> {
>   Each Auction has one or more lots of items.
>
>   A lot is a non-empty list of items to be transferred by a single Auction to
>   a single recipient.
> }
>
> Create a power-1 rule titled "The Auctioneer"
> {
>   Each Auction has an Auctioneer.
>
>   The Auctioneer of an Auction is the entity that initiates that
>   Auction, and describes all of the specifics of an Auction. All
>   rules or contracts permitting Auctions to be initiated should
>   specify an entity to be Auctioneer. If no Auctioneer is specified,
>   the default Auctioneer for Auctions defined by the rules is Agora, and
>   the default Auctioneer for Auctions defined by a contract is the
>   contract itself.
>
>   A clause in a Contract purporting to make an entity which is neither the
>   Contract itself nor a party to the Contract the Auctioneer of an Auction
>   defined by that Contract is INEFFECTIVE.
> }
>
> Create a power-1 rule titled "The Auction Announcer"
> {
>   Each Auction has an Announcer. Only persons can be Announcers.
>
>   If the Auctioneer of an Auction is a player, then that player is the
>   Announcer of that Auction.
>
>   Otherwise, the rule or contract defining an Auction CAN define the
>   Announcer for that Auction. Rules to the contrary notwithstanding, no
>   Contract can define a person as the Announcer of an Auction unless that
>   person is a party to that Contract.
> }
>
> Create a power-1 rule titled "Auction Initiation"
> {
>   An entity authorized by a rule or contract to initiate an Auction CAN do so
>   by announcement. If the rule or contract specifies that that entity MUST do
>   so, that entity SHALL do so in a timely fashion. An Auction CANNOT be
>   initiated other than as described by a rule or contract.
>
>   An Auction CANNOT be initiated unless the announcer specifies all of
>
>           * the Auction's lots, in the order they will be awarded,
>           * the items in each lot,
>           * the Auction's Auctioneer,
>           * the Auction's Announcer,
>           * the Auction's minimum bid, and, optionally
>           * the Auction's currency
>
>   in the message initiating the Auction. An Auction also CANNOT be initiated
>   unless the Auctioneer is able to give away each item in each of the
>   Auction's lots.
>
>   If no currency is specified, it defaults to Shinies.
> }
>
> Create a power-1 rule titled "Bidding"
> {
>   A person authorized to bid on an Auction CAN do so by announcement,
>   specifying the amount of the Auction's currency to bid. A bid placed on an
>   Auction before it is initiated, or after it has ended, is INEFFECTIVE.
>
>   An attempt to place a bid which is less than the Auction's minimum bid is
>   INEFFECTIVE.
>
>   A person CAN withdraw their bid on an Auction by announcement. If a person
>   submits a bid on an Auction, all bids previously placed on that Auction by
>   that person are withdrawn.
>
>   A rule or contract defining an Auction CAN specify a class of players who
>   are authorized to bid on that Auction. If the rule or contract does not
>   specify a class of authorized bidders, any player is authorized to bid on
>   an Auction defined by a rule, and any party to a contract is authorized to
>   bid an Auction defined by that Contract.
>
>   A person SHALL NOT bid on an Auction if it would be impossible for em to
>   pay that amount at the conclusion of the Auction.
> }
>
> Create a power-1 rule titled "Auction End"
> {
>   An Auction ends 7 days after its initiation, or immediately if no bid has
>   been placed or withdrawn in the last 96 hours, or immediately if it is
>   terminated.
>
>   When an Auction ends, any bid placed by an entity which does not own enough
>   of the Auction's currency to pay the amount specified in the bid is
>   automatically withdrawn.
>
>   Once an Auction has ended, any further attempts to bid on that Auction or
>   to withdraw bids from that Auction are INEFFECTIVE.
>
>   Once the Auction has ended, the Auction's announcer SHALL announce
>   the end of the Auction in a timely fashion. In the same message, e
>   SHALL include the a list of all the bids on the Auction and the
>   winner(s) (if there are any) of the Auction.
>
>   A person's priority on an Auction is their position in the list of persons
>   who have bid on the Auction, sorted by the value of their non-withdrawn
>   bids in descending order. If two persons have placed non-withdrawn bids for
>   the same value, a player who placed their non-withdrawn bid first has a
>   higher priority than a player who placed their non-withdrawn bid at a later
>   time.
>
>   For each lot in the Auction, the winner of that lot is the player with the
>   highest priority on the Auction who has not won any previous lot. If there
>   are more lots than there are persons with non-withdrawn bids, the excess
>   lots are not won by any person.
>
>   The winner of a lot SHALL pay the Auctioneer the number of the Auction's
>   currency equal to eir bid, in a single payment, in a timely fashion. When e
>   does so, the Auctioneer SHALL transfer the items in that lot to that winner
>   in a timely fashion. If the Auctioneer is not a person, then a person
>   authorized to cause the Auctioneer to transfer those items SHALL do so in a
>   timely fashion after the winner pays the Auctioneer, instead.
> }
>
> Create a power-1 rule titled "Auction Termination"
>   {
>   Any player CAN terminate an Auction, by announcement, if the Auction has
>   not ended and the Auctioneer of that Auction cannot transfer any item
>   included in a lot in that Auction.
>
>   When an Auction is terminated, all bids on that Auction are withdrawn, and
>   then the Auction ends immediately.
> }
>
> If it exists, amend rule 2491, "Estate Auctions" to read in full:
> {
>   At the start of each month, if Agora owns at least one Estate, then the
>   Surveyor CAN and SHALL initiate an Estate Auction in a timely fashion.
>
>   The Auctioneer of an Estate Auction is Agora. The Announcer of an Estate
>   Auction is the Surveyor. The Starting Bid of an Estate Auction is 1 Shiny.
>
>   An Estate Auction has one lot for each Estate owned by Agora, containing
>   exactly and only that Estate. The Surveyor CAN freely determine the order
>   in which those lots will be awarded.
>
>   If an entity wins a lot in an Estate Auction, the Surveyor CAN, for each
>   Estate in the lot, and at most once per Estate per Estate Auction, cause
>   Agora to transfer each Estate to that entity.
> }
>
> //////////////////////////////////////////////////////////////////////
> ID: 7976
> Title:  A Mostest Ingenious Paradox
> Adoption index: 1.7
> Author: Alexis
> Co-authors: ais523
>
>
> Text in square brackets is not a part of this proposal and has no
> effect.
>
> Enact a new power-1 rule entitled "Win by Paradox":
>
>   If a CFJ about the legality or possibility of a game action, has been
>   assigned a judgment of PARADOXICAL continuously
>   for at least 7 days, and e has not done so already in respect of
>   that CFJ, then that case's initiator CAN, by announcement, win the
>   game.
>
>   A player who wins in this fashion SHOULD submit a proposal to
>   prevent the paradox from arising again.
>
> Amend rule 591 by replacing:
>
>   The valid judgements for an inquiry case are as follows, based on
>   the truth or falsity of the statement at the time the inquiry case
>   was initiated (if its truth value changed at that time, then its
>   initial truth value is used):
>
> with:
>
>   The valid judgements for an inquiry case are as follows, based on
>   the facts and legal situation at the time the inquiry case was
>   initiated, not taking into account any events since that time:
>
> [This is to prevent changing facts not related to truth or falsity, e.g.
> availability of information, from affecting outcomes.]
>
> and by replacing:
>
>   * DISMISS, appropriate if the statement is malformed, undecidable,
>     if insufficient information exists to make a judgement with
>     reasonable effort, or the statement is otherwise not able to be
>     answered with another valid judgement.
>
> with:
>
>   * DISMISS, appropriate if the statement is malformed, undecidable,
>     if insufficient information exists to make a judgement with
>     reasonable effort, or the statement is otherwise not able to be
>     answered with another valid judgement. DISMISS is not
>     appropriate if PARADOXICAL is appropriate.
>
> and by appending to the end:
>
>   * PARADOXICAL, appropriate if the statement is logically
>     undecidable as a result of a paradox or or other irresovable
>     logical situation. PARADOXICAL is not appropriate if IRRELEVANT
>     is appropriate, nor is it appropriate if the undecidability
>     arises from the case itself or in reference to it.
>
> [The reference to IRRELEVANT is to prevent multiple wins from the same
> paradox.]
>
> //////////////////////////////////////////////////////////////////////
> ID: 7979
> Title: Plain Old Bribery
> Adoption index: 1.0
> Author: G.
> Co-authors:
>
>
> Every Player who cast a valid not-withdrawn unconditional ballot
> FOR this proposal earns a Black Ribbon.
>
> //////////////////////////////////////////////////////////////////////
> ID: 7980
> Title: (No title)
> Adoption index: 1.0
> Author: ATMunn
> Co-authors: Alexis
>
>
> Amend rule 2496 "Rewards" by replacing the text "24 hours" with "7 days"
>
> ///////////////////////////////////////////////////////////////////////
>
> --
> ----
> Publius Scribonius Scholasticus
>
>



-- 
>From V.J. Rada

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