Super-early stage proto. The map used here was thrown together in about one minute, and would be replaced with a nicer one, probably with a completely different layout. I’m not even sure if it’s the size I say it is.
--- Rule: Cartogrophy Power: 1 The cartograph[eo]r is an office. In eir weekly report, they must include a graphical map depicting any information described as being “tracked on the map.” Information too lengthy to fit on the map itself MAY be placed in a footnote referenced on the map. Coordinates on the map consist of a X value ranging from 0 to 79, and a Y value ranging from 0 to 29. Graphical depictions of the map SHOULD place the origin in the bottom left. A region is an entity with a name and a set of map coordinates contained within the region, both tracked on the map. Regions and their attributes can only be defined by this rule. A point is within a region if it is a member of the region’s set of contained coordinates. A location [better name?] is an entity defined as such by the rules, and has a name and a map coordinate. This coordinate must be within a region. [the intention is that at least some regions are player-created. Maybe towns?] The following locations are defined; their locations are marked by asterisks on the map at the bottom of this rule. [to allow travel to regions before other locations are created] - The Glass Desert of Antegria - The Bourdian Train Hub - The Great Ethernet Switch of Cagliostro - The Dawsbergenian Garbage Dump - Erehwon Lake - Somewhere in Florin, which has no description yet. - " " " " " " Guilder, " " " " " " " " " " " " " " Each player has a location switch. A player may flip their location switch to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where x1 and y1 are the x and y coordinates of their current location, and x2 and y2 are the x and y coordinates of the location they wish to travel to. [This allows some shenanigans like declaring intents to move in two opposite directions and resolving them in succession to move way faster than you should be able to. I’m not sure if that’s a good thing or not.] The regions and their contained coordinates are defined by the map below: The Isle of Agora XXXXXXXXXXX XX XXXXXXXX X X XXXXXXXX X * X XXXXXXXXXX XX X XXXXXX XX Antegria X XXXX XX XX XX Borduria XXX X XXXX X XXXX XX XX X XX * XXXXX XX XX * XX XX XX XXXX X X XX XX XXX XXXX X XX Erehwon XXX XXX XXX XXXX X X X XXX XXX Guilder XX X XXXXXXXX XXX XXXX X X XXXXXXX XX Florin XX XXXXX XX XXXXXX XXX XXX XXXXX XX X XXX XX XXXXXXX X XX XX XXX X XX XXX X X Cagliostro XX XX XX X XXXXX XX XX X Dawsbergen XX XXX * X X XXXX XX XX XXX X * XX XXXXXX XX XXX XXXXXXXXXX XXXXX X XXXXXXXX XXXXXX XXXX [Ideas for using these mechanics: - construction (towns? shops? farms?) - regional rules/politics - resources only available in certain regions ] ---