What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com> wrote:

> Super-early stage proto. The map used here was thrown together in about
> one minute, and would be replaced with a nicer one, probably with a
> completely different layout. I’m not even sure if it’s the size I say it is.
>
> ---
> Rule: Cartogrophy
> Power: 1
>
> The cartograph[eo]r is an office. In eir weekly report, they must include
> a graphical map depicting any information described as being “tracked on
> the map.” Information too lengthy to fit on the map itself MAY be placed in
> a footnote referenced on the map.
>
> Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
> value ranging from 0 to 29. Graphical depictions of the map SHOULD place
> the origin in the bottom left.
>
> A region is an entity with a name and a set of map coordinates contained
> within the region, both tracked on the map. Regions and their attributes
> can only be defined by this rule. A point is within a region if it is a
> member of the region’s set of contained coordinates.
>
> A location [better name?] is an entity defined as such by the rules, and
> has a name and a map coordinate. This coordinate must be within a region.
> [the intention is that at least some regions are player-created. Maybe
> towns?]
>
> The following locations are defined; their locations are marked by
> asterisks on the map at the bottom of this rule. [to allow travel to
> regions before other locations are created]
> - The Glass Desert of Antegria
> - The Bourdian Train Hub
> - The Great Ethernet Switch of Cagliostro
> - The Dawsbergenian Garbage Dump
> - Erehwon Lake
> - Somewhere in Florin, which has no description yet.
> - " " " " " "  Guilder, " " " " " " " " " " " " " "
>
> Each player has a location switch. A player may flip their location switch
> to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where x1
> and y1 are the x and y coordinates of their current location, and x2 and y2
> are the x and y coordinates of the location they wish to travel to. [This
> allows some shenanigans like declaring intents to move in two opposite
> directions and resolving them in succession to move way faster than you
> should be able to. I’m not sure if that’s a good thing or not.]
>
> The regions and their contained coordinates are defined by the map below:
>
>                   The Isle of Agora
>
>                  XXXXXXXXXXX
>                 XX         XXXXXXXX
>                 X               X  XXXXXXXX
>                 X      *        X          XXXXXXXXXX
>                XX               X                   XXXXXX
>              XX    Antegria     X                         XXXX
>            XX XX                XX     Borduria              XXX
>           X    XXXX              X                        XXXX XX
>         XX        X              XX       *           XXXXX     XX
>       XX        *  XX           XX XX              XXXX          X
>       X              XX      XX     XXX        XXXX              X
>     XX  Erehwon       XXX XXX         XXX  XXXX                  X
>     X                X XXX               XXX     Guilder        XX
>    X         XXXXXXXX                   XXX XXXX                X
>   X    XXXXXXX    XX     Florin        XX      XXXXX           XX
>  XXXXXX            XXX               XXX           XXXXX     XX
>  X                   XXX            XX                 XXXXXXX
>  X                     XX         XX                      XXX
>  X                       XX     XXX                      X
> X    Cagliostro           XX   XX                      XX
> X                          XXXXX                     XX
> XX                          X      Dawsbergen       XX
>   XXX              *        X                      X
>      XXXX                  XX                    XX
>          XXX               X         *          XX
>             XXXXXX        XX                  XXX
>                  XXXXXXXXXX               XXXXX
>                          X XXXXXXXX  XXXXXX
>                                   XXXX
>
> [Ideas for using these mechanics:
> - construction (towns? shops? farms?)
> - regional rules/politics
> - resources only available in certain regions
> ]
> ---
>
>

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