Pokemon or some other fantasy cockfighting of a sort could be interesting. Go to different places to get better 'mons and fight people.
For RNG we could use "Weather" and just have a Weatherman change some Weather value each week. The power of mon-things would depend on that value. On Sun, Feb 4, 2018 at 9:05 AM, Reuben Staley <reuben.sta...@gmail.com> wrote: > I stopped making new versions during that dry spot at the beginning of > January. I still haven't given up on it, but my life's been busy for a > while. I don't really remember what people were complaining about on my > last version. I'd really like to finish it, and that's probably gonna be > easier with all the repeals that just happened. Rest assured, I haven't > forgotten about it. > > On Feb 4, 2018 01:00, "Aris Merchant" <thoughtsoflifeandligh...@gmail.com> > wrote: > > > What happened to paoam? > > > > -Aris > > > > On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com> wrote: > > > > > Super-early stage proto. The map used here was thrown together in about > > > one minute, and would be replaced with a nicer one, probably with a > > > completely different layout. I’m not even sure if it’s the size I say > it > > is. > > > > > > --- > > > Rule: Cartogrophy > > > Power: 1 > > > > > > The cartograph[eo]r is an office. In eir weekly report, they must > include > > > a graphical map depicting any information described as being “tracked > on > > > the map.” Information too lengthy to fit on the map itself MAY be > placed > > in > > > a footnote referenced on the map. > > > > > > Coordinates on the map consist of a X value ranging from 0 to 79, and > a Y > > > value ranging from 0 to 29. Graphical depictions of the map SHOULD > place > > > the origin in the bottom left. > > > > > > A region is an entity with a name and a set of map coordinates > contained > > > within the region, both tracked on the map. Regions and their > attributes > > > can only be defined by this rule. A point is within a region if it is a > > > member of the region’s set of contained coordinates. > > > > > > A location [better name?] is an entity defined as such by the rules, > and > > > has a name and a map coordinate. This coordinate must be within a > region. > > > [the intention is that at least some regions are player-created. Maybe > > > towns?] > > > > > > The following locations are defined; their locations are marked by > > > asterisks on the map at the bottom of this rule. [to allow travel to > > > regions before other locations are created] > > > - The Glass Desert of Antegria > > > - The Bourdian Train Hub > > > - The Great Ethernet Switch of Cagliostro > > > - The Dawsbergenian Garbage Dump > > > - Erehwon Lake > > > - Somewhere in Florin, which has no description yet. > > > - " " " " " " Guilder, " " " " " " " " " " " " " " > > > > > > Each player has a location switch. A player may flip their location > > switch > > > to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where > > x1 > > > and y1 are the x and y coordinates of their current location, and x2 > and > > y2 > > > are the x and y coordinates of the location they wish to travel to. > [This > > > allows some shenanigans like declaring intents to move in two opposite > > > directions and resolving them in succession to move way faster than you > > > should be able to. I’m not sure if that’s a good thing or not.] > > > > > > The regions and their contained coordinates are defined by the map > below: > > > > > > The Isle of Agora > > > > > > XXXXXXXXXXX > > > XX XXXXXXXX > > > X X XXXXXXXX > > > X * X XXXXXXXXXX > > > XX X XXXXXX > > > XX Antegria X XXXX > > > XX XX XX Borduria XXX > > > X XXXX X XXXX XX > > > XX X XX * XXXXX XX > > > XX * XX XX XX XXXX X > > > X XX XX XXX XXXX X > > > XX Erehwon XXX XXX XXX XXXX X > > > X X XXX XXX Guilder XX > > > X XXXXXXXX XXX XXXX X > > > X XXXXXXX XX Florin XX XXXXX XX > > > XXXXXX XXX XXX XXXXX XX > > > X XXX XX XXXXXXX > > > X XX XX XXX > > > X XX XXX X > > > X Cagliostro XX XX XX > > > X XXXXX XX > > > XX X Dawsbergen XX > > > XXX * X X > > > XXXX XX XX > > > XXX X * XX > > > XXXXXX XX XXX > > > XXXXXXXXXX XXXXX > > > X XXXXXXXX XXXXXX > > > XXXX > > > > > > [Ideas for using these mechanics: > > > - construction (towns? shops? farms?) > > > - regional rules/politics > > > - resources only available in certain regions > > > ] > > > --- > > > > > > > > >