Pokemon or some other fantasy cockfighting of a sort could be interesting.
Go to different places to get better 'mons and fight people.

For RNG we could use "Weather" and just have a Weatherman change some
Weather value each week. The power of mon-things would depend on that value.

On Sun, Feb 4, 2018 at 9:05 AM, Reuben Staley <reuben.sta...@gmail.com>
wrote:

> I stopped making new versions during that dry spot at the beginning of
> January. I still haven't given up on it, but my life's been busy for a
> while. I don't really remember what people were complaining about on my
> last version. I'd really like to finish it, and that's probably gonna be
> easier with all the repeals that just happened. Rest assured, I haven't
> forgotten about it.
>
> On Feb 4, 2018 01:00, "Aris Merchant" <thoughtsoflifeandligh...@gmail.com>
> wrote:
>
> > What happened to paoam?
> >
> > -Aris
> >
> > On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com> wrote:
> >
> > > Super-early stage proto. The map used here was thrown together in about
> > > one minute, and would be replaced with a nicer one, probably with a
> > > completely different layout. I’m not even sure if it’s the size I say
> it
> > is.
> > >
> > > ---
> > > Rule: Cartogrophy
> > > Power: 1
> > >
> > > The cartograph[eo]r is an office. In eir weekly report, they must
> include
> > > a graphical map depicting any information described as being “tracked
> on
> > > the map.” Information too lengthy to fit on the map itself MAY be
> placed
> > in
> > > a footnote referenced on the map.
> > >
> > > Coordinates on the map consist of a X value ranging from 0 to 79, and
> a Y
> > > value ranging from 0 to 29. Graphical depictions of the map SHOULD
> place
> > > the origin in the bottom left.
> > >
> > > A region is an entity with a name and a set of map coordinates
> contained
> > > within the region, both tracked on the map. Regions and their
> attributes
> > > can only be defined by this rule. A point is within a region if it is a
> > > member of the region’s set of contained coordinates.
> > >
> > > A location [better name?] is an entity defined as such by the rules,
> and
> > > has a name and a map coordinate. This coordinate must be within a
> region.
> > > [the intention is that at least some regions are player-created. Maybe
> > > towns?]
> > >
> > > The following locations are defined; their locations are marked by
> > > asterisks on the map at the bottom of this rule. [to allow travel to
> > > regions before other locations are created]
> > > - The Glass Desert of Antegria
> > > - The Bourdian Train Hub
> > > - The Great Ethernet Switch of Cagliostro
> > > - The Dawsbergenian Garbage Dump
> > > - Erehwon Lake
> > > - Somewhere in Florin, which has no description yet.
> > > - " " " " " "  Guilder, " " " " " " " " " " " " " "
> > >
> > > Each player has a location switch. A player may flip their location
> > switch
> > > to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where
> > x1
> > > and y1 are the x and y coordinates of their current location, and x2
> and
> > y2
> > > are the x and y coordinates of the location they wish to travel to.
> [This
> > > allows some shenanigans like declaring intents to move in two opposite
> > > directions and resolving them in succession to move way faster than you
> > > should be able to. I’m not sure if that’s a good thing or not.]
> > >
> > > The regions and their contained coordinates are defined by the map
> below:
> > >
> > >                   The Isle of Agora
> > >
> > >                  XXXXXXXXXXX
> > >                 XX         XXXXXXXX
> > >                 X               X  XXXXXXXX
> > >                 X      *        X          XXXXXXXXXX
> > >                XX               X                   XXXXXX
> > >              XX    Antegria     X                         XXXX
> > >            XX XX                XX     Borduria              XXX
> > >           X    XXXX              X                        XXXX XX
> > >         XX        X              XX       *           XXXXX     XX
> > >       XX        *  XX           XX XX              XXXX          X
> > >       X              XX      XX     XXX        XXXX              X
> > >     XX  Erehwon       XXX XXX         XXX  XXXX                  X
> > >     X                X XXX               XXX     Guilder        XX
> > >    X         XXXXXXXX                   XXX XXXX                X
> > >   X    XXXXXXX    XX     Florin        XX      XXXXX           XX
> > >  XXXXXX            XXX               XXX           XXXXX     XX
> > >  X                   XXX            XX                 XXXXXXX
> > >  X                     XX         XX                      XXX
> > >  X                       XX     XXX                      X
> > > X    Cagliostro           XX   XX                      XX
> > > X                          XXXXX                     XX
> > > XX                          X      Dawsbergen       XX
> > >   XXX              *        X                      X
> > >      XXXX                  XX                    XX
> > >          XXX               X         *          XX
> > >             XXXXXX        XX                  XXX
> > >                  XXXXXXXXXX               XXXXX
> > >                          X XXXXXXXX  XXXXXX
> > >                                   XXXX
> > >
> > > [Ideas for using these mechanics:
> > > - construction (towns? shops? farms?)
> > > - regional rules/politics
> > > - resources only available in certain regions
> > > ]
> > > ---
> > >
> > >
> >
>

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