Yah just actually propose wherever you last left it - if there's still something
wrong with it it would progress faster being voted down and re-proposed
instead of waiting for a perfect version.

On Sun, 4 Feb 2018, Corona wrote:
> I'd argue that the last published version was good enough already.
> 
> It's often said that you need to create and test a minimum viable product 
> ASAP, as you'll be able to improve it faster when you see it in practice.
> 
> Also, economical balance already kicked the bucket recently.​
> 
> On Feb 4, 2018, at 08:05, Reuben Staley <reuben.sta...@gmail.com> wrote:
> 
> I stopped making new versions during that dry spot at the beginning of
> January. I still haven't given up on it, but my life's been busy for a
> while. I don't really remember what people were complaining about on my
> last version. I'd really like to finish it, and that's probably gonna be
> easier with all the repeals that just happened. Rest assured, I haven't
> forgotten about it.
> 
> On Feb 4, 2018 01:00, "Aris Merchant" <thoughtsoflifeandligh...@gmail.com>
> wrote:
> 
> What happened to paoam?
> 
> -Aris
> 
> On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com> wrote:
> 
> Super-early stage proto. The map used here was thrown together in about
> one minute, and would be replaced with a nicer one, probably with a
> completely different layout. I’m not even sure if it’s the size I say it
> 
> is.
> 
> 
> ---
> Rule: Cartogrophy
> Power: 1
> 
> The cartograph[eo]r is an office. In eir weekly report, they must include
> a graphical map depicting any information described as being “tracked on
> the map.” Information too lengthy to fit on the map itself MAY be placed
> 
> in
> 
> a footnote referenced on the map.
> 
> Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
> value ranging from 0 to 29. Graphical depictions of the map SHOULD place
> the origin in the bottom left.
> 
> A region is an entity with a name and a set of map coordinates contained
> within the region, both tracked on the map. Regions and their attributes
> can only be defined by this rule. A point is within a region if it is a
> member of the region’s set of contained coordinates.
> 
> A location [better name?] is an entity defined as such by the rules, and
> has a name and a map coordinate. This coordinate must be within a region.
> [the intention is that at least some regions are player-created. Maybe
> towns?]
> 
> The following locations are defined; their locations are marked by
> asterisks on the map at the bottom of this rule. [to allow travel to
> regions before other locations are created]
> - The Glass Desert of Antegria
> - The Bourdian Train Hub
> - The Great Ethernet Switch of Cagliostro
> - The Dawsbergenian Garbage Dump
> - Erehwon Lake
> - Somewhere in Florin, which has no description yet.
> - " " " " " " Guilder, " " " " " " " " " " " " " "
> 
> Each player has a location switch. A player may flip their location
> 
> switch
> 
> to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where
> 
> x1
> 
> and y1 are the x and y coordinates of their current location, and x2 and
> 
> y2
> 
> are the x and y coordinates of the location they wish to travel to. [This
> allows some shenanigans like declaring intents to move in two opposite
> directions and resolving them in succession to move way faster than you
> should be able to. I’m not sure if that’s a good thing or not.]
> 
> The regions and their contained coordinates are defined by the map below:
> 
> The Isle of Agora
> 
> XXXXXXXXXXX
> XX XXXXXXXX
> X X XXXXXXXX
> X * X XXXXXXXXXX
> XX X XXXXXX
> XX Antegria X XXXX
> XX XX XX Borduria XXX
> X XXXX X XXXX XX
> XX X XX * XXXXX XX
> XX * XX XX XX XXXX X
> X XX XX XXX XXXX X
> XX Erehwon XXX XXX XXX XXXX X
> X X XXX XXX Guilder XX
> X XXXXXXXX XXX XXXX X
> X XXXXXXX XX Florin XX XXXXX XX
> XXXXXX XXX XXX XXXXX XX
> X XXX XX XXXXXXX
> X XX XX XXX
> X XX XXX X
> X Cagliostro XX XX XX
> X XXXXX XX
> XX X Dawsbergen XX
> XXX * X X
> XXXX XX XX
> XXX X * XX
> XXXXXX XX XXX
> XXXXXXXXXX XXXXX
> X XXXXXXXX XXXXXX
> XXXX
> 
> [Ideas for using these mechanics:
> - construction (towns? shops? farms?)
> - regional rules/politics
> - resources only available in certain regions
> ]
> ---
> 
> On 08:05, Feb 4, 2018, at 08:05, Reuben Staley <reuben.sta...@gmail.com> 
> wrote:
> >I stopped making new versions during that dry spot at the beginning of
> >January. I still haven't given up on it, but my life's been busy for a
> >while. I don't really remember what people were complaining about on my
> >last version. I'd really like to finish it, and that's probably gonna
> >be
> >easier with all the repeals that just happened. Rest assured, I haven't
> >forgotten about it.
> >
> >On Feb 4, 2018 01:00, "Aris Merchant"
> ><thoughtsoflifeandligh...@gmail.com>
> >wrote:
> >
> >> What happened to paoam?
> >>
> >> -Aris
> >>
> >> On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com>
> >wrote:
> >>
> >> > Super-early stage proto. The map used here was thrown together in
> >about
> >> > one minute, and would be replaced with a nicer one, probably with a
> >> > completely different layout. I’m not even sure if it’s the size I
> >say it
> >> is.
> >> >
> >> > ---
> >> > Rule: Cartogrophy
> >> > Power: 1
> >> >
> >> > The cartograph[eo]r is an office. In eir weekly report, they must
> >include
> >> > a graphical map depicting any information described as being
> >“tracked on
> >> > the map.” Information too lengthy to fit on the map itself MAY be
> >placed
> >> in
> >> > a footnote referenced on the map.
> >> >
> >> > Coordinates on the map consist of a X value ranging from 0 to 79,
> >and a Y
> >> > value ranging from 0 to 29. Graphical depictions of the map SHOULD
> >place
> >> > the origin in the bottom left.
> >> >
> >> > A region is an entity with a name and a set of map coordinates
> >contained
> >> > within the region, both tracked on the map. Regions and their
> >attributes
> >> > can only be defined by this rule. A point is within a region if it
> >is a
> >> > member of the region’s set of contained coordinates.
> >> >
> >> > A location [better name?] is an entity defined as such by the
> >rules, and
> >> > has a name and a map coordinate. This coordinate must be within a
> >region.
> >> > [the intention is that at least some regions are player-created.
> >Maybe
> >> > towns?]
> >> >
> >> > The following locations are defined; their locations are marked by
> >> > asterisks on the map at the bottom of this rule. [to allow travel
> >to
> >> > regions before other locations are created]
> >> > - The Glass Desert of Antegria
> >> > - The Bourdian Train Hub
> >> > - The Great Ethernet Switch of Cagliostro
> >> > - The Dawsbergenian Garbage Dump
> >> > - Erehwon Lake
> >> > - Somewhere in Florin, which has no description yet.
> >> > - " " " " " "  Guilder, " " " " " " " " " " " " " "
> >> >
> >> > Each player has a location switch. A player may flip their location
> >> switch
> >> > to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice,
> >where
> >> x1
> >> > and y1 are the x and y coordinates of their current location, and
> >x2 and
> >> y2
> >> > are the x and y coordinates of the location they wish to travel to.
> >[This
> >> > allows some shenanigans like declaring intents to move in two
> >opposite
> >> > directions and resolving them in succession to move way faster than
> >you
> >> > should be able to. I’m not sure if that’s a good thing or not.]
> >> >
> >> > The regions and their contained coordinates are defined by the map
> >below:
> >> >
> >> >                   The Isle of Agora
> >> >
> >> >                  XXXXXXXXXXX
> >> >                 XX         XXXXXXXX
> >> >                 X               X  XXXXXXXX
> >> >                 X      *        X          XXXXXXXXXX
> >> >                XX               X                   XXXXXX
> >> >              XX    Antegria     X                         XXXX
> >> >            XX XX                XX     Borduria              XXX
> >> >           X    XXXX              X                        XXXX XX
> >> >         XX        X              XX       *           XXXXX     XX
> >> >       XX        *  XX           XX XX              XXXX          X
> >> >       X              XX      XX     XXX        XXXX              X
> >> >     XX  Erehwon       XXX XXX         XXX  XXXX                  X
> >> >     X                X XXX               XXX     Guilder        XX
> >> >    X         XXXXXXXX                   XXX XXXX                X
> >> >   X    XXXXXXX    XX     Florin        XX      XXXXX           XX
> >> >  XXXXXX            XXX               XXX           XXXXX     XX
> >> >  X                   XXX            XX                 XXXXXXX
> >> >  X                     XX         XX                      XXX
> >> >  X                       XX     XXX                      X
> >> > X    Cagliostro           XX   XX                      XX
> >> > X                          XXXXX                     XX
> >> > XX                          X      Dawsbergen       XX
> >> >   XXX              *        X                      X
> >> >      XXXX                  XX                    XX
> >> >          XXX               X         *          XX
> >> >             XXXXXX        XX                  XXX
> >> >                  XXXXXXXXXX               XXXXX
> >> >                          X XXXXXXXX  XXXXXX
> >> >                                   XXXX
> >> >
> >> > [Ideas for using these mechanics:
> >> > - construction (towns? shops? farms?)
> >> > - regional rules/politics
> >> > - resources only available in certain regions
> >> > ]
> >> > ---
> >> >
> >> >
> >>
>

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