I agree with this.

On 2/4/2018 10:09 AM, Kerim Aydin wrote:


Yah just actually propose wherever you last left it - if there's still something
wrong with it it would progress faster being voted down and re-proposed
instead of waiting for a perfect version.

On Sun, 4 Feb 2018, Corona wrote:
I'd argue that the last published version was good enough already.

It's often said that you need to create and test a minimum viable product ASAP, 
as you'll be able to improve it faster when you see it in practice.

Also, economical balance already kicked the bucket recently.​

On Feb 4, 2018, at 08:05, Reuben Staley <reuben.sta...@gmail.com> wrote:

I stopped making new versions during that dry spot at the beginning of
January. I still haven't given up on it, but my life's been busy for a
while. I don't really remember what people were complaining about on my
last version. I'd really like to finish it, and that's probably gonna be
easier with all the repeals that just happened. Rest assured, I haven't
forgotten about it.

On Feb 4, 2018 01:00, "Aris Merchant" <thoughtsoflifeandligh...@gmail.com>
wrote:

What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com> wrote:

Super-early stage proto. The map used here was thrown together in about
one minute, and would be replaced with a nicer one, probably with a
completely different layout. I’m not even sure if it’s the size I say it

is.


---
Rule: Cartogrophy
Power: 1

The cartograph[eo]r is an office. In eir weekly report, they must include
a graphical map depicting any information described as being “tracked on
the map.” Information too lengthy to fit on the map itself MAY be placed

in

a footnote referenced on the map.

Coordinates on the map consist of a X value ranging from 0 to 79, and a Y
value ranging from 0 to 29. Graphical depictions of the map SHOULD place
the origin in the bottom left.

A region is an entity with a name and a set of map coordinates contained
within the region, both tracked on the map. Regions and their attributes
can only be defined by this rule. A point is within a region if it is a
member of the region’s set of contained coordinates.

A location [better name?] is an entity defined as such by the rules, and
has a name and a map coordinate. This coordinate must be within a region.
[the intention is that at least some regions are player-created. Maybe
towns?]

The following locations are defined; their locations are marked by
asterisks on the map at the bottom of this rule. [to allow travel to
regions before other locations are created]
- The Glass Desert of Antegria
- The Bourdian Train Hub
- The Great Ethernet Switch of Cagliostro
- The Dawsbergenian Garbage Dump
- Erehwon Lake
- Somewhere in Florin, which has no description yet.
- " " " " " " Guilder, " " " " " " " " " " " " " "

Each player has a location switch. A player may flip their location

switch

to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice, where

x1

and y1 are the x and y coordinates of their current location, and x2 and

y2

are the x and y coordinates of the location they wish to travel to. [This
allows some shenanigans like declaring intents to move in two opposite
directions and resolving them in succession to move way faster than you
should be able to. I’m not sure if that’s a good thing or not.]

The regions and their contained coordinates are defined by the map below:

The Isle of Agora

XXXXXXXXXXX
XX XXXXXXXX
X X XXXXXXXX
X * X XXXXXXXXXX
XX X XXXXXX
XX Antegria X XXXX
XX XX XX Borduria XXX
X XXXX X XXXX XX
XX X XX * XXXXX XX
XX * XX XX XX XXXX X
X XX XX XXX XXXX X
XX Erehwon XXX XXX XXX XXXX X
X X XXX XXX Guilder XX
X XXXXXXXX XXX XXXX X
X XXXXXXX XX Florin XX XXXXX XX
XXXXXX XXX XXX XXXXX XX
X XXX XX XXXXXXX
X XX XX XXX
X XX XXX X
X Cagliostro XX XX XX
X XXXXX XX
XX X Dawsbergen XX
XXX * X X
XXXX XX XX
XXX X * XX
XXXXXX XX XXX
XXXXXXXXXX XXXXX
X XXXXXXXX XXXXXX
XXXX

[Ideas for using these mechanics:
- construction (towns? shops? farms?)
- regional rules/politics
- resources only available in certain regions
]
---

On 08:05, Feb 4, 2018, at 08:05, Reuben Staley <reuben.sta...@gmail.com> wrote:
I stopped making new versions during that dry spot at the beginning of
January. I still haven't given up on it, but my life's been busy for a
while. I don't really remember what people were complaining about on my
last version. I'd really like to finish it, and that's probably gonna
be
easier with all the repeals that just happened. Rest assured, I haven't
forgotten about it.

On Feb 4, 2018 01:00, "Aris Merchant"
<thoughtsoflifeandligh...@gmail.com>
wrote:

What happened to paoam?

-Aris

On Sat, Feb 3, 2018 at 11:52 PM Gaelan Steele <g...@canishe.com>
wrote:

Super-early stage proto. The map used here was thrown together in
about
one minute, and would be replaced with a nicer one, probably with a
completely different layout. I’m not even sure if it’s the size I
say it
is.

---
Rule: Cartogrophy
Power: 1

The cartograph[eo]r is an office. In eir weekly report, they must
include
a graphical map depicting any information described as being
“tracked on
the map.” Information too lengthy to fit on the map itself MAY be
placed
in
a footnote referenced on the map.

Coordinates on the map consist of a X value ranging from 0 to 79,
and a Y
value ranging from 0 to 29. Graphical depictions of the map SHOULD
place
the origin in the bottom left.

A region is an entity with a name and a set of map coordinates
contained
within the region, both tracked on the map. Regions and their
attributes
can only be defined by this rule. A point is within a region if it
is a
member of the region’s set of contained coordinates.

A location [better name?] is an entity defined as such by the
rules, and
has a name and a map coordinate. This coordinate must be within a
region.
[the intention is that at least some regions are player-created.
Maybe
towns?]

The following locations are defined; their locations are marked by
asterisks on the map at the bottom of this rule. [to allow travel
to
regions before other locations are created]
- The Glass Desert of Antegria
- The Bourdian Train Hub
- The Great Ethernet Switch of Cagliostro
- The Dawsbergenian Garbage Dump
- Erehwon Lake
- Somewhere in Florin, which has no description yet.
- " " " " " "  Guilder, " " " " " " " " " " " " " "

Each player has a location switch. A player may flip their location
switch
to any location with sqrt((x2-x1)^2 + (y2-y1)^2)/10 days’ notice,
where
x1
and y1 are the x and y coordinates of their current location, and
x2 and
y2
are the x and y coordinates of the location they wish to travel to.
[This
allows some shenanigans like declaring intents to move in two
opposite
directions and resolving them in succession to move way faster than
you
should be able to. I’m not sure if that’s a good thing or not.]

The regions and their contained coordinates are defined by the map
below:

                   The Isle of Agora

                  XXXXXXXXXXX
                 XX         XXXXXXXX
                 X               X  XXXXXXXX
                 X      *        X          XXXXXXXXXX
                XX               X                   XXXXXX
              XX    Antegria     X                         XXXX
            XX XX                XX     Borduria              XXX
           X    XXXX              X                        XXXX XX
         XX        X              XX       *           XXXXX     XX
       XX        *  XX           XX XX              XXXX          X
       X              XX      XX     XXX        XXXX              X
     XX  Erehwon       XXX XXX         XXX  XXXX                  X
     X                X XXX               XXX     Guilder        XX
    X         XXXXXXXX                   XXX XXXX                X
   X    XXXXXXX    XX     Florin        XX      XXXXX           XX
  XXXXXX            XXX               XXX           XXXXX     XX
  X                   XXX            XX                 XXXXXXX
  X                     XX         XX                      XXX
  X                       XX     XXX                      X
X    Cagliostro           XX   XX                      XX
X                          XXXXX                     XX
XX                          X      Dawsbergen       XX
   XXX              *        X                      X
      XXXX                  XX                    XX
          XXX               X         *          XX
             XXXXXX        XX                  XXX
                  XXXXXXXXXX               XXXXX
                          X XXXXXXXX  XXXXXX
                                   XXXX

[Ideas for using these mechanics:
- construction (towns? shops? farms?)
- regional rules/politics
- resources only available in certain regions
]
---




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