AGAINST 8008. ASCII art is more convenient and doesn’t require rules support. 

PRESENT 8009. I like my design (less abstract, larger but sparse map) more, but 
this is a well-written, interesting proposal I don’t feel justified in voting 
down. 

Gaelan 

> On Feb 4, 2018, at 5:02 PM, Aris Merchant 
> <thoughtsoflifeandligh...@gmail.com> wrote:
> 
> I hereby distribute each listed proposal, initiating the Agoran
> Decision of whether to adopt it, and removing it from the proposal
> pool. For this decision, the vote collector is the Assessor, the
> quorum is 3.0, the voting method is AI-majority and the valid options
> are FOR and AGAINST (PRESENT is also a valid vote, as are conditional
> votes).
> 
> ID     Author(s)    AI   Title                       Pender      Pend fee
> ---------------------------------------------------------------------------
> 8008*  CB [1]       1.0  Picto-Nomic                 CB [1]      3 sh.
> 8009*  Trigon, [2]  2.6  PAoaM v6 [3]                Trigon      3 sh.
> 
> The proposal pool is currently empty.
> 
> 
> [1] CuddleBeam
> [2] Aris, ATMunn, G., o, VJ Rada
> [3] Putting Agora on a Map v6
> 
> Legend: <ID>* : Proposal is pending.
> 
> A proposal may be pended for 3 shinies.
> 
> The full text of the aforementioned proposals is included below.
> 
> //////////////////////////////////////////////////////////////////////
> ID: 8008
> Title: Picto-Nomic
> Adoption index: 1.0
> Author: CuddleBeam
> Co-authors:
> 
> 
> Create a new rule called "Picto-Nomic" (Power=1.0) with the following text:
> 
> Rules may have their content be, instead of text, images, or urls to them,
> with these linked images being considered to be that rule's content for
> play. These are known as "Picto-rules".
> 
> //////////////////////////////////////////////////////////////////////
> ID: 8009
> Title: Putting Agora on a Map v6
> Adoption index: 2.6
> Author: Trigon
> Co-authors: Aris, ATMunn, G., o, VJ Rada
> 
> 
> [ PART I: Removing and Changing Stuff ]
> 
> Repeal rule 2500 "Action Points".
> 
> Amend rule 2445 "How to Pend a Proposal" by replacing the second
> paragraph and subsequent list with:
> 
>  Any player CAN flip a specified proposal's imminence to "pending"
>  by announcement by spending 1 paper.
> 
> Repeal rules 2483 "Economics", 2487 "Shiny Supply Level", and 2497
> "Floating Value".
> 
> Re-enact rule 2599 "Welcome Packages" by replacing the second paragraph
> with:
> 
>  If a player has not received a Welcome Package since e most
>  recently registered, any player CAN cause em to receive one by
>  announcement.
> 
>  When a player receives a Welcome Package, Agora creates the
>  following assets in eir possession:
> 
>    1. 10 coins
>    2. 5 lumber
>    3. 5 stones
>    4. 10 apples
>    5. 3 papers
> 
> Make all players eligable to recieve Welcome Packages.
> 
> Create a new rule "Paydays" (Power=2) and amend it so that its text
> reads, in full:
> 
>      Whenever a Payday occurs, the following events happen in order:
> 
>  1. For each entity possessing shinies, half of eir shinies
>     (rounded up) are destroyed.
> 
>  2. The following assets are created in the possession of each
>     player:
>     A. 10 coins
>     B. 5 apples
>     C. 3 papers
> 
>  3. For each office, if a single player held that office for 16 or
>     more days in the previous month and e was not issued any Cards
>     other than Green for eir conduct in that office during that
>     time, the following assets are created in the possession of
>     that player:
>     A. 3 coins
>     B. 1 corn
> 
>  The occurrence of Paydays is secured.  At the beginning of each
>  month, a Payday occurs.
> 
> [PART II: Making Land]
> 
> Re-enact rule 1993/1 (Power=2) "The Land of Arcadia" with the text:
> 
>  Arcadia is a land entirely defined by the Arcadian Map (the Map).
>  The Map is the term for the set of all Land Units.
> 
>  The Map divides Arcadia into a finite, discrete number of Units of
>  Land, or simply Land. Each Unit of Land is an indestructible asset
>  specified by an ordered pair of integers known as its Latitude and
>  Longitude.
> 
>  Every unique ordered pair of integers within the limits defined in
>  the Rules for Latitude and Longitude signifies an existent Unit of
>  Land. No other Units of Land exist. Units of Land CAN only be
>  created or destroyed by changing the limits of Latitude and
>  Longitude defined in the Rules.
> 
>  All values for Latitude and Longitude MUST lie between -9 and +9,
>  inclusive.
> 
>  The Total Land Area of Arcadia is the number of existent Units of
>  Land defined by permissible Latitude and Longitude pairs.
> 
> Re-enact rule 1994/0 (Power=2) "Ownership of Land" with the text:
> 
>  Any existent Land for which ownership has not been explicitly
>  changed belongs to Agora.
> 
>  Land belonging to Agora is called Public Land. Land belonging to
>  a contract is called Communal Land. Land belonging to any other
>  entity is called Private Land. Together, Communal Land and Private
>  Land are called Proprietary Land.
> 
> Re-enact rule 1995/0 (Power=2) "Land Types" with the text:
> 
>  Each Unit of Land has a Land Type switch, tracked by the
>  Cartographor, whose values are "Black", "White", and "Aether" (the
>  default). Changes to Land Type switches are secured. To "change
>  the type" of, or to "transform" a Unit of Land is to flip its Type
>  switch. A “Unit of X” is a Unit of Land whose Land Type switch has
>  the value X.
> 
>  When existent Land has not had its Type changed as explicitly
>  permitted by the Rules, or has a Type that is not currently
>  defined by the Rules, it is considered to have the Land Type of
>  Aether. Rules to the contrary nonwithstanding, Units of Aether
>  CANNOT be transferred from Agora, or owned by any entity other
>  than Agora. If Proprietary Land becomes Aether, the Cartographor
>  SHALL transfer it to Agora in a timely fashion.
> 
>  Type is a singleton switch with the values of Black and White,
>  defaulting to Black. When an act specifies that an alternating
>  land type is to be used, the current value of the Alternating Land
>  Type switch is used, and the switch is set to the next value of
>  the switch.
> 
> Re-enact rule 1996/3 (Power=1), renaming it to "The Cartographor" with
> the text:
> 
>  The Cartographor is an office; its holder is recordkeepor for the
>  Land of Arcadia.
> 
>  The Cartographor's Weekly Report shall include:
> 
>  1. the ownership and land type of all existing land;
>  2. all changes in the ownership and land type of existing land
>     since the most recent report;
>  3. the location for the previous week and the current week of each
>     entity with a defined location;
>  4. the next alternating land type;
>  5. all facilities and their parent land units; and
>  6. a list of all preserved land units.
> 
> Re-enact rule 1998/2 (Power=1) "Land Topology" with the text:
> 
>  Two Units of Land are Adjacent if they have the same Latitude, and
>  their Longitudes differ by exactly one; or they have the same
>  Longitude, and their Latitudes differ by exactly one.
> 
>  Land Unit A is said to be connected to Land Unit B if it is
>  possible, to reach B by moving only to adjacent Land Units of the
>  same color, starting from A.
> 
> Re-enact rule 1999/0 (Power=1) "Entity Location" with the text:
> 
>  Location is a player switch, tracked by the Cartographer, whose
>  values are ordered pairs of integers where the first value is a
>  valid Latitude, and the second is a valid Longitude. The default
>  Location is (0, 0).
> 
>  To "move" a player is to flip that player’s Location switch to the
>  Latitude and Longitude of the destination.
> 
>  No other Entity can have a location unless it is defined in a rule
>  other than this one. Changes to the Location of an Entity are
>  secured. If an Entity is specified by this Rule as having a
>  defined Location, but its Location has not been explicitly set or
>  changed, its Location is set to (0, 0).
> 
> Re-enact rule 2003/11 (Power=1) "Actions in Arcadia" with the text:
> 
>  Players CAN destroy:
> 
>  1. 1 apple to move from one Land Unit to an adjacent Unit if their
>     Land Types are the same and the destination is not Aether;
> 
>  2. 2 apples to move from one Land Unit to an adjacent Unit if
>     their Land Types differ and the destination is not Aether;
> 
>  3. 2 apples to set Land Type of a Land Unit which e owns to any
>     Land Type other than Aether, whether or not e is located at
>     that Land Unit.
> 
>  4. 3 apples to set the Land Type of a Land Unit that is adjacent
>     to the Entity's current location, is of type Aether, and is
>     owned by Agora, to an alternating Land Type.
> 
>  5. 4 apples to set the Land Type of a Land Unit that is adjacent
>     to the Entity's current location, is of type Aether, and is
>     owned by Agora, to a Land Type of eir choice.
> 
>  6. 6 apples to set the Land Type of a Land Unit that is of type
>     Aether, and is owned by Agora, to an alternating Land Type.
> 
>  Players CAN, while performing the above actions, substitute 3
>  apples for 1 corn.
> 
> Re-enact rule 2004/3 (Power=1) "Land Auctions" with the text:
> 
>  Every Agoran Week, if the number of units of Private Land is less
>  than one half the total number of units of Land, an auction SHALL
>  be initiated. For this auction, the announcer is the Cartographor,
>  the auctioneer is the Cartographor, the lots are chosen as such:
> 
>  1. if there exist at least 3 Units of non-Aether Land in the
>     possession of Agora: any 3 such Units of Land, to be chosen by
>     the Cartographor, each Land Unit in a separate lot;
> 
>  2. if there exist fewer than 3 Units of non-Aether Land in the
>     possession of Agora: all such Units, each land unit in a
>     separate lot;
> 
>  and the minimum bid is 1 coin.
> 
> Re-enact rule 2022/5 (Power=1), renaming it "Land Transfiguration" with
> the text:
> 
>  During the second Eastman week of each Agoran Month, the
>  Cartographor SHALL perform the following actions in sequence, and
>  report these changes:
> 
>  1. Every Land Unit, excluding (0, 0) that is not directly
>     connected to a unit of Aether, or is not connected by its own
>     type to a unit of Aether, shall be transformed to Aether.
> 
>  2. Any entities whose locations are on land units so transformed
>     shall have their locations set to (0, 0).
> 
>  3. If any land unit so transformed is not property of Agora, it
>     becomes property of Agora.
> 
> [PART III: Creating Facilities]
> 
> Create a new rule (Power=2) "Facilities" with the text:
> 
>  Facilities are liquid assets tracked by the Cartographor. In order
>  for a facility to exist, it MUST be built on a Land Unit. Only one
>  facility is allowed per Land Unit. The Land Unit on which a
>  Facility is built is considered its Parent Land Unit.
> 
>  A player CAN create a facility by announcement on the land unit e
>  is on by specifying which type of facility e intends to build and
>  destroying the build cost.
> 
>  If a player owns any facilities with upkeep costs, e must pay them
>  before the first day of the next Agoran month. Failing to do this
>  destroys the facility. In the second to last Eastman week of the
>  Agoran Month, the Cartographor SHOULD issue a humiliating public
>  reminder to all those who have not paid upkeep fees on any of eir
>  facilities.
> 
>  If the ownership of the Parent Land Unit of a Facilty is changed,
>  that facility is transferred along with it.
> 
> Create a new rule (Power=2) "Asset Generation with Facilities" with the
> text:
> 
>  When facilities create assets, the assets are added to the
>  facility's possession. The rule that creates a facility CAN
>  specify a carrying capacity for assets. If, at any time, the
>  amount of an asset in the possession of a facility exceeds that
>  asset's carrying capacity, an amount of that asset is destroyed
>  until the amount of that asset in the possession of the facility
>  is equal to its carrying capacity.
> 
>  Each facility is either a production facility or processing
>  facility, to be specified in the rule that creates them. At the
>  end of every Agoran Week, Agora creates a number of assets in a
>  production facility specified by the rule which creates the
>  facility.
> 
>  At the end of every Agoran Week, Agora destroys any refinable
>  assets in the possession of each processing facility that that
>  facility can change into refinable assets and replaces them with a
>  corresponding number of refined assets to be specified by the rule
>  that creates the facility.
> 
>  A player can take a number of assets from a facility's inventory
>  by announcement if eir location is the same as the facility's and
>  the following criteria are met:
> 
>  1. if the facility is built on Public Land, none.
> 
>  2. if the facility is built on Communal Land, e must be a party to
>     that contract and the text of the contract must permit em to do
>     so.
> 
>  3. if the facility is built on Private Land, e must own the
>     facility, or the owner must have consented.
> 
> Create a new rule (Power=2) "Facility Ranks" with the text:
> 
>  Rank is a facility switch tracked by the Cartographor defaulting
>  to 1. Its possible values include all integers between 1 and 5,
>  inclusive.
> 
>  A player CAN increase the rank of a facility e owns that is at eir
>  location by exactly 1 by announcement by paying any upgrade costs
>  of the facility for that specific rank.
> 
> Create a new rule (Power=2) "Production Facilities" with the text:
> 
>  For the purposes of this rule, the variable n is equivalent to the
>  rank of the facility.
> 
>  The following facilities are defined as production facilities:
> 
>  1. Mines
>     -  Build Cost: 5 lumber
>     -  Upkeep Cost: 2n-2 lumber
>     -  Production Details: 3n stones and 2n ore
>     -  Upgrade Costs:
>        -  Rank 2: 3 coins, 2 lumber
>        -  Rank 3: 4 coins, 4 lumber
>        -  Rank 4: 5 coins, 4 lumber, 3 stones
>        -  Rank 5: 6 coins, 6 lumber, 6 stones, 2 fabric
> 
>  2. Orchards
>     -  Build Cost: 5 stones
>     -  Upkeep Cost: 2n-2 stones
>     -  Production Details: 3n apples and 3n lumber
>     -  Upgrade Costs:
>        -  Rank 2: 3 coins, 2 stones
>        -  Rank 3: 4 coins, 4 stones
>        -  Rank 4: 5 coins, 4 stones, 3 lumber
>        -  Rank 5: 6 coins, 6 stones, 6 lumber, 2 fabric
> 
>  3. Farms
>     -  Build Cost: 3 lumber and 4 stones
>     -  Upkeep Cost: n-1 lumber and n-1 stones
>     -  Production Details: 3n corn and 3n cotton
>     -  Upgrade Costs:
>        -  Rank 2: 3 coins, 1 lumber, 1 stones
>        -  Rank 3: 4 coins, 2 lumber, 2 stones
>        -  Rank 4: 5 coins, 4 lumber, 4 stones, 1 fabric
>        -  Rank 5: 6 coins, 6 lumber, 6 stones, 3 fabric
> 
> Create a new rule (Power=2) "Processing Facilities" with the text:
> 
>  For the purposes of this rule, the variable n is equivalent to the
>  rank of the facility.
> 
>  The following facilities are defined as processing facilities:
> 
>  1. Refineries
>     -  Build Cost: 4 lumber and 8 stones
>     -  Upkeep Cost: n^2+2 coins
>     -  Processing Details: 1 ore to 2n+3 coins
>     -  Upgrade Costs:
>        -  Rank 2: 5 coins, 2 lumber, 3 stones
>        -  Rank 3: 6 coins, 4 lumber, 4 stones
>        -  Rank 4: 7 coins, 4 lumber, 3 stones, 3 fabric
>        -  Rank 5: 8 coins, 6 lumber, 6 stones, 4 fabric
> 
>  2. Mills
>     -  Build Cost: 6 lumber and 6 stones
>     -  Upkeep Cost: n^2+2 coins
>     -  Processing Details: 1 lumber to 2n+3 paper
>     -  Upgrade Costs:
>        -  Rank 2: 6 coins, 3 lumber, 3 stones
>        -  Rank 3: 7 coins, 4 lumber, 5 stones
>        -  Rank 4: 8 coins, 5 lumber, 5 stones, 3 fabric
>        -  Rank 5: 9 coins, 6 lumber, 7 stones, 5 fabric
> 
>  3. Looms
>     - Build Cost: 8 lumber and 4 stones
>     - Upkeep Cost: n^2+2 coins
>     - Processing Details: 1 cotton to 2n+3 fabric
>     -  Upgrade Costs:
>        -  Rank 2: 6 coins, 3 lumber, 2 stones
>        -  Rank 3: 7 coins, 4 lumber, 3 stones, 3 fabric
>        -  Rank 4: 8 coins, 5 lumber, 4 stones, 5 fabric
>        -  Rank 5: 9 coins, 6 lumber, 5 stones, 7 fabric
> 
> [ All the values in this section are experimental; feel free to contest
>  any or all of my decisions. ]
> 
> Create a new rule (Power=2) "Economics" with the text:
> 
>  The following currencies are defined, and are tracked by the
>  Treasuror. They can be owned by Agora, players, contracts, and
>  facilities.
> 
>  1. ore
>  2. stones
>  3. lumber
>  4. apples
>  5. cotton
>  6. corn
>  7. coins
>  8. papers
>  9. fabric
> 
> [ Probably not all of these will be managed by the Treasuror, but it all
>  depends on where the discussion takes us over the next few days.]
> 
>  Stones, apples, and corn are considered unrefinable currencies;
>  ore, lumber, and cotton are considered refinable currencies; and
>  coins, papers, and fabric are considered refined currencies.
> 
>  Coins are the official currency of Agora.
> 
> Create a new rule (Power=2.6) "Preserved Land" with the text:
> 
>  Preservation is a boolean land switch, defaulting to False. The
>  preservation switch CAN be set in a regulation promulgated by the
>  Cartographor without 2 objections. A Land Unit with its
>  preservation switch set to True is considered a preserved Land
>  Unit. A Land Unit with its preservation switch set to False is
>  considered an unconserved Land Unit.
> 
>  Changes to the Land Type or ownership of a preserved land unit
>  are secured at a power threshold of 2.5.
> 
>  Any Facilities built on a preserved land unit CANNOT have their
>  rank changed or be destroyed, rules to the contrary
>  notwithstanding.
> 
> [ PART IV: Starting off the Map]
> 
> Set the land type of all the following land units to White and set their
> preservation switch to True:
> 
> (-1, -2), (-1, -1), (-1, 0), (0, -2), (0, -1), (0, 0), and (+1, -2).
> 
> Set the land type of all the following land units to Black and set their
> preservation switch to True:
> 
> (-1, +2), (-1, +1), (0, +2), (0, +1), (+1, +2), (+1, +1), (+1, 0), and
> (+1, -1).
> 
> Create the following facilities:
> 
> - Four mines at (-1, -2), (-1, +2), (+1, -2), and (+1, +2).
> - Two orchards at (-1, -1) and (+1, +1).
> - Two farms at (-1, +1) and (+1, -1).
> 
> [ This would make the landscape look something like this:
> 
>  land type    facils.
>   -21012+     -21012+
>  +       +   +       +
>  1 wbbbb 1   1 MF.OM 1
>  0 wwwbb 0   0 ..... 0
>  1 wwwbb 1   1 MO.FM 1
>  -       -   -       -
>   -21012+     -21012+ ]
> 
> Set the locations of all players to (0, 0).
> 
> Make Trigon the Cartographor.
> 
> [ PART V: Replace shinies. ]
> 
> Replace all occurances of "shiny" and "shinies" in the ruleset in the
> order they appear with "coin" and "coins" respectively.
> 
> //////////////////////////////////////////////////////////////////////

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