I favour this case.

On Mon, 5 Feb 2018 at 21:27 Cuddle Beam <cuddleb...@gmail.com> wrote:

> Well it seems viable to me sooooo I'll give it a shot I guess lol.
> (Wielding paradoxes is a weird thing, I hope I'm doing it right). Here are
> the proto-actions:
>
> I create a contract by paying 1 shiny to Agora, with the following text:
> -------
> "This sentence is false."
> If the statement above is true, I owe 1 shinies to Agora, but if its false,
> I owe no shinies to Agora.
> If I owe a positive amount of shinies, I cannot make any transfer of
> shinies until I fulfill paying the amount owed.  // <--- Mainly so that it
> can't be shot down as "irrelevant", because shinies are a game mechanic.
> -------
>
> I raise a CFJ on the following: I owe Agora an amount of shinies due to the
> contract above.
>
>
>
> On Mon, Feb 5, 2018 at 5:32 AM, Cuddle Beam <cuddleb...@gmail.com> wrote:
>
> > Maybe this is a dumb question but, wouldn't it be possible to just
> > "program" yourself some kind of paradox into a contract, for example,
> some
> > variant of the Paradox of the Court
> > https://en.wikipedia.org/wiki/Paradox_of_the_Court where I have to pay
> > someone or not, then request in a CFJ to know if I have to pay them or
> not?
> >
> > Then, have that CFJ gain a verdict of "Paradox" (and not because of the
> > case itself, but because of the contract you've engineered to make the
> CFJ
> > read from it that value of "Paradox", to avoid "PARADOXICAL is not
> > appropriate if (...) the undecidability arises from the case itself or in
> > reference to it.")
> >
> > Then claim a win via the Paradox rule.
> >
> > Sounds viable?
> >
>

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