Append to 2449 “winning the game”:

When one or more players win the game:
* Any intents to Declare Apathy by players who did not win are cancelled. 
* Two Medals of Honor in the possession of each player who did not win are 
* The Tailor CAN and SHALL once and within a timely fashion remove two ribbons 
at random from the Ribbon Ownership of each player who did not win, excluding 
the White ribbon. 
* [i would revoke some Trust Tokens, but that would require real recordkeeping]
* [something relates to PAoAM if that gets a win condition]


Idea here is that winning would be a lot more meaningful if we had an incentive 
to stop it


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