On Thu, 15 Feb 2018, Alex Smith wrote:
> On Wed, 2018-02-14 at 15:24 -0800, Kerim Aydin wrote:
> > Yes, expensive proposals are a paradigm shift to what you're used to.
> > We played like that (even more expensive, actually) from 2001-2005 or
> > so. It worked fine. I would like to try it again and not have it
> > sabotaged out of the gate. So I won't argue that it breaks things
> > or doesn't. It's a gameplay choice that I hope people will try out
> > for a bit before instant-repeal.
> Perhaps we should have some way to make a profit if the proposal passes
> (especially with a high VI). Typo fixes tend to be uncontroversial, so
> if you get refunded with extras once the typo fix passes, you'd have an
> incentive to make it in the first place even with fees for the
I was definitely thinking that once the shinies -> coins stabilized we
might tweak things like this!
I went back to a 2002 ruleset to see how we coped with a low supply:
- Basic supply was less than 1/person/month, in range of 3-6 total
auctioned off monthly). So much lower than current - choosing the
exact # was a privilege of the Promotor, so e could control supply. A
random glance at a report showed 28 Pend Tickets (papyri) total in the
game, for 16 players.
- Without Objection as an alternate route. I don't remember anyone
squatting and refusing to let bugfixes through, though of course there
were objections and resulting discussions about individual proposals.
I actually liked the legislative-style action when someone objected,
had a discussion or a tweak was made, then the objection was removed.
- Some free pending based on Officeholding and other roles, varied over
time, but at a guess ~1/3 of players could get in a freebie each week.
- Proposals were distributed based on their pend status exactly at the
beginning of the week. So there could be even more delays if you
missed the window.
- Proposals could be expedited for 2xCost (so the urgent proposals
Alexis mentions were actually more expensive).
- Rewards, but not necessarily straight proposal for proposal (included
points, other currencies at times).
- "New" players would get their fee back if their proposal passed
(to encourage new players to propose, or give them an economic
boost by selling).
- In the opposite direction, as a defensive move for 2xCost you could
switch a proposal back to not pending.
IIRC, I felt at the time that I had to be careful and not pend proposals
willy-nilly, but I didn't feel continuously restricted by the barrier
either (but then I joined the game under that system so I didn't have
a time of nearly-free proposals for comparison).