On Wed, 2018-02-14 at 17:36 -0800, Kerim Aydin wrote:
> I was definitely thinking that once the shinies -> coins stabilized
> we might tweak things like this!
> I went back to a 2002 ruleset to see how we coped with a low supply:

OK, what about something like this: proposal supply is limited (basic
income + more for officers, could be tied to a coin/Shiny economy or
just directly, although proposing ability should probably be
tradeable); when your proposals pass you gain points; when you get
enough points you win. There should probably be some sort of incentive
for voting for a popular proposal, too (a small number of points are
given to each FOR voter?) so that people don't vote down proposals
simply to prevent the proposer winning. (This in turn implies that a
points win shouldn't be a full reset.)

I can see an argument for allowing people to convert points back into
assets (pends/Shinies/coins), too, as a one-way trade. That means you
can "invest" your points in the hope of getting more later (or just in
the hope of gaining political power).


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