That's a really good point. If I go further along this route I'll call
But working on it earlier I'm going to stick with zombies very similar
to as they are now - going to try finish a proposal version that merges
your earlier proto auction fixes with some other bugfixes in the next day
On Fri, 23 Feb 2018, Aris Merchant wrote:
> Aren't these more like golems now than zombies? I'm not too familiar
> with the relevant traditions of nomenclature, although I know we've
> had golems at some point in the past, but it seems to me that an
> important characteristic of zombies is that they used to be "alive".
> Also could we make them assets? They are property, and at this point
> are purely synthetic entities.
> On Thu, Feb 22, 2018 at 10:37 AM, Kerim Aydin <ke...@u.washington.edu> wrote:
> > patching auctions, but think there should be a deeper change
> > because zombies are pretty powerful and unchecked right now.
> > Also, zombies from actual natural persons has a bit of baggage.
> > But the bidding's pretty cool, so Outline for discussion. This
> > nerfs them a bit but hopefully not so much that they're not worth
> > a bunch.
> > 1. Zombies are artificial persons named in the rules, not
> > natural persons. Total fixed at ~6.
> > 2. No one can own more than one zombie.
> > 3. zombies revert to Agora after (time), suggesting 60-90 days
> > from end of auction.
> > 4. zombies CANNOT register/deregister, object/support, or
> > enter contracts. Everything else like persons.
> > 5. Registrar is encouraged to time auctions so as to conduct
> > single auctions for multiple zombies (multiple lots).