It's off-topic, but it just occurred to me that it'd be nice if you
(Trigon) could, in the interactive Cartographor report, make some little
ownership flags or w/e display over the land units - clicking on them one
by one to find out who owns what is a little awkward.
On Tue, Jun 12, 2018 at 8:27 PM, Kerim Aydin <ke...@u.washington.edu> wrote:
> What's the reason for the 50/50 rule in the first place? It seems like
> the current players want plots/little empires whatever, and with upkeep
> fees keeping things undeveloped is occasionally useful.
> I would personally either change the ratio to allow more ownership, or
> maybe just plain old increase the map size (if this is Go, is our end-goal
> Things are Just Getting Going (active auctions, production) and tweaking
> by adding a lot of new process/reclamation (as opposed to minor ratio
> adjustments or land expansions) seems like a recipe for things to slow
> up again while we wait for changes to go through and be debugged etc. -
> uncertainty decreases investment.
> On Tue, 12 Jun 2018, Reuben Staley wrote:
> > In compliance with rule 2004, I run land auctions (almost) every Agoran
> > However, I am not to run them if the number of Units of Private Land is
> > than one half the total number of Units of Land. And with five land units
> > auctioned off each week, we are rapidly approaching that ratio. This is
> > obviously a problem, since once we reach it, there will be no more land
> > auctions, and with barely any rules in place to ensure a continuous
> > of land units back to Agora, the ownership of land will basically freeze.
> > I believe the way to fix this lies in a system that automatically
> > the least useful LUs from their owners back to Agora every week if the
> > of Units of Private Land is greater than one half the total number of
> Units of
> > Land. This would keep the number of Units of Private Land at a nice
> > equilibrium, hovering around one half ownership.
> > The problem is that I have no idea how such a system would choose land
> > to give back to Agora. Okay, I actually have one idea, but it would
> > lots of calculation. For the sake of discussion, I'll describe it here.
> > Each Unit has a land value which is calculated each week based on a
> number of
> > factors. The value would increase for each level the facility build on
> it had,
> > for each adjacent land unit of the same color, etc.. The value would
> > if the person that owned it was no longer a player, or if no change had
> > occured for some set time. Each unit with a value of whatever the
> minimum of
> > the set of land unit values is, is transferred to Agora for auctioning.
> > Like I said, that would be a crazy amount of calculation, so I'm not
> sure how
> > practical it really is.
> > Please leave suggestions. We need to fix this before we reach that one
> > mark.
> > --
> > Trigon