Hm, those are some good ideas. Perhaps we should also repeal Arcadian
Action 5 to encourage using the more volatile Alternating Land Types
system. Maybe we need to also add more Arcadian Actions that flip the ALT
switch.

On Tue, Jun 12, 2018, 12:44 Corona <liliumalbum.ag...@gmail.com> wrote:

> ​Well, the thing that comes to mind first is to incentivize small groups,
> which would in general make the board more lively, e.g. by​:
>
> -movement (to same color would cost 2 apples, to different 1 apple)
> -making facilities produce less for every other facility in the same-color
> "group" (or it could be a bonus to isolated facilities, same thing)
> -making the (immune to transfiguration) central square completely gray, so
> that it doesn't support/encourage the 2 large groups
>
>
> ~Corona
>
> On Tue, Jun 12, 2018 at 8:10 PM, Reuben Staley <reuben.sta...@gmail.com>
> wrote:
>
> > Excuse me, but have you seen how big the groups of contiguous land units
> > are? Capturing any unit except ATMunn's lone white unit would be nearly
> > impossible. And it's not like it's gonna stop being that way any time
> soon.
> > It only costs one more apple to make a land unit that you can choose the
> > color of than one that you can't. I can only forsee these groups getting
> > bigger and bigger and harder to capture as a result. Your idea is nice,
> but
> > it ignores a larger problem.
> >
> >
> > On 06/12/2018 12:03 PM, Corona wrote:
> >
> >> Well, what would you think about reviving my suggestion to incentivize
> >> "capturing" land units with a healthy financial reward?
> >>
> >> ~Corona
> >>
> >> On Tue, Jun 12, 2018 at 7:55 PM, Reuben Staley <reuben.sta...@gmail.com
> >
> >> wrote:
> >>
> >> In compliance with rule 2004, I run land auctions (almost) every Agoran
> >>> Week. However, I am not to run them if the number of Units of Private
> >>> Land
> >>> is less than one half the total number of Units of Land. And with five
> >>> land
> >>> units auctioned off each week, we are rapidly approaching that ratio.
> >>> This
> >>> is obviously a problem, since once we reach it, there will be no more
> >>> land
> >>> auctions, and with barely any rules in place to ensure a continuous
> >>> recycling of land units back to Agora, the ownership of land will
> >>> basically
> >>> freeze.
> >>>
> >>> I believe the way to fix this lies in a system that automatically
> >>> transfers the least useful LUs from their owners back to Agora every
> week
> >>> if the number of Units of Private Land is greater than one half the
> total
> >>> number of Units of Land. This would keep the number of Units of Private
> >>> Land at a nice equilibrium, hovering around one half ownership.
> >>>
> >>> The problem is that I have no idea how such a system would choose land
> >>> units to give back to Agora. Okay, I actually have one idea, but it
> would
> >>> require lots of calculation. For the sake of discussion, I'll describe
> it
> >>> here.
> >>>
> >>> Each Unit has a land value which is calculated each week based on a
> >>> number
> >>> of factors. The value would increase for each level the facility build
> on
> >>> it had, for each adjacent land unit of the same color, etc.. The value
> >>> would decrease if the person that owned it was no longer a player, or
> if
> >>> no
> >>> change had occured for some set time. Each unit with a value of
> whatever
> >>> the minimum of the set of land unit values is, is transferred to Agora
> >>> for
> >>> auctioning.
> >>>
> >>> Like I said, that would be a crazy amount of calculation, so I'm not
> sure
> >>> how practical it really is.
> >>>
> >>> Please leave suggestions. We need to fix this before we reach that one
> >>> half mark.
> >>>
> >>> --
> >>> Trigon
> >>>
> >>>
> > --
> > Trigon
> >
>

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