If we want to "fix" Arcadia, we need to figure out what the underlying issues are. So what /are/ the issues with these mechanics?

I did not take zombies into consideration when writing up the original PAoaM proposal. Zombies provided a cheap way to get double your monthly income when I wanted the only way to gain more income to be by interacting with the facilities mechanic. If zombies hadn't been a thing, maybe the monopolies wouldn't have been so simple to nail down.

It was unbalanced in ways that I couldn't have forseen. Upgrading Processing Facilities is something we're just getting into now, but it's an important thing. A rank 5 mine feeding 10 ore a week into a rank 5 refinery... that is 130 coins a week. Once someone goes a couple weeks with this setup, they might be impossible to defeat.

Players also stopped caring. Maybe if we had some of the early adopters of the Arcadia mechanics still playing, it would be easier to gang up on the monopolists, but many of them have simply stopped caring about these mechanics. It's gotten too dramatic.

I was not the best at being an effective Cartographor. I didn't do weekly land auctions half of the time. I could have done a lot more to ensure healthy development of the map.

PAoaM was a buggy mess that took months to fix. That really hindered people's enjoyment of it for ~3 months after it passed.

In my opinion, the Arcadia subgame has gotten progressively less fun due to a multitude of reasons. People keep on trying to patch it, but all those patches fall through and are either abandoned by their creator or they don't actually fix the underlying issues.

But, as G. says here, the underlying issues might not even the biggest problem. A lack of knowledge on how these mechanics will effect the game is. We. Don't. Playtest. And I don't know how keen others would be on trial and error to find a balanced set of mechanics. That sure sounds like a borefest to me.

If it's true that to get a perfect set of mechanics is just repeated tests, count me with the repeal-the-whole-dang-thing crowd. I think lots of us here would agree.

I know I said that I wanted to preserve the Arcadian mechanics as long as I could but I'm beginning to think that it really is time to get rid of these mechanics. Hopefully someone else can come up with a breakthrough.

On 07/05/2018 11:22 AM, Kerim Aydin wrote:

Eh, mark me as someone who would be burned out.

It took - hmm, a few months play, a coin/corn bug, and a big payroll from
zombies to open up the board (for everyone) and get some land enough to get
to this point.

At this point - with several land - I'm starting to get into the worker
placement and currency budgeting part and it's kind of interesting.  I'm
even willing to keep trying for a little bit as-is.  But I'm not keen
enough to do a reset and go through all that again over months to get to
this point.

Now maybe your reforms would help substantially, but they're not play-tested.
If we could tweak in fast-time ("go through" enough rounds without taking
weeks to do so each time) we might find a set of rules that worked via
playtesting.  Maybe doing auctions differently would help.  But after
shinies and then this, I'm not really feeling the commitment to do economy
round#3 at Agora-speed while waiting for the inevitable crashing bugs.

On Thu, 5 Jul 2018, Reuben Staley wrote:
Reply-to is the worst.

On 07/05/2018 10:33 AM, Reuben Staley wrote:
As in resetting the map and giving everyone a welcome-package-sized amount
of resources and making a little spawn island? It might work, considering
that that reform plan was supposed to fix balancing issues. But also I think
that would just make even more people burned out on this subgame.

On 07/05/2018 10:20 AM, Corona wrote:
​What about just resetting the economy (to the same state as when it was
enacted) while implementing Trigon's planned reforms?


On Thu, Jul 5, 2018 at 4:44 PM, Kerim Aydin <ke...@u.washington.edu>

Aaaaand .... yeah, not to do with paper, but on the Coins side I'm done
I'll support a full repeal of this mess.  Restraint is not something
everyone does well.

On Thu, 5 Jul 2018, Corona wrote:
I bid 32 coins in auction 1.
I bid 34 coins in auction 5.


On Mon, Jul 2, 2018 at 9:22 PM, Kerim Aydin <ke...@u.washington.edu>

I bid 32 coins in auction 5.

On Mon, 2 Jul 2018, Kerim Aydin wrote:
I bid 25 coins in auction 5.

On Mon, 2 Jul 2018, Reuben Staley wrote:
There are currently more public, unpreserved, non-aether land
units in
existence than I feel like counting. 5 land units of my choice
up for

For the following 5 auctions, I am the announcer, Agora is the
auctioneer, and
the minimum bid is 1 coin, and the lots are as such:

AUCTION 1: the land unit at (-6, -1)
AUCTION 2: the land unit at (-6, +1)
AUCTION 3: the land unit at (-6, -2)
AUCTION 4: the land unit at (-6, +2)
AUCTION 5: the land unit at (+6, -1)




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