NttPF.

I'm not _trying_ to catch you out, I promise...

-twg


‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
On August 4, 2018 5:24 PM, Reuben Staley <reuben.sta...@gmail.com> wrote:

> Oh come on. That's cruel.
>
> I withdraw my proposal entitled "Revamping movement v3.1" if possible.
>
> I submit and pend the following proposal.
>
> -------------------------------------------------------------------------------------------------------------------------------------------------
>
> Title: Revamping movement v3.2
> AI: 1
> Author: Trigon
> Co-authors: twg, Aris, G., Corona
>
> Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> Energy Points (abbreviated EP) is an untracked natural player
> switch. Any action which would decrease a player's EP below 0
> is INEFFECTIVE.
>
> Players CAN eat a quantity of apples or corn. To eat is to pay a
> fee of the stated quantity to increase your EP by one for each
> apple and three for each corn.
>
> Players CAN feed another player a quantity of apples or corn. To
> feed is to pay a fee of the stated quantity to increase the EP of
> another player using the values given above.
>
> At the beginning of the week, each player's Energy Points switch
> is flipped to 0.
>
> Any player CAN perform any of the following actions by
> announcement:
>
> 1. move from one Land Unit to an adjacent Unit. This action
> decreases eir EP by:
>
> a. 1 if the their Land Types are the same or one is gray;
> b. 2 if their Land Types differ, neither is gray, and the
> destination is not Aether.
>
> 2. set the Land Type of a Land Unit that is adjacent to the
> Entity's current location, is of type Aether, and is owned by
> Agora, to:
>
> a. an alternating Land Type. This action decreases eir EP by 3.
> b. eir choice of either Black or White. This action decreases
> eir EP by 4.
>
> 3. set the Land Type of any Land Unit to:
>
> a. if e owns it, eir choice of either Black or White. This
> action decreases eir EP by 2.
> b. if Agora owns it, an alternating Land Type. This action
> decreases eir EP by 6.
>
> 4. Stake a Land Claim on a specified Land Unit that is adjacent to
> the Entity's current location, is of type Aether, and is owned
> by Agora, if and only if e is active, has not staked a land
> claim in the current month, and has not won a land auction in
> the current or previous month. When e stakes a land claim, the
> unit's land type is set to the land type of eir choice, then is
> transferred to em, then e moves onto that unit.
>
> On 08/04/2018 11:18 AM, Timon Walshe-Grey wrote:
>
> > Sorry, only just noticed this - you changed "force-feed" to "feed" in one 
> > place but missed the other occurrence.
> > -twg
> > ‐‐‐‐‐‐‐ Original Message ‐‐‐‐‐‐‐
> > On August 4, 2018 5:16 PM, Reuben Staley reuben.sta...@gmail.com wrote:
> >
> > > I feel I've given ample time to submit notes on this version.
> > > I withdraw my proposal entitled "Revamping movement" if possible.
> > > I pend the quoted proposal entitled "Revamping movement v3.1".
> > > On 08/03/2018 11:47 AM, Reuben Staley wrote:
> > >
> > > > > G.
> > > >
> > > > I believe this is implied by R2509, but I have added a provision in the
> > > > case that it's not.
> > > >
> > > > > Aris
> > > >
> > > > That is a valid concern. The reason it is the way it is now is simply
> > > > that I thought it was funny to include excessively ridiculous words.
> > > > Nevertheless, I have changed it in the below version.
> > > > This version also makes some organizational changes inspired by the
> > > > previous revision. This will likely be the final version of this
> > > > proposal published.
> > > > Title: Revamping movement v3.1
> > > > AI: 1
> > > > Author: Trigon
> > > > Co-authors: twg, Aris, G., Corona
> > > > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> > > >       Energy Points (abbreviated EP) is an untracked natural player
> > > >       switch. Any action which would decrease a player's EP below 0
> > > >       is INEFFECTIVE.
> > > > Players CAN eat a quantity of apples or corn. To eat is to pay a
> > > >       fee of the stated quantity to increase your EP by one for each
> > > >       apple and three for each corn.
> > > > Players CAN feed another player a quantity of apples or corn. To
> > > >       force-feed is to pay a fee of the stated quantity to increase the
> > > >       EP of another player using the values given above.
> > > > At the beginning of the week, each player's Energy Points switch
> > > >       is flipped to 0.
> > > > Any player CAN perform any of the following actions by
> > > >       announcement:
> > > >
> > > > 1.  move from one Land Unit to an adjacent Unit. This action
> > > >              decreases eir EP by:
> > > >     a. 1 if the their Land Types are the same or one is gray;
> > > >              b. 2 if their Land Types differ, neither is gray, and the
> > > >                 destination is not Aether.
> > > >
> > > > 2.  set the Land Type of a Land Unit that is adjacent to the
> > > >              Entity's current location, is of type Aether, and is owned 
> > > > by
> > > >              Agora, to:
> > > >     a. an alternating Land Type. This action decreases eir EP by 3.
> > > >              b. eir choice of either Black or White. This action 
> > > > decreases
> > > >                 eir EP by 4.
> > > >
> > > > 3.  set the Land Type of any Land Unit to:
> > > >     a. if e owns it, eir choice of either Black or White. This
> > > >                 action decreases eir EP by 2.
> > > >              b. if Agora owns it, an alternating Land Type. This action
> > > >                 decreases eir EP by 6.
> > > >
> > > > 4.  Stake a Land Claim on a specified Land Unit that is adjacent to
> > > >              the Entity's current location, is of type Aether, and is 
> > > > owned
> > > >              by Agora, if and only if e is active, has not staked a land
> > > >              claim in the current month, and has not won a land auction 
> > > > in
> > > >              the current or previous month.  When e stakes a land 
> > > > claim, the
> > > >              unit's land type is set to the land type of eir choice, 
> > > > then is
> > > >              transferred to em, then e moves onto that unit.
> > > >     On 08/03/2018 11:14 AM, Aris Merchant wrote:
> > > >
> > > >
> > > > > With G.'s suggestion, this looks pretty great content-wise. I would
> > > > > request
> > > > > that you change "force-feed" to "feed", though, because the real world
> > > > > contexts where the former occurs are somewhat upsetting.
> > > > > -Aris
> > > > > On Fri, Aug 3, 2018 at 10:10 AM Kerim Aydin ke...@u.washington.edu
> > > > > wrote:
> > > > >
> > > > > > This reads really clearly and I like it this way around.  Minor 
> > > > > > edit:
> > > > > > capitalize the CAN and add to that sentence "if it would not reduce 
> > > > > > eir
> > > > > > EP below 0"?  (Not sure if it's implied anyway, better safe than 
> > > > > > sorry?)
> > > > > > On Wed, 1 Aug 2018, Reuben Staley wrote:
> > > > > >
> > > > > > > I believe this institutes a clear cause-and-effect. Please notify 
> > > > > > > me if
> > > > > > > it
> > > > > > > doesn't, G..
> > > > > > > Title: Revamping movement v3
> > > > > > > AI: 1
> > > > > > > Author: Trigon
> > > > > > > Co-authors:
> > > > > > > Amend rule 2003 "Actions in Arcadia" by replacing its text with:
> > > > > > >        Energy Points (abbreviated EP) is an untracked natural 
> > > > > > > player
> > > > > > >        switch.
> > > > > > > Players can eat a quantity of apples or corn. To eat is to pay a
> > > > > > >        fee of the stated quantity to increase your EP by one for 
> > > > > > > each
> > > > > > >        apple and three for each corn.
> > > > > > > Players can force-feed another player a quantity of apples or
> > > > > > >        corn. To force-feed is to pay a fee of the stated quantity 
> > > > > > > to
> > > > > > >        increase the EP of another player using the values given 
> > > > > > > above.
> > > > > > > At the beginning of the week, each player's Energy Points switch
> > > > > > >        is flipped to 0.
> > > > > > > Any player can perform any of the following actions by
> > > > > > >        announcement:
> > > > > > >
> > > > > > > 1.  move from one Land Unit to an adjacent Unit. This action
> > > > > > >               decreases eir EP by:
> > > > > > >     a. 1 if the their Land Types are the same or one is gray;
> > > > > > >               b. 2 if their Land Types differ, neither is gray, 
> > > > > > > and the
> > > > > > >                  destination is not Aether.
> > > > > > >
> > > > > > > 2.  set the Land Type of a Land Unit which e owns to eir
> > > > > > >     choice of
> > > > > > >               either Black or White. This action decreases eir EP 
> > > > > > > by 2.
> > > > > > >
> > > > > > > 3.  set the Land Type of a Land Unit that is adjacent to the
> > > > > > >               Entity's current location, is of type Aether, and 
> > > > > > > is owned by
> > > > > > >               Agora, to an alternating Land Type. This action 
> > > > > > > decreases eir
> > > > > > >               EP by 3.
> > > > > > >
> > > > > > > 4.  set the Land Type of a Land Unit that is adjacent to the
> > > > > > >               Entity's current location, is of type Aether, and 
> > > > > > > is owned by
> > > > > > >               Agora, to eir choice of either Black or White. This 
> > > > > > > action
> > > > > > >               decreases eir EP by 4.
> > > > > > >
> > > > > > > 5.  set the Land Type of any Land Unit that is of type Aether and
> > > > > > >               is owned by Agora, to an alternating Land Type. 
> > > > > > > This action
> > > > > > >               decreases eir EP by 6.
> > > > > > >
> > > > > > > 6.  Stake a Land Claim on a specified Land Unit that is
> > > > > > >     adjacent to
> > > > > > >               the Entity's current location, is of type Aether, 
> > > > > > > and is
> > > > > > >     owned
> > > > > > >               by Agora, if and only if e is active, has not 
> > > > > > > staked a land
> > > > > > >               claim in the current month, and has not won a land 
> > > > > > > auction in
> > > > > > >               the current or previous month.  When e stakes a land
> > > > > > >     claim, the
> > > > > > >               unit's land type is set to the land type of eir 
> > > > > > > choice,
> > > > > > >     then is
> > > > > > >               transferred to em, then e moves onto that unit.
> > > > > > >     On 08/01/2018 11:05 AM, Corona wrote:
> > > > > > >
> > > > > > >
> > > > > > > > I'd prefer the shorter version ("I move to (x, y)), as that 
> > > > > > > > decreases
> > > > > > > > the
> > > > > > >
> > > > > > > > potential for mistakes by automatically using the correct 
> > > > > > > > amount of
> > > > > > > > resources.
> > > > > > > > On Wednesday, August 1, 2018, Kerim Aydin ke...@u.washington.edu
> > > > > > > > wrote:
> > > > > > >
> > > > > > > > > In adding the switch layer you need to put in a "by 
> > > > > > > > > announcement"
> > > > > > > > > somewhere
> > > > > > > > > as it's no longer implied as it is with payments/fees.
> > > > > > > > > It's also a but unclear on cause and effect - do people 
> > > > > > > > > decrease
> > > > > > > > > their EP
> > > > > > >
> > > > > > > > > to cause
> > > > > > > > > movement, or move and as a result have their EP decrease -  
> > > > > > > > > This
> > > > > > > > > affects
> > > > > > >
> > > > > > > > > whether
> > > > > > > > > players have to specify the switch value when they move (ie 
> > > > > > > > > do they
> > > > > > > > > say
> > > > > > >
> > > > > > > > > "I decrease my EP by 1 to move to (a,b)"  or just say "I move 
> > > > > > > > > to
> > > > > > > > > (a,b)"
> > > > > > >
> > > > > > > > > and have
> > > > > > > > > the decrease happen without mentioning it).  Again this is 
> > > > > > > > > something
> > > > > > > > > that's
> > > > > > > > > described elsewhere if it's a fee, but not for a 
> > > > > > > > > switch-action (I
> > > > > > > > > think
> > > > > > >
> > > > > > > > > this will
> > > > > > > > > be clarified depending on how you add the by-announcement 
> > > > > > > > > bit).
> > > > > > > > > On Tue, 31 Jul 2018, Reuben Staley wrote:
> > > > > > > > >
> > > > > > > > > > I added some more shorthand and made the changes suggested.
> > > > > > > > > > Somehow I
> > > > > > >
> > > > > > > > > know
> > > > > > > > >
> > > > > > > > > > I've messed up something, though, so I'm not pending it 
> > > > > > > > > > just yet.
> > > > > > > > > > Title: Revamping movement v2
> > > > > > > > > > AI: 1
> > > > > > > > > > Author: Trigon
> > > > > > > > > > Co-authors:
> > > > > > > > > > Amend rule 2003 "Actions in Arcadia" by replacing its text 
> > > > > > > > > > with:
> > > > > > > > > >         Energy Points (abbreviated EP) is an untracked 
> > > > > > > > > > natural
> > > > > > > > > > player
> > > > > > >
> > > > > > > > > > switch.
> > > > > > > > > > Players can eat a quantity of apples or corn. To eat is to
> > > > > > > > > > pay a
> > > > > > >
> > > > > > > > > > fee of the stated quantity to increase your EP by one for
> > > > > > > > > > each
> > > > > > >
> > > > > > > > > > apple and three for each corn.
> > > > > > > > > > Players can force-feed another player a quantity of apples
> > > > > > > > > > or
> > > > > > >
> > > > > > > > > > corn. To force-feed is to pay a fee of the stated quantity
> > > > > > > > > > to
> > > > > > >
> > > > > > > > > > increase the EP of another player using the values given
> > > > > > > > > > above.
> > > > > > >
> > > > > > > > > > At the beginning of the week, each player's Energy Points
> > > > > > > > > > switch
> > > > > > >
> > > > > > > > > > is flipped to 0.
> > > > > > > > > > Any player can decrease eir Energy Points by:
> > > > > > > > > >
> > > > > > > > > > 1.  1 to move from one Land Unit to an adjacent Unit if
> > > > > > > > > >     their Land
> > > > > > > > > >
> > > > > > >
> > > > > > > > > > Types are the same and the destination is not Aether;
> > > > > > > > > > 2. 2 to move from one Land Unit to an adjacent Unit if
> > > > > > > > > > their Land
> > > > > > >
> > > > > > > > > > Types differ and the destination is not Aether;
> > > > > > > > > > 3. 2 to set the Land Type of a Land Unit which e owns to
> > > > > > > > > > either
> > > > > > >
> > > > > > > > > > Black or White.
> > > > > > > > > > 4. 3 to set the Land Type of a Land Unit that is adjacent
> > > > > > > > > > to the
> > > > > > >
> > > > > > > > > > Entity's current location, is of type Aether, and is
> > > > > > > > > > owned by
> > > > > > >
> > > > > > > > > > Agora, to an alternating Land Type.
> > > > > > > > > > 5. 4 to set the Land Type of a Land Unit that is adjacent
> > > > > > > > > > to the
> > > > > > >
> > > > > > > > > > Entity's current location, is of type Aether, and is
> > > > > > > > > > owned by
> > > > > > >
> > > > > > > > > > Agora, to either Black or White.
> > > > > > > > > > 6. 6 to set the Land Type of any Land Unit that is of type
> > > > > > > > > > Aether
> > > > > > >
> > > > > > > > > > and is owned by Agora, to an alternating Land Type.
> > > > > > > > > > 7. 3 to Stake a Land Claim on a specified Land Unit that is
> > > > > > > > > >            adjacent to the Entity's current location, is of 
> > > > > > > > > > type
> > > > > > > > > > Aether,
> > > > > > >
> > > > > > > > > > and is owned by Agora, if and only if e is active, has
> > > > > > > > > > not
> > > > > > >
> > > > > > > > > > staked a land claim in the current month, and has not
> > > > > > > > > > won a
> > > > > > >
> > > > > > > > > > land auction in the current or previous month.  When e
> > > > > > > > > > stakes
> > > > > > >
> > > > > > > > > > a
> > > > > > > > > >            land claim, the unit's land type is set to the 
> > > > > > > > > > land type
> > > > > > > > > > of
> > > > > > >
> > > > > > > > > > eir
> > > > > > > > > >            choice, then is transferred to em, then e moves 
> > > > > > > > > > onto that
> > > > > > > > > > unit.
> > > > > > > > > > On 07/31/2018 06:23 PM, Aris Merchant wrote:
> > > > > > > > > >
> > > > > > > > > > > I'm sorry for my lack of clarity. The proposal currently 
> > > > > > > > > > > says
> > > > > > > > > > > "Players
> > > > > > >
> > > > > > > > > > > can destroy one apple to increase eir...". Players is 
> > > > > > > > > > > plural,
> > > > > > > > > > > whereas
> > > > > > >
> > > > > > > > > > > eir is singular, so they do not agree in number. You could
> > > > > > > > > > > change eir
> > > > > > >
> > > > > > > > > > > to their, but I was suggesting that it might be clearer 
> > > > > > > > > > > to make
> > > > > > > > > > > the
> > > > > > >
> > > > > > > > > > > subject singular. It would then change to "A player can 
> > > > > > > > > > > destroy
> > > > > > > > > > > one
> > > > > > >
> > > > > > > > > > > apple to increase eir...", because only one player is 
> > > > > > > > > > > destroying
> > > > > > > > > > > an
> > > > > > >
> > > > > > > > > > > apple. The same is also true for corn.
> > > > > > > > > > > Another change that just occurred to me is that you 
> > > > > > > > > > > should make
> > > > > > > > > > > it a
> > > > > > >
> > > > > > > > > > > fee. So it would be "A player can increase eir EP by 1 
> > > > > > > > > > > for a fee
> > > > > > > > > > > of an
> > > > > > >
> > > > > > > > > > > apple". The new syntax was introduced by Proposal 8055.
> > > > > > > > > > > -Aris
> > > > > > > > > > > On Tue, Jul 31, 2018 at 5:09 PM Reuben Staley <
> > > > > > > > > > > reuben.sta...@gmail.com
> > > > > > >
> > > > > > > > > > > wrote:
> > > > > > > > > > >
> > > > > > > > > > > > Can you explain this? I don't understand what you're 
> > > > > > > > > > > > saying I
> > > > > > > > > > > > should
> > > > > > >
> > > > > > > > > to.
> > > > > > > > >
> > > > > > > > > > > > On Tue, Jul 31, 2018, 18:00 Aris Merchant <
> > > > > > > > > > > > thoughtsoflifeandligh...@gmail.com> wrote:
> > > > > > > > > > > >
> > > > > > > > > > > > > A playercan destroy... Eir is singular, and you're 
> > > > > > > > > > > > > really
> > > > > > > > > > > > > talking
> > > > > > >
> > > > > > > > > about
> > > > > > > > >
> > > > > > > > > > > > > one
> > > > > > > > > > > > > player at a time anyway.
> > > > > > > > > > > > > -Aris
> > > > > > > > > > > > > On Tue, Jul 31, 2018 at 4:16 PM Reuben Staley <
> > > > > > > > > > > > > reuben.sta...@gmail.com>
> > > > > > > > > >
> > > > > > > > > > > > > wrote:
> > > > > > > > > > > > >
> > > > > > > > > > > > > > This is something I've been meaning to do for a 
> > > > > > > > > > > > > > long time.
> > > > > > > > > > > > > > It's
> > > > > > >
> > > > > > > > > taken
> > > > > > > > >
> > > > > > > > > > > > > > from MALF. I submit and pend the following proposal:
> > > > > > > > > > > > > > Title: Revamping movement
> > > > > > > > > > > > > > AI: 1
> > > > > > > > > > > > > > Author: Trigon
> > > > > > > > > > > > > > Co-authors:
> > > > > > > > > > > > > > Amend rule 2003 "Actions in Arcadia" by replacing 
> > > > > > > > > > > > > > its text
> > > > > > > > > > > > > > with:
> > > > > > >
> > > > > > > > > > > > > > Energy Points (abbreviated EP) is an untracked
> > > > > > > > > > > > > > natural
> > > > > > >
> > > > > > > > > player
> > > > > > > > >
> > > > > > > > > > > > > > switch. Players can destroy one apple to increase
> > > > > > > > > > > > > > eir
> > > > > > >
> > > > > > > > > Energy
> > > > > > > > >
> > > > > > > > > > > > > > Points by one. Players can destroy one corn to
> > > > > > > > > > > > > > increase
> > > > > > >
> > > > > > > > > eir
> > > > > > > > >
> > > > > > > > > > > > > > Energy Points by three. At the beginning of the
> > > > > > > > > > > > > > week,
> > > > > > >
> > > > > > > > > each
> > > > > > > > >
> > > > > > > > > > > > > > player's Energy Points switch is flipped to 0.
> > > > > > > > > > > > > > Any player can decrease eir Energy Points by:
> > > > > > > > > > > > > >
> > > > > > > > > > > > > > 1.  1 to move from one Land Unit to an adjacent
> > > > > > > > > > > > > >     Unit if
> > > > > > > > > > > > > >
> > > > > > >
> > > > > > > > > their
> > > > > > > > >
> > > > > > > > > > > > > > Land
> > > > > > > > > > > > > >              Types are the same and the destination 
> > > > > > > > > > > > > > is not
> > > > > > > > > > > > > > Aether;
> > > > > > > > > > > > > > 2. 2 to move from one Land Unit to an adjacent
> > > > > > > > > > > > > > Unit if
> > > > > > >
> > > > > > > > > their
> > > > > > > > >
> > > > > > > > > > > > > > Land
> > > > > > > > > > > > > >              Types differ and the destination is 
> > > > > > > > > > > > > > not Aether;
> > > > > > > > > > > > > > 3. 2 to set the Land Type of a Land Unit which e
> > > > > > > > > > > > > > owns
> > > > > > >
> > > > > > > > > > > > > > to
> > > > > > > > > > > > > > either
> > > > > > > > > > > > > >              Black or White.
> > > > > > > > > > > > > > 4. 3 to set the Land Type of a Land Unit that is
> > > > > > > > > > > > > > adjacent to
> > > > > > > > > >
> > > > > > > > > > > > > > the
> > > > > > > > > > > > > >              Entity's current location, is of type 
> > > > > > > > > > > > > > Aether,
> > > > > > > > > > > > > > and is
> > > > > > >
> > > > > > > > > owned
> > > > > > > > >
> > > > > > > > > > > > > > by
> > > > > > > > > > > > > >              Agora, to an alternating Land Type.
> > > > > > > > > > > > > > 5. 4 to set the Land Type of a Land Unit that is
> > > > > > > > > > > > > > adjacent to
> > > > > > > > > >
> > > > > > > > > > > > > > the
> > > > > > > > > > > > > >              Entity's current location, is of type 
> > > > > > > > > > > > > > Aether,
> > > > > > > > > > > > > > and is
> > > > > > >
> > > > > > > > > owned
> > > > > > > > >
> > > > > > > > > > > > > > by
> > > > > > > > > > > > > >              Agora, to either Black or White.
> > > > > > > > > > > > > > 6. 6 to set the Land Type of any Land Unit that
> > > > > > > > > > > > > > is of
> > > > > > >
> > > > > > > > > type
> > > > > > > > >
> > > > > > > > > > > > > > Aether
> > > > > > > > > > > > > >              and is owned by Agora, to an 
> > > > > > > > > > > > > > alternating Land
> > > > > > > > > > > > > > Type.
> > > > > > >
> > > > > > > > > > > > > > --
> > > > > > > > > > > > > > Trigon
> > > > > > > > > >
> > > > > > > > > > --
> > > > > > > > > > Trigon
> > > > > > >
> > > > > > > --
> > > > > > > Trigon
> > >
> > > --
> > > Trigon
>
> --
>
> Trigon


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