Ooooops, that’s not my email. I believe this was Not Faking because it was unintentional.
Gaelan > On Jan 8, 2019, at 6:22 PM, Gaelan Steele <g...@canishe.com> wrote: > > ttttpf > > Gaelan > >> On Jan 7, 2019, at 11:54 PM, Aris Merchant >> <thoughtsoflifeandligh...@gmail.com> wrote: >> >> I hereby distribute each listed proposal, initiating the Agoran >> Decision of whether to adopt it, and removing it from the proposal >> pool. For this decision, the vote collector is the Assessor, the >> quorum is 7, the voting method is AI-majority, and the valid >> options are FOR and AGAINST (PRESENT is also a valid vote, as are >> conditional votes). >> >> ID Author(s) AI Title >> --------------------------------------------------------------------------- >> 8139 twg, G. 2.5 Access to contracts' assets v2 >> 8140 twg, [1] 1.0 spaaace! v5.2 >> 8141 twg, G., Ørjan 1.0 Miscellaneous Reward Fixes v2 >> 8142 twg, [2] 2.0 Let Me Back In! >> 8143 Trigon 1.0 Happy Birthday to You v3 >> 8144 Trigon 1.0 Sharing the Wealth >> 8145 Gaelan 1.0 No Rebirth >> >> >> The proposal pool is currently empty. >> >> [1] Aris, ATMunn, CuddleBeam, D. Margaux, G., Gaelan, Murphy, >> Ørjan, Trigon >> [2] Alexis, Aris, Murphy, Trigon >> >> The full text of the aforementioned proposal(s) is included below. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8139 >> Title: Access to contracts' assets v2 >> Adoption index: 2.5 >> Author: twg >> Co-authors: G. >> >> >> [ Been floating around in my mind since G. and D. Margaux pulled off >> the "First Bank of Agora" scam, which frankly deserved to work >> first time. This proposal allows contract parties to manipulate the >> contract's assets as permitted by the contract, and also tidies up >> the verbiage a little bit. ] >> >> [ v2 brings the following changes: >> * Added "by announcement" to the latter two bullet points >> (preventing assets from being destroyed/transferred by private >> messages!). >> * Rephrased to use the verbs defined in Rule 2577, "Asset >> Actions". ] >> >> Amend Rule 1742, "Contracts", by replacing the last paragraph with >> the following: >> >> A party to a contract CAN perform any of the following actions >> as permitted by the contract's text: >> >> * Act on behalf of another party to the contract. >> >> * By announcement, revoke destructible assets from the contract. >> >> * By announcement, take liquid assets from the contract. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8140 >> Title: spaaace! v5.2 >> Adoption index: 1.0 >> Author: twg >> Co-authors: Aris, ATMunn, CuddleBeam, D. Margaux, G., Gaelan, Murphy, >> Ørjan, Trigon >> >> >> Enact a new rule "Sectors" (Power=1.0) with the following text: >> >> Sectors are entities; each Sector has an ID number, which is (the >> number of existent sectors that were created before it + 1). >> >> Creating, destroying or altering Sectors is secured. >> >> If no Spaceship is in a particular Sector, then that Sector is >> "empty"; otherwise it is "occupied". >> >> Two Sectors are "adjacent" if their IDs differ by exactly 1. >> >> >> Enact a new rule "Galaxy Maintenance" (Power=1.0) with the following >> text: >> >> Ideal Sector Count is the number of Spaceships plus two. >> >> If there are ever fewer Sectors than the Ideal Sector Count, then >> the Astronomor CAN by announcement and SHALL in a timely fashion >> create a new Sector. >> >> If there are ever more Sectors than the Ideal Sector Count, then >> the Astronomor CAN by announcement and SHALL in a timely fashion >> destroy an empty Sector. >> >> Violation of this rule is the Class-3 Crime of Galaxy Neglect. >> >> Enact a new rule "The Astronomor" (Power=1.0) with the following text: >> >> The Astronomor is an office. The Astronomor's weekly report >> includes, in addition to any information required by other rules, a >> list of all Sectors and their ID numbers. >> >> Enact a new rule "Spaceships" (Power=1.0) with the following text: >> >> Spaceships are a class of fixed asset, tracked by the Astronomor, >> with ownership restricted to players. The following are Spaceship >> switches, tracked by the Astronomor: >> >> * Location (possible values any Sector, defaulting to the Sector >> with the lowest ID number); >> >> * Armour (an integer switch limited to values from 0 to 10 >> inclusive). >> >> A Spaceship is "in" its Location. For a Spaceship to "move" to a >> Sector is for its Location to be flipped to that Sector. When a >> player registers, a Spaceship is created in eir possession. When a >> Spaceship is created, it immediately moves to the lowest-numbered >> empty Sector, if any. >> >> A Spaceship with an Armour of 0 is "Defeated". A Spaceship is >> "Pilotable" if it is neither Defeated nor engaging in a Space >> Battle. >> >> Any player CAN, by announcement, spend a coin to increase the >> Armour of a Pilotable Spaceship e owns by 1. This is called >> "Repairing" the Spaceship. >> >> Enact a new rule "Spaceship Energy" (Power=1.0) with the following >> text: >> >> Energy is a fixed currency, tracked by the Astronomor, with >> ownership restricted to Spaceships. If a Spaceship's Energy >> balance exceeds 20, any excess Energy it possesses is destroyed. >> >> When a Spaceship is created, 20 Energy is created in its possession. >> >> At the start of each Agoran day, each Pilotable Spaceship gains 2 >> Energy. Any player also CAN, by announcement, pay 2 coins to grant >> a Pilotable Spaceship e owns 1 Energy. >> >> Any player CAN, by announcement, cause a Pilotable Spaceship e >> owns to pay 1 Energy to move to a Sector adjacent to its Location. >> >> Enact a new rule "Space Battles" (Power=1.0) with the following text: >> >> Two players are "allied" if they agree to be allied or if one is >> the master of the other; otherwise they are "opponents". For the >> purposes of this rule, agreement includes both consent and >> agreement specified by contract. >> >> A player who owns a Pilotable Spaceship in the same Sector as one of >> eir opponents' Pilotable Spaceships CAN, by announcement, initiate a >> Space Battle between the two Spaceships. These two players are the >> "combatants" of the Space Battle, and the two Spaceships are then >> "engaging" in the Space Battle until it is resolved. >> >> A Space Battle CANNOT be initiated if either of the two involved >> Spaceships has been engaging in a Space Battle within the last 24 >> hours. >> >> The resolver for a Space Battle is the player highest in the >> following list at the time of the Space Battle's initiation who is >> not a combatant in the Space Battle: >> >> 1) the Astronomor; >> 2) the Arbitor; >> 3) the Prime Minister; >> 4) the non-combatant who has least recently registered. >> >> For the initiation of a Space Battle to be EFFECTIVE, the initiator >> must correctly specify the resolver. >> >> In a timely fashion after a Space Battle is initiated, the >> combatants SHALL each once communicate to the resolver the amount >> of Energy they wish to spend in the battle, via any method that >> cannot be understood by the other combatant until e has also >> fulfilled this obligation. For example: >> >> * by publishing a salted cryptographic hash, and revealing its text >> after the other combatant has also communicated the Energy e will >> spend; >> * by sending the amount to the resolver in a private message; >> * by publishing the amount, if the other combatant has already >> communicated the Energy e will spend. >> >> Failing to do so is the Class-2 Crime of Being a Bad Space Captain. >> >> For the resolver to reveal the Energy a combatant is spending >> before both combatants have made their decisions is the Class-5 >> Crime of Violating General Relativity. >> >> After both combatants have communicated the Energy they will spend, >> or if the time limit to do so has expired, the resolver CAN, and >> SHALL in a timely fashion, resolve the Space Battle by announcing >> the changes in each Spaceship's Energy balance and Armour >> (described below), and the Winner (if any) of the Space Battle. >> >> When a Space Battle is resolved: >> >> 1) N Energy is revoked from each Spaceship, where N is the lesser of >> the Spaceship's Energy balance and the amount of Energy decided >> on by the Spaceship's owner, or 0 if the Spaceship's owner >> failed to do so; >> 2) each Spaceship's Armour is decreased by X, where X is the lesser >> of the Spaceship's Armour and the amount of Energy revoked from >> the other Spaceship; >> 3) the Winner of the Space Battle is the combatant, if any, whose >> Spaceship's Armour was reduced by a smaller amount than the other >> Spaceship's. >> >> Enact a new rule "Fame" (Power=1.0) with the following text: >> >> Fame is an integer player switch tracked by the Astronomor, limited >> to values between -10 and 10 inclusive. Players with positive Fame >> are "Famous", and those with negative Fame are "Infamous". >> >> If a player is the Winner in a Space Battle against an Infamous >> player, eir Fame is increased by 1. Likewise, if a player is the >> Winner in a Space Battle against a Famous player or one with a Fame >> of 0, eir Fame is decreased by 1. >> >> Any player whose Fame is either 10 or -10 CAN win the game With 2 >> Days Notice. >> >> >> Perform the following action a number of times equal to (the number of >> registered players + 2): Create a Sector. >> >> Perform the following action for each player, iterating over them in >> order of the days of the year (1 January to 31 December) on which they >> most recently registered, breaking ties in order of the times at which >> they most recently registered: Create a Spaceship in the possession of >> that player. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8141 >> Title: Miscellaneous Reward Fixes v2 >> Adoption index: 1.0 >> Author: twg >> Co-authors: G., Ørjan >> >> >> Amend Rule 2496, "Rewards", by replacing its text with the following: >> >> A player CAN earn the set of assets associated with a reward >> condition exactly once in a timely fashion each time e fulfills it >> by stating how many assets e earns as a result of this action. >> >> Below is a list of reward conditions and their associated assets. >> >> * Being the author of an adopted proposal: a number of coins equal >> to ((the total number of valid ballots cast FOR the decision - >> the total number of valid ballots cast AGAINST) times the >> adoption index of the result) rounded up. >> >> * Judging a CFJ that e was assigned to without violating a time >> limit to do so: 5 coins. >> >> * Publishing a duty-fulfilling report: 5 coins. For each office, >> this reward can only be claimed for the first weekly report >> published in a week and the first monthly report published in a >> month. >> >> * Having a Thesis pass peer-review and be granted a Degree based >> on its merit: 20 coins >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8142 >> Title: Let Me Back In! >> Adoption index: 2.0 >> Author: twg >> Co-authors: Alexis, Aris, Murphy, Trigon >> >> >> Re-enact Rule 2533, "Political Parties" (Power=2.0), with the >> following text: >> >> There are 5 Parties, in order: >> >> - Platonic Isolationists >> - New Punchbowl Reformers >> - Costume Conservatives >> - Substance Use Liberals >> - Official Raving Monster Looney Party >> >> Politicians are entities; each Politician has a name and an >> associated Party. Politicians exist only as specified by the >> rules. Creating, altering, or destroying Politicians is secured. >> >> If there are ever fewer than 20 Politicians, then the Clork CAN by >> announcement and SHALL in a timely fashion create a new Politician, >> specifying eir Party and name. The Party must be selected at random >> from: >> >> - The set of Parties with the lowest number of Politicians if any >> Party has fewer than 3; >> - Otherwise, the set of Parties with fewer than 5 Politicians. >> >> Re-enact Rule 2534, "Clork" (Power=2.0), with the following text: >> >> The Clork is an office. The Clork's weekly report includes: >> - a list of all Politicans with their names and Parties. >> - the assignment of Policies to Parties. >> >> Re-enact Rule 2535, "Echelon Forms" (Power=2.0), with the following >> text: >> >> Posts are entities. Holder is a Post switch, tracked by the Clork, >> with possible values all Politicians and none (default). No >> Politician can hold more than one Post at a time. Each Post is in >> an Echelon, which has an associated Rank. The Echelons, and their >> Posts and Ranks, are as follows: >> >> Chamber of Power (Rank 5): >> - Host >> Upper Echelon (Rank 3): >> - Planner >> - Enforcer >> - Organizer >> - Creep >> Row Echelon (Rank 1): >> - Schmoozer >> - Decorator >> - Loner >> - Drunk >> - Mystery >> - Wild One >> - Hat Rack >> >> Each Politician who holds a Post is in the Echelon of that post; >> other Politicians are in the Row-Reduced Echelon, which has Rank >> 0. Likewise, the Rank of a Post or Politician is the Rank of their >> Echelon. >> >> If a rule provides that a Post can take an action, then the >> Advisor of the holder of that Post CAN take that action. If there >> is no such player, and the Post is required to take that action, >> then the Clork CAN do it prior to any deadline for its >> performance. After a deadline for a Post to perform an action, any >> player CAN take it. >> >> Re-enact Rule 2536, "Taken Under Advisement" (Power=2.0), with the >> following text: >> >> Advisor is a Politician switch, tracked by the Clork, with >> possible values all players and none (default). For each >> Politician, Influence over <Politician> is a natural player >> switch, tracked by the Clork. >> >> A player CAN, by announcement, spend Favours in a Politician's >> Party to gain Influence over that Politician, depending on the >> Politician's Echelon: >> - Chamber of Power: 3 Favours for 2 Influence >> - Upper Echelon: 1 Favour for 1 Influence >> - Row Echelon: 2 Favours for 3 Influence >> - Row-Reduced Echelon: 1 Favour for 2 Influence >> >> If a player has more Influence over a given Politician than any >> other player, e can Advise that Politican by announcement. When e >> does so, if no other player Advises the same Politician later in >> the same Agoran week, then at the start of the next Agoran week, >> that player becomes that Politician's Advisor. >> >> Re-enact Rule 2537, "Balloons" (Power=2.0), with the following text: >> >> Balloons are a fixed currency, tracked by the Clork, with >> ownership restricted to players. Creation or destruction of >> balloons is secured. >> >> At the start of each Agoran week, after Advisors are flipped: >> - For each player, if e owns more Balloons than e was awarded by >> this procedure at the start of the previous week, any excess >> Balloons are destroyed. >> - Each player is awarded Balloons equal to the sum of the Ranks of >> the Politicians for which e is Advisor. >> - The Decorator's Advisor, if any is awarded one additional >> Balloon. >> >> A player CAN, by announcement, spend a Balloon e owns to increase >> eir voting strength on a specified Agoran Decision, other than one >> with an adoption index of 3 or higher, by 1. >> >> A player CAN, by announcement, spend Balloons equal to the sum of >> the Ranks of all Posts in order to win the game. Upon doing so, >> all eir Influence switches are set to 0. >> >> Re-enact Rule 2538, "Party Favours" (Power=2.0), with the following >> text: >> >> For each Party, there is a currency called Favours in that Party. >> Ownership of Favours is tracked by the Clork. Ownership of Favours >> is restricted to players. >> >> A player CAN, by announcement, spend 3 Favours in a single Party >> to award another player 2 Favours in that Party. >> >> A player CAN, by announcement, spend 3 Favours in a single Party >> to gain a Favour in another specified Party. >> >> Re-enact Rule 2539, "Retirement" (Power=2.0), with the following >> text: >> >> Stress Level is a natural Politician switch, tracked by the Clork. >> At the start of each Agoran week, each Politician's Stress Level >> is increased by eir Rank. If, after this procedure, a Politician's >> Stress Level is 20 or greater, the Politician announces retirement >> and is destroyed at the beginning of the following Agoran week. >> The Clork SHALL announce this fact in a timely fashion. >> >> Re-enact Rule 2540, "Political Elections" (Power=2.0), with the >> following text: >> >> For each Post, Vote for <Post> is a secured Politician switch >> tracked by the Clork, with possible values all Politicians and >> undecided (default). >> >> The voting strength of a Politician for a Post is defined as >> follows: >> - For an election for Host, Politicians have strength equal to >> their Rank. >> - For an election for an Upper Echelon Post, the Host has strength >> 4, and Upper Echelon Politicians have strength 2. >> - For an election for a Row Echelon Post, the Host has strength 3, >> Upper Echelon Politicians have strength 2, and Row Echelon >> politicians have strength 1. >> - The Organizer has voting strength 1 greater than e would have >> based on the above. >> >> The eligible Politicians in an election for a Post are all >> Politicians in the highest non-empty Echelon below that of the >> Post up for election. The number of votes cast for an eligible >> Politician in an election is the sum of voting strengths for that >> Post of all Politicians whose Vote for that Post is the eligible >> Politician; the number of votes cast for a Politician that is not >> eligible is 0. >> >> An election for a Post is resolvable if that Post is vacant, there >> is a single Politician with the most votes in that election, and >> either at least four days have passed since either the vacancy or >> since its previous occupant Announced Retirement, whichever was >> first, or if the leader has more votes than the Policitian with >> the second-most, plus the total voting strength of all undecided >> Politicians in that election. When an election for a Post is >> resolvable, any player CAN, by announcement, end the election and >> install the winning Politician (which must be specified or else >> the announcement is INEFFECTIVE) into the Post. >> >> If a Post is vacant and either has been so for seven days or more >> than eleven days have passed since its previous holder Announced >> Retirement, then the Host CAN and SHALL, in a timely fashion, by >> announcement end the election and install one of the Politicians >> with the most votes into the Post. >> >> When an election for a Post ends, all Vote switches for that Post >> are set to undecided. >> >> Enact a new rule "Party Policy" (Power=2.0) with the following text: >> >> There are 5 Policies, in order: >> >> - Justice: interested in seeing justice served >> - Efficiency: interested in seeing official duties performed >> - Legislation: interested in seeing proposals passed >> - Participation: interested in seeing votes cast >> - Economy: interested in economic activity >> >> At any time, each Policy is held by exactly one Party. The >> assignments must be in cyclic order of their definitions, wrapping >> from bottom to top. For example, if the Platonic Isolationists >> hold Participation as their Policy, then the New Punchbowl Reformers >> hold Economy, the Costume Conservatives hold Justice, and so on. >> >> At the start of each Agoran month, the Planner CAN and SHALL, in a >> timely fashion, by announcement, select a new assignment of >> Policies to Parties (specifying the Policy of one Party is >> sufficient, since it implies the remainder). E CANNOT specify >> either of the assignments used in the previous two months. >> >> Re-enact Rule 2542, "Favour Award" (Power=2.0), with the following >> text: >> >> The following officers CAN by announcement award Favours in the >> listed Parties, but SHALL NOT do so except as required by rule. >> >> - Arbitor and Referee: the Party holding Justice. >> - ADoP: the Party holding Efficiency. >> - Assessor: the Parties holding Legislation and Participation. >> - Clork: all Parties. >> >> When a player judges a CFJ, the Arbitor SHALL, in a timely >> fashion, award that player 3 Favours in the Party holding Justice. >> When a player's Finger-Pointing leads to a Card award, or when the >> Referee issues Summary Judgement, the Referee shall award a Favour >> in the Party holding Justice to the responsible player. >> >> Complexity is an office switch, tracked by the ADoP, with values 0, 1 >> (default), 2, and 3. The ADoP CAN, without 2 Objections, set the >> Complexity of an office. As part of eir weekly duties, the ADoP >> SHALL award to each officeholder a number of Favours in the Party >> holding Efficiency equal to the Complexity of that Office. >> >> Whenever the Assessor resolves an Agoran decision: >> - If the decision was to adopt a proposal, and it was ADOPTED, e >> SHALL immediately award the proposal's author a number of >> Favours in the Party holding Legislation equal to the proposal's >> AI, rounded up. >> - For each voter who voted on that Agoran decision and did not >> already receive this type of award earlier in the same Agoran >> week, e SHALL award that player 2 Favours in the Party holding >> Participation. >> >> Any player CAN spend 2 coins to gain a Favour in the Party holding >> Economy. >> >> As part of eir weekly duties, the Clork SHALL award, to the >> Advisor of a Politician holding one of the below Posts, 3 >> Favours in the corresponding Party: >> - Loner: Platonic Isolationists >> - Drunk: New Punchbowl Reformers >> - Mystery: Costume Conservatives >> - Wild One: Substance Use Liberals >> - Hat Rack: Official Raving Monster Looney Party >> >> Re-enact Rule 2543, "Post Powers" (Power=2.0), with the following >> text: >> >> The Creep CAN by announcement, but no more than once per Agoran >> week, increase eir own Stress Level by 1 in order to increase the >> Stress Level of another specified Politician by 2. >> >> The Schmoozer CAN by announcement, but no more than once per >> Agoran week, change the Party of a specified other Politician to >> the next Party in order, wrapping around. >> >> The Enforcer CAN, no more than once per week, with Support from at >> least one other Politician not in the Row-Reduced Echelon, remove >> a specified Row Echelon Politician from eir Post. E must specify >> the supporting Politician when doing so, or it is INEFFECTIVE. >> Upon doing so, both the Enforcer and supporting Politician's >> Stress Levels are increased by 1. >> >> Set the Complexities of the offices as follows: >> - ADoP: 2 >> - Arbitor: 2 >> - Assessor: 3 >> - Astronomor: 2 >> - Clork: 2 >> - Distributor: 0 >> - Herald: 2 >> - Prime Minister: 1 >> - Promotor: 2 >> - Referee: 2 >> - Registrar: 2 >> - Rulekeepor: 3 >> - Speaker: 1 >> - Tailor: 1 >> - Treasuror: 3 >> >> Enact a new rule "Get This Party Started" (Power=2.0) with the >> following text: >> >> The Clork CAN, by announcement, and SHALL, in a timely fashion >> after this rule is enacted: >> - Create 20 Politicians, 4 in each Party, specifying their names; >> - Increase each Politician's Stress Level by twice eir Rank; >> - Assign one Politician to each Post, chosen at random; >> - Randomly assign Policies to Parties (obeying the cyclic order >> restriction); then >> - Cause this rule to repeal itself. >> >> Rules to the contrary notwithstanding, while this rule is in >> effect, it provides the only mechanism by which Politicians can be >> created, Posts or Policies assigned, Stress Levels changed. >> Moreover, rules to the contrary notwithstanding, Favour cannot be >> created. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8143 >> Title: Happy Birthday to You v3 >> Adoption index: 1.0 >> Author: Trigon >> Co-authors: >> >> >> Enact a new rule entitled "Birthday Gifts", power=1, with the text: >> >> It is considered to be a player's Agoran Birthday on the >> anniversary of the day e most recently registered. Every time it >> is a player's Agoran Birthday, each of the other players CAN >> grant em 3 coins by announcement. >> >> Players are ENCOURAGED to announce their Agoran Birthdays. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8144 >> Title: Sharing the Wealth >> Adoption index: 1.0 >> Author: Trigon >> Co-authors: >> >> >> Amend rule 2496 "Rewards" by replacing the list element beginning "Being >> the author" that reads: >> >> * The following apply to adopted proposals: >> >> * Being the author: a number of coins equal to ((the total >> number of valid ballots cast FOR the decision - the total >> number of valid ballots cast AGAINST) times its adoption >> index) rounded up. >> * Being listed as a coauthor: the same amount, divided by 2 and >> rounded up. >> >> ////////////////////////////////////////////////////////////////////// >> ID: 8145 >> Title: No Rebirth >> Adoption index: 1.0 >> Author: Gaelan >> Co-authors: >> >> >> IF THE PROPOSAL “Happy Birthday to You v3” HAS BEEN RESOLVED AND ENACTED: >> Amend the rule entitled “Birthday Gifts” by replacing “anniversary of the >> day e most recently registered” with “anniversary of the day e first >> registered. If the day a player first registered is unknown, that player >> CAN, with Agoran Consent, declare a day to be eir Agoran Birthday. As long >> as the day a player first registered remains unknown, it is considered to be >> eir Agoran Birthday on the anniversary of the day e most recently declared >> as eir Agoran Birthday” >> >> IF THE PROPOSAL “Happy Birthday to You v3” HAS NOT BEEN RESOLVED, BUT IF >> RESOLVED WOULD BE ENACTED: >> Create a power-1 rule entitled “ugh” with the text “Any player may, by >> announcement cause this rule to amend the rule entitled “Birthday Gifts” >> by replacing “anniversary of the day e most recently registered” with >> “anniversary of the day e first registered. If the day a player first >> registered is unknown, that player CAN, with Agoran Consent, declare a day to >> be eir Agoran Birthday. As long as the day a player first registered remains >> unknown, it is considered to be eir Agoran Birthday on the anniversary of the >> day e most recently declared as eir Agoran Birthday”, then repeal itself. >> >> IF THE PROPOSAL “Happy Birthday to You v3” HAS BEEN RESOLVED BUT NOT ENACTED, >> OR HAS NOT BEEN RESOLVED BUT IF RESOLVED WOULD NOT BE ENACTED: >> This proposal has no effect. >> >> ////////////////////////////////////////////////////////////////////// >
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