Ooooops, that’s not my email. I believe this was Not Faking because it was 
unintentional.

Gaelan

> On Jan 8, 2019, at 6:22 PM, Gaelan Steele <g...@canishe.com> wrote:
> 
> ttttpf
> 
> Gaelan
> 
>> On Jan 7, 2019, at 11:54 PM, Aris Merchant 
>> <thoughtsoflifeandligh...@gmail.com> wrote:
>> 
>> I hereby distribute each listed proposal, initiating the Agoran
>> Decision of whether to adopt it, and removing it from the proposal
>> pool. For this decision, the vote collector is the Assessor, the
>> quorum is 7, the voting method is AI-majority, and the valid
>> options are FOR and AGAINST (PRESENT is also a valid vote, as are
>> conditional votes).
>> 
>> ID    Author(s)           AI    Title
>> ---------------------------------------------------------------------------
>> 8139  twg, G.             2.5   Access to contracts' assets v2
>> 8140  twg, [1]            1.0   spaaace! v5.2
>> 8141  twg, G., Ørjan      1.0   Miscellaneous Reward Fixes v2
>> 8142  twg, [2]            2.0   Let Me Back In!
>> 8143  Trigon              1.0   Happy Birthday to You v3
>> 8144  Trigon              1.0   Sharing the Wealth
>> 8145  Gaelan              1.0   No Rebirth
>> 
>> 
>> The proposal pool is currently empty.
>> 
>> [1] Aris, ATMunn, CuddleBeam, D. Margaux, G., Gaelan, Murphy,
>>   Ørjan, Trigon
>> [2] Alexis, Aris, Murphy, Trigon
>> 
>> The full text of the aforementioned proposal(s) is included below.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8139
>> Title: Access to contracts' assets v2
>> Adoption index: 2.5
>> Author: twg
>> Co-authors: G.
>> 
>> 
>> [ Been floating around in my mind since G. and D. Margaux pulled off
>> the "First Bank of Agora" scam, which frankly deserved to work
>> first time. This proposal allows contract parties to manipulate the
>> contract's assets as permitted by the contract, and also tidies up
>> the verbiage a little bit. ]
>> 
>> [ v2 brings the following changes:
>> * Added "by announcement" to the latter two bullet points
>>   (preventing assets from being destroyed/transferred by private
>>   messages!).
>> * Rephrased to use the verbs defined in Rule 2577, "Asset
>>   Actions". ]
>> 
>> Amend Rule 1742, "Contracts", by replacing the last paragraph with
>> the following:
>> 
>> A party to a contract CAN perform any of the following actions
>> as permitted by the contract's text:
>> 
>> * Act on behalf of another party to the contract.
>> 
>> * By announcement, revoke destructible assets from the contract.
>> 
>> * By announcement, take liquid assets from the contract.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8140
>> Title: spaaace! v5.2
>> Adoption index: 1.0
>> Author: twg
>> Co-authors: Aris, ATMunn, CuddleBeam, D. Margaux, G., Gaelan, Murphy,
>>           Ørjan, Trigon
>> 
>> 
>> Enact a new rule "Sectors" (Power=1.0) with the following text:
>> 
>> Sectors are entities; each Sector has an ID number, which is (the
>> number of existent sectors that were created before it + 1).
>> 
>> Creating, destroying or altering Sectors is secured.
>> 
>> If no Spaceship is in a particular Sector, then that Sector is
>> "empty"; otherwise it is "occupied".
>> 
>> Two Sectors are "adjacent" if their IDs differ by exactly 1.
>> 
>> 
>> Enact a new rule "Galaxy Maintenance" (Power=1.0) with the following
>> text:
>> 
>> Ideal Sector Count is the number of Spaceships plus two.
>> 
>> If there are ever fewer Sectors than the Ideal Sector Count, then
>> the Astronomor CAN by announcement and SHALL in a timely fashion
>> create a new Sector.
>> 
>> If there are ever more Sectors than the Ideal Sector Count, then
>> the Astronomor CAN by announcement and SHALL in a timely fashion
>> destroy an empty Sector.
>> 
>> Violation of this rule is the Class-3 Crime of Galaxy Neglect.
>> 
>> Enact a new rule "The Astronomor" (Power=1.0) with the following text:
>> 
>>   The Astronomor is an office. The Astronomor's weekly report
>>   includes, in addition to any information required by other rules, a
>>   list of all Sectors and their ID numbers.
>> 
>> Enact a new rule "Spaceships" (Power=1.0) with the following text:
>> 
>> Spaceships are a class of fixed asset, tracked by the Astronomor,
>> with ownership restricted to players. The following are Spaceship
>> switches, tracked by the Astronomor:
>> 
>> * Location (possible values any Sector, defaulting to the Sector
>>   with the lowest ID number);
>> 
>> * Armour (an integer switch limited to values from 0 to 10
>>   inclusive).
>> 
>> A Spaceship is "in" its Location. For a Spaceship to "move" to a
>> Sector is for its Location to be flipped to that Sector. When a
>> player registers, a Spaceship is created in eir possession. When a
>> Spaceship is created, it immediately moves to the lowest-numbered
>> empty Sector, if any.
>> 
>> A Spaceship with an Armour of 0 is "Defeated". A Spaceship is
>> "Pilotable" if it is neither Defeated nor engaging in a Space
>> Battle.
>> 
>> Any player CAN, by announcement, spend a coin to increase the
>> Armour of a Pilotable Spaceship e owns by 1. This is called
>> "Repairing" the Spaceship.
>> 
>> Enact a new rule "Spaceship Energy" (Power=1.0) with the following
>> text:
>> 
>> Energy is a fixed currency, tracked by the Astronomor, with
>> ownership restricted to Spaceships. If a Spaceship's Energy
>> balance exceeds 20, any excess Energy it possesses is destroyed.
>> 
>> When a Spaceship is created, 20 Energy is created in its possession.
>> 
>> At the start of each Agoran day, each Pilotable Spaceship gains 2
>> Energy. Any player also CAN, by announcement, pay 2 coins to grant
>> a Pilotable Spaceship e owns 1 Energy.
>> 
>> Any player CAN, by announcement, cause a Pilotable Spaceship e
>> owns to pay 1 Energy to move to a Sector adjacent to its Location.
>> 
>> Enact a new rule "Space Battles" (Power=1.0) with the following text:
>> 
>> Two players are "allied" if they agree to be allied or if one is
>> the master of the other; otherwise they are "opponents". For the
>> purposes of this rule, agreement includes both consent and
>> agreement specified by contract.
>> 
>> A player who owns a Pilotable Spaceship in the same Sector as one of
>> eir opponents' Pilotable Spaceships CAN, by announcement, initiate a
>> Space Battle between the two Spaceships. These two players are the
>> "combatants" of the Space Battle, and the two Spaceships are then
>> "engaging" in the Space Battle until it is resolved.
>> 
>> A Space Battle CANNOT be initiated if either of the two involved
>> Spaceships has been engaging in a Space Battle within the last 24
>> hours.
>> 
>> The resolver for a Space Battle is the player highest in the
>> following list at the time of the Space Battle's initiation who is
>> not a combatant in the Space Battle:
>> 
>> 1) the Astronomor;
>> 2) the Arbitor;
>> 3) the Prime Minister;
>> 4) the non-combatant who has least recently registered.
>> 
>> For the initiation of a Space Battle to be EFFECTIVE, the initiator
>> must correctly specify the resolver.
>> 
>> In a timely fashion after a Space Battle is initiated, the
>> combatants SHALL each once communicate to the resolver the amount
>> of Energy they wish to spend in the battle, via any method that
>> cannot be understood by the other combatant until e has also
>> fulfilled this obligation. For example:
>> 
>> * by publishing a salted cryptographic hash, and revealing its text
>>   after the other combatant has also communicated the Energy e will
>>   spend;
>> * by sending the amount to the resolver in a private message;
>> * by publishing the amount, if the other combatant has already
>>   communicated the Energy e will spend.
>> 
>> Failing to do so is the Class-2 Crime of Being a Bad Space Captain.
>> 
>> For the resolver to reveal the Energy a combatant is spending
>> before both combatants have made their decisions is the Class-5
>> Crime of Violating General Relativity.
>> 
>> After both combatants have communicated the Energy they will spend,
>> or if the time limit to do so has expired, the resolver CAN, and
>> SHALL in a timely fashion, resolve the Space Battle by announcing
>> the changes in each Spaceship's Energy balance and Armour
>> (described below), and the Winner (if any) of the Space Battle.
>> 
>> When a Space Battle is resolved:
>> 
>> 1) N Energy is revoked from each Spaceship, where N is the lesser of
>>    the Spaceship's Energy balance and the amount of Energy decided
>>    on by the Spaceship's owner, or 0 if the Spaceship's owner
>>    failed to do so;
>> 2) each Spaceship's Armour is decreased by X, where X is the lesser
>>    of the Spaceship's Armour and the amount of Energy revoked from
>>    the other Spaceship;
>> 3) the Winner of the Space Battle is the combatant, if any, whose
>>    Spaceship's Armour was reduced by a smaller amount than the other
>>    Spaceship's.
>> 
>> Enact a new rule "Fame" (Power=1.0) with the following text:
>> 
>> Fame is an integer player switch tracked by the Astronomor, limited
>> to values between -10 and 10 inclusive. Players with positive Fame
>> are "Famous", and those with negative Fame are "Infamous".
>> 
>> If a player is the Winner in a Space Battle against an Infamous
>> player, eir Fame is increased by 1. Likewise, if a player is the
>> Winner in a Space Battle against a Famous player or one with a Fame
>> of 0, eir Fame is decreased by 1.
>> 
>> Any player whose Fame is either 10 or -10 CAN win the game With 2
>> Days Notice.
>> 
>> 
>> Perform the following action a number of times equal to (the number of
>> registered players + 2): Create a Sector.
>> 
>> Perform the following action for each player, iterating over them in
>> order of the days of the year (1 January to 31 December) on which they
>> most recently registered, breaking ties in order of the times at which
>> they most recently registered: Create a Spaceship in the possession of
>> that player.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8141
>> Title: Miscellaneous Reward Fixes v2
>> Adoption index: 1.0
>> Author: twg
>> Co-authors: G., Ørjan
>> 
>> 
>> Amend Rule 2496, "Rewards", by replacing its text with the following:
>> 
>> A player CAN earn the set of assets associated with a reward
>> condition exactly once in a timely fashion each time e fulfills it
>> by stating how many assets e earns as a result of this action.
>> 
>> Below is a list of reward conditions and their associated assets.
>> 
>> * Being the author of an adopted proposal: a number of coins equal
>>   to ((the total number of valid ballots cast FOR the decision -
>>   the total number of valid ballots cast AGAINST) times the
>>   adoption index of the result) rounded up.
>> 
>> * Judging a CFJ that e was assigned to without violating a time
>>   limit to do so: 5 coins.
>> 
>> * Publishing a duty-fulfilling report: 5 coins. For each office,
>>   this reward can only be claimed for the first weekly report
>>   published in a week and the first monthly report published in a
>>   month.
>> 
>> * Having a Thesis pass peer-review and be granted a Degree based
>>   on its merit: 20 coins
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8142
>> Title: Let Me Back In!
>> Adoption index: 2.0
>> Author: twg
>> Co-authors: Alexis, Aris, Murphy, Trigon
>> 
>> 
>> Re-enact Rule 2533, "Political Parties" (Power=2.0), with the
>> following text:
>> 
>> There are 5 Parties, in order:
>> 
>> - Platonic Isolationists
>> - New Punchbowl Reformers
>> - Costume Conservatives
>> - Substance Use Liberals
>> - Official Raving Monster Looney Party
>> 
>> Politicians are entities; each Politician has a name and an
>> associated Party. Politicians exist only as specified by the
>> rules. Creating, altering, or destroying Politicians is secured.
>> 
>> If there are ever fewer than 20 Politicians, then the Clork CAN by
>> announcement and SHALL in a timely fashion create a new Politician,
>> specifying eir Party and name. The Party must be selected at random
>> from:
>> 
>> - The set of Parties with the lowest number of Politicians if any
>>   Party has fewer than 3;
>> - Otherwise, the set of Parties with fewer than 5 Politicians.
>> 
>> Re-enact Rule 2534, "Clork" (Power=2.0), with the following text:
>> 
>> The Clork is an office. The Clork's weekly report includes:
>> - a list of all Politicans with their names and Parties.
>> - the assignment of Policies to Parties.
>> 
>> Re-enact Rule 2535, "Echelon Forms" (Power=2.0), with the following
>> text:
>> 
>> Posts are entities. Holder is a Post switch, tracked by the Clork,
>> with possible values all Politicians and none (default). No
>> Politician can hold more than one Post at a time. Each Post is in
>> an Echelon, which has an associated Rank. The Echelons, and their
>> Posts and Ranks, are as follows:
>> 
>> Chamber of Power (Rank 5):
>> - Host
>> Upper Echelon (Rank 3):
>> - Planner
>> - Enforcer
>> - Organizer
>> - Creep
>> Row Echelon (Rank 1):
>> - Schmoozer
>> - Decorator
>> - Loner
>> - Drunk
>> - Mystery
>> - Wild One
>> - Hat Rack
>> 
>> Each Politician who holds a Post is in the Echelon of that post;
>> other Politicians are in the Row-Reduced Echelon, which has Rank
>> 0. Likewise, the Rank of a Post or Politician is the Rank of their
>> Echelon.
>> 
>> If a rule provides that a Post can take an action, then the
>> Advisor of the holder of that Post CAN take that action. If there
>> is no such player, and the Post is required to take that action,
>> then the Clork CAN do it prior to any deadline for its
>> performance. After a deadline for a Post to perform an action, any
>> player CAN take it.
>> 
>> Re-enact Rule 2536, "Taken Under Advisement" (Power=2.0), with the
>> following text:
>> 
>> Advisor is a Politician switch, tracked by the Clork, with
>> possible values all players and none (default). For each
>> Politician, Influence over <Politician> is a natural player
>> switch, tracked by the Clork.
>> 
>> A player CAN, by announcement, spend Favours in a Politician's
>> Party to gain Influence over that Politician, depending on the
>> Politician's Echelon:
>> - Chamber of Power: 3 Favours for 2 Influence
>> - Upper Echelon: 1 Favour for 1 Influence
>> - Row Echelon: 2 Favours for 3 Influence
>> - Row-Reduced Echelon: 1 Favour for 2 Influence
>> 
>> If a player has more Influence over a given Politician than any
>> other player, e can Advise that Politican by announcement. When e
>> does so, if no other player Advises the same Politician later in
>> the same Agoran week, then at the start of the next Agoran week,
>> that player becomes that Politician's Advisor.
>> 
>> Re-enact Rule 2537, "Balloons" (Power=2.0), with the following text:
>> 
>> Balloons are a fixed currency, tracked by the Clork, with
>> ownership restricted to players. Creation or destruction of
>> balloons is secured.
>> 
>> At the start of each Agoran week, after Advisors are flipped:
>> - For each player, if e owns more Balloons than e was awarded by
>>   this procedure at the start of the previous week, any excess
>>   Balloons are destroyed.
>> - Each player is awarded Balloons equal to the sum of the Ranks of
>>   the Politicians for which e is Advisor.
>> - The Decorator's Advisor, if any is awarded one additional
>>   Balloon.
>> 
>> A player CAN, by announcement, spend a Balloon e owns to increase
>> eir voting strength on a specified Agoran Decision, other than one
>> with an adoption index of 3 or higher, by 1.
>> 
>> A player CAN, by announcement, spend Balloons equal to the sum of
>> the Ranks of all Posts in order to win the game. Upon doing so,
>> all eir Influence switches are set to 0.
>> 
>> Re-enact Rule 2538, "Party Favours" (Power=2.0), with the following
>> text:
>> 
>> For each Party, there is a currency called Favours in that Party.
>> Ownership of Favours is tracked by the Clork. Ownership of Favours
>> is restricted to players.
>> 
>> A player CAN, by announcement, spend 3 Favours in a single Party
>> to award another player 2 Favours in that Party.
>> 
>> A player CAN, by announcement, spend 3 Favours in a single Party
>> to gain a Favour in another specified Party.
>> 
>> Re-enact Rule 2539, "Retirement" (Power=2.0), with the following
>> text:
>> 
>> Stress Level is a natural Politician switch, tracked by the Clork.
>> At the start of each Agoran week, each Politician's Stress Level
>> is increased by eir Rank. If, after this procedure, a Politician's
>> Stress Level is 20 or greater, the Politician announces retirement
>> and is destroyed at the beginning of the following Agoran week.
>> The Clork SHALL announce this fact in a timely fashion.
>> 
>> Re-enact Rule 2540, "Political Elections" (Power=2.0), with the
>> following text:
>> 
>> For each Post, Vote for <Post> is a secured Politician switch
>> tracked by the Clork, with possible values all Politicians and
>> undecided (default).
>> 
>> The voting strength of a Politician for a Post is defined as
>> follows:
>> - For an election for Host, Politicians have strength equal to
>>   their Rank.
>> - For an election for an Upper Echelon Post, the Host has strength
>>   4, and Upper Echelon Politicians have strength 2.
>> - For an election for a Row Echelon Post, the Host has strength 3,
>>   Upper Echelon Politicians have strength 2, and Row Echelon
>>   politicians have strength 1.
>> - The Organizer has voting strength 1 greater than e would have
>>   based on the above.
>> 
>> The eligible Politicians in an election for a Post are all
>> Politicians in the highest non-empty Echelon below that of the
>> Post up for election. The number of votes cast for an eligible
>> Politician in an election is the sum of voting strengths for that
>> Post of all Politicians whose Vote for that Post is the eligible
>> Politician; the number of votes cast for a Politician that is not
>> eligible is 0.
>> 
>> An election for a Post is resolvable if that Post is vacant, there
>> is a single Politician with the most votes in that election, and
>> either at least four days have passed since either the vacancy or
>> since its previous occupant Announced Retirement, whichever was
>> first, or if the leader has more votes than the Policitian with
>> the second-most, plus the total voting strength of all undecided
>> Politicians in that election. When an election for a Post is
>> resolvable, any player CAN, by announcement, end the election and
>> install the winning Politician (which must be specified or else
>> the announcement is INEFFECTIVE) into the Post.
>> 
>> If a Post is vacant and either has been so for seven days or more
>> than eleven days have passed since its previous holder Announced
>> Retirement, then the Host CAN and SHALL, in a timely fashion, by
>> announcement end the election and install one of the Politicians
>> with the most votes into the Post.
>> 
>> When an election for a Post ends, all Vote switches for that Post
>> are set to undecided.
>> 
>> Enact a new rule "Party Policy" (Power=2.0) with the following text:
>> 
>> There are 5 Policies, in order:
>> 
>> - Justice: interested in seeing justice served
>> - Efficiency: interested in seeing official duties performed
>> - Legislation: interested in seeing proposals passed
>> - Participation: interested in seeing votes cast
>> - Economy: interested in economic activity
>> 
>> At any time, each Policy is held by exactly one Party. The
>> assignments must be in cyclic order of their definitions, wrapping
>> from bottom to top. For example, if the Platonic Isolationists
>> hold Participation as their Policy, then the New Punchbowl Reformers
>> hold Economy, the Costume Conservatives hold Justice, and so on.
>> 
>> At the start of each Agoran month, the Planner CAN and SHALL, in a
>> timely fashion, by announcement, select a new assignment of
>> Policies to Parties (specifying the Policy of one Party is
>> sufficient, since it implies the remainder). E CANNOT specify
>> either of the assignments used in the previous two months.
>> 
>> Re-enact Rule 2542, "Favour Award" (Power=2.0), with the following
>> text:
>> 
>> The following officers CAN by announcement award Favours in the
>> listed Parties, but SHALL NOT do so except as required by rule.
>> 
>> - Arbitor and Referee: the Party holding Justice.
>> - ADoP: the Party holding Efficiency.
>> - Assessor: the Parties holding Legislation and Participation.
>> - Clork: all Parties.
>> 
>> When a player judges a CFJ, the Arbitor SHALL, in a timely
>> fashion, award that player 3 Favours in the Party holding Justice.
>> When a player's Finger-Pointing leads to a Card award, or when the
>> Referee issues Summary Judgement, the Referee shall award a Favour
>> in the Party holding Justice to the responsible player.
>> 
>> Complexity is an office switch, tracked by the ADoP, with values 0, 1
>> (default), 2, and 3. The ADoP CAN, without 2 Objections, set the
>> Complexity of an office. As part of eir weekly duties, the ADoP
>> SHALL award to each officeholder a number of Favours in the Party
>> holding Efficiency equal to the Complexity of that Office.
>> 
>> Whenever the Assessor resolves an Agoran decision:
>> - If the decision was to adopt a proposal, and it was ADOPTED, e
>>   SHALL immediately award the proposal's author a number of
>>   Favours in the Party holding Legislation equal to the proposal's
>>   AI, rounded up.
>> - For each voter who voted on that Agoran decision and did not
>>   already receive this type of award earlier in the same Agoran
>>   week, e SHALL award that player 2 Favours in the Party holding
>>   Participation.
>> 
>> Any player CAN spend 2 coins to gain a Favour in the Party holding
>>  Economy.
>> 
>> As part of eir weekly duties, the Clork SHALL award, to the
>> Advisor of a Politician holding one of the below Posts, 3
>> Favours in the corresponding Party:
>> - Loner: Platonic Isolationists
>> - Drunk: New Punchbowl Reformers
>> - Mystery: Costume Conservatives
>> - Wild One: Substance Use Liberals
>> - Hat Rack: Official Raving Monster Looney Party
>> 
>> Re-enact Rule 2543, "Post Powers" (Power=2.0), with the following
>> text:
>> 
>> The Creep CAN by announcement, but no more than once per Agoran
>> week, increase eir own Stress Level by 1 in order to increase the
>> Stress Level of another specified Politician by 2.
>> 
>> The Schmoozer CAN by announcement, but no more than once per
>> Agoran week, change the Party of a specified other Politician to
>> the next Party in order, wrapping around.
>> 
>> The Enforcer CAN, no more than once per week, with Support from at
>> least one other Politician not in the Row-Reduced Echelon, remove
>> a specified Row Echelon Politician from eir Post. E must specify
>> the supporting Politician when doing so, or it is INEFFECTIVE.
>> Upon doing so, both the Enforcer and supporting Politician's
>> Stress Levels are increased by 1.
>> 
>> Set the Complexities of the offices as follows:
>> - ADoP: 2
>> - Arbitor: 2
>> - Assessor: 3
>> - Astronomor: 2
>> - Clork: 2
>> - Distributor: 0
>> - Herald: 2
>> - Prime Minister: 1
>> - Promotor: 2
>> - Referee: 2
>> - Registrar: 2
>> - Rulekeepor: 3
>> - Speaker: 1
>> - Tailor: 1
>> - Treasuror: 3
>> 
>> Enact a new rule "Get This Party Started" (Power=2.0) with the
>> following text:
>> 
>> The Clork CAN, by announcement, and SHALL, in a timely fashion
>> after this rule is enacted:
>> - Create 20 Politicians, 4 in each Party, specifying their names;
>> - Increase each Politician's Stress Level by twice eir Rank;
>> - Assign one Politician to each Post, chosen at random;
>> - Randomly assign Policies to Parties (obeying the cyclic order
>>   restriction); then
>> - Cause this rule to repeal itself.
>> 
>> Rules to the contrary notwithstanding, while this rule is in
>> effect, it provides the only mechanism by which Politicians can be
>> created, Posts or Policies assigned, Stress Levels changed.
>> Moreover, rules to the contrary notwithstanding, Favour cannot be
>> created.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8143
>> Title: Happy Birthday to You v3
>> Adoption index: 1.0
>> Author: Trigon
>> Co-authors:
>> 
>> 
>> Enact a new rule entitled "Birthday Gifts", power=1, with the text:
>> 
>> It is considered to be a player's Agoran Birthday on the
>> anniversary of the day e most recently registered. Every time it
>> is a player's Agoran Birthday, each of the other players CAN
>> grant em 3 coins by announcement.
>> 
>> Players are ENCOURAGED to announce their Agoran Birthdays.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8144
>> Title: Sharing the Wealth
>> Adoption index: 1.0
>> Author: Trigon
>> Co-authors:
>> 
>> 
>> Amend rule 2496 "Rewards" by replacing the list element beginning "Being
>> the author" that reads:
>> 
>> * The following apply to adopted proposals:
>> 
>>   *  Being the author: a number of coins equal to ((the total
>>      number of valid ballots cast FOR the decision - the total
>>      number of valid ballots cast AGAINST) times its adoption
>>      index) rounded up.
>>   *  Being listed as a coauthor: the same amount, divided by 2 and
>>      rounded up.
>> 
>> //////////////////////////////////////////////////////////////////////
>> ID: 8145
>> Title: No Rebirth
>> Adoption index: 1.0
>> Author: Gaelan
>> Co-authors:
>> 
>> 
>> IF THE PROPOSAL “Happy Birthday to You v3” HAS BEEN RESOLVED AND ENACTED:
>> Amend the rule entitled “Birthday Gifts” by replacing “anniversary of the
>> day e most recently registered” with “anniversary of the day e first
>> registered. If the day a player first registered is unknown, that player
>> CAN, with Agoran Consent, declare a day to be eir Agoran Birthday. As long
>> as the day a player first registered remains unknown, it is considered to be
>> eir Agoran Birthday on the anniversary of the day e most recently declared
>> as eir Agoran Birthday”
>> 
>> IF THE PROPOSAL “Happy Birthday to You v3” HAS NOT BEEN RESOLVED, BUT IF
>> RESOLVED WOULD BE ENACTED:
>> Create a power-1 rule entitled “ugh” with the text “Any player may, by
>> announcement cause this rule to amend the rule entitled “Birthday Gifts”
>> by replacing “anniversary of the day e most recently registered” with
>> “anniversary of the day e first registered. If the day a player first
>> registered is unknown, that player CAN, with Agoran Consent, declare a day to
>> be eir Agoran Birthday. As long as the day a player first registered remains
>> unknown, it is considered to be eir Agoran Birthday on the anniversary of the
>> day e most recently declared as eir Agoran Birthday”, then repeal itself.
>> 
>> IF THE PROPOSAL “Happy Birthday to You v3” HAS BEEN RESOLVED BUT NOT ENACTED,
>> OR HAS NOT BEEN RESOLVED BUT IF RESOLVED WOULD NOT BE ENACTED:
>> This proposal has no effect.
>> 
>> //////////////////////////////////////////////////////////////////////
> 

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