You forgot:

0.  Try to break the cycle for the next minigame by writing endless initial
drafts that make people kinda tired of it before it even starts, but
doesn't help much because you ultimately need to playtest to get it working.

I'm a big proponent of "Tournament with speeded up play = testing it in
development, not production" (but you can still offer a win that way as
an award to playtesters).  Especially as a tournament can be written to
give the contestmaster quick authority to adjudicate and correct badly-
written stuff.

On 1/19/2019 12:54 AM, Ørjan Johansen wrote:
On Fri, 18 Jan 2019, Reuben Staley wrote:

This is exactly what I said nearly a year ago when PAoaM passed. Minigames
rarely work the way they are supposed to on their first revision.


1. Enact a minigame system, initially completely broken.
2. Use a few weeks to correct the most ruinous bugs.
3. With the system now barely useable, some people find new bugs and use
    them to get an insurmountable advantage.
4. Spend several months trying to weed out the most annoying bugs.
5. Just as the system looks like it's starting to work as intended, all
    the players except for those from (3) vote to repeal it because it's
    too much work and hasn't been fun to play.


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