The mistake of conflating retitlings and amendments has been made many
times recently, the most recent being by an experienced player, and one
of the earlier ones breaking a minigame completely. Also, adding
different property changes as separate rule changes is more
time-consuming for your Rulekeepor than being able to just put them in
as a singular rule change. So here we go:
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Title: Extend "amend"
Amend Rule 105 (Power=3) 'Rule Changes' by removing items 3-6 in the
ordered list and then adding to that list:
3. reenact a rule. A repealed rule not in the ruleset identified
by its most recent rule number MUST be specified for
reenactment. The rule's properites are to be set as follows:
* its ID number will be the same as it was when the rule was
most recently repealed.
* its change identifier will be one more than its change
identifier when it was most recently repealed.
* If no text is specified for the rule, it is to have the same
text it had when it was most recently repealed. If the
reenacting instrument provides new text, it is to have that
text. The rule SHOULD have materially the same purpose as did
the repealed version.
* If a new power is not specified, it is to have power equal to
the power it had at the time of its most recent repeal, or
power 1, if power was not defined at the time of that rule's
repeal. If the reenacting instrument provides a new power, it
is to have that power.
* If a new title is not specified, it is to have the same title
as it had when it was most recently repealed. If the
reenacting instrument provides a new title, it is to have
that title.
If the re-enacting instrument is incapable of setting the
reenacted rule's power to that value, then the re-enactment is
INEFFECTIVE.
4. amend a rule. This may include changing the rule's text, name,
or power.
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Trigon