> Indeed, but I thought I'd point it out so that people were aware. > > In general, rule 1698 triggers should be avoided as much as possible. > The problem is that it (intentionally) defeats Agora's existing > mechanisms for ensuring that we know what the gamestate is; it's better > to have an unknown but playable gamestate, than a known but ossified > gamestate. However, when it does trigger, it can take a lot of effort > to figure out what the resulting gamestate is.
That makes sense! Glad my understanding of the rule is correct. The everyone-has-blots scenario is interesting. > On another note, whose idea was it to put rule 1698 as the second rule > in the Ruleset? That was really clever, as it manages to serve as a > fundamental "protection of Agora" rule, and an explanation to new > players as to what the game is all about, at the same time. It is nice!