My activity in this game is very much reactionary. I generally only
remember to do any of my duties if someone does something to remind me
about them. That's why I haven't done much.

--
Trigon

On Mon, Apr 8, 2019, 13:51 Aris Merchant <thoughtsoflifeandligh...@gmail.com>
wrote:

> I think the immediate cause of the current slowness is twg's
> departure. The lack of proposal resolutions, in particular, has had a
> large impact on gameplay. However, that's hardly a sufficient
> condition for inactivity. I'm also busy IRL, which is why I haven't
> been generating much activity of my own. I think the players have
> become somewhat disengaged, for varying reasons, including those you
> mentioned, which is why no one has picked up the slack.
>
> Making sure all of the reports get completed would be a start to
> engaging the Agoran public. Proposal resolutions are especially
> important; Promotor, Assessor, and Arbitor are the essential offices,
> and having any of them vacant halts gameplay. If we could get at least
> a basic level of activity going again, we would be in a better
> position to receive new members who might bring in more ideas.
> Historically, we get a bunch of registrations sometime around April
> and May, but if the game is totally dead people may not join.
>
> -Aris
>
> On Mon, Apr 8, 2019 at 12:03 PM James Cook <jc...@cs.berkeley.edu> wrote:
> >
> > I've just been busy, personally. When I have time I've been meaning to
> > figure out what the rules say about the zombie auction I bid in that
> > never was announced completed, so technically I'm not lacking for
> > something to do.
> >
> > On Mon, 8 Apr 2019 at 19:00, Kerim Aydin <ke...@uw.edu> wrote:
> > >
> > >
> > > ok, are we on pause because:
> > >
> > > (a) the person with every single gameplay office (twg) has gotten busy
> or
> > > whatever, no updates = no play; or
> > >
> > > (b) we're all bored of the current gameplay options and should think
> of new
> > > ones; or
> > >
> > > (c) more general Agora fatigue; or
> > >
> > > (d) with Notice.
> > >
>

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