*Coughs politely. * Karma is a switch, and according to Rule 2162:

"If an action or set of actions would cause the value of an instance
of a switch to become indeterminate, the instance instead takes on its
last determinate and possible value, if any, otherwise it takes on its
default value."

-Aris

On Sun, Apr 28, 2019 at 8:18 PM James Cook <jc...@cs.berkeley.edu> wrote:
>
> CFJ: A player deputising as the Herald can legally publish a Herald's
> weekly report stating the value of G.'s karma switch is 2.
>
> I think this is PARADOXICAL.
>
> Evidence:
>
> 2019-04-07 Herald weekly report:
>     +1       G.
>
> Message published by Falsifian 2019-04-10:
>     Notice of Honour
>     +1 G. For getting the ball rolling again, and for the cute "(d)
> with Notice."
>     -1 twg for disappearing without a trace (I hope e's okay, though).
>
> Message published by Aris 2019-04-22:
>     ... Actually, I'll make this a Notice of Honor:
>
>     -1 G. for not voting on Proposal 8172 despite saying that e would, and
>     even after many players had endorsed em
>     +1 G. for restarting the game by publishing the Referee report and
>     proposal resolutions
>
> From Rule 2510:
>       Karma is a person switch tracked by the Herald in eir Weekly
>       Report.
>       ...
>       When a valid Notice of Honour is published, the entity specified
>       to gain karma has eir karma increased by one, and the entity
>       specified to lose karma has eir karma decreased by one.
>
> From Rule 2143:
>       A person SHALL NOT publish information that is inaccurate or
>       misleading while performing an official duty, or within a document
>       purporting to be part of any person or office's weekly or monthly
>       report.
>
> My argument:
>
> Before Aris sent their 2019-04-22 message, the value of G.'s karma switch was 
> 2.
>
> Rule 2510 describes the effect of Aris's action of publishing a Notice
> of Honour, by describing two changes linked by the word "and". There
> are two reasonable interpretations of this:
>
> Interpretation A:
>
> The two changes happened in sequence.
>
> Interpretation B:
>
> Generally, rules describing the effect of a single action describe how
> the game state immediately after the action is performed relates to
> the game state immediately before the action is performed. Let N0 be
> the value of G.'s karma switch before Aris's action and N1 be the
> value after. Rule 2510 says the following two things about N0 and N1:
>   1. "the entity specified to gain karma has eir karma increased by
> one": so, N1=N0+1
>   2. "the entity specified to lose karma has eir karma decreased by
> one": so, N1=N0-1
> The two parts are joined by an "and", which means both are true.
>
> Under Interpretation A, the current value of G.'s karma switch is 2,
> and under Iterpretation B, it's undecidable.
>
> The rules give us little guidance about which interpretation is
> correct. By Rule 217, we cannot favour A just because B leads to a
> contradiction: "...an absurdity that can be concluded from the
> assumption that a statement about rule-defined concepts is false does
> not constitute proof that it is true.".
>
> If anything, I would argue that Interpretation B (that is:
> interpreting "and" as a logical connective, so Rule 2510 is saying two
> different things, which happen to be contradictory in this case) is
> more sensible, because Interpretation A would require a notion of
> splitting actions into finer-grained temporal steps, which is not
> described anywhere in the rules. (Closely related: the last paragraph
> of Rule 478 states that separate actions within a message happen in
> sequence, but Rule 478 does not discuss sub-dividing actions.)
>
> To summarize where we are so far: the value of G.'s karma switch is
> not determined, because we can't rule out Interpretation B.
>
> Now, the Herald's office is vacant and no Herald's weekly report has
> been published this week, so any player CAN deputise as the Herald to
> publish eir weekly report. However, Rule 2143 states that for em to do
> so legally, the report must not include any inaccurate information,
> i.e. information that is false. Since it is logically undetermined
> whether the value of G.'s karma switch is 2, it is undetermined
> whether they can do so legally.
>
> (It looks like Cuddlebeam tried to do something similar with CFJ 3638,
> but it got judged based on a detail they didn't account for.)

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