3 is currently the default, so it's only an increase of 2 actually. -Aris
On Mon, May 20, 2019 at 8:45 AM ATMunn <[email protected]> wrote: > I really like this idea, actually. My only initial concern is that the > Power Stone may be too powerful. > > On 5/20/2019 10:48 AM, Kerim Aydin wrote: > > > > Proto: Stones > > > > [Reason: we need more things to auction. And vaguely topical.] > > > > New Rules to be created: > > > > Stones > > > > A Stone is a unique indestructable liquid asset defined by the > > Rules. To define a stone, the definition must include: > > (i) The unique Name of the stone; > > (ii) The Frequency of the stone's use, which must be one of > > daily, weekly, monthly, quarterly, or NA. > > (iii) The Escape Risk of the stone, which must be a percentage > > between 10% and 100% inclusive; > > (iii) The Effects of wielding the stone. > > > > Ownership of stones is entirely restricted to Agora and players. > > The Stonekeepor is an office, and the recordkeepor of stones. > > > > > > Wielding Stones > > > > Unless otherwise made IMPOSSIBLE by the rules, the owner of a > > stone CAN wield it by announcement, clearly specifying any > > values needed to interpret the stone's effects. > > > > If the frequency of a stone is not NA, then it is IMPOSSIBLE to > > activate that stone if it has been previously wielded in the > > same Agoran time interval as indicated by its frequency (e.g. if > > its frequency is daily, if it has been wielded in the same Agoran > > day). > > > > When a stone is wielded, the power of the stone is set to the > > power of the rule defining that stone, and the stone applies its > > defined effects as specified; the power of the stone is > immediately > > thereafter set to 0. > > > > > > Distributing Stones > > > > The Stonekeepor CAN initiate an auction for any set of stones > > belonging to Agora for which an auction is not ongoing, with each > > individual stone being an auction lot. The Stonekeepor is the > > Announcer, the auctioneer is Agora, and the auction currency is > > Coins. > > > > The Stonekeepor SHALL so initiate an auction for a set of stones > > consisting of at least one third the stones eligible for auction > > in a timely fashion after publishing a Collection Notice. > > > > > > Collecting Stones > > > > Once per month, the Stonekeepor CAN publish a Collection Notice. > > A collection notice includes, for every stone not belonging to > > Agora, a random choice of whether that stone escapes; it escapes > > with a probability equal to its escape risk. When a stone > > escapes, it is transferred to Agora. The Stonekeepor SHALL > > publish such a notice in the first Eastman week of each month. > > > > > > The Gauntlet > > > > When a player makes a correct announcement that a single specified > > player, owns 5 or more stones, the specified player wins the game. > > Upon such a win, all existing stones are transferred to Agora. > > > > > > The Stones > > > > The following stones are defined, one per paragraph, with the > > following format: Stone Name (Frequency, Escape Risk): Effects. > > > > - Power Stone (weekly, 40%): The wielder specifies an unresolved > > Agoran Decision and a player; that player's voting strength on > > that decision is increased by 5. > > > > - Wealth Stone (weekly, 25%): The specified player earns 7 coins. > > > > - Time Stone (weekly, 50%): Specify an act of wielding a different > > stone that was performed in the last 7 days; the effects of that > > previous wielding are undone. This is not retroactive. > > > > - Reality Stone (monthly, 40%): Specify a valid value for an > > instance of any unsecured switch; that switch is flipped to that > > value. > > > > - Space Stone (monthly, 25%): Create a Spaceship in the possession > > of the specified player. > > > > - Mind Stone (monthly, 50%): Act on behalf of any specified player > > to support or object to a specified dependent action, or > > withdraw support or objection from a specified dependent action. > > > > - Soul Stone (weekly, 50%): The Soul Stone is transferred to the > > owner of a different specified stone, and that stone is > > simultaneously transferred to the wielder. > > > > [Other stone ideas very welcome!] > > >

