Falisifian is the author of 8202 ("Police Power"), although e has listed me as a co-author.

Jason Cobb

On 7/13/19 11:15 PM, Aris Merchant wrote:
With all of the proposals that are in the pool at the moment, errors
seem likely. Any and all help would be greatly appreciated.

-Aris
---
I hereby distribute each listed proposal, initiating the Agoran
Decision of whether to adopt it, and removing it from the proposal
pool. For this decision, the vote collector is the Assessor, the
quorum is 7, the voting method is AI-majority, and the valid
options are FOR and AGAINST (PRESENT is also a valid vote, as are
conditional votes).

ID     Author(s)              AI    Title
---------------------------------------------------------------------------
8188A  G.                     3.0   Blanket Denial
8189A  Jason Cobb             1.7   Rule 2479 Cleanup (v1.2)
8190A  G., D Margaux          2.0   Report Rewards
8191A  R. Lee                 1.1   Spaceships
8192A  G.                     1.0   auctions have fees
8194A  Falsifian              2.0   Agora can transfer zombies
8195A  Aris, omd, Jason Cobb  3.0   Timeline Control Ordnance v2
8202   Jason Cobb             1.7   Police Power
8203   Jason Cobb             2.0   Fixing Summary Judgement
8204   R. Lee                 1.0   SMH @ Herald
8205   R. Lee                 1.7   Timing proposal w/ no effect
8206   Jason Cobb             2.0   Rule 2472 Simplification
8207   G.                     [1]   no power is all powerful
8208   Jason Cobb, [2]        3.0   Regulated actions reform (v2)
8209   D Margaux              2.0   AFK Reform Act

The proposal pool is currently empty.

[1] The proposal has AI "none", whereas the decision shall have AI 1.0.
[2] Aris, omd, G., Falsifian

Legend: <ID>A : Distribution identifier for a second distribution.

The full text of the aforementioned proposal(s) is included below.

//////////////////////////////////////////////////////////////////////
ID: 8188
Title: Blanket Denial
Adoption index: 3.0
Author: G.
Co-authors:


Amend Rule 2201 (Self-Ratification) by replacing:
   do one of the following in a timely fashion:
with
   do one of the following in a timely fashion, in an announcement
   that clearly cites the claim of error:

//////////////////////////////////////////////////////////////////////
ID: 8189
Title: Rule 2479 Cleanup (v1.2)
Adoption index: 1.7
Author: Jason Cobb
Co-authors:


Amend Rule 2479 ("Official Justice") as follows:

Replace the text

  The Referee CAN, subject to the provisions of this rule, impose
  Summary Judgment on a person who plays the game by levying a fine
  of up to 2 blots on em. Summary Judgement is imposed on the
  Referee's own initiative, and not in response to any official
  proceeding.
with the text

  Subject to the provisions of this rule, the Referee CAN, by announcement,
  impose Summary Judgment on a player. When e does so, e levies a fine of
  up to 2 Blots on em. If e does not specify the number of Blots in the fine,
  the attempt to impose Summary Judgment is INEFFECTIVE. Summary Judgement is
  imposed on the Referee's own initiative, and not in response to any official 
proceeding.
//////////////////////////////////////////////////////////////////////
ID: 8190
Title: Report Rewards
Adoption index: 2.0
Author: G.
Co-authors: D Margaux


Amend Rule 1006 (Offices) by prepending the following text to the 1st
paragraph:
   An Office is a position described as an Office by the Rules.

Amend Rule 2496 (Rewards) by replacing:
   * Publishing a duty-fulfilling report: 5 coins. For each office,
     this reward can only be claimed for the first weekly report
     published in a week and the first monthly report published in a
     month.
with:
   * Publishing an office's weekly or monthly report, provided that
     publication was the first report published for that office in
     the relevant time period (week or month respectively) to fulfill
     an official weekly or monthly duty: 5 coins.

//////////////////////////////////////////////////////////////////////
ID: 8191
Title: Spaceships
Adoption index: 1.1
Author: R. Lee
Co-authors:


Create a spaceship in the possession of each player without a
spaceship

//////////////////////////////////////////////////////////////////////
ID: 8192
Title: auctions have fees
Adoption index: 1.0
Author: G.
Co-authors:


[The payment rule for auctions just says that if you happen to have an
auction debt, if you pay Agora under any circumstances, it triggers
stuff.  This means, if someone happens to have two auction debts, they
can make one payment and it would count for both.  This brings things
into line.]

Amend Rule 2551 (Auction End) by replacing:
   The winner of a lot SHALL pay the Auctioneer the number of the
   Auction's currency equal to eir bid, in a single payment, in a
   timely fashion.
with:
   The winner of the lot SHALL, in a timely fashion, pay a fee (the
   number of the Auction's currency equal to eir bid) to the
   Auctioneer in order to satisfy eir auction debt.

[This makes "satisfying eir auction debt" a fee-based action governed
under R2579, which didn't exist when the auction rules were written.
R2579 then takes care of the various CANs and method details.  The
transfer of the lots is then a consequence of "satisfying eir auction
debt"].

//////////////////////////////////////////////////////////////////////
ID: 8194
Title: Agora can transfer zombies
Adoption index: 2.0
Author: Falsifian
Co-authors:


Amend Rule 1885 (Zombie Auctions) by appending this sentence to the
second-last paragraph: "If a zombie's master is Agora, then Agora CAN
flip that zombie's master switch to any player at will."

//////////////////////////////////////////////////////////////////////
ID: 8195
Title: Timeline Control Ordnance v2
Adoption index: 3.0
Author: Aris
Co-authors:


Enact a new power 3.1 Rule, entitled "Timelines", with the following text:

   A timeline is a temporal sequence of events and states.

   The Objective Timeline is the timeline of matters as they actually happened.
   On the Objective Timeline, the consequences of an event are determined
   based on the conditions actually in effect, under Agoran law, when that event
   occurred. The Objective Timeline is not part of the gamestate; instead, it
   is the recording of events on reality itself, and changing it retroactively
   without actual time travel is thus IMPOSSIBLE, rules to the contrary
   notwithstanding.

   The Standard Timeline is the timeline used for the purposes of ordinary
   gameplay. By default, the Standard Timeline is defined by events and their
   consequences in the same way that the Objective Timeline is. However,
   the Standard Timeline is part of the gamestate. Accordingly, it can be
   modified retroactively; such retroactive modifications are secured
   at power 3.

   Attempted retroactive changes are to be interpreted as attempts to change the
   Standard Timeline. All changes are to be interpreted as prospective unless
   they are explicitly retroactive.

   By default, any entity with a power less than the power of this rule that
   refers to the past, present, or future is to be interpreted as referring to
   the Standard Timeline; however, entities may explicitly reference
   different timelines.

Amend Rule 1551, "Ratification" by changing the text "the gamestate is modified"
to read "the gamestate is retroactively modified".

Amend Rule 591, "Delivering Judgements", by changing the text

   "The valid judgements for an inquiry case are as follows, based on
   the facts and legal situation at the time the inquiry case was
   initiated, not taking into account any events since that time:"

to read

   "The judgement of an inquiry case should be based on the facts and legal
   situation as they objectively existed at the time the inquiry case was
   initiated, not taking into account any events or retroactive modifications
   since that time.

   The valid judgements for an inquiry case are as follows:"

//////////////////////////////////////////////////////////////////////
ID: 8202
Title: Police Power
Adoption index: 1.7
Author: Jason Cobb
Co-authors:


In Rule 2557, replace the first paragraph with:

   When the rules authorize an investigator to impose the Cold Hand
   of Justice for a violation, e CAN do so by levying a fine of B on
   the perp by announcement, within the following guidelines:

and add a new list item at the start of the list (that is, right after
the first paragraph), with the text:

   - B is at least 1 and at most twice the base value of the
     violation.

Retitle Rule 2557 to "Sentencing Guidelines".

[Comment: Rule 2557 is currently titled "Removing Blots". When I tried
to understand why, I noticed that the 2018-04-07 SLR lists two Rule
2557s, one of which actually is about removing blots, and the other of
which is titled "Sentencing Guidelines". The next SLR I could find is
published much later, 2018-10-14, and has R2557 in or close to its
current form. I don't know exactly what happened there.]

//////////////////////////////////////////////////////////////////////
ID: 8203
Title: Fixing Summary Judgement
Adoption index: 2.0
Author: Jason Cobb
Co-authors:


Amend Rule 2531 ("Referee Accountability") as follows:

   After list item (1) insert the following phrase: "Any attempt to
   levy a fine pursuant to the imposition of the Cold Hand of Justice
   is INEFFECTIVE if:"

   Renumber list items (2) - (8) to be items (1) - (7) in the new list.

//////////////////////////////////////////////////////////////////////
ID: 8204
Title: SMH @ Herald
Adoption index: 1.0
Author: R. Lee
Co-authors:


1. Halve (rounding towards 0) the Karma of every Unregistered person.

2. Set the Karma of Agora such that the sum of all Karma switch
instance values in the game is equal to 0.

//////////////////////////////////////////////////////////////////////
ID: 8205
Title: Timing proposal w/ no effect
Adoption index: 1.7
Author: R. Lee
Co-authors:


R. Lee pledges to timely transfer half of the money e gains from  the
adoption of this proposal to the last person to vote FOR this proposal.

//////////////////////////////////////////////////////////////////////
ID: 8206
Title: Rule 2472 Simplification
Adoption index: 2.0
Author: Jason Cobb
Co-authors:


[Comment: use "with Notice" instead of writing it out.]

Replace the last paragraph of Rule 2472 ("Office Incompatibilities")
with the following paragraph:

   If a player is Overpowered, any player CAN, with Notice, Demand
   Resignation from em. When this occurs, each office that the
   Overpowered player holds becomes vacant.

//////////////////////////////////////////////////////////////////////
ID: 8207
Title: no power is all powerful
Adoption index: none
Author: G.
Co-authors:


Create the following Rule, "Supreme Power", Power=4:

   G. CAN make arbitrary changes to the gamestate by announcement.

//////////////////////////////////////////////////////////////////////
ID: 8208
Title: Regulated actions reform (v2)
Adoption index: 3.0
Author: Jason Cobb
Co-authors: Aris, omd, G., Falsifian


[Comment: see proto thread for changes and rationales.]


Amend Rule 2493 ("Regulations") as follows:

   Append the following text to the first paragraph: "Regulations are
   binding."


Amend Rule 1742 ("Contracts") as follows:

   Append the following sentence to the first paragraph: "Contracts are
   binding."


Amend Rule 2125 ("Regulated Actions") to read:

   An entity is binding if and only if the Rules designate it as such.
   The Rules as a whole is an entity that is binding; this entity is
   known as the ruleset.

   An action is regulated by a binding entity if: (1) the entity
   directly and explicitly defines, limits, allows, enables, permits,
   forbids, or requires its performance; (2) the entity describes the
   circumstances under which the action would succeed or fail; or (3)
   the action would, as part of its effect, modify information for
   which the entity requires some player to be a "recordkeepor".

   When a binding entity explicitly defines an action, describes the
   possibility of performing an action, or describes the methods by
   which an action can be performed, it creates an action that is
   distinct from all other actions; the binding entity is said to "own"
   this created action. A binding entity CAN only state that it
   requires or forbids an action that it does not own; it CANNOT modify
   any other properties of the action.

   An action that is owned by a binding entity CAN only be performed as
   described by the entity, and only using the methods explicitly
   specified in the entity for performing the given action.
   Interpretations that result in the entity directly proscribing
   actions that are not regulated by it are invalid.


Retitle Rule 2125 to "Binding Entities".

Set the power of Rule 2125 to 3.1.

//////////////////////////////////////////////////////////////////////
ID: 8209
Title: AFK Reform Act
Adoption index: 2.0
Author: D Margaux
Co-authors:


Amend rule 2532 as follows:

Add this sentence:

"A player can flip to emself another player's master switch by announcement
without objection from that other player, provided the intent to flip that
switch is announced at least 7 days before the switch is flipped."

Immediately following this sentence:

"A zombie's master CAN flip that zombie's master switch to Agora by
announcement."

//////////////////////////////////////////////////////////////////////

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