Oh you're right, I missed the "by 1" somehow. The payment should be entirely ineffectual then. I'm not sure if the movement worked since the ship might not be pilotable, but I see no reason to think 0 is a more (or less) likely number than 10 in the rules.

On 7/14/19 8:42 PM, James Cook wrote:
On Sun, 14 Jul 2019 at 22:04, nch <nich...@gmail.com> wrote:
It's also not clear what the default of the
armour value is. If my spaceships armour value is less than 10, I pay 1
coin to repair it, increasing its armour switch to 10.
Welcome!

I think armour currently defaults to zero. There was a proposal to fix
that, but we rejected it [0] either because it was buggy or because it
conflicted with something else.

I think 1 Coin is only enough to increase the armour switch to 1, and
I think you started with 20 energy, not 10.

[0] https://www.mail-archive.com/agora-official@agoranomic.org/msg09279.html

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