I vote as follows and act on Halian's  behalf to make em vote to endorse R.
Lee
> 8188A  G.                     3.0   Blanket Denial
FOR
> 8189A  Jason Cobb             1.7   Rule 2479 Cleanup (v1.2)
FOR
> 8190A  G., D Margaux          2.0   Report Rewards
FOR
> 8191A  R. Lee                 1.1   Spaceships
FOR
> 8192A  G.                     1.0   auctions have fees
FOR
> 8195A  Aris, omd, Jason Cobb  3.0   Timeline Control Ordnance v2
PRESENT
> 8202   Jason Cobb             1.7   Police Power
FOR
> 8203   Jason Cobb             2.0   Fixing Summary Judgement
FOR
> 8204   R. Lee                 1.0   SMH @ Herald
FOR
> 8205   R. Lee                 1.7   Timing proposal w/ no effect
FOR
> 8206   Jason Cobb             2.0   Rule 2472 Simplification
PRESENT
> 8207   G.                     [1]   no power is all powerful
PRESENT
> 8208   Jason Cobb, [2]        3.0   Regulated actions reform (v2)
AGAINST
> 8209   D Margaux, [3]         2.0   AFK Reform Act v1.1
FOR, hope this passes, it would be 10/10
> 8210   Jason Cobb             2.5   Single-party Contracts
AGAINST
> 8211   G.                     3.0   Law School
FOR
> 8212   Jason Cobb             3.0   Rule Recreation Reversal
FOR
> 8213   nch                    1.0   Space Fixes
FOR
> 8214   nch                    1.0   Space Isn't Linear
FOR, I love this

On Tue, Jul 16, 2019 at 8:41 PM D. Margaux <dmargaux...@gmail.com> wrote:

> Votes are below.
>
> Sorry if someone already raised this specifically, but CoE on the promotor
> distribution: If 8207 is a proposal at all, then it does have an AI per
> Rule 1950:  "Adoption index (AI) is an untracked switch possessed by Agoran
> decisions and proposals. ...  Adoption index is an essential parameter of
> an Agoran decision if that decision has an adoption index."
>
> In the votes below, "FOR UNLESS" is a shorthand for "conditional vote FOR,
> unless a line item veto has been exercised for this proposal, in which case
> AGAINST."
>
> I vote as follows:
>
> > On Jul 15, 2019, at 8:32 PM, Aris Merchant <
> thoughtsoflifeandligh...@gmail.com> wrote:
> >
> > I hereby distribute each listed proposal, initiating the Agoran
> > Decision of whether to adopt it, and removing it from the proposal
> > pool. For this decision, the vote collector is the Assessor, the
> > quorum is 7, the voting method is AI-majority, and the valid
> > options are FOR and AGAINST (PRESENT is also a valid vote, as are
> > conditional votes).
> >
> > ID     Author(s)              AI    Title
> >
> ---------------------------------------------------------------------------
> > 8188A  G.                     3.0   Blanket Denial
> FOR UNLESS
>
> > 8189A  Jason Cobb             1.7   Rule 2479 Cleanup (v1.2)
> FOR UNLESS
>
> > 8190A  G., D Margaux          2.0   Report Rewards
> FOR UNLESS
>
> > 8191A  R. Lee                 1.1   Spaceships
> FOR UNLESS
>
> > 8192A  G.                     1.0   auctions have fees
> FOR UNLESS
>
> > 8195A  Aris, omd, Jason Cobb  3.0   Timeline Control Ordnance v2
> FOR UNLESS
>
> > 8202   Jason Cobb             1.7   Police Power
> FOR UNLESS
>
> > 8203   Jason Cobb             2.0   Fixing Summary Judgement
> PRESENT
>
> > 8204   R. Lee                 1.0   SMH @ Herald
> FOR UNLESS
>
> > 8205   R. Lee                 1.7   Timing proposal w/ no effect
> FOR UNLESS
>
> > 8206   Jason Cobb             2.0   Rule 2472 Simplification
> AGAINST
> If I recall correctly, per a CFJ that defeated a scam I ran, the wording
> here matters because the Speaker CAN delay a "with Notice" action by
> objecting, but e CANNOT delay an action that doesn't use the Agoran
> Satisfaction method.
>
>
> > 8207   G.                     [1]   no power is all powerful
> TANGELO
>
> > 8208   Jason Cobb, [2]        3.0   Regulated actions reform (v2)
> PRESENT
> I'm sure this is an excellent proposal, but it's 6:30 am my local time,
> and I'm too sleepy to read it carefully enough to feel comfortable voting
> on it.
>
> > 8209   D Margaux, [3]         2.0   AFK Reform Act v1.1
> FOR UNLESS
>
> > 8210   Jason Cobb             2.5   Single-party Contracts
> FOR UNLESS
> I think this could actually be a fun new mechanic.
>
> > 8211   G.                     3.0   Law School
> FOR UNLESS
>
> > 8212   Jason Cobb             3.0   Rule Recreation Reversal
> PRESENT
> Havent been following the background on this proposal.
>
> > 8213   nch                    1.0   Space Fixes
> FOR UNLESS
>
> > 8214   nch                    1.0   Space Isn't Linear
> FOR UNLESS
>
>
>
>
> > //////////////////////////////////////////////////////////////////////
>
> > ID: 8188
> > Title: Blanket Denial
> > Adoption index: 3.0
> > Author: G.
> > Co-authors:
> >
> >
> > Amend Rule 2201 (Self-Ratification) by replacing:
> >  do one of the following in a timely fashion:
> > with
> >  do one of the following in a timely fashion, in an announcement
> >  that clearly cites the claim of error:
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8189
> > Title: Rule 2479 Cleanup (v1.2)
> > Adoption index: 1.7
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > Amend Rule 2479 ("Official Justice") as follows:
> >
> > Replace the text
> >
> >> The Referee CAN, subject to the provisions of this rule, impose
> >> Summary Judgment on a person who plays the game by levying a fine
> >> of up to 2 blots on em. Summary Judgement is imposed on the
> >> Referee's own initiative, and not in response to any official
> >> proceeding.
> >
> > with the text
> >
> >> Subject to the provisions of this rule, the Referee CAN, by
> announcement,
> >> impose Summary Judgment on a player. When e does so, e levies a fine of
> >> up to 2 Blots on em. If e does not specify the number of Blots in the
> fine,
> >> the attempt to impose Summary Judgment is INEFFECTIVE. Summary
> Judgement is
> >> imposed on the Referee's own initiative, and not in response to any
> official proceeding.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8190
> > Title: Report Rewards
> > Adoption index: 2.0
> > Author: G.
> > Co-authors: D Margaux
> >
> >
> > Amend Rule 1006 (Offices) by prepending the following text to the 1st
> > paragraph:
> >  An Office is a position described as an Office by the Rules.
> >
> > Amend Rule 2496 (Rewards) by replacing:
> >  * Publishing a duty-fulfilling report: 5 coins. For each office,
> >    this reward can only be claimed for the first weekly report
> >    published in a week and the first monthly report published in a
> >    month.
> > with:
> >  * Publishing an office's weekly or monthly report, provided that
> >    publication was the first report published for that office in
> >    the relevant time period (week or month respectively) to fulfill
> >    an official weekly or monthly duty: 5 coins.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8191
> > Title: Spaceships
> > Adoption index: 1.1
> > Author: R. Lee
> > Co-authors:
> >
> >
> > Create a spaceship in the possession of each player without a
> > spaceship
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8192
> > Title: auctions have fees
> > Adoption index: 1.0
> > Author: G.
> > Co-authors:
> >
> >
> > [The payment rule for auctions just says that if you happen to have an
> > auction debt, if you pay Agora under any circumstances, it triggers
> > stuff.  This means, if someone happens to have two auction debts, they
> > can make one payment and it would count for both.  This brings things
> > into line.]
> >
> > Amend Rule 2551 (Auction End) by replacing:
> >  The winner of a lot SHALL pay the Auctioneer the number of the
> >  Auction's currency equal to eir bid, in a single payment, in a
> >  timely fashion.
> > with:
> >  The winner of the lot SHALL, in a timely fashion, pay a fee (the
> >  number of the Auction's currency equal to eir bid) to the
> >  Auctioneer in order to satisfy eir auction debt.
> >
> > [This makes "satisfying eir auction debt" a fee-based action governed
> > under R2579, which didn't exist when the auction rules were written.
> > R2579 then takes care of the various CANs and method details.  The
> > transfer of the lots is then a consequence of "satisfying eir auction
> > debt"].
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8195
> > Title: Timeline Control Ordnance v2
> > Adoption index: 3.0
> > Author: Aris
> > Co-authors:
> >
> >
> > Enact a new power 3.1 Rule, entitled "Timelines", with the following
> text:
> >
> >  A timeline is a temporal sequence of events and states.
> >
> >  The Objective Timeline is the timeline of matters as they actually
> happened.
> >  On the Objective Timeline, the consequences of an event are determined
> >  based on the conditions actually in effect, under Agoran law, when that
> event
> >  occurred. The Objective Timeline is not part of the gamestate; instead,
> it
> >  is the recording of events on reality itself, and changing it
> retroactively
> >  without actual time travel is thus IMPOSSIBLE, rules to the contrary
> >  notwithstanding.
> >
> >  The Standard Timeline is the timeline used for the purposes of ordinary
> >  gameplay. By default, the Standard Timeline is defined by events and
> their
> >  consequences in the same way that the Objective Timeline is. However,
> >  the Standard Timeline is part of the gamestate. Accordingly, it can be
> >  modified retroactively; such retroactive modifications are secured
> >  at power 3.
> >
> >  Attempted retroactive changes are to be interpreted as attempts to
> change the
> >  Standard Timeline. All changes are to be interpreted as prospective
> unless
> >  they are explicitly retroactive.
> >
> >  By default, any entity with a power less than the power of this rule
> that
> >  refers to the past, present, or future is to be interpreted as
> referring to
> >  the Standard Timeline; however, entities may explicitly reference
> >  different timelines.
> >
> > Amend Rule 1551, "Ratification" by changing the text "the gamestate is
> modified"
> > to read "the gamestate is retroactively modified".
> >
> > Amend Rule 591, "Delivering Judgements", by changing the text
> >
> >  "The valid judgements for an inquiry case are as follows, based on
> >  the facts and legal situation at the time the inquiry case was
> >  initiated, not taking into account any events since that time:"
> >
> > to read
> >
> >  "The judgement of an inquiry case should be based on the facts and legal
> >  situation as they objectively existed at the time the inquiry case was
> >  initiated, not taking into account any events or retroactive
> modifications
> >  since that time.
> >
> >  The valid judgements for an inquiry case are as follows:"
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8202
> > Title: Police Power
> > Adoption index: 1.7
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > In Rule 2557, replace the first paragraph with:
> >
> >  When the rules authorize an investigator to impose the Cold Hand
> >  of Justice for a violation, e CAN do so by levying a fine of B on
> >  the perp by announcement, within the following guidelines:
> >
> > and add a new list item at the start of the list (that is, right after
> > the first paragraph), with the text:
> >
> >  - B is at least 1 and at most twice the base value of the
> >    violation.
> >
> > Retitle Rule 2557 to "Sentencing Guidelines".
> >
> > [Comment: Rule 2557 is currently titled "Removing Blots". When I tried
> > to understand why, I noticed that the 2018-04-07 SLR lists two Rule
> > 2557s, one of which actually is about removing blots, and the other of
> > which is titled "Sentencing Guidelines". The next SLR I could find is
> > published much later, 2018-10-14, and has R2557 in or close to its
> > current form. I don't know exactly what happened there.]
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8203
> > Title: Fixing Summary Judgement
> > Adoption index: 2.0
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > Amend Rule 2531 ("Referee Accountability") as follows:
> >
> >  After list item (1) insert the following phrase: "Any attempt to
> >  levy a fine pursuant to the imposition of the Cold Hand of Justice
> >  is INEFFECTIVE if:"
> >
> >  Renumber list items (2) - (8) to be items (1) - (7) in the new list.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8204
> > Title: SMH @ Herald
> > Adoption index: 1.0
> > Author: R. Lee
> > Co-authors:
> >
> >
> > 1. Halve (rounding towards 0) the Karma of every Unregistered person.
> >
> > 2. Set the Karma of Agora such that the sum of all Karma switch
> > instance values in the game is equal to 0.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8205
> > Title: Timing proposal w/ no effect
> > Adoption index: 1.7
> > Author: R. Lee
> > Co-authors:
> >
> >
> > R. Lee pledges to timely transfer half of the money e gains from  the
> > adoption of this proposal to the last person to vote FOR this proposal.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8206
> > Title: Rule 2472 Simplification
> > Adoption index: 2.0
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > [Comment: use "with Notice" instead of writing it out.]
> >
> > Replace the last paragraph of Rule 2472 ("Office Incompatibilities")
> > with the following paragraph:
> >
> >  If a player is Overpowered, any player CAN, with Notice, Demand
> >  Resignation from em. When this occurs, each office that the
> >  Overpowered player holds becomes vacant.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8207
> > Title: no power is all powerful
> > Adoption index: none
> > Author: G.
> > Co-authors:
> >
> >
> > Create the following Rule, "Supreme Power", Power=4:
> >
> >  G. CAN make arbitrary changes to the gamestate by announcement.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8208
> > Title: Regulated actions reform (v2)
> > Adoption index: 3.0
> > Author: Jason Cobb
> > Co-authors: Aris, omd, G., Falsifian
> >
> >
> > [Comment: see proto thread for changes and rationales.]
> >
> >
> > Amend Rule 2493 ("Regulations") as follows:
> >
> >  Append the following text to the first paragraph: "Regulations are
> >  binding."
> >
> >
> > Amend Rule 1742 ("Contracts") as follows:
> >
> >  Append the following sentence to the first paragraph: "Contracts are
> >  binding."
> >
> >
> > Amend Rule 2125 ("Regulated Actions") to read:
> >
> >  An entity is binding if and only if the Rules designate it as such.
> >  The Rules as a whole is an entity that is binding; this entity is
> >  known as the ruleset.
> >
> >  An action is regulated by a binding entity if: (1) the entity
> >  directly and explicitly defines, limits, allows, enables, permits,
> >  forbids, or requires its performance; (2) the entity describes the
> >  circumstances under which the action would succeed or fail; or (3)
> >  the action would, as part of its effect, modify information for
> >  which the entity requires some player to be a "recordkeepor".
> >
> >  When a binding entity explicitly defines an action, describes the
> >  possibility of performing an action, or describes the methods by
> >  which an action can be performed, it creates an action that is
> >  distinct from all other actions; the binding entity is said to "own"
> >  this created action. A binding entity CAN only state that it
> >  requires or forbids an action that it does not own; it CANNOT modify
> >  any other properties of the action.
> >
> >  An action that is owned by a binding entity CAN only be performed as
> >  described by the entity, and only using the methods explicitly
> >  specified in the entity for performing the given action.
> >  Interpretations that result in the entity directly proscribing
> >  actions that are not regulated by it are invalid.
> >
> >
> > Retitle Rule 2125 to "Binding Entities".
> >
> > Set the power of Rule 2125 to 3.1.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8209
> > Title: AFK Reform Act v1.1
> > Adoption index: 2.0
> > Author: D Margaux
> > Co-authors: G., Jason Cobb
> >
> >
> > Amend rule 2532 as follows:
> >
> > Add this sentence:
> >
> >  "A player CAN by announcement pay 10 coins to Agora to flip to emself
> >  another player's master switch without objection from that other player
> >  or that other player's master (if any), provided the intent to flip that
> >  switch was announced at least 7 days before the switch is flipped."
> >
> > Immediately following this sentence:
> >
> >  "A zombie's master CAN flip that zombie's master switch to Agora
> >  by announcement."
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8210
> > Title: Single-party Contracts
> > Adoption index: 2.5
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > Amend Rule 1742 ("Contracts") by replacing the text "Any group of two or
> > more" with the text "Any group of one or more".
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8211
> > Title: Law School
> > Adoption index: 3.0
> > Author: G.
> > Co-authors:
> >
> >
> > In R1367, Insert the following line between the line starting
> > "- Associate" and the line starting "- Bachelor":
> >    - Juris Doctor of Nomic                  (J.N.)
> >
> > In R1367, Insert the following line between the line starting
> > "- Doctor of Nomic History" and the line starting
> > "- Doctor of Nomic Science":
> >    - Doctor of Nomic Law                (D.N.Law.)
> >
> > If Falsifian has not been awarded a degree, Award Falsifian the degree
> > of J.N.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8212
> > Title: Rule Recreation Reversal
> > Adoption index: 3.0
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > Repeal Rule 2517.
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8213
> > Title: Space Fixes
> > Adoption index: 1.0
> > Author: Jason Cobb
> > Co-authors:
> >
> >
> > Amend rule 2591 "Spaceships" by changing:
> >
> >  * Armour (an integer switch limited to values less than or equal to
> >    10).
> >
> > to:
> >
> >  * Armour (an integer switch limited to values less than or equal to
> >    10, defaulting to 10).
> >
> > and by appending the following to the end of the rule:
> >
> >  If a player does not have a spaceship in eir possession e CAN, by
> >  announcement, create a spaceship in eir possession.
> >
> > Flip every spaceships' Armour switch to 10.
> >
> >
> > //////////////////////////////////////////////////////////////////////
> > ID: 8214
> > Title: Space Isn't Linear
> > Adoption index: 1.0
> > Author: nch
> > Co-authors:
> >
> >
> > Amend rule 2588 "Sectors" by appending, after the final sentence, the
> > following:
> >
> >  If a sector exists with an ID equivalent to the current month of
> >  the year, and a sector exists with an ID equivalent to the current day
> >  of the month then those sectors are adjacent.
> >
> > //////////////////////////////////////////////////////////////////////
>


-- 
>From R. Lee

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