Extremely proto proposal based on the economic arguments I made elsewhere.

Introduce 4 new assets and a corresponding Card for each asset:
* Pending Tickets
* Extra Votes
* Blot-B-Gone
* Victory Points

Every player starts with 1 Card of each type, also include them in Welcome 
Packages.

Auction off 1 Card of each type at regular intervals.

Any player may Transmute X Cards of the same type, where X is 1-5, into the 
corresponding asset at a ratio of X Cards = X + (X-1) Assets.

When a player has 20 Victory Points, e may declare Victory. When this happens, 
destroy all cards and assets (besides coins), then give every player 1 of each 
card.

-- 
nch



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