On 6/10/2020 8:05 AM, nch via agora-discussion wrote: >> This one short sentence, if enacted, takes it from a trading and >> commodities pricing game to just another individual farming game. >> > Farming requires ways to autonomously gain at least 1 resource and > convert everything you can gain on your own. There's no way to gain a > Card entirely on your own. >
Maybe farming was a bad word. By "farming" I mean there will be ways to get cards that are more plentiful and some that are slower. Inevitably, if there's a supply that's faster, people will just position themselves to play to take from that supply (however it's delivered). I just don't want to nerf the diversity out of the gate. Why do so?