On 6/10/2020 8:05 AM, nch via agora-discussion wrote:
>> This one short sentence, if enacted, takes it from a trading and
>> commodities pricing game to just another individual farming game.
>>
> Farming requires ways to autonomously gain at least 1 resource and 
> convert everything you can gain on your own. There's no way to gain a 
> Card entirely on your own.
> 

Maybe farming was a bad word.  By "farming" I mean there will be ways to
get cards that are more plentiful and some that are slower.  Inevitably,
if there's a supply that's faster, people will just position themselves to
play to take from that supply (however it's delivered).

I just don't want to nerf the diversity out of the gate.  Why do so?

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